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121 lines
2.6 KiB
C++
121 lines
2.6 KiB
C++
//
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// CardLib - not much of interest in here
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//
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// Freeware
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// Copyright J Brown 2001
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//
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#include "cardlib.h"
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void LoadCardBitmaps(void);
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//static bool __CARDLIB_ACES_HIGH = false;
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extern double __CARDZOOMSPEED;
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//
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// Global variables!
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//
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HDC __hdcCardBitmaps;
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HBITMAP __hbmCardBitmaps;
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HDC __hdcPlaceHolder;
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HBITMAP __hbmPlaceHolder;
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HPALETTE __holdplacepal;
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int __cardwidth;
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int __cardheight;
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HPALETTE __hPalette;
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//
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// Cardlib global functions!
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//
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void CardLib_SetZoomSpeed(int speed)
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{
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__CARDZOOMSPEED = (double)speed;
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}
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/*
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It's dangerous to use these operators, because of all
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the implicit conversions that could take place, which
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would have unpredicted side-effects.
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e.g. Card card(Hearts, 4);
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if(card == 4) - how does 4 get converted??
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It uses the Card(int uval) constructor,
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which results in a 2 of clubs...
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not what was expected
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*/
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/*
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void CardLib_SetAcesHigh(bool fHigh);
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bool operator != (const Card &lhs, const Card &rhs);
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bool operator == (const Card &lhs, const Card &rhs);
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bool operator < (const Card &lhs, const Card &rhs);
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bool operator <= (const Card &lhs, const Card &rhs);
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bool operator > (const Card &lhs, const Card &rhs);
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bool operator >= (const Card &lhs, const Card &rhs);
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*/
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/*
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void CardLib_SetAcesHigh(bool fHigh)
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{
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__CARDLIB_ACES_HIGH = fHigh;
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}
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bool operator == (const Card &lhs, const Card &rhs)
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{
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if(__CARDLIB_ACES_HIGH)
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return lhs.HiVal() == rhs.HiVal();
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else
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return lhs.LoVal() == rhs.LoVal();
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}
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bool operator != (const Card &lhs, const Card &rhs)
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{
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if(__CARDLIB_ACES_HIGH)
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return lhs.HiVal() != rhs.HiVal();
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else
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return lhs.LoVal() != rhs.LoVal();
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}
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bool operator > (const Card &lhs, const Card &rhs)
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{
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if(__CARDLIB_ACES_HIGH)
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return lhs.HiVal() > rhs.HiVal();
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else
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return lhs.LoVal() > rhs.LoVal();
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}
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bool operator >= (const Card &lhs, const Card &rhs)
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{
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if(__CARDLIB_ACES_HIGH)
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return lhs.HiVal() >= rhs.HiVal();
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else
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return lhs.LoVal() >= rhs.LoVal();
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}
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bool operator < (const Card &lhs, const Card &rhs)
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{
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if(__CARDLIB_ACES_HIGH)
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return lhs.HiVal() < rhs.HiVal();
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else
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return lhs.LoVal() < rhs.LoVal();
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}
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bool operator <= (const Card &lhs, const Card &rhs)
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{
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if(__CARDLIB_ACES_HIGH)
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return lhs.HiVal() <= rhs.HiVal();
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else
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return lhs.LoVal() <= rhs.LoVal();
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}
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*/
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void PaintRect(HDC hdc, RECT *rect, COLORREF colour)
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{
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COLORREF oldcr = SetBkColor(hdc, colour);
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ExtTextOut(hdc, 0, 0, ETO_OPAQUE, rect, TEXT(""), 0, 0);
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SetBkColor(hdc, oldcr);
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}
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