reactos/dll/win32/opengl32/font.c
Cameron Gutman c2d0d784c7 [USB-BRINGUP-TRUNK]
- Create a branch to do a proper merge of USB work from a trunk base instead of from cmake-bringup
- In the future, DO NOT under any circumstances branch another branch. This leads to merge problems!

svn path=/branches/usb-bringup-trunk/; revision=55018
2012-01-20 20:58:46 +00:00

1155 lines
35 KiB
C

/****************************************************************************
* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
****************************************************************************/
#include "opengl32.h"
#include <math.h>
#define LINE_BUF_QUANT 4000
#define VERT_BUF_QUANT 4000
static HFONT hNewFont, hOldFont;
static FLOAT ScaleFactor;
static FLOAT* LineBuf;
static DWORD LineBufSize;
static DWORD LineBufIndex;
static FLOAT* VertBuf;
static DWORD VertBufSize;
static DWORD VertBufIndex;
static GLenum TessErrorOccurred;
/*****************************************************************************
* AppendToLineBuf
*
* Appends one floating-point value to the global LineBuf array. Return value
* is non-zero for success, zero for failure.
*****************************************************************************/
INT AppendToLineBuf(FLOAT value)
{
if (LineBufIndex >= LineBufSize)
{
FLOAT* f;
LineBufSize += LINE_BUF_QUANT;
f = (FLOAT*) HeapReAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, LineBuf, (LineBufSize) * sizeof(FLOAT));
if (!f)
return 0;
LineBuf = f;
}
LineBuf[LineBufIndex++] = value;
return 1;
}
/*****************************************************************************
* AppendToVertBuf
*
* Appends one floating-point value to the global VertBuf array. Return value
* is non-zero for success, zero for failure.
*
* Note that we can't realloc this one, because the tessellator is using
* pointers into it.
*****************************************************************************/
INT AppendToVertBuf(FLOAT value)
{
if (VertBufIndex >= VertBufSize)
return 0;
VertBuf[VertBufIndex++] = value;
return 1;
}
/*****************************************************************************
* GetWord
*
* Fetch the next 16-bit word from a little-endian byte stream, and increment
* the stream pointer to the next unscanned byte.
*****************************************************************************/
LONG GetWord(UCHAR** p)
{
LONG value;
value = ((*p)[1] << 8) + (*p)[0];
*p += 2;
return value;
}
/*****************************************************************************
* GetDWord
*
* Fetch the next 32-bit word from a little-endian byte stream, and increment
* the stream pointer to the next unscanned byte.
*****************************************************************************/
LONG GetDWord(UCHAR** p)
{
LONG value;
value = ((*p)[3] << 24) + ((*p)[2] << 16) + ((*p)[1] << 8) + (*p)[0];
*p += 4;
return value;
}
/*****************************************************************************
* GetFixed
*
* Fetch the next 32-bit fixed-point value from a little-endian byte stream,
* convert it to floating-point, and increment the stream pointer to the next
* unscanned byte.
*****************************************************************************/
double GetFixed(UCHAR** p)
{
LONG hiBits, loBits;
double value;
loBits = GetWord(p);
hiBits = GetWord(p);
value = (double) ((hiBits << 16) | loBits) / 65536.0;
return value * ScaleFactor;
}
/*****************************************************************************
**
** InvertGlyphBitmap.
**
** Invert the bitmap so that it suits OpenGL's representation.
** Each row starts on a double word boundary.
**
*****************************************************************************/
VOID InvertGlyphBitmap(INT w, INT h, DWORD *fptr, DWORD *tptr)
{
INT dWordsInRow = (w+31)/32;
INT i, j;
if (w <= 0 || h <= 0) {
return;
}
tptr += ((h-1)*dWordsInRow);
for (i = 0; i < h; i++) {
for (j = 0; j < dWordsInRow; j++) {
*(tptr + j) = *(fptr + j);
}
tptr -= dWordsInRow;
fptr += dWordsInRow;
}
}
/*****************************************************************************
* CreateHighResolutionFont
*
* Gets metrics for the current font and creates an equivalent font
* scaled to the design units of the font.
