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383 lines
10 KiB
C
383 lines
10 KiB
C
/*
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*
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* COPYRIGHT: See COPYING in the top level directory
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* PROJECT: ReactOS Multimedia
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* FILE: dll/win32/mmdrv/wave.c
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* PURPOSE: Multimedia User Mode Driver (Wave Audio)
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* PROGRAMMER: Andrew Greenwood
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* UPDATE HISTORY:
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* Jan 30, 2004: Imported into ReactOS tree
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* Jan 14, 2007: Rewritten and tidied up
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*/
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#include "mmdrv.h"
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#define NDEBUG
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#include <debug.h>
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#define MAX_WAVE_BUFFER_SIZE 65536
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MMRESULT
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QueueWaveBuffer(
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SessionInfo* session_info,
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LPWAVEHDR wave_header)
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{
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PWAVEHDR queue_node, previous_node;
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DPRINT("Queueing wave buffer\n");
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if ( ! wave_header )
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{
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return MMSYSERR_INVALPARAM;
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}
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if ( ! wave_header->lpData )
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{
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return MMSYSERR_INVALPARAM;
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}
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/* Headers must be prepared first */
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if ( ! ( wave_header->dwFlags & WHDR_PREPARED ) )
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{
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DPRINT("I was given a header which hasn't been prepared yet!\n");
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return WAVERR_UNPREPARED;
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}
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/* ...and they must not already be in the playing queue! */
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if ( wave_header->dwFlags & WHDR_INQUEUE )
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{
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DPRINT("I was given a header for a buffer which is already playing\n");
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return WAVERR_STILLPLAYING;
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}
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/* Initialize */
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wave_header->dwBytesRecorded = 0;
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/* Clear the DONE bit, and mark the buffer as queued */
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wave_header->dwFlags &= ~WHDR_DONE;
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wave_header->dwFlags |= WHDR_INQUEUE;
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/* Save our handle in the header */
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wave_header->reserved = (DWORD_PTR) session_info;
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/* Locate the end of the queue */
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previous_node = NULL;
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queue_node = session_info->wave_queue;
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while ( queue_node )
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{
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previous_node = queue_node;
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queue_node = queue_node->lpNext;
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}
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/* Go back a step to obtain the previous node (non-NULL) */
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queue_node = previous_node;
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/* Append our buffer here, and terminate the queue */
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queue_node->lpNext = wave_header;
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wave_header->lpNext = NULL;
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/* When no buffers are playing there's no play queue so we start one */
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#if 0
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if ( ! session_info->next_buffer )
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{
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session_info->buffer_position = 0;
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session_info->next_buffer = wave_header;
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}
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#endif
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/* Pass to the driver - happens automatically during playback */
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// return PerformWaveIO(session_info);
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return MMSYSERR_NOERROR;
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}
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VOID
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ReturnCompletedBuffers(SessionInfo* session_info)
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{
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PWAVEHDR header = NULL;
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/* Set the current header and test to ensure it's not NULL */
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while ( ( header = session_info->wave_queue ) )
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{
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if ( header->dwFlags & WHDR_DONE )
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{
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DWORD message;
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/* Mark as done, and unqueued */
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header->dwFlags &= ~WHDR_INQUEUE;
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header->dwFlags |= WHDR_DONE;
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/* Trim it from the start of the queue */
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session_info->wave_queue = header->lpNext;
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/* Choose appropriate notification */
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message = (session_info->device_type == WaveOutDevice) ? WOM_DONE :
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WIM_DATA;
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DPRINT("Notifying client that buffer 0x%p is done\n", header);
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/* Notify the client */
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NotifyClient(session_info, message, (DWORD_PTR) header, 0);
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}
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}
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/* TODO: Perform I/O as a new buffer may have arrived */
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}
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/*
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Each thread function/request is packed into the SessionInfo structure
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using a function ID and a parameter (in some cases.) When the function
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completes, the function code is set to an "invalid" value. This is,
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effectively, a hub for operations where sound driver I/O is concerned.
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It handles MME message codes so is a form of deferred wodMessage().
