reactos/rosapps/games/ArchBlackmann/ThreadPool.cpp
Royce Mitchell III 089686cac2 ArchBlackmann irc bot - works in ReactOS - happy hacking
svn path=/trunk/; revision=12289
2004-12-22 18:25:29 +00:00

240 lines
4.7 KiB
C++

// ThreadPool.cpp
// This file is (C) 2003-2004 Royce Mitchell III
// and released under the LGPL & BSD licenses
#include <vector>
using std::vector;
#include "ThreadPool.h"
#include "QueueT.h"
#include "auto_vector.h"
#include "verify.h"
#include "ReliMT.h"
class PoolableThread : public ActiveObject
{
public:
PoolableThread ( ThreadPoolImpl& );
~PoolableThread()
{
Kill();
}
void InitThread();
void Run();
void FlushThread();
ThreadPoolImpl& _pool;
};
class ThreadPoolLaunchData
{
public:
ThreadPoolFunc* pFun;
void* pArg;
};
template <class T>
class AtomicCounter : public Uncopyable
{
Mutex _m;
T _t;
public:
AtomicCounter ( T init = 0 ) : _t(init)
{
}
AtomicCounter ( const AtomicCounter<T>& t )
{
//Mutex::Lock l ( _m ); // don't need to lock since this is a ctor
Mutex::Lock l2 ( t._m );
_t = t._t;
}
const AtomicCounter<T>& operator = ( const AtomicCounter<T>& t )
{
Mutex::Lock l ( _m );
Mutex::Lock l2 ( t._m );
_t = t._t;
return *this;
}
T operator ++ ()
{
Mutex::Lock l ( _m );
T t = _t++;
return t;
}
const AtomicCounter<T>& operator ++ ( int )
{
Mutex::Lock l ( _m );
++_t;
return *this;
}
T operator -- ()
{
Mutex::Lock l ( _m );
T t = _t--;
return t;
}
const AtomicCounter<T>& operator -- ( int )
{
Mutex::Lock l ( _m );
--_t;
return *this;
}
const AtomicCounter<T>& operator += ( T t )
{
Mutex::Lock l ( _m );
return _t += t;
return *this;
}
const AtomicCounter<T>& operator -= ( T t )
{
Mutex::Lock l ( _m );
return _t -= t;
return *this;
}
operator const T& () const
{
//Mutex::Lock l ( _m );
return _t;
}
T operator !() const
{
//Mutex::Lock l ( _m );
return !_t;
}
};
class ThreadPoolImpl : public Uncopyable
{
public:
ThreadPoolImpl() : _isDying(false), _idleThreads(0)
{
}
~ThreadPoolImpl()
{
}
void Shutdown()
{
_isDying = true;
while ( _idleThreads )
{
_threadWaitEvent.Release();
_threadStartEvent.Wait(); // let thread actually get a grip
}
}
void Launch ( ThreadPoolFunc* pFun, void* pArg )
{
// this mutex is necessary to make sure we never have a conflict
// between checking !_idleThreads and the call to _threadStartEvent.Wait()
// basically if 2 threads call Launch() simultaneously, and there is only
// 1 idle thread, it's possible that a new thread won't be created to
// satisfy the 2nd request until an existing thread finishes.
Mutex::Lock launchlock ( _launchMutex );
ASSERT ( pFun );
ThreadPoolLaunchData* data;
{
Mutex::Lock lock ( _vectorMutex );
if ( !_spareData.size() )
_spareData.push_back ( new ThreadPoolLaunchData() );
data = _spareData.pop_back().release();
if ( !_idleThreads )
_threads.push_back ( new PoolableThread(*this) );
}
data->pFun = pFun;
data->pArg = pArg;
verify ( _pendingData.Add ( data ) );
_threadWaitEvent.Release(); // tell a thread to do it's thing...
_threadStartEvent.Wait(); // wait on a thread to pick up the request
}
// functions for threads to call...
ThreadPoolLaunchData* GetPendingData()
{
ThreadPoolLaunchData* data = NULL;
++_idleThreads;
_threadWaitEvent.Wait(); // waits until there's a request
--_idleThreads;
_threadStartEvent.Release(); // tell requester we got it
if ( _isDying )
return NULL;
_pendingData.Get ( data );
ASSERT ( data );
return data;
}
void RecycleData ( ThreadPoolLaunchData* data )
{
Mutex::Lock lock ( _vectorMutex );
_spareData.push_back ( data );
}
bool _isDying;
Mutex _vectorMutex, _launchMutex;
auto_vector<PoolableThread> _threads;
auto_vector<ThreadPoolLaunchData> _spareData;
CQueueT<ThreadPoolLaunchData*> _pendingData;
Event _threadWaitEvent, _threadStartEvent;
AtomicCounter<int> _idleThreads;
};
///////////////////////////////////////////////////////////////////////////////
// ThreadPool
/*static*/ ThreadPool& ThreadPool::Instance()
{
static ThreadPool tp;
return tp;
}
ThreadPool::ThreadPool() : _pimpl ( new ThreadPoolImpl )
{
};
ThreadPool::~ThreadPool()
{
_pimpl->Shutdown();
delete _pimpl;
_pimpl = 0;
}
void ThreadPool::Launch ( ThreadPoolFunc* pFun, void* pArg )
{
_pimpl->Launch ( pFun, pArg );
}
int ThreadPool::IdleThreads()
{
return _pimpl->_idleThreads;
}
///////////////////////////////////////////////////////////////////////////////
// PoolableThread
PoolableThread::PoolableThread ( ThreadPoolImpl& pool ) : _pool(pool)
{
Start();
}
void PoolableThread::InitThread()
{
}
void PoolableThread::Run()
{
ThreadPoolLaunchData* data;
while ( !_isDying )
{
data = _pool.GetPendingData(); // enter wait state if none...
if ( !data ) // NULL data means kill thread
break;
(*data->pFun) ( data->pArg ); // call the function
_pool.RecycleData ( data );
}
}
void PoolableThread::FlushThread()
{
}