*
*****************************************************************************/
HFONT CreateHighResolutionFont(HDC hDC)
{
UINT otmSize;
OUTLINETEXTMETRIC *otm;
LONG fontHeight, fontWidth, fontUnits;
LOGFONTW logFont, logFontFaceName;
otmSize = GetOutlineTextMetricsW(hDC, 0, NULL);
if (!otmSize)
return NULL;
otm = (OUTLINETEXTMETRIC *) HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, otmSize);
if (!otm)
return NULL;
otm->otmSize = otmSize;
if (!GetOutlineTextMetricsW(hDC, otmSize, otm))
return NULL;
GetObjectW(GetCurrentObject(hDC, OBJ_FONT), sizeof(logFontFaceName), &logFontFaceName);
fontHeight = otm->otmTextMetrics.tmHeight -
otm->otmTextMetrics.tmInternalLeading;
fontWidth = otm->otmTextMetrics.tmAveCharWidth;
fontUnits = (LONG) otm->otmEMSquare;
ScaleFactor = 1.0F / (FLOAT) fontUnits;
logFont.lfHeight = - ((LONG) fontUnits);
logFont.lfWidth = (LONG)((FLOAT) (fontWidth * fontUnits) / (FLOAT) fontHeight);
logFont.lfEscapement = 0;
logFont.lfOrientation = 0;
logFont.lfWeight = otm->otmTextMetrics.tmWeight;
logFont.lfItalic = otm->otmTextMetrics.tmItalic;
logFont.lfUnderline = otm->otmTextMetrics.tmUnderlined;
logFont.lfStrikeOut = otm->otmTextMetrics.tmStruckOut;
logFont.lfCharSet = otm->otmTextMetrics.tmCharSet;
logFont.lfOutPrecision = OUT_OUTLINE_PRECIS;
logFont.lfClipPrecision = CLIP_DEFAULT_PRECIS;
logFont.lfQuality = DEFAULT_QUALITY;
logFont.lfPitchAndFamily =
otm->otmTextMetrics.tmPitchAndFamily & 0xf0;
wcscpy(logFont.lfFaceName, logFontFaceName.lfFaceName);
hNewFont = CreateFontIndirectW(&logFont);
HeapFree(GetProcessHeap(), 0, otm);
return hNewFont;
}
/*****************************************************************************
* MakeLinesFromArc
*
* Subdivides one arc of a quadratic spline until the chordal deviation
* tolerance requirement is met, then places the resulting set of line
* segments in the global LineBuf.
*****************************************************************************/
INT MakeLinesFromArc(FLOAT x0, FLOAT y0, FLOAT x1, FLOAT y1, FLOAT x2, FLOAT y2,
DWORD vertexCountIndex, FLOAT chordalDeviationSquared)
{
FLOAT x01;
FLOAT y01;
FLOAT x12;
FLOAT y12;
FLOAT midPointX;
FLOAT midPointY;
FLOAT deltaX;
FLOAT deltaY;
/*
* Calculate midpoint of the curve by de Casteljau:
*/
x01 = 0.5F * (x0 + x1);
y01 = 0.5F * (y0 + y1);
x12 = 0.5F * (x1 + x2);
y12 = 0.5F * (y1 + y2);
midPointX = 0.5F * (x01 + x12);
midPointY = 0.5F * (y01 + y12);
/*
* Estimate chordal deviation by the distance from the midpoint
* of the curve to its non-pointpolated control point. If this
* distance is greater than the specified chordal deviation
* constraint, then subdivide. Otherwise, generate polylines
* from the three control points.
*/
deltaX = midPointX - x1;
deltaY = midPointY - y1;
if (deltaX * deltaX + deltaY * deltaY > chordalDeviationSquared)
{
MakeLinesFromArc( x0, y0,
x01, y01,
midPointX, midPointY,
vertexCountIndex,
chordalDeviationSquared);
MakeLinesFromArc( midPointX, midPointY,
x12, y12,
x2, y2,
vertexCountIndex,
chordalDeviationSquared);
}
else
{
/*
* The "pen" is already at (x0, y0), so we don't need to
* add that point to the LineBuf.
*/
if (!AppendToLineBuf(x1)
|| !AppendToLineBuf(y1)
|| !AppendToLineBuf(x2)
|| !AppendToLineBuf(y2))
return 0;
LineBuf[vertexCountIndex] += 2.0F;
}
return 1;
}
/*****************************************************************************
* MakeLinesFromTTQSpline
*
* Converts points from the poly quadratic spline in a TT_PRIM_QSPLINE
* structure to polyline points in the global LineBuf.
*****************************************************************************/
INT MakeLinesFromTTQSpline( UCHAR** pp, DWORD vertexCountIndex, WORD pointCount, FLOAT chordalDeviation)
{
FLOAT x0, y0, x1, y1, x2, y2;
WORD point;
/*
* Process each of the non-pointpolated points in the outline.
