mirror of
https://github.com/reactos/reactos.git
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252 lines
6.8 KiB
C
252 lines
6.8 KiB
C
/*
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* PROJECT: ReactOS VGA display driver
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* LICENSE: GPL - See COPYING in the top level directory
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* FILE: win32ss/drivers/displays/vga/objects/paint.c
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* PURPOSE:
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* PROGRAMMERS:
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*/
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#include <vgaddi.h>
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#include "brush.h"
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BOOL VGADDIFillSolid(SURFOBJ *Surface, RECTL Dimensions, ULONG iColor)
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{
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int x, y, x2, y2, w, h, j;
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ULONG orgx, pre1, midpre1, tmppre1;
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//ULONG offset, orgpre1;
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int ileftpix, imidpix, irightpix;
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/* double leftpix, midpix, rightpix;*/
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/* Swap dimensions so that x, y are at topmost left */
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if ( Dimensions.right < Dimensions.left )
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{
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x = Dimensions.right;
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x2 = Dimensions.left;
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}
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else
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{
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x2 = Dimensions.right;
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x = Dimensions.left;
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}
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if ( Dimensions.bottom < Dimensions.top )
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{
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y = Dimensions.bottom;
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y2 = Dimensions.top;
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}
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else
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{
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y2 = Dimensions.bottom;
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y = Dimensions.top;
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}
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/* Calculate the width and height */
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w = x2 - x;
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h = y2 - y;
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DPRINT("VGADDIFillSolid: x:%d, y:%d, w:%d, h:%d\n", x, y, w, h);
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/* Calculate the starting offset */
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//offset = xconv[x]+y80[y];
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/* Make a note of original x */
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orgx = x;
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/* Calculate the left mask pixels, middle bytes and right mask pixel */
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ileftpix = 7 - mod8(x-1);
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irightpix = mod8(x+w);
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imidpix = (w-ileftpix-irightpix) / 8;
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pre1 = xconv[(x-1)&~7] + y80[y];
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//orgpre1=pre1;
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/* check for overlap ( very horizontally skinny rect ) */
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if ( (ileftpix+irightpix) > w )
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{
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int mask = startmasks[ileftpix] & endmasks[irightpix];
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WRITE_PORT_UCHAR((PUCHAR)GRA_I,0x08); // set the mask
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WRITE_PORT_UCHAR((PUCHAR)GRA_D,mask);
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tmppre1 = pre1;
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for ( j = y; j < y+h; j++ )
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{
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READ_REGISTER_UCHAR ( vidmem+tmppre1 );
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WRITE_REGISTER_UCHAR ( vidmem+tmppre1, iColor );
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tmppre1 += 80;
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}
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return TRUE;
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}
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if ( ileftpix > 0 )
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{
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/* Write left pixels */
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WRITE_PORT_UCHAR((PUCHAR)GRA_I,0x08); // set the mask
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WRITE_PORT_UCHAR((PUCHAR)GRA_D,startmasks[ileftpix]);
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tmppre1 = pre1;
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for ( j = y; j < y+h; j++ )
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{
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READ_REGISTER_UCHAR(vidmem + tmppre1);
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WRITE_REGISTER_UCHAR(vidmem + tmppre1, iColor);
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tmppre1 += 80;
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}
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/* Prepare new x for the middle */
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x = orgx + 8;
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}
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if ( imidpix > 0 )
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{
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midpre1=xconv[x] + y80[y];
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/* Set mask to all pixels in byte */
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WRITE_PORT_UCHAR((PUCHAR)GRA_I, 0x08);
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WRITE_PORT_UCHAR((PUCHAR)GRA_D, 0xff);
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for ( j = y; j < y+h; j++ )
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{
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memset(vidmem+midpre1, iColor, imidpix); // write middle pixels, no need to read in latch because of the width
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midpre1 += 80;
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}
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}
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x = orgx + w - irightpix;
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pre1 = xconv[x] + y80[y];
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/* Write right pixels */
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WRITE_PORT_UCHAR((PUCHAR)GRA_I,0x08); // set the mask bits
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WRITE_PORT_UCHAR((PUCHAR)GRA_D,endmasks[irightpix]);
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for ( j = y; j < y+h; j++ )
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{
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READ_REGISTER_UCHAR(vidmem + pre1);
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WRITE_REGISTER_UCHAR(vidmem + pre1, iColor);
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pre1 += 80;
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}
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return TRUE;
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}
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BOOL VGADDIPaintRgn(
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IN SURFOBJ *Surface,
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IN CLIPOBJ *ClipRegion,
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IN ULONG iColor,
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IN MIX Mix,
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IN BRUSHINST *BrushInst,
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IN POINTL *BrushPoint)
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{
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RECT_ENUM RectEnum;
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BOOL EnumMore;
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DPRINT("VGADDIPaintRgn: iMode: %d, iDComplexity: %d\n Color:%d\n", ClipRegion->iMode, ClipRegion->iDComplexity, iColor);
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switch(ClipRegion->iMode)
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{
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case TC_RECTANGLES:
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/* Rectangular clipping can be handled without enumeration.
