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600 lines
16 KiB
C
600 lines
16 KiB
C
/*******************************************************************************
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*
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* Module Name: nsalloc - Namespace allocation and deletion utilities
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*
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******************************************************************************/
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/*
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* Copyright (C) 2000 - 2019, Intel Corp.
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions, and the following disclaimer,
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* without modification.
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* 2. Redistributions in binary form must reproduce at minimum a disclaimer
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* substantially similar to the "NO WARRANTY" disclaimer below
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* ("Disclaimer") and any redistribution must be conditioned upon
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* including a substantially similar Disclaimer requirement for further
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* binary redistribution.
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* 3. Neither the names of the above-listed copyright holders nor the names
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* of any contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* Alternatively, this software may be distributed under the terms of the
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* GNU General Public License ("GPL") version 2 as published by the Free
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* Software Foundation.
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*
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* NO WARRANTY
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* HOLDERS OR CONTRIBUTORS BE LIABLE FOR SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
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* STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING
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* IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGES.
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*/
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#include "acpi.h"
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#include "accommon.h"
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#include "acnamesp.h"
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#define _COMPONENT ACPI_NAMESPACE
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ACPI_MODULE_NAME ("nsalloc")
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/*******************************************************************************
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*
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* FUNCTION: AcpiNsCreateNode
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*
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* PARAMETERS: Name - Name of the new node (4 char ACPI name)
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*
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* RETURN: New namespace node (Null on failure)
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*
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* DESCRIPTION: Create a namespace node
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*
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******************************************************************************/
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ACPI_NAMESPACE_NODE *
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AcpiNsCreateNode (
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UINT32 Name)
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{
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ACPI_NAMESPACE_NODE *Node;
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#ifdef ACPI_DBG_TRACK_ALLOCATIONS
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UINT32 Temp;
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#endif
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ACPI_FUNCTION_TRACE (NsCreateNode);
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Node = AcpiOsAcquireObject (AcpiGbl_NamespaceCache);
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if (!Node)
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{
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return_PTR (NULL);
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}
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ACPI_MEM_TRACKING (AcpiGbl_NsNodeList->TotalAllocated++);
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#ifdef ACPI_DBG_TRACK_ALLOCATIONS
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Temp = AcpiGbl_NsNodeList->TotalAllocated -
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AcpiGbl_NsNodeList->TotalFreed;
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if (Temp > AcpiGbl_NsNodeList->MaxOccupied)
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{
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AcpiGbl_NsNodeList->MaxOccupied = Temp;
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}
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#endif
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Node->Name.Integer = Name;
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ACPI_SET_DESCRIPTOR_TYPE (Node, ACPI_DESC_TYPE_NAMED);
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return_PTR (Node);
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}
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/*******************************************************************************
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*
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* FUNCTION: AcpiNsDeleteNode
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*
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* PARAMETERS: Node - Node to be deleted
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*
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* RETURN: None
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*
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* DESCRIPTION: Delete a namespace node. All node deletions must come through
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* here. Detaches any attached objects, including any attached
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* data. If a handler is associated with attached data, it is
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* invoked before the node is deleted.
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*
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******************************************************************************/
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void
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AcpiNsDeleteNode (
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ACPI_NAMESPACE_NODE *Node)
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{
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ACPI_OPERAND_OBJECT *ObjDesc;
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ACPI_OPERAND_OBJECT *NextDesc;
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ACPI_FUNCTION_NAME (NsDeleteNode);
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if (!Node)
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{
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return_VOID;
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}
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/* Detach an object if there is one */
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AcpiNsDetachObject (Node);
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/*
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* Delete an attached data object list if present (objects that were
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* attached via AcpiAttachData). Note: After any normal object is
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* detached above, the only possible remaining object(s) are data
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* objects, in a linked list.