* To do this, we need to generate two pointpolated points (the
* start and end of the arc) for each non-pointpolated point.
* The first pointpolated point is always the one most recently
* stored in LineBuf, so we just extract it from there. The
* second pointpolated point is either the average of the next
* two points in the QSpline, or the last point in the QSpline
* if only one remains.
*/
for (point = 0; point < pointCount - 1; ++point)
{
x0 = LineBuf[LineBufIndex - 2];
y0 = LineBuf[LineBufIndex - 1];
x1 = (FLOAT) GetFixed(pp);
y1 = (FLOAT) GetFixed(pp);
if (point == pointCount - 2)
{
/*
* This is the last arc in the QSpline. The final
* point is the end of the arc.
*/
x2 = (FLOAT) GetFixed(pp);
y2 = (FLOAT) GetFixed(pp);
}
else
{
/*
* Peek at the next point in the input to compute
* the end of the arc:
*/
x2 = 0.5F * (x1 + (FLOAT) GetFixed(pp));
y2 = 0.5F * (y1 + (FLOAT) GetFixed(pp));
/*
* Push the point back onto the input so it will
* be reused as the next off-curve point:
*/
*pp -= 8;
}
if (!MakeLinesFromArc( x0, y0,
x1, y1,
x2, y2,
vertexCountIndex,
chordalDeviation * chordalDeviation))
return 0;
}
return 1;
}
/*****************************************************************************
* MakeLinesFromTTLine
*
* Converts points from the polyline in a TT_PRIM_LINE structure to
* equivalent points in the global LineBuf.
*****************************************************************************/
INT MakeLinesFromTTLine(UCHAR** pp, DWORD vertexCountIndex, WORD pointCount)
{
/*
* Just copy the line segments into the line buffer (converting
* type as we go):
*/
LineBuf[vertexCountIndex] += pointCount;
while (pointCount--)
{
if (!AppendToLineBuf((FLOAT) GetFixed(pp)) /* X coord */
|| !AppendToLineBuf((FLOAT) GetFixed(pp))) /* Y coord */
return 0;
}
return 1;
}
/*****************************************************************************
* MakeLinesFromTTPolyCurve
*
* Converts the lines and splines in a single TTPOLYCURVE structure to points
* in the global LineBuf.
*****************************************************************************/
INT MakeLinesFromTTPolycurve(UCHAR** pp, DWORD vertexCountIndex, FLOAT chordalDeviation)
{
WORD type;
WORD pointCount;
/*
* Pick up the relevant fields of the TTPOLYCURVE structure:
*/
type = (WORD) GetWord(pp);
pointCount = (WORD) GetWord(pp);
/*
* Convert the "curve" to line segments:
*/
if (type == TT_PRIM_LINE)
return MakeLinesFromTTLine( pp,
vertexCountIndex,
pointCount);
else if (type == TT_PRIM_QSPLINE)
return MakeLinesFromTTQSpline( pp,
vertexCountIndex,
pointCount,
chordalDeviation);
else
return 0;
}
/*****************************************************************************
* MakeLinesFromTTPolygon
*
* Converts a TTPOLYGONHEADER and its associated curve structures into a
* single polyline loop in the global LineBuf.
*****************************************************************************/
INT MakeLinesFromTTPolygon(UCHAR** pp, FLOAT chordalDeviation)
{
DWORD polySize;
UCHAR* polyStart;
DWORD vertexCountIndex;
/*
* Record where the polygon data begins, and where the loop's
* vertex count resides:
*/
polyStart = *pp;
vertexCountIndex = LineBufIndex;
if (!AppendToLineBuf(0.0F))
return 0;
/*
* Extract relevant data from the TTPOLYGONHEADER:
*/
polySize = GetDWord(pp);
if (GetDWord(pp) != TT_POLYGON_TYPE) /* polygon type */
return 0;
if (!AppendToLineBuf((FLOAT) GetFixed(pp))) /* first X coord */
return 0;
if (!AppendToLineBuf((FLOAT) GetFixed(pp))) /* first Y coord */
return 0;
LineBuf[vertexCountIndex] += 1.0F;
/*
* Process each of the TTPOLYCURVE structures in the polygon:
*/
while (*pp < polyStart + polySize)
if (!MakeLinesFromTTPolycurve( pp,
vertexCountIndex,
chordalDeviation))
return 0;
return 1;
}
/*****************************************************************************
* TessVertexOut
*
* Used by tessellator to handle output vertexes.