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Note that trivial clipping is not possible, since the clipping
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region defines the area to fill */
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if (ClipRegion->iDComplexity == DC_RECT)
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{
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DPRINT("VGADDIPaintRgn Rect:%d %d %d %d\n", ClipRegion->rclBounds.left, ClipRegion->rclBounds.top, ClipRegion->rclBounds.right, ClipRegion->rclBounds.bottom);
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VGADDIFillSolid(Surface, ClipRegion->rclBounds, iColor);
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}
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else
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{
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/* Enumerate all the rectangles and draw them */
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CLIPOBJ_cEnumStart(ClipRegion, FALSE, CT_RECTANGLES, CD_ANY, 0);
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do
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{
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UINT i;
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EnumMore = CLIPOBJ_bEnum(ClipRegion, sizeof(RectEnum), (PVOID) &RectEnum);
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DPRINT("EnumMore: %d, count: %d\n", EnumMore, RectEnum.c);
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for( i=0; i<RectEnum.c; i++)
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{
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DPRINT("VGADDI enum Rect:%d %d %d %d\n", RectEnum.arcl[i].left, RectEnum.arcl[i].top, RectEnum.arcl[i].right, RectEnum.arcl[i].bottom);
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VGADDIFillSolid(Surface, RectEnum.arcl[i], iColor);
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}
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} while (EnumMore);
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}
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return TRUE;
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default:
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return FALSE;
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}
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}
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BOOL APIENTRY
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DrvPaint(
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IN SURFOBJ *Surface,
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IN CLIPOBJ *ClipRegion,
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IN BRUSHOBJ *Brush,
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IN POINTL *BrushOrigin,
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IN MIX Mix)
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{
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ULONG iSolidColor;
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iSolidColor = Brush->iSolidColor; // FIXME: Realizations and the like
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// If the foreground and background Mixes are the same,
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// (LATER or if there's no brush mask)
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// then see if we can use the solid brush accelerators
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// FIXME: Put in the mix switch below
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// Brush color parameter doesn't matter for these rops
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return(VGADDIPaintRgn(Surface, ClipRegion, iSolidColor, Mix, NULL, BrushOrigin));
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if ((Mix & 0xFF) == ((Mix >> 8) & 0xFF))
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{
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switch (Mix & 0xFF)
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{
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case 0:
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break;
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// FIXME: Implement all these millions of ROPs
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// For now we don't support brushes -- everything is solid
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case R2_MASKNOTPEN:
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case R2_NOTCOPYPEN:
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case R2_XORPEN:
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case R2_MASKPEN:
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case R2_NOTXORPEN:
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case R2_MERGENOTPEN:
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case R2_COPYPEN:
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case R2_MERGEPEN:
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case R2_NOTMERGEPEN:
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case R2_MASKPENNOT:
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case R2_NOTMASKPEN:
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case R2_MERGEPENNOT:
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// Rops that are implicit solid colors
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case R2_NOT:
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case R2_WHITE:
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case R2_BLACK:
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// FIXME: The Paint region belongs HERE
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case R2_NOP:
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return TRUE;
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default:
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break;
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}
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}
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/*
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doBitBlt:
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// If VGADDIPaint can't do it, VGADDIBitBlt can.. or it might just loop back
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// here and we have a nice infinite loop
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return( VGADDIBitBlt(Surface, (SURFOBJ *)NULL, (SURFOBJ *)NULL, ClipRegion,
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(XLATEOBJ *)NULL, &ClipRegion->rclBounds,
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NULL, (POINTL *)NULL, Brush, BrushOrigin,
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NULL) ); UNIMPLEMENTED */
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}
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