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*/
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ObjDesc = Node->Object;
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while (ObjDesc &&
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(ObjDesc->Common.Type == ACPI_TYPE_LOCAL_DATA))
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{
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/* Invoke the attached data deletion handler if present */
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if (ObjDesc->Data.Handler)
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{
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ObjDesc->Data.Handler (Node, ObjDesc->Data.Pointer);
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}
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NextDesc = ObjDesc->Common.NextObject;
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AcpiUtRemoveReference (ObjDesc);
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ObjDesc = NextDesc;
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}
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/* Special case for the statically allocated root node */
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if (Node == AcpiGbl_RootNode)
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{
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return;
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}
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/* Now we can delete the node */
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(void) AcpiOsReleaseObject (AcpiGbl_NamespaceCache, Node);
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ACPI_MEM_TRACKING (AcpiGbl_NsNodeList->TotalFreed++);
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ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, "Node %p, Remaining %X\n",
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Node, AcpiGbl_CurrentNodeCount));
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}
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/*******************************************************************************
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*
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* FUNCTION: AcpiNsRemoveNode
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*
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* PARAMETERS: Node - Node to be removed/deleted
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*
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* RETURN: None
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*
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* DESCRIPTION: Remove (unlink) and delete a namespace node
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*
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******************************************************************************/
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void
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AcpiNsRemoveNode (
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ACPI_NAMESPACE_NODE *Node)
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{
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ACPI_NAMESPACE_NODE *ParentNode;
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ACPI_NAMESPACE_NODE *PrevNode;
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ACPI_NAMESPACE_NODE *NextNode;
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ACPI_FUNCTION_TRACE_PTR (NsRemoveNode, Node);
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ParentNode = Node->Parent;
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PrevNode = NULL;
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NextNode = ParentNode->Child;
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/* Find the node that is the previous peer in the parent's child list */
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while (NextNode != Node)
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{
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PrevNode = NextNode;
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NextNode = NextNode->Peer;
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}
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if (PrevNode)
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{
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/* Node is not first child, unlink it */
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PrevNode->Peer = Node->Peer;
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}
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else
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{
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/*
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* Node is first child (has no previous peer).
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* Link peer list to parent
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*/
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ParentNode->Child = Node->Peer;
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}
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/* Delete the node and any attached objects */
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AcpiNsDeleteNode (Node);
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return_VOID;
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}
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/*******************************************************************************
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*
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* FUNCTION: AcpiNsInstallNode
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*
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* PARAMETERS: WalkState - Current state of the walk
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* ParentNode - The parent of the new Node
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* Node - The new Node to install
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* Type - ACPI object type of the new Node
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*
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* RETURN: None
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*
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* DESCRIPTION: Initialize a new namespace node and install it amongst
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* its peers.
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*
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* Note: Current namespace lookup is linear search. This appears
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* to be sufficient as namespace searches consume only a small
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* fraction of the execution time of the ACPI subsystem.
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*
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******************************************************************************/
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void
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AcpiNsInstallNode (
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ACPI_WALK_STATE *WalkState,
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ACPI_NAMESPACE_NODE *ParentNode, /* Parent */
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ACPI_NAMESPACE_NODE *Node, /* New Child*/
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ACPI_OBJECT_TYPE Type)
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{
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ACPI_OWNER_ID OwnerId = 0;
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ACPI_NAMESPACE_NODE *ChildNode;
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ACPI_FUNCTION_TRACE (NsInstallNode);
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if (WalkState)
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{
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/*
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* Get the owner ID from the Walk state. The owner ID is used to
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* track table deletion and deletion of objects created by methods.
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*/
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OwnerId = WalkState->OwnerId;
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if ((WalkState->MethodDesc) &&
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(ParentNode != WalkState->MethodNode))
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{
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/*
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* A method is creating a new node that is not a child of the
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* method (it is non-local). Mark the executing method as having
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* modified the namespace. This is used for cleanup when the
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* method exits.