*****************************************************************************/
VOID CALLBACK TessVertexOutData(FLOAT p[3], GLfloat *pz)
{
GLfloat v[3];
v[0] = (GLfloat) p[0];
v[1] = (GLfloat) p[1];
v[2] = *pz;
glVertex3fv(v);
}
/*****************************************************************************
* TessCombine
*
* Used by tessellator to handle self-pointsecting contours and degenerate
* geometry.
*****************************************************************************/
VOID CALLBACK TessCombine(double coords[3], VOID* vertex_data[4], FLOAT weight[4], VOID** outData)
{
if (!AppendToVertBuf((FLOAT) coords[0])
|| !AppendToVertBuf((FLOAT) coords[1])
|| !AppendToVertBuf((FLOAT) coords[2]))
TessErrorOccurred = GL_OUT_OF_MEMORY;
*outData = VertBuf + (VertBufIndex - 3);
}
/*****************************************************************************
* TessError
*
* Saves the last tessellator error code in the global TessErrorOccurred.
*****************************************************************************/
VOID CALLBACK TessError(GLenum error)
{
TessErrorOccurred = error;
}
/*****************************************************************************
* MakeLinesFromGlyph
*
* Converts the outline of a glyph from the TTPOLYGON format to a simple
* array of floating-point values containing one or more loops.
*
* The first element of the output array is a count of the number of loops.
* The loop data follows this count. Each loop consists of a count of the
* number of vertices it contains, followed by the vertices. Each vertex
* is an X and Y coordinate. For example, a single triangle might be
* described by this array:
*
* 1., 3., 0., 0., 1., 0., 0., 1.
* ^ ^ ^ ^ ^ ^ ^ ^
* #loops #verts x1 y1 x2 y2 x3 y3
*
* A two-loop glyph would look like this:
*
* 2., 3., 0.,0., 1.,0., 0.,1., 3., .2,.2, .4,.2, .2,.4
*
* Line segments from the TTPOLYGON are transferred to the output array in
* the obvious way. Quadratic splines in the TTPOLYGON are converted to
* collections of line segments
*****************************************************************************/
INT MakeLinesFromGlyph(UCHAR* glyphBuf, DWORD glyphSize, FLOAT chordalDeviation)
{
UCHAR* p;
INT status = 0;
/*
* Pick up all the polygons (aka loops) that make up the glyph:
*/
if (!AppendToLineBuf(0.0F)) /* loop count at LineBuf[0] */
goto exit;
p = glyphBuf;
while (p < glyphBuf + glyphSize)
{
if (!MakeLinesFromTTPolygon(&p, chordalDeviation))
goto exit;
LineBuf[0] += 1.0F; /* increment loop count */
}
status = 1;
exit:
return status;
}
/*****************************************************************************
* DrawGlyph
*
* Converts the outline of a glyph to OpenGL drawing primitives, tessellating
* as needed, and then draws the glyph. Tessellation of the quadratic splines
* in the outline is controlled by "chordalDeviation", and the drawing
* primitives (lines or polygons) are selected by "format".
*
* Return value is nonzero for success, zero for failure.
*
* Does not check for OpenGL errors, so if the caller needs to know about them,
* it should call glGetError().
*****************************************************************************/
INT DrawGlyph(UCHAR* glyphBuf, DWORD glyphSize, FLOAT chordalDeviation, FLOAT extrusion, INT format)
{
INT status = 0;
FLOAT* p;
DWORD loop;
DWORD point;
GLUtesselator* tess = NULL;
/*
* Initialize the global buffer into which we place the outlines:
*/
LineBuf = (FLOAT*) HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, (LINE_BUF_QUANT) * sizeof(FLOAT));
if(!LineBuf)
goto exit;
LineBufSize = LINE_BUF_QUANT;
LineBufIndex = 0;
/*
* Convert the glyph outlines to a set of polyline loops.
* (See MakeLinesFromGlyph() for the format of the loop data
* structure.)
*/
if (!MakeLinesFromGlyph(glyphBuf, glyphSize, chordalDeviation))
goto exit;
p = LineBuf;
/*
* Now draw the loops in the appropriate format:
*/
if (format == WGL_FONT_LINES)
{
/*
* This is the easy case. Just draw the outlines.
