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
- Simplify screen-buffers initialization. - Get rid of this CONSOLE_SCREEN_BUFFER_VTBL virtual table. - Move ConsoleInput to a proper header.
336 lines
13 KiB
C
336 lines
13 KiB
C
/*
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* COPYRIGHT: See COPYING in the top level directory
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* PROJECT: ReactOS Console Server DLL
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* FILE: win32ss/user/winsrv/consrv/include/conio.h
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* PURPOSE: Public Console I/O Interface
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* PROGRAMMERS: Gé van Geldorp
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* Jeffrey Morlan
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* Hermes Belusca-Maito (hermes.belusca@sfr.fr)
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*/
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#pragma once
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#include "rect.h"
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/* Default attributes */
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#define DEFAULT_SCREEN_ATTRIB (FOREGROUND_BLUE | FOREGROUND_GREEN | FOREGROUND_RED)
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#define DEFAULT_POPUP_ATTRIB (FOREGROUND_BLUE | FOREGROUND_RED | \
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BACKGROUND_BLUE | BACKGROUND_GREEN | BACKGROUND_RED | BACKGROUND_INTENSITY)
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/* Object type magic numbers */
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typedef enum _CONSOLE_IO_OBJECT_TYPE
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{
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UNKNOWN = 0x00, // --> Unknown object
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TEXTMODE_BUFFER = 0x01, // --> Output-type object for text SBs
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GRAPHICS_BUFFER = 0x02, // --> Output-type object for graphics SBs
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SCREEN_BUFFER = 0x03, // --> Any SB type
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INPUT_BUFFER = 0x04, // --> Input-type object
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ANY_TYPE_BUFFER = 0x07, // --> Any IO object
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} CONSOLE_IO_OBJECT_TYPE;
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typedef struct _CONSOLE_IO_OBJECT
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{
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CONSOLE_IO_OBJECT_TYPE Type;
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struct _CONSOLE* /* PCONSOLE */ Console;
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LONG ReferenceCount; /* Is incremented each time a console object gets referenced */
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LONG AccessRead, AccessWrite;
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LONG ExclusiveRead, ExclusiveWrite;
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} CONSOLE_IO_OBJECT, *PCONSOLE_IO_OBJECT;
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/******************************************************************************\
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|* *|
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|* Abstract "class" for screen-buffers, be they text-mode or graphics *|
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|* *|
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\******************************************************************************/
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/*
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* See conoutput.c for the implementation
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*/
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#define GetType(This) (((PCONSOLE_SCREEN_BUFFER)(This))->Header.Type)
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typedef struct _CONSOLE_SCREEN_BUFFER
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{
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CONSOLE_IO_OBJECT Header; /* Object header - MUST BE IN FIRST PLACE */
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LIST_ENTRY ListEntry; /* Entry in console's list of buffers */
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COORD ScreenBufferSize; /* Size of this screen buffer. (Rows, Columns) for text-mode and (Width, Height) for graphics-mode */
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COORD ViewSize; /* Associated "view" (i.e. console) size */
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COORD OldScreenBufferSize; /* Old size of this screen buffer */
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COORD OldViewSize; /* Old associated view size */
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COORD ViewOrigin; /* Beginning offset for the actual display area */
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/***** Put that VV in TEXTMODE_SCREEN_BUFFER ?? *****/
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COORD CursorPosition; /* Current cursor position */
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BOOLEAN CursorBlinkOn;
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BOOLEAN ForceCursorOff;
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// ULONG CursorSize;
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CONSOLE_CURSOR_INFO CursorInfo; // FIXME: Keep this member or not ??