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*/
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DWORD
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ProcessSessionThreadRequest(SessionInfo* session_info)
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{
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MMRESULT result = MMSYSERR_NOERROR;
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switch ( session_info->thread.function )
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{
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case WODM_WRITE :
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{
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result = QueueWaveBuffer(session_info,
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(LPWAVEHDR) session_info->thread.parameter);
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break;
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}
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case WODM_RESET :
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{
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/* TODO */
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break;
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}
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case WODM_PAUSE :
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{
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/* TODO */
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break;
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}
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case WODM_RESTART :
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{
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/* TODO */
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break;
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}
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case WODM_GETPOS :
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{
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/* TODO */
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break;
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}
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case WODM_SETPITCH :
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{
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result = SetDeviceData(session_info->kernel_device_handle,
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IOCTL_WAVE_SET_PITCH,
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(PBYTE) session_info->thread.parameter,
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sizeof(DWORD));
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break;
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}
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case WODM_GETPITCH :
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{
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result = GetDeviceData(session_info->kernel_device_handle,
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IOCTL_WAVE_GET_PITCH,
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(PBYTE) session_info->thread.parameter,
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sizeof(DWORD));
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break;
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}
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case WODM_SETVOLUME :
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{
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break;
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}
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case WODM_GETVOLUME :
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{
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#if 0
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result = GetDeviceData(session_info->kernel_device_handle,
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IOCTL_WAVE_GET_VOLUME,
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(PBYTE) session_info->thread.parameter,);
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#endif
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break;
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}
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case WODM_SETPLAYBACKRATE :
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{
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result = SetDeviceData(session_info->kernel_device_handle,
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IOCTL_WAVE_SET_PLAYBACK_RATE,
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(PBYTE) session_info->thread.parameter,
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sizeof(DWORD));
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break;
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}
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case WODM_GETPLAYBACKRATE :
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{
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result = GetDeviceData(session_info->kernel_device_handle,
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IOCTL_WAVE_GET_PLAYBACK_RATE,
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(PBYTE) session_info->thread.parameter,
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sizeof(DWORD));
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break;
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}
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case WODM_CLOSE :
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{
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DPRINT("Thread was asked if OK to close device\n");
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if ( session_info->wave_queue != NULL )
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result = WAVERR_STILLPLAYING;
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else
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result = MMSYSERR_NOERROR;
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break;
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}
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case DRVM_TERMINATE :
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{
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DPRINT("Terminating thread...\n");
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result = MMSYSERR_NOERROR;
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break;
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}
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default :
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{
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DPRINT("INVALID FUNCTION\n");
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result = MMSYSERR_ERROR;
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break;
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}
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}
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/* We're done with the function now */
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return result;
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}
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/*
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The wave "session". This starts, sets itself as high priority, then waits
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for the "go" event. When this occurs, it processes the requested function,
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tidies up any buffers that have finished playing, sends new buffers to the
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sound driver, then continues handing finished buffers back to the calling
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application until it's asked to do something else.
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*/
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DWORD
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WaveThread(LPVOID parameter)
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{
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MMRESULT result = MMSYSERR_ERROR;
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SessionInfo* session_info = (SessionInfo*) parameter;
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BOOL terminate = FALSE;
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/* All your CPU time are belong to us */
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SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_TIME_CRITICAL);
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DPRINT("Wave processing thread setting ready state\n");
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SetEvent(session_info->thread.ready_event);
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while ( ! terminate )
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{
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/* Wait for GO event, or IO completion notification */
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while ( WaitForSingleObjectEx(session_info->thread.go_event,
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INFINITE,
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TRUE) == WAIT_IO_COMPLETION )
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{
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/* A buffer has been finished with - pass back to the client */
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ReturnCompletedBuffers(session_info);
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}
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DPRINT("Wave processing thread woken up\n");
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/* Set the terminate flag if that's what the caller wants */
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terminate = (session_info->thread.function == DRVM_TERMINATE);
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/* Process the request */
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DPRINT("Processing thread request\n");
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result = ProcessSessionThreadRequest(session_info);
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/* Store the result code */
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session_info->thread.result = result;
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/* Submit new buffers and continue existing ones */
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DPRINT("Performing wave I/O\n");
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PerformWaveIO(session_info);
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/* Now we're ready for more action */
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DPRINT("Wave processing thread sleeping\n");
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SetEvent(session_info->thread.ready_event);
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}
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return 0;
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}
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/*
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Convenience function for calculating the size of the WAVEFORMATEX struct.
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*/
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DWORD
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GetWaveFormatExSize(PWAVEFORMATEX format)
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{
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if ( format->wFormatTag == WAVE_FORMAT_PCM )
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return sizeof(PCMWAVEFORMAT);
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else
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return sizeof(WAVEFORMATEX) + format->cbSize;
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}
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/*
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Query if the driver/device is capable of handling a format. This is called
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if the device is a wave device, and the QUERYFORMAT flag is set.
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*/
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DWORD
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QueryWaveFormat(
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DeviceType device_type,
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PVOID lpFormat)
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{
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/* TODO */
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return WAVERR_BADFORMAT;
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}
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/*
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Set the format to be used.
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*/
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BOOL
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SetWaveFormat(
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HANDLE device_handle,
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PWAVEFORMATEX format)
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{
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DWORD bytes_returned;
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DWORD size;
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size = GetWaveFormatExSize(format);
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DPRINT("SetWaveFormat\n");
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return DeviceIoControl(device_handle,
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IOCTL_WAVE_SET_FORMAT,
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(PVOID) format,
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size,
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NULL,
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0,
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&bytes_returned,
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NULL);
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}
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DWORD
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WriteWaveBuffer(
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DWORD_PTR private_handle,
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PWAVEHDR wave_header,
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DWORD wave_header_size)
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{
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SessionInfo* session_info = (SessionInfo*) private_handle;
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ASSERT(session_info);
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/* Let the processing thread know that it has work to do */
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return CallSessionThread(session_info, WODM_WRITE, wave_header);
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}
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