reactos/dll/directx/wine/ddraw/material.c

515 lines
16 KiB
C

/* Direct3D Material
* Copyright (c) 2002 Lionel ULMER
* Copyright (c) 2006 Stefan DÖSINGER
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include "wine/port.h"
#include "ddraw_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
static void dump_material(const D3DMATERIAL *mat)
{
TRACE(" dwSize : %d\n", mat->dwSize);
}
static inline struct d3d_material *impl_from_IDirect3DMaterial(IDirect3DMaterial *iface)
{
return CONTAINING_RECORD(iface, struct d3d_material, IDirect3DMaterial_iface);
}
static inline struct d3d_material *impl_from_IDirect3DMaterial2(IDirect3DMaterial2 *iface)
{
return CONTAINING_RECORD(iface, struct d3d_material, IDirect3DMaterial2_iface);
}
static inline struct d3d_material *impl_from_IDirect3DMaterial3(IDirect3DMaterial3 *iface)
{
return CONTAINING_RECORD(iface, struct d3d_material, IDirect3DMaterial3_iface);
}
/*****************************************************************************
* IUnknown Methods.
*****************************************************************************/
/*****************************************************************************
* IDirect3DMaterial3::QueryInterface
*
* QueryInterface for IDirect3DMaterial. Can query all IDirect3DMaterial
* versions.
*
* Params:
* riid: Interface id queried for
* obj: Address to pass the interface pointer back
*
* Returns:
* S_OK on success
* E_NOINTERFACE if the requested interface wasn't found
*
*****************************************************************************/
static HRESULT WINAPI d3d_material3_QueryInterface(IDirect3DMaterial3 *iface, REFIID riid, void **obp)
{
struct d3d_material *material = impl_from_IDirect3DMaterial3(iface);
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), obp);
*obp = NULL;
if (IsEqualGUID(&IID_IUnknown, riid))
{
IDirect3DMaterial3_AddRef(iface);
*obp = iface;
TRACE(" Creating IUnknown interface at %p.\n", *obp);
return S_OK;
}
if (IsEqualGUID(&IID_IDirect3DMaterial, riid))
{
IDirect3DMaterial_AddRef(&material->IDirect3DMaterial_iface);
*obp = &material->IDirect3DMaterial_iface;
TRACE(" Creating IDirect3DMaterial interface %p\n", *obp);
return S_OK;
}
if (IsEqualGUID(&IID_IDirect3DMaterial2, riid))
{
IDirect3DMaterial2_AddRef(&material->IDirect3DMaterial2_iface);
*obp = &material->IDirect3DMaterial2_iface;
TRACE(" Creating IDirect3DMaterial2 interface %p\n", *obp);
return S_OK;
}
if (IsEqualGUID(&IID_IDirect3DMaterial3, riid))
{
IDirect3DMaterial3_AddRef(&material->IDirect3DMaterial3_iface);
*obp = &material->IDirect3DMaterial3_iface;
TRACE(" Creating IDirect3DMaterial3 interface %p\n", *obp);
return S_OK;
}
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
return E_NOINTERFACE;
}
/*****************************************************************************
* IDirect3DMaterial3::AddRef
*
* Increases the refcount.