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/*********************************************/
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HPALETTE PaletteHandle; /* Handle to the color palette associated to this buffer */
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UINT PaletteUsage; /* The new use of the system palette. See SetSystemPaletteUse 'uUsage' parameter */
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// USHORT ScreenDefaultAttrib; /* Default screen char attribute */
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// USHORT PopupDefaultAttrib; /* Default popup char attribute */
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USHORT Mode; /* Output buffer modes */
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} CONSOLE_SCREEN_BUFFER, *PCONSOLE_SCREEN_BUFFER;
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/******************************************************************************\
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|* *|
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|* Text-mode and graphics-mode screen-buffer "classes" *|
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|* *|
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\******************************************************************************/
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/*
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* See text.c for the implementation
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*/
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/************************************************************************
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* Screen buffer structure represents the win32 screen buffer object. *
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* Internally, the portion of the buffer being shown CAN loop past the *
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* bottom of the virtual buffer and wrap around to the top. Win32 does *
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* not do this. I decided to do this because it eliminates the need to *
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* do a massive memcpy() to scroll the contents of the buffer up to *
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* scroll the screen on output, instead I just shift down the position *
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* to be displayed, and let it wrap around to the top again. *
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* The VirtualY member keeps track of the top Y coord that win32 *
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* clients THINK is currently being displayed, because they think that *
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* when the display reaches the bottom of the buffer and another line *
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* being printed causes another line to scroll down, that the buffer IS *
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* memcpy()'s up, and the bottom of the buffer is still displayed, but *
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* internally, I just wrap back to the top of the buffer. *
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************************************************************************/
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typedef struct _TEXTMODE_BUFFER_INFO
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{
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COORD ScreenBufferSize;
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COORD ViewSize;
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USHORT ScreenAttrib;
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USHORT PopupAttrib;
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ULONG CursorSize;
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BOOLEAN IsCursorVisible;
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} TEXTMODE_BUFFER_INFO, *PTEXTMODE_BUFFER_INFO;
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typedef struct _TEXTMODE_SCREEN_BUFFER
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{
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CONSOLE_SCREEN_BUFFER; /* Screen buffer base class - MUST BE IN FIRST PLACE */
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USHORT VirtualY; /* Top row of buffer being displayed, reported to callers */
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PCHAR_INFO Buffer; /* Pointer to UNICODE screen buffer (Buffer->Char.UnicodeChar only is valid, not Char.AsciiChar) */
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USHORT ScreenDefaultAttrib; /* Default screen char attribute */
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USHORT PopupDefaultAttrib; /* Default popup char attribute */
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} TEXTMODE_SCREEN_BUFFER, *PTEXTMODE_SCREEN_BUFFER;
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/*
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* See graphics.c for the implementation
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*/
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typedef struct _GRAPHICS_BUFFER_INFO
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{
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CONSOLE_GRAPHICS_BUFFER_INFO Info;
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} GRAPHICS_BUFFER_INFO, *PGRAPHICS_BUFFER_INFO;
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typedef struct _GRAPHICS_SCREEN_BUFFER
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{
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CONSOLE_SCREEN_BUFFER; /* Screen buffer base class - MUST BE IN FIRST PLACE */
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ULONG BitMapInfoLength; /* Real size of the structure pointed by BitMapInfo */
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LPBITMAPINFO BitMapInfo; /* Information on the bitmap buffer */
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ULONG BitMapUsage; /* See the uUsage parameter of GetDIBits */
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HANDLE hSection; /* Handle to the memory shared section for the bitmap buffer */
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PVOID BitMap; /* Our bitmap buffer */
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PVOID ClientBitMap; /* A copy of the client view of our bitmap buffer */
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HANDLE Mutex; /* Our mutex, used to synchronize read / writes to the bitmap buffer */
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HANDLE ClientMutex; /* A copy of the client handle to our mutex */
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HANDLE ClientProcess; /* Handle to the client process who opened the buffer, to unmap the view */
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} GRAPHICS_SCREEN_BUFFER, *PGRAPHICS_SCREEN_BUFFER;
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typedef struct _CONSOLE_INPUT_BUFFER
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{
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CONSOLE_IO_OBJECT Header; /* Object header - MUST BE IN FIRST PLACE */
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ULONG InputBufferSize; /* Size of this input buffer (maximum number of events) -- UNUSED!! */
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ULONG NumberOfEvents; /* Current number of events in the queue */
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LIST_ENTRY InputEvents; /* Input events queue list head */
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HANDLE ActiveEvent; /* Event set when an input event is added to the queue */
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USHORT Mode; /* Input buffer modes */
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} CONSOLE_INPUT_BUFFER, *PCONSOLE_INPUT_BUFFER;
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/*
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* Structure used to hold console information
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*/
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typedef struct _CONSOLE_INFO
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{
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ULONG InputBufferSize;
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COORD ScreenBufferSize;
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COORD ConsoleSize; /* The size of the console */
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ULONG CursorSize;
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BOOLEAN CursorBlinkOn;
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BOOLEAN ForceCursorOff;
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USHORT ScreenAttrib; // CHAR_INFO ScreenFillAttrib
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USHORT PopupAttrib;
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ULONG CodePage;
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} CONSOLE_INFO, *PCONSOLE_INFO;
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typedef struct _TERMINAL TERMINAL, *PTERMINAL;
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typedef struct _TERMINAL_VTBL
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{
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/*
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* Internal interface (functions called by the console server only)
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*/
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NTSTATUS (NTAPI *InitTerminal)(IN OUT PTERMINAL This,
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IN struct _CONSOLE* Console);
