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![]() There is no need to compile our DLLs as shared libraries since we are managing symbols exports and imports through spec files. On my system, this reduces the configure-time by a factor of two. |
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.. | ||
buffer.c | ||
capture.c | ||
CMakeLists.txt | ||
dsound.c | ||
dsound.spec | ||
dsound_classes.idl | ||
dsound_classes.rgs | ||
dsound_convert.c | ||
dsound_main.c | ||
dsound_private.h | ||
duplex.c | ||
guid.c | ||
mixer.c | ||
primary.c | ||
propset.c | ||
sound3d.c | ||
version.rc |