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https://github.com/reactos/reactos.git
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326 lines
9 KiB
C
326 lines
9 KiB
C
/*
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* COPYRIGHT: See COPYING in the top level directory
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* PROJECT: ReactOS Win32k subsystem
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* PURPOSE: Functions for saving and restoring dc states
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* FILE: win32ss/gdi/ntgdi/dcstate.c
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* PROGRAMER: Timo Kreuzer (timo.kreuzer@rectos.org)
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*/
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#include <win32k.h>
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#define NDEBUG
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#include <debug.h>
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VOID
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FASTCALL
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DC_vCopyState(PDC pdcSrc, PDC pdcDst, BOOL To)
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{
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DPRINT("DC_vCopyState(%p, %p)\n", pdcSrc->BaseObject.hHmgr, pdcDst->BaseObject.hHmgr);
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/* Copy full DC attribute */
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*pdcDst->pdcattr = *pdcSrc->pdcattr;
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/* Get/SetDCState() don't change hVisRgn field ("Undoc. Windows" p.559). */
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/* The VisRectRegion field needs to be set to a valid state */
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/* Mark some fields as dirty */
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pdcDst->pdcattr->ulDirty_ |= (DIRTY_FILL|DIRTY_LINE|DIRTY_TEXT|DIRTY_BACKGROUND|DIRTY_CHARSET|DC_ICM_NOT_CALIBRATED|DC_ICM_NOT_SET); // Note: Use if, To is FALSE....
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/* Copy DC level */
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pdcDst->dclevel.pColorSpace = pdcSrc->dclevel.pColorSpace;
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pdcDst->dclevel.laPath = pdcSrc->dclevel.laPath;
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pdcDst->dclevel.ca = pdcSrc->dclevel.ca;
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pdcDst->dclevel.mxWorldToDevice = pdcSrc->dclevel.mxWorldToDevice;
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pdcDst->dclevel.mxDeviceToWorld = pdcSrc->dclevel.mxDeviceToWorld;
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pdcDst->dclevel.mxWorldToPage = pdcSrc->dclevel.mxWorldToPage;
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pdcDst->dclevel.efM11PtoD = pdcSrc->dclevel.efM11PtoD;
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pdcDst->dclevel.efM22PtoD = pdcSrc->dclevel.efM22PtoD;
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pdcDst->dclevel.sizl = pdcSrc->dclevel.sizl;
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pdcDst->dclevel.hpal = pdcSrc->dclevel.hpal;
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/* Handle references here correctly */
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DC_vSelectFillBrush(pdcDst, pdcSrc->dclevel.pbrFill);
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DC_vSelectLineBrush(pdcDst, pdcSrc->dclevel.pbrLine);
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DC_vSelectPalette(pdcDst, pdcSrc->dclevel.ppal);
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/* Dereference the old font, reference the new one */
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if (pdcDst->dclevel.plfnt) LFONT_ShareUnlockFont(pdcDst->dclevel.plfnt); /// @todo should aways be != NULL
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GDIOBJ_vReferenceObjectByPointer(&pdcSrc->dclevel.plfnt->BaseObject);
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pdcDst->dclevel.plfnt = pdcSrc->dclevel.plfnt;
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/* Get/SetDCState() don't change hVisRgn field ("Undoc. Windows" p.559). */
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if (!To)
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{
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IntGdiExtSelectClipRgn(pdcDst, pdcSrc->dclevel.prgnClip, RGN_COPY);
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if (pdcDst->dclevel.prgnMeta)
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{
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REGION_Delete(pdcDst->dclevel.prgnMeta);
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pdcDst->dclevel.prgnMeta = NULL;
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}
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if (pdcSrc->dclevel.prgnMeta)
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{
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pdcDst->dclevel.prgnMeta = IntSysCreateRectpRgn(0, 0, 0, 0);
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IntGdiCombineRgn(pdcDst->dclevel.prgnMeta, pdcSrc->dclevel.prgnMeta, NULL, RGN_COPY);
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}
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pdcDst->fs |= DC_FLAG_DIRTY_RAO;
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}
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}
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BOOL
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FASTCALL
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IntGdiCleanDC(HDC hDC)
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{
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PDC dc;
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if (!hDC) return FALSE;
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dc = DC_LockDc(hDC);
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if (!dc) return FALSE;
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// Clean the DC
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if (defaultDCstate)
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{
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DC_vCopyState(defaultDCstate, dc, FALSE);
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/* Update the brushes now, because they reference some objects (the DC palette)
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* Which belong to the current process, and this DC might be used for another process
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* after being cleaned up (for GetDC(0) for instance) */
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DC_vUpdateFillBrush(dc);
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DC_vUpdateBackgroundBrush(dc);
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DC_vUpdateLineBrush(dc);
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DC_vUpdateTextBrush(dc);
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}
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// Remove Path and reset flags.