*/
for (loop = (DWORD) *p++; loop; --loop)
{
glBegin(GL_LINE_LOOP);
for (point = (DWORD) *p++; point; --point)
{
glVertex2fv(p);
p += 2;
}
glEnd();
}
status = 1;
}
else if (format == WGL_FONT_POLYGONS)
{
double v[3];
FLOAT *save_p = p;
GLfloat z_value;
/*
* This is the hard case. We have to set up a tessellator
* to convert the outlines into a set of polygonal
* primitives, which the tessellator passes to some
* auxiliary routines for drawing.
*/
VertBuf = (FLOAT*) HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, (VERT_BUF_QUANT) * sizeof(FLOAT));
if (!VertBuf)
goto exit;
VertBufSize = VERT_BUF_QUANT;
VertBufIndex = 0;
if (!(tess = gluNewTess()))
goto exit;
gluTessCallback(tess, GLU_BEGIN, (VOID(CALLBACK *)()) glBegin);
gluTessCallback(tess, GLU_TESS_VERTEX_DATA, (VOID(CALLBACK *)()) TessVertexOutData);
gluTessCallback(tess, GLU_END, (VOID(CALLBACK *)()) glEnd);
gluTessCallback(tess, GLU_ERROR, (VOID(CALLBACK *)()) TessError);
gluTessCallback(tess, GLU_TESS_COMBINE, (VOID(CALLBACK *)()) TessCombine);
gluTessNormal(tess, 0.0F, 0.0F, 1.0F);
TessErrorOccurred = 0;
glNormal3f(0.0f, 0.0f, 1.0f);
v[2] = 0.0;
z_value = 0.0f;
gluTessBeginPolygon(tess, &z_value);
for (loop = (DWORD) *p++; loop; --loop)
{
gluTessBeginContour(tess);
for (point = (DWORD) *p++; point; --point)
{
v[0] = p[0];
v[1] = p[1];
gluTessVertex(tess, v, p);
p += 2;
}
gluTessEndContour(tess);
}
gluTessEndPolygon(tess);
status = !TessErrorOccurred;
/* Extrusion code */
if (extrusion)
{
DWORD loops;
GLfloat thickness = (GLfloat) - extrusion;
FLOAT *vert, *vert2;
DWORD count;
p = save_p;
loops = (DWORD) *p++;
for (loop = 0; loop < loops; loop++)
{
GLfloat dx, dy, len;
DWORD last;
count = (DWORD) *p++;
glBegin(GL_QUAD_STRIP);
/* Check if the first and last vertex are identical
* so we don't draw the same quad twice.
*/
vert = p + (count-1)*2;
last = (p[0] == vert[0] && p[1] == vert[1]) ? count-1 : count;
for (point = 0; point <= last; point++)
{
vert = p + 2 * (point % last);
vert2 = p + 2 * ((point+1) % last);
dx = vert[0] - vert2[0];
dy = vert[1] - vert2[1];
len = (GLfloat)sqrt(dx * dx + dy * dy);
glNormal3f(dy / len, -dx / len, 0.0f);
glVertex3f((GLfloat) vert[0],
(GLfloat) vert[1], thickness);
glVertex3f((GLfloat) vert[0],
(GLfloat) vert[1], 0.0f);
}
glEnd();
p += count*2;
}
/* Draw the back face */
p = save_p;
v[2] = thickness;
glNormal3f(0.0f, 0.0f, -1.0f);
gluTessNormal(tess, 0.0F, 0.0F, -1.0F);
gluTessBeginPolygon(tess, &thickness);
for (loop = (DWORD) *p++; loop; --loop)
{
count = (DWORD) *p++;
gluTessBeginContour(tess);
for (point = 0; point < count; point++)
{
vert = p + ((count-point-1)<<1);
v[0] = vert[0];
v[1] = vert[1];
gluTessVertex(tess, v, vert);
}
p += count*2;
gluTessEndContour(tess);
}
gluTessEndPolygon(tess);
}
#if !defined(NDEBUG)
if (TessErrorOccurred)
DBGPRINT("Tessellation error %s\n", gluErrorString(TessErrorOccurred));
#endif
}
exit:
if(LineBuf)
HeapFree(GetProcessHeap(), 0, LineBuf);
if(VertBuf)
HeapFree(GetProcessHeap(), 0, VertBuf);
if (tess)
gluDeleteTess(tess);
return status;
}
/*****************************************************************************
* MakeDisplayListFromGlyph
*
* Converts the outline of a glyph to an OpenGL display list.
*
* Return value is nonzero for success, zero for failure.
