mirror of
https://github.com/reactos/reactos.git
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5fd1b3d346
svn path=/trunk/; revision=15752
217 lines
5.1 KiB
Plaintext
217 lines
5.1 KiB
Plaintext
# Microsoft Developer Studio Project File - Name="ArchBlackmann" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Console Application" 0x0103
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CFG=ArchBlackmann - Win32 Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "ArchBlackmann.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "ArchBlackmann.mak" CFG="ArchBlackmann - Win32 Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "ArchBlackmann - Win32 Release" (based on "Win32 (x86) Console Application")
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!MESSAGE "ArchBlackmann - Win32 Debug" (based on "Win32 (x86) Console Application")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "ArchBlackmann - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "Release"
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# PROP Intermediate_Dir "Release"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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# ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
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!ELSEIF "$(CFG)" == "ArchBlackmann - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug"
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# PROP BASE Intermediate_Dir "Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "Debug"
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# PROP Intermediate_Dir "Debug"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
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# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD RSC /l 0x409 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
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!ENDIF
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# Begin Target
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# Name "ArchBlackmann - Win32 Release"
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# Name "ArchBlackmann - Win32 Debug"
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# Begin Source File
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SOURCE=.\ArchBlackmann.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\auto_ptr.h
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# End Source File
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# Begin Source File
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SOURCE=.\auto_vector.h
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# End Source File
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# Begin Source File
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SOURCE=.\base64.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\base64.h
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# End Source File
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# Begin Source File
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SOURCE=.\chomp.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\chomp.h
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# End Source File
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# Begin Source File
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SOURCE=.\config.h
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# End Source File
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# Begin Source File
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SOURCE=.\cram_md5.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\cram_md5.h
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# End Source File
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# Begin Source File
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SOURCE=.\File.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\File.h
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# End Source File
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# Begin Source File
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SOURCE=.\IRCClient.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\IRCClient.h
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# End Source File
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# Begin Source File
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SOURCE=.\MD5.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\MD5.h
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# End Source File
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# Begin Source File
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SOURCE=.\panic.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\panic.h
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# End Source File
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# Begin Source File
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SOURCE=.\QueueT.h
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# End Source File
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# Begin Source File
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SOURCE=.\Reli.h
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# End Source File
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# Begin Source File
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SOURCE=.\ReliMT.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\ReliMT.h
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# End Source File
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# Begin Source File
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SOURCE=.\SockUtils.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\SockUtils.h
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# End Source File
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# Begin Source File
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SOURCE=.\SplitJoin.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\SplitJoin.h
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# End Source File
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# Begin Source File
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SOURCE=.\ssprintf.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\ssprintf.h
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# End Source File
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# Begin Source File
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SOURCE=.\ThreadPool.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\ThreadPool.h
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# End Source File
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# Begin Source File
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SOURCE=.\trim.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\trim.h
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# End Source File
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# Begin Source File
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SOURCE=.\verify.h
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# End Source File
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# End Target
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# End Project
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