reactos/dll/directx/d3d8/d3d8.c
Cameron Gutman c2d0d784c7 [USB-BRINGUP-TRUNK]
- Create a branch to do a proper merge of USB work from a trunk base instead of from cmake-bringup
- In the future, DO NOT under any circumstances branch another branch. This leads to merge problems!

svn path=/branches/usb-bringup-trunk/; revision=55018
2012-01-20 20:58:46 +00:00

49 lines
835 B
C

#include <windows.h>
#include "d3d8.h"
#include <debug.h>
HRESULT WINAPI ValidatePixelShader(DWORD* pixelshader, DWORD* reserved1, BOOL bool, DWORD* toto)
{
UNIMPLEMENTED
return 0;
}
HRESULT WINAPI ValidateVertexShader(DWORD* vertexshader, DWORD* reserved1, DWORD* reserved2, BOOL bool, DWORD* toto)
{
UNIMPLEMENTED
return 0;
}
HRESULT WINAPI D3D8GetSWInfo(void)
{
UNIMPLEMENTED
return 0;
}
HRESULT WINAPI DebugSetMute(void)
{
UNIMPLEMENTED
return 0;
}
DWORD WINAPI Direct3DCreate8( UINT SDKVersion )
{
UNIMPLEMENTED
return 0;
}
BOOL APIENTRY DllMain(HANDLE hModule, DWORD ul_reason_for_call, LPVOID lpReserved)
{
switch (ul_reason_for_call)
{
case DLL_PROCESS_ATTACH:
case DLL_THREAD_ATTACH:
case DLL_THREAD_DETACH:
case DLL_PROCESS_DETACH:
break;
}
return TRUE;
}