*
* Does not check for OpenGL errors, so if the caller needs to know about them,
* it should call glGetError().
*****************************************************************************/
INT MakeDisplayListFromGlyph(DWORD listName, UCHAR* glyphBuf, DWORD glyphSize, LPGLYPHMETRICSFLOAT glyphMetricsFloat,
FLOAT chordalDeviation, FLOAT extrusion, INT format)
{
INT status;
glNewList(listName, GL_COMPILE);
status = DrawGlyph(glyphBuf, glyphSize, chordalDeviation, extrusion, format);
glTranslatef(glyphMetricsFloat->gmfCellIncX, glyphMetricsFloat->gmfCellIncY, 0.0F);
glEndList();
return status;
}
// ***********************************************************************
/*****************************************************************************
* IntUseFontBitmaps
*
* Converts a subrange of the glyphs in a GDI font to OpenGL display
* lists.
*
* Extended to support any GDI font, not just TrueType fonts. (DaveM)
*
*****************************************************************************/
BOOL APIENTRY IntUseFontBitmapsW(HDC hDC, DWORD first, DWORD count, DWORD listBase)
{
INT i, ox, oy, ix, iy;
INT w = 0, h = 0;
INT iBufSize, iCurBufSize = 0;
DWORD *bitmapBuffer = NULL;
DWORD *invertedBitmapBuffer = NULL;
BOOL bSuccessOrFail = TRUE;
BOOL bTrueType = FALSE;
TEXTMETRIC tm;
GLYPHMETRICS gm;
RASTERIZER_STATUS rs;
MAT2 mat;
SIZE size;
RECT rect;
HDC hDCMem;
HBITMAP hBitmap;
BITMAPINFO bmi;
HFONT hFont;
// Set up a unity matrix.
ZeroMemory(&mat, sizeof(mat));
mat.eM11.value = 1;
mat.eM22.value = 1;
// Test to see if selected font is TrueType or not
ZeroMemory(&tm, sizeof(tm));
if (!GetTextMetrics(hDC, &tm))
{
DBGPRINT("Font metrics error\n");
return FALSE;
}
bTrueType = (tm.tmPitchAndFamily & TMPF_TRUETYPE) ? TRUE : FALSE;
// Test to see if TRUE-TYPE capabilities are installed
// (only necessary if TrueType font selected)
ZeroMemory(&rs, sizeof(rs));
if (bTrueType)
{
if (!GetRasterizerCaps (&rs, sizeof (RASTERIZER_STATUS)) || !(rs.wFlags & TT_ENABLED))
{
DBGPRINT("No TrueType caps\n");
bTrueType = FALSE;
}
}
// Trick to get the current font handle
hFont = SelectObject(hDC, GetStockObject(SYSTEM_FONT));
SelectObject(hDC, hFont);
// Have memory device context available for holding bitmaps of font glyphs
hDCMem = CreateCompatibleDC(hDC);
SelectObject(hDCMem, hFont);
SetTextColor(hDCMem, RGB(0xFF, 0xFF, 0xFF));
SetBkColor(hDCMem, 0);
for (i = first; (DWORD) i < (first + count); i++)
{
// Find out how much space is needed for the bitmap so we can
// Set the buffer size correctly.
if (bTrueType)
{
// Use TrueType support to get bitmap size of glyph
iBufSize = GetGlyphOutline(hDC, i, GGO_BITMAP, &gm, 0, NULL, &mat);
if (iBufSize == GDI_ERROR)
{
bSuccessOrFail = FALSE;
break;
}
}
else
{
// Use generic GDI support to compute bitmap size of glyph
w = tm.tmMaxCharWidth;
h = tm.tmHeight;
if (GetTextExtentPoint32(hDC, (LPCTSTR)&i, 1, &size))
{
w = size.cx;
h = size.cy;
}
iBufSize = w * h;
// Use DWORD multiple for compatibility
iBufSize += 3;
iBufSize /= 4;
iBufSize *= 4;
}
// If we need to allocate Larger Buffers, then do so - but allocate
// An extra 50 % so that we don't do too many mallocs !
if (iBufSize > iCurBufSize)
{
if (bitmapBuffer)
{
HeapFree(GetProcessHeap(), 0, bitmapBuffer);
}
if (invertedBitmapBuffer)
{
HeapFree(GetProcessHeap(), 0, invertedBitmapBuffer);
}
iCurBufSize = iBufSize * 2;
bitmapBuffer = (DWORD *) HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, iCurBufSize);
invertedBitmapBuffer = (DWORD *) HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, iCurBufSize);
if (bitmapBuffer == NULL || invertedBitmapBuffer == NULL)
{
bSuccessOrFail = FALSE;
break;
}
}
// If we fail to get the Glyph data, delete the display lists
// Created so far and return FALSE.