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*/
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WalkState->MethodDesc->Method.InfoFlags |=
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ACPI_METHOD_MODIFIED_NAMESPACE;
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}
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}
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/* Link the new entry into the parent and existing children */
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Node->Peer = NULL;
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Node->Parent = ParentNode;
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ChildNode = ParentNode->Child;
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if (!ChildNode)
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{
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ParentNode->Child = Node;
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}
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else
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{
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/* Add node to the end of the peer list */
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while (ChildNode->Peer)
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{
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ChildNode = ChildNode->Peer;
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}
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ChildNode->Peer = Node;
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}
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/* Init the new entry */
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Node->OwnerId = OwnerId;
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Node->Type = (UINT8) Type;
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ACPI_DEBUG_PRINT ((ACPI_DB_NAMES,
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"%4.4s (%s) [Node %p Owner %3.3X] added to %4.4s (%s) [Node %p]\n",
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AcpiUtGetNodeName (Node), AcpiUtGetTypeName (Node->Type), Node, OwnerId,
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AcpiUtGetNodeName (ParentNode), AcpiUtGetTypeName (ParentNode->Type),
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ParentNode));
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return_VOID;
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}
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/*******************************************************************************
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*
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* FUNCTION: AcpiNsDeleteChildren
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*
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* PARAMETERS: ParentNode - Delete this objects children
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*
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* RETURN: None.
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*
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* DESCRIPTION: Delete all children of the parent object. In other words,
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* deletes a "scope".
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*
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******************************************************************************/
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void
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AcpiNsDeleteChildren (
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ACPI_NAMESPACE_NODE *ParentNode)
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{
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ACPI_NAMESPACE_NODE *NextNode;
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ACPI_NAMESPACE_NODE *NodeToDelete;
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ACPI_FUNCTION_TRACE_PTR (NsDeleteChildren, ParentNode);
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if (!ParentNode)
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{
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return_VOID;
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}
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/* Deallocate all children at this level */
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NextNode = ParentNode->Child;
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while (NextNode)
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{
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/* Grandchildren should have all been deleted already */
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if (NextNode->Child)
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{
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ACPI_ERROR ((AE_INFO, "Found a grandchild! P=%p C=%p",
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ParentNode, NextNode));
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}
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/*
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* Delete this child node and move on to the next child in the list.
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* No need to unlink the node since we are deleting the entire branch.
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*/
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NodeToDelete = NextNode;
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NextNode = NextNode->Peer;
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AcpiNsDeleteNode (NodeToDelete);
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};
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/* Clear the parent's child pointer */
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ParentNode->Child = NULL;
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return_VOID;
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}
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/*******************************************************************************
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*
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* FUNCTION: AcpiNsDeleteNamespaceSubtree
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*
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* PARAMETERS: ParentNode - Root of the subtree to be deleted
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*
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* RETURN: None.
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*
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* DESCRIPTION: Delete a subtree of the namespace. This includes all objects
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* stored within the subtree.
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*
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******************************************************************************/
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void
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AcpiNsDeleteNamespaceSubtree (
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ACPI_NAMESPACE_NODE *ParentNode)
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{
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ACPI_NAMESPACE_NODE *ChildNode = NULL;
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UINT32 Level = 1;
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ACPI_STATUS Status;
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ACPI_FUNCTION_TRACE (NsDeleteNamespaceSubtree);
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if (!ParentNode)
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{
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return_VOID;
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}
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/* Lock namespace for possible update */
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Status = AcpiUtAcquireMutex (ACPI_MTX_NAMESPACE);
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if (ACPI_FAILURE (Status))
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{
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return_VOID;
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}
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/*
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* Traverse the tree of objects until we bubble back up
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* to where we started.
