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5f2bebf7a5
With this commit, we now use a forked version of MESA which only supports OpenGL 1.1, like the windows implementation does. It exposes : - The same pixel formats - The same set of extensions - Nothing more All of this without taking 10% of your build time. If you need a more modern option, look at the MESA package from Rapps, which is (and must be) maintained outside of this code tree. CORE-7499
68 lines
2.2 KiB
C
68 lines
2.2 KiB
C
/* $Id: shade.h,v 1.3 1997/06/20 02:28:40 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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* Version: 2.3
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* Copyright (C) 1995-1997 Brian Paul
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the Free
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* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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/*
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* $Log: shade.h,v $
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* Revision 1.3 1997/06/20 02:28:40 brianp
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* changed color components from GLfixed to GLubyte
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*
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* Revision 1.2 1997/05/23 03:01:18 brianp
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* commented out a few const keywords because IRIX cc chokes on them
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*
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* Revision 1.1 1997/04/01 04:10:06 brianp
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* Initial revision
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*
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*/
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#ifndef SHADE_H
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#define SHADE_H
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#include "types.h"
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extern void gl_color_shade_vertices( GLcontext *ctx,
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GLuint side,
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GLuint n,
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/*const*/ GLfloat vertex[][4],
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/*const*/ GLfloat normal[][3],
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GLubyte color[][4] );
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extern void gl_color_shade_vertices_fast( GLcontext *ctx,
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GLuint side,
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GLuint n,
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/*const*/ GLfloat normal[][3],
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GLubyte color[][4] );
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extern void gl_index_shade_vertices( GLcontext *ctx,
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GLuint side,
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GLuint n,
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GLfloat vertex[][4],
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GLfloat normal[][3],
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GLuint indexResult[] );
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#endif
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