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if (dc->dclevel.hPath)
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{
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DPRINT("Clean DC Remove Path\n");
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if (!PATH_Delete(dc->dclevel.hPath))
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{
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DPRINT1("Failed to remove Path\n");
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}
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dc->dclevel.hPath = 0;
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dc->dclevel.flPath = 0;
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}
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/* DC_vCopyState frees the Clip rgn and the Meta rgn. Take care of the other ones
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* There is no need to clear prgnVis, as UserGetDC updates it immediately. */
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if (dc->prgnRao)
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REGION_Delete(dc->prgnRao);
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if (dc->prgnAPI)
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REGION_Delete(dc->prgnAPI);
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dc->prgnRao = dc->prgnAPI = NULL;
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dc->fs |= DC_FLAG_DIRTY_RAO;
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DC_UnlockDc(dc);
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return TRUE;
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}
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__kernel_entry
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BOOL
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APIENTRY
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NtGdiResetDC(
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_In_ HDC hdc,
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_In_ LPDEVMODEW pdm,
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_Out_ PBOOL pbBanding,
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_In_opt_ DRIVER_INFO_2W *pDriverInfo2,
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_At_((PUMDHPDEV*)ppUMdhpdev, _Out_) PVOID ppUMdhpdev)
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{
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/* According to a comment in Windows SDK the size of the buffer for
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pdm is (pdm->dmSize + pdm->dmDriverExtra) */
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UNIMPLEMENTED;
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return FALSE;
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}
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VOID
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NTAPI
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DC_vRestoreDC(
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IN PDC pdc,
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INT iSaveLevel)
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{
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HDC hdcSave;
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PDC pdcSave;
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NT_ASSERT(iSaveLevel > 0);
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DPRINT("DC_vRestoreDC(%p, %ld)\n", pdc->BaseObject.hHmgr, iSaveLevel);
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/* Loop the save levels */
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while (pdc->dclevel.lSaveDepth > iSaveLevel)
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{
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hdcSave = pdc->dclevel.hdcSave;
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DPRINT("RestoreDC = %p\n", hdcSave);
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/* Set us as the owner */
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if (!GreSetObjectOwner(hdcSave, GDI_OBJ_HMGR_POWNED))
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{
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/* Could not get ownership. That's bad! */
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DPRINT1("Could not get ownership of saved DC (%p) for hdc %p!\n",
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hdcSave, pdc->BaseObject.hHmgr);
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NT_ASSERT(FALSE);
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return;// FALSE;
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}
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/* Lock the saved dc */
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pdcSave = DC_LockDc(hdcSave);
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if (!pdcSave)
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{
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/* WTF? Internal error! */
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DPRINT1("Could not lock the saved DC (%p) for dc %p!\n",
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hdcSave, pdc->BaseObject.hHmgr);
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NT_ASSERT(FALSE);
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return;// FALSE;
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}
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/* Remove the saved dc from the queue */
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pdc->dclevel.hdcSave = pdcSave->dclevel.hdcSave;
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/* Decrement save level */
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pdc->dclevel.lSaveDepth--;
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/* Is this the state we want? */
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if (pdc->dclevel.lSaveDepth == iSaveLevel)
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{
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/* Copy the state back */
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DC_vCopyState(pdcSave, pdc, FALSE);
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/* Only memory DC's change their surface */
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if (pdc->dctype == DCTYPE_MEMORY)
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DC_vSelectSurface(pdc, pdcSave->dclevel.pSurface);
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if (pdcSave->dclevel.hPath)
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{
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PATH_RestorePath( pdc, pdcSave );
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}
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}
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/* Prevent save dc from being restored */
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pdcSave->dclevel.lSaveDepth = 1;
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/* Unlock it */
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DC_UnlockDc(pdcSave);
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/* Delete the saved dc */
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GreDeleteObject(hdcSave);
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}
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DPRINT("Leave DC_vRestoreDC()\n");
