reactos/dll/opengl/mesa/texobj.h
Jérôme Gardou 5f2bebf7a5 [OPENGL32][MESA] Downgrade Mesa library to version 2.6
With this commit, we now use a forked version of MESA which only supports OpenGL 1.1, like the windows implementation does.
It exposes :
  - The same pixel formats
  - The same set of extensions
  - Nothing more
All of this without taking 10% of your build time.
If you need a more modern option, look at the MESA package from Rapps, which is (and must be) maintained outside of this code tree.
CORE-7499
2019-01-19 14:23:54 +01:00

88 lines
2.3 KiB
C

/* $Id: texobj.h,v 1.3 1997/09/23 00:58:15 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 2.3
* Copyright (C) 1995-1996 Brian Paul
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
/*
* $Log: texobj.h,v $
* Revision 1.3 1997/09/23 00:58:15 brianp
* now using hash table for texture objects
*
* Revision 1.2 1997/04/28 23:37:34 brianp
* added gl_test_texture_object_completeness()
*
* Revision 1.1 1996/09/13 01:38:16 brianp
* Initial revision
*
*/
#ifndef TEXTOBJ_H
#define TEXTOBJ_H
#include "types.h"
/*
* Internal functions
*/
extern struct gl_texture_object *
gl_alloc_texture_object( struct gl_shared_state *shared, GLuint name,
GLuint dimensions );
extern void gl_free_texture_object( struct gl_shared_state *shared,
struct gl_texture_object *t );
extern void gl_test_texture_object_completeness( struct gl_texture_object *t );
/*
* API functions
*/
extern void gl_GenTextures( GLcontext *ctx, GLsizei n, GLuint *textures );
extern void gl_DeleteTextures( GLcontext *ctx,
GLsizei n, const GLuint *textures);
extern void gl_BindTexture( GLcontext *ctx, GLenum target, GLuint texture );
extern void gl_PrioritizeTextures( GLcontext *ctx,
GLsizei n, const GLuint *textures,
const GLclampf *priorities );
extern GLboolean gl_AreTexturesResident( GLcontext *ctx, GLsizei n,
const GLuint *textures,
GLboolean *residences );
extern GLboolean gl_IsTexture( GLcontext *ctx, GLuint texture );
#endif