if (bTrueType)
{
// Use TrueType support to get bitmap of glyph
if (GetGlyphOutline(hDC, i, GGO_BITMAP, &gm, iBufSize, bitmapBuffer, &mat) == GDI_ERROR)
{
bSuccessOrFail = FALSE;
break;
}
// Setup glBitmap parameters for current font glyph
w = gm.gmBlackBoxX;
h = gm.gmBlackBoxY;
ox = gm.gmptGlyphOrigin.x;
oy = gm.gmptGlyphOrigin.y;
ix = gm.gmCellIncX;
iy = gm.gmCellIncY;
}
else
{
// Use generic GDI support to create bitmap of glyph
ZeroMemory(bitmapBuffer, iBufSize);
if (i >= tm.tmFirstChar && i <= tm.tmLastChar)
{
// Only create bitmaps for actual font glyphs
hBitmap = CreateBitmap(w, h, 1, 1, NULL);
SelectObject(hDCMem, hBitmap);
// Make bitmap of current font glyph
SetRect(&rect, 0, 0, w, h);
DrawText(hDCMem, (LPCTSTR)&i, 1, &rect,
DT_LEFT | DT_BOTTOM | DT_SINGLELINE | DT_NOCLIP);
// Make copy of bitmap in our local buffer
ZeroMemory(&bmi, sizeof(bmi));
bmi.bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
bmi.bmiHeader.biWidth = w;
bmi.bmiHeader.biHeight = -h;
bmi.bmiHeader.biPlanes = 1;
bmi.bmiHeader.biBitCount = 1;
bmi.bmiHeader.biCompression = BI_RGB;
GetDIBits(hDCMem, hBitmap, 0, h, bitmapBuffer, &bmi, 0);
DeleteObject(hBitmap);
}
else
{
// Otherwise use empty display list for non-existing glyph
iBufSize = 0;
}
// Setup glBitmap parameters for current font glyph
ox = 0;
oy = tm.tmDescent;
ix = w;
iy = 0;
}
// Create an OpenGL display list.
glNewList((listBase + i), GL_COMPILE);
// Some fonts have no data for the space character, yet advertise
// a non-zero size.
if (0 == iBufSize)
{
glBitmap(0, 0, 0.0f, 0.0f, (GLfloat) ix, (GLfloat) iy, NULL);
}
else
{
// Invert the Glyph data.
InvertGlyphBitmap(w, h, bitmapBuffer, invertedBitmapBuffer);
// Render an OpenGL bitmap and invert the origin.
glBitmap(w, h,
(GLfloat) ox, (GLfloat) (h-oy),
(GLfloat) ix, (GLfloat) iy,
(GLubyte *) invertedBitmapBuffer);
}
// Close this display list.
glEndList();
}
if (bSuccessOrFail == FALSE)
{
DBGPRINT("DGL_UseFontBitmaps: Get glyph failed\n");
glDeleteLists((i+listBase), (i-first));
}
// Release resources used
DeleteObject(hFont);
DeleteDC(hDCMem);
if (bitmapBuffer)
HeapFree(GetProcessHeap(), 0, bitmapBuffer);
if (invertedBitmapBuffer)
HeapFree(GetProcessHeap(), 0, invertedBitmapBuffer);
return(bSuccessOrFail);
}
BOOL APIENTRY IntUseFontBitmapsA(HDC hDC, DWORD first, DWORD count, DWORD listBase)
{
/* Just call IntUseFontBitmapsW for now */
return IntUseFontBitmapsW(hDC, first, count, listBase);
}
/*****************************************************************************
* IntUseFontOutlines
*
* Converts a subrange of the glyphs in a TrueType font to OpenGL display
* lists.
*****************************************************************************/
BOOL APIENTRY IntUseFontOutlinesW(HDC hDC, DWORD first, DWORD count, DWORD listBase, FLOAT chordalDeviation,
FLOAT extrusion, INT format, GLYPHMETRICSFLOAT *glyphMetricsFloatArray)
{
DWORD glyphIndex;
UCHAR* glyphBuf;
DWORD glyphBufSize;
/*
* Flush any previous OpenGL errors. This allows us to check for
* new errors so they can be reported via the function return value.
