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48 lines
835 B
C
48 lines
835 B
C
#include <windows.h>
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#include "d3d8.h"
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#include <debug.h>
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HRESULT WINAPI ValidatePixelShader(DWORD* pixelshader, DWORD* reserved1, BOOL bool, DWORD* toto)
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{
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UNIMPLEMENTED
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return 0;
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}
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HRESULT WINAPI ValidateVertexShader(DWORD* vertexshader, DWORD* reserved1, DWORD* reserved2, BOOL bool, DWORD* toto)
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{
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UNIMPLEMENTED
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return 0;
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}
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HRESULT WINAPI D3D8GetSWInfo(void)
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{
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UNIMPLEMENTED
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return 0;
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}
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HRESULT WINAPI DebugSetMute(void)
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{
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UNIMPLEMENTED
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return 0;
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}
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DWORD WINAPI Direct3DCreate8( UINT SDKVersion )
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{
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UNIMPLEMENTED
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return 0;
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}
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BOOL APIENTRY DllMain(HANDLE hModule, DWORD ul_reason_for_call, LPVOID lpReserved)
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{
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switch (ul_reason_for_call)
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{
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case DLL_PROCESS_ATTACH:
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case DLL_THREAD_ATTACH:
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case DLL_THREAD_DETACH:
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case DLL_PROCESS_DETACH:
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break;
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}
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return TRUE;
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}
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