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VOID (NTAPI *DeinitTerminal)(IN OUT PTERMINAL This);
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/************ Line discipline ***************/
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/* Interface used only for text-mode screen buffers */
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NTSTATUS (NTAPI *ReadStream)(IN OUT PTERMINAL This,
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IN BOOLEAN Unicode,
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/**PWCHAR Buffer,**/
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OUT PVOID Buffer,
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IN OUT PCONSOLE_READCONSOLE_CONTROL ReadControl,
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IN PVOID Parameter OPTIONAL,
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IN ULONG NumCharsToRead,
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OUT PULONG NumCharsRead OPTIONAL);
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NTSTATUS (NTAPI *WriteStream)(IN OUT PTERMINAL This,
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PTEXTMODE_SCREEN_BUFFER Buff,
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PWCHAR Buffer,
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DWORD Length,
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BOOL Attrib);
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/************ Line discipline ***************/
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/* Interface used for both text-mode and graphics screen buffers */
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VOID (NTAPI *DrawRegion)(IN OUT PTERMINAL This,
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SMALL_RECT* Region);
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BOOL (NTAPI *SetCursorInfo)(IN OUT PTERMINAL This,
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PCONSOLE_SCREEN_BUFFER ScreenBuffer);
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BOOL (NTAPI *SetScreenInfo)(IN OUT PTERMINAL This,
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PCONSOLE_SCREEN_BUFFER ScreenBuffer,
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SHORT OldCursorX,
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SHORT OldCursorY);
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VOID (NTAPI *ResizeTerminal)(IN OUT PTERMINAL This);
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VOID (NTAPI *SetActiveScreenBuffer)(IN OUT PTERMINAL This);
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VOID (NTAPI *ReleaseScreenBuffer)(IN OUT PTERMINAL This,
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IN PCONSOLE_SCREEN_BUFFER ScreenBuffer);
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/*
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* External interface (functions corresponding to the Console API)
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*/
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VOID (NTAPI *GetLargestConsoleWindowSize)(IN OUT PTERMINAL This,
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PCOORD pSize);
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BOOL (NTAPI *SetPalette)(IN OUT PTERMINAL This,
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HPALETTE PaletteHandle,
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UINT PaletteUsage);
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INT (NTAPI *ShowMouseCursor)(IN OUT PTERMINAL This,
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BOOL Show);
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#if 0 // Possible future terminal interface
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BOOL (NTAPI *GetTerminalProperty)(IN OUT PTERMINAL This,
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ULONG Flag,
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PVOID Info,
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ULONG Size);
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BOOL (NTAPI *SetTerminalProperty)(IN OUT PTERMINAL This,
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ULONG Flag,
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PVOID Info /*,
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ULONG Size */);
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#endif
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} TERMINAL_VTBL, *PTERMINAL_VTBL;
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struct _TERMINAL
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{
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PTERMINAL_VTBL Vtbl; /* Virtual table */
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struct _CONSOLE* Console; /* Console to which the terminal is attached to */
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PVOID Context; /* Private context */
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};
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/*
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* WARNING: Change the state of the console ONLY when the console is locked !
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*/
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typedef enum _CONSOLE_STATE
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{
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CONSOLE_INITIALIZING, /* Console is initializing */
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CONSOLE_RUNNING , /* Console running */
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CONSOLE_TERMINATING , /* Console about to be destroyed (but still not) */
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CONSOLE_IN_DESTRUCTION /* Console in destruction */
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} CONSOLE_STATE, *PCONSOLE_STATE;
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typedef struct _CONSOLE
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{
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/******************************* Console Set-up *******************************/
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LONG ReferenceCount; /* Is incremented each time a handle to something in the console (a screen-buffer or the input buffer of this console) gets referenced */
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CRITICAL_SECTION Lock;
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CONSOLE_STATE State; /* State of the console */
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TERMINAL TermIFace; /* Terminal-specific interface */
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BOOLEAN ConsolePaused; /* If TRUE, the console is paused */
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/******************************** Input buffer ********************************/
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CONSOLE_INPUT_BUFFER InputBuffer; /* Input buffer of the console */
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UINT InputCodePage;
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/******************************* Screen buffers *******************************/
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LIST_ENTRY BufferList; /* List of all screen buffers for this console */
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PCONSOLE_SCREEN_BUFFER ActiveBuffer; /* Pointer to currently active screen buffer */
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UINT OutputCodePage;
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/****************************** Other properties ******************************/
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COORD ConsoleSize; /* The current size of the console, for text-mode only */
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BOOLEAN FixedSize; /* TRUE if the console is of fixed size */
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BOOLEAN IsCJK; /* TRUE if Chinese, Japanese or Korean (CJK) */
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} CONSOLE, *PCONSOLE;
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/* console.c */
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VOID NTAPI
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ConDrvPause(PCONSOLE Console);
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VOID NTAPI
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ConDrvUnpause(PCONSOLE Console);
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#define GetConsoleInputBufferMode(Console) \
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(Console)->InputBuffer.Mode
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/* conoutput.c */
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PCHAR_INFO ConioCoordToPointer(PTEXTMODE_SCREEN_BUFFER Buff, ULONG X, ULONG Y);
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NTSTATUS ConioResizeBuffer(PCONSOLE Console,
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PTEXTMODE_SCREEN_BUFFER ScreenBuffer,
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COORD Size);
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/* wcwidth.c */
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int mk_wcwidth_cjk(wchar_t ucs);
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// NOTE: The check against 0x80 is to avoid calling the helper function
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// for characters that we already know are not full-width.
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#define IS_FULL_WIDTH(wch) \
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(((USHORT)(wch) >= 0x0080) && (mk_wcwidth_cjk(wch) == 2))
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/* EOF */
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