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}
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BOOL
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APIENTRY
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NtGdiRestoreDC(
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HDC hdc,
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INT iSaveLevel)
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{
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PDC pdc;
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DPRINT("NtGdiRestoreDC(%p, %d)\n", hdc, iSaveLevel);
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/* Lock the original DC */
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pdc = DC_LockDc(hdc);
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if (!pdc)
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{
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EngSetLastError(ERROR_INVALID_HANDLE);
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return FALSE;
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}
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ASSERT(pdc->dclevel.lSaveDepth > 0);
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/* Negative values are relative to the stack top */
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if (iSaveLevel < 0)
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iSaveLevel = pdc->dclevel.lSaveDepth + iSaveLevel;
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/* Check if we have a valid instance */
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if (iSaveLevel <= 0 || iSaveLevel >= pdc->dclevel.lSaveDepth)
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{
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DPRINT("Illegal save level, requested: %ld, current: %ld\n",
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iSaveLevel, pdc->dclevel.lSaveDepth);
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DC_UnlockDc(pdc);
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EngSetLastError(ERROR_INVALID_PARAMETER);
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return FALSE;
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}
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/* Call the internal function */
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DC_vRestoreDC(pdc, iSaveLevel);
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DC_UnlockDc(pdc);
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DPRINT("Leave NtGdiRestoreDC\n");
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return TRUE;
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}
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INT
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APIENTRY
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NtGdiSaveDC(
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HDC hDC)
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{
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HDC hdcSave;
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PDC pdc, pdcSave;
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INT lSaveDepth;
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DPRINT("NtGdiSaveDC(%p)\n", hDC);
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/* Lock the original dc */
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pdc = DC_LockDc(hDC);
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if (pdc == NULL)
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{
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DPRINT("Could not lock DC\n");
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EngSetLastError(ERROR_INVALID_HANDLE);
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return 0;
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}
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/* Allocate a new dc */
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pdcSave = DC_AllocDcWithHandle(GDILoObjType_LO_DC_TYPE);
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if (pdcSave == NULL)
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{
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DPRINT("Could not allocate a new DC\n");
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DC_UnlockDc(pdc);
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return 0;
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}
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hdcSave = pdcSave->BaseObject.hHmgr;
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InterlockedIncrement(&pdc->ppdev->cPdevRefs);
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DC_vInitDc(pdcSave, DCTYPE_MEMORY, pdc->ppdev);
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/* Handle references here correctly */
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//pdcSrc->dclevel.pSurface = NULL;
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//pdcSrc->dclevel.pbrFill = NULL;
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//pdcSrc->dclevel.pbrLine = NULL;
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//pdcSrc->dclevel.ppal = NULL;
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/* Make it a kernel handle
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(FIXME: Windows handles this differently, see Wiki) */
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GDIOBJ_vSetObjectOwner(&pdcSave->BaseObject, GDI_OBJ_HMGR_PUBLIC);
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/* Copy the current state */
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DC_vCopyState(pdc, pdcSave, FALSE);
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/* Only memory DC's change their surface */
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if (pdc->dctype == DCTYPE_MEMORY)
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DC_vSelectSurface(pdcSave, pdc->dclevel.pSurface);
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/* Copy path */
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if (pdc->dclevel.hPath)
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{
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PATH_SavePath( pdcSave, pdc );
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}
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pdcSave->dclevel.flPath = pdc->dclevel.flPath | DCPATH_SAVESTATE;
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/* Set new dc as save dc */
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pdcSave->dclevel.hdcSave = pdc->dclevel.hdcSave;
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pdc->dclevel.hdcSave = hdcSave;
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/* Increase save depth, return old value */
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lSaveDepth = pdc->dclevel.lSaveDepth++;
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/* Cleanup and return */
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DC_UnlockDc(pdcSave);
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DC_UnlockDc(pdc);
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DPRINT("Leave NtGdiSaveDC: %ld, hdcSave = %p\n", lSaveDepth, hdcSave);
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return lSaveDepth;
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}
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/* EOF */
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