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*/
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while (Level > 0)
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{
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/* Get the next node in this scope (NULL if none) */
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ChildNode = AcpiNsGetNextNode (ParentNode, ChildNode);
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if (ChildNode)
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{
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/* Found a child node - detach any attached object */
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AcpiNsDetachObject (ChildNode);
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/* Check if this node has any children */
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if (ChildNode->Child)
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{
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/*
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* There is at least one child of this node,
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* visit the node
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*/
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Level++;
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ParentNode = ChildNode;
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ChildNode = NULL;
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}
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}
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else
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{
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/*
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* No more children of this parent node.
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* Move up to the grandparent.
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*/
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Level--;
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/*
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* Now delete all of the children of this parent
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* all at the same time.
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*/
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AcpiNsDeleteChildren (ParentNode);
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/* New "last child" is this parent node */
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ChildNode = ParentNode;
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/* Move up the tree to the grandparent */
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ParentNode = ParentNode->Parent;
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}
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}
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(void) AcpiUtReleaseMutex (ACPI_MTX_NAMESPACE);
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return_VOID;
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}
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/*******************************************************************************
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*
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* FUNCTION: AcpiNsDeleteNamespaceByOwner
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*
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* PARAMETERS: OwnerId - All nodes with this owner will be deleted
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*
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* RETURN: Status
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*
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* DESCRIPTION: Delete entries within the namespace that are owned by a
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* specific ID. Used to delete entire ACPI tables. All
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* reference counts are updated.
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*
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* MUTEX: Locks namespace during deletion walk.
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*
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******************************************************************************/
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void
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AcpiNsDeleteNamespaceByOwner (
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ACPI_OWNER_ID OwnerId)
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{
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ACPI_NAMESPACE_NODE *ChildNode;
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ACPI_NAMESPACE_NODE *DeletionNode;
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ACPI_NAMESPACE_NODE *ParentNode;
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UINT32 Level;
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ACPI_STATUS Status;
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ACPI_FUNCTION_TRACE_U32 (NsDeleteNamespaceByOwner, OwnerId);
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if (OwnerId == 0)
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{
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return_VOID;
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}
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/* Lock namespace for possible update */
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Status = AcpiUtAcquireMutex (ACPI_MTX_NAMESPACE);
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if (ACPI_FAILURE (Status))
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{
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return_VOID;
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}
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DeletionNode = NULL;
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ParentNode = AcpiGbl_RootNode;
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ChildNode = NULL;
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Level = 1;
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/*
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* Traverse the tree of nodes until we bubble back up
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* to where we started.
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*/
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while (Level > 0)
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{
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/*
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* Get the next child of this parent node. When ChildNode is NULL,
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* the first child of the parent is returned
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*/
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ChildNode = AcpiNsGetNextNode (ParentNode, ChildNode);
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if (DeletionNode)
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{
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AcpiNsDeleteChildren (DeletionNode);
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AcpiNsRemoveNode (DeletionNode);
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DeletionNode = NULL;
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}
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if (ChildNode)
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{
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if (ChildNode->OwnerId == OwnerId)
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{
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/* Found a matching child node - detach any attached object */
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AcpiNsDetachObject (ChildNode);
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}
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/* Check if this node has any children */
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if (ChildNode->Child)
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{
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/*
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* There is at least one child of this node,
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* visit the node
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*/
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Level++;
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ParentNode = ChildNode;
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ChildNode = NULL;
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}
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else if (ChildNode->OwnerId == OwnerId)
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{
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DeletionNode = ChildNode;
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}
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}
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else
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{
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/*
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* No more children of this parent node.
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* Move up to the grandparent.
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*/
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Level--;
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if (Level != 0)
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{
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if (ParentNode->OwnerId == OwnerId)
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{
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DeletionNode = ParentNode;
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}
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}
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/* New "last child" is this parent node */
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ChildNode = ParentNode;
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/* Move up the tree to the grandparent */
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ParentNode = ParentNode->Parent;
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}
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}
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(void) AcpiUtReleaseMutex (ACPI_MTX_NAMESPACE);
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return_VOID;
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}
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