*/
while (glGetError() != GL_NO_ERROR);
/*
* Make sure that the current font can be sampled accurately.
*/
hNewFont = CreateHighResolutionFont(hDC);
if (!hNewFont)
return FALSE;
hOldFont = SelectObject(hDC, hNewFont);
if (!hOldFont)
return FALSE;
/*
* Preallocate a buffer for the outline data, and track its size:
*/
glyphBuf = (UCHAR*) HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, glyphBufSize = 10240);
if (!glyphBuf)
return FALSE; /*WGL_STATUS_NOT_ENOUGH_MEMORY*/
/*
* Process each glyph in the given range:
*/
for (glyphIndex = first; glyphIndex - first < count; ++glyphIndex)
{
GLYPHMETRICS glyphMetrics;
DWORD glyphSize;
static MAT2 matrix =
{
{0, 1}, {0, 0},
{0, 0}, {0, 1}
};
LPGLYPHMETRICSFLOAT glyphMetricsFloat = &glyphMetricsFloatArray[glyphIndex - first];
/*
* Determine how much space is needed to store the glyph's
* outlines. If our glyph buffer isn't large enough,
* resize it.
*/
glyphSize = GetGlyphOutline(hDC, glyphIndex, GGO_NATIVE, &glyphMetrics, 0, NULL, &matrix);
if (glyphSize == GDI_ERROR)
return FALSE; /*WGL_STATUS_FAILURE*/
if (glyphSize > glyphBufSize)
{
HeapFree(GetProcessHeap(), 0, glyphBuf);
glyphBuf = (UCHAR*) HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, glyphBufSize = glyphSize);
if (!glyphBuf)
return FALSE; /*WGL_STATUS_NOT_ENOUGH_MEMORY*/
}
/*
* Get the glyph's outlines.
*/
if (GetGlyphOutline(hDC, glyphIndex, GGO_NATIVE, &glyphMetrics, glyphBufSize, glyphBuf, &matrix) == GDI_ERROR)
{
HeapFree(GetProcessHeap(), 0, glyphBuf);
return FALSE; /*WGL_STATUS_FAILURE*/
}
glyphMetricsFloat->gmfBlackBoxX =
(FLOAT) glyphMetrics.gmBlackBoxX * ScaleFactor;
glyphMetricsFloat->gmfBlackBoxY =
(FLOAT) glyphMetrics.gmBlackBoxY * ScaleFactor;
glyphMetricsFloat->gmfptGlyphOrigin.x =
(FLOAT) glyphMetrics.gmptGlyphOrigin.x * ScaleFactor;
glyphMetricsFloat->gmfptGlyphOrigin.y =
(FLOAT) glyphMetrics.gmptGlyphOrigin.y * ScaleFactor;
glyphMetricsFloat->gmfCellIncX =
(FLOAT) glyphMetrics.gmCellIncX * ScaleFactor;
glyphMetricsFloat->gmfCellIncY =
(FLOAT) glyphMetrics.gmCellIncY * ScaleFactor;
/*
* Turn the glyph into a display list:
*/
if (!MakeDisplayListFromGlyph((glyphIndex - first) + listBase, glyphBuf, glyphSize, glyphMetricsFloat,
chordalDeviation + ScaleFactor, extrusion, format))
{
HeapFree(GetProcessHeap(), 0, glyphBuf);
return FALSE; /*WGL_STATUS_FAILURE*/
}
}
/*
* Clean up temporary storage and return. If an error occurred,
* clear all OpenGL error flags and return FAILURE status;
* otherwise just return SUCCESS.
*/
HeapFree(GetProcessHeap(), 0, glyphBuf);
DeleteObject(SelectObject(hDC, hOldFont));
if (glGetError() == GL_NO_ERROR)
{
return TRUE; /*WGL_STATUS_SUCCESS*/
}
else
{
while (glGetError() != GL_NO_ERROR);
return FALSE; /*WGL_STATUS_FAILURE*/
}
}
BOOL APIENTRY IntUseFontOutlinesA(HDC hDC, DWORD first, DWORD count, DWORD listBase, FLOAT chordalDeviation,
FLOAT extrusion, INT format, GLYPHMETRICSFLOAT *glyphMetricsFloatArray)
{
/* Just call IntUseFontOutlinesW for now */
return IntUseFontOutlinesW(hDC, first, count, listBase, chordalDeviation, extrusion, format, glyphMetricsFloatArray);
}