*
* Returns:
* The new refcount
*
*****************************************************************************/
static ULONG WINAPI d3d_material3_AddRef(IDirect3DMaterial3 *iface)
{
struct d3d_material *material = impl_from_IDirect3DMaterial3(iface);
ULONG ref = InterlockedIncrement(&material->ref);
TRACE("%p increasing refcount to %u.\n", material, ref);
return ref;
}
/*****************************************************************************
* IDirect3DMaterial3::Release
*
* Reduces the refcount by one. If the refcount falls to 0, the object
* is destroyed
*
* Returns:
* The new refcount
*
*****************************************************************************/
static ULONG WINAPI d3d_material3_Release(IDirect3DMaterial3 *iface)
{
struct d3d_material *material = impl_from_IDirect3DMaterial3(iface);
ULONG ref = InterlockedDecrement(&material->ref);
TRACE("%p decreasing refcount to %u.\n", material, ref);
if (!ref)
{
if (material->Handle)
{
wined3d_mutex_lock();
ddraw_free_handle(&material->ddraw->d3ddevice->handle_table, material->Handle - 1, DDRAW_HANDLE_MATERIAL);
wined3d_mutex_unlock();
}
heap_free(material);
}
return ref;
}
/*****************************************************************************
* IDirect3DMaterial Methods
*****************************************************************************/
/*****************************************************************************
* IDirect3DMaterial::Initialize
*
* A no-op initialization
*
* Params:
* Direct3D: Pointer to a Direct3D interface
*
* Returns:
* D3D_OK
*
*****************************************************************************/
static HRESULT WINAPI d3d_material1_Initialize(IDirect3DMaterial *iface, IDirect3D *d3d)
{
TRACE("iface %p, d3d %p.\n", iface, d3d);
return D3D_OK;
}
/*****************************************************************************
* IDirect3DMaterial::Reserve
*
* DirectX 5 sdk: "The IDirect3DMaterial2::Reserve method is not implemented"
* Odd. They seem to have mixed their interfaces.
*
* Returns:
* DDERR_UNSUPPORTED
*
*****************************************************************************/
static HRESULT WINAPI d3d_material1_Reserve(IDirect3DMaterial *iface)
{
TRACE("iface %p.\n", iface);
return DDERR_UNSUPPORTED;
}
/*****************************************************************************
* IDirect3DMaterial::Unreserve
*
* Not supported too
*
* Returns:
* DDERR_UNSUPPORTED
*
*****************************************************************************/
static HRESULT WINAPI d3d_material1_Unreserve(IDirect3DMaterial *iface)
{
TRACE("iface %p.\n", iface);
return DDERR_UNSUPPORTED;
}
/*****************************************************************************
* IDirect3DMaterial3::SetMaterial
*
* Sets the material description
*
* Params:
* Mat: Material to set
*
* Returns:
* D3D_OK on success
* DDERR_INVALIDPARAMS if Mat is NULL
*
*****************************************************************************/
static HRESULT WINAPI d3d_material3_SetMaterial(IDirect3DMaterial3 *iface, D3DMATERIAL *mat)
{
struct d3d_material *material = impl_from_IDirect3DMaterial3(iface);
TRACE("iface %p, mat %p.\n", iface, mat);
if (TRACE_ON(ddraw))
dump_material(mat);
/* Stores the material */
wined3d_mutex_lock();
memset(&material->mat, 0, sizeof(material->mat));
memcpy(&material->mat, mat, mat->dwSize);
wined3d_mutex_unlock();
return DD_OK;
}
/*****************************************************************************
* IDirect3DMaterial3::GetMaterial
*
* Returns the material assigned to this interface
*
* Params:
* Mat: Pointer to a D3DMATERIAL structure to store the material description
*
* Returns:
* D3D_OK on success
* DDERR_INVALIDPARAMS if Mat is NULL
*
*****************************************************************************/
static HRESULT WINAPI d3d_material3_GetMaterial(IDirect3DMaterial3 *iface, D3DMATERIAL *mat)
{
struct d3d_material *material = impl_from_IDirect3DMaterial3(iface);
DWORD dwSize;
TRACE("iface %p, mat %p.\n", iface, mat);
if (TRACE_ON(ddraw))
{
TRACE(" Returning material : ");
dump_material(&material->mat);
}
/* Copies the material structure */
wined3d_mutex_lock();
dwSize = mat->dwSize;
memcpy(mat, &material->mat, dwSize);
wined3d_mutex_unlock();
return DD_OK;
}
/*****************************************************************************
* IDirect3DMaterial3::GetHandle
*
* Returns a handle for the material interface. The handle is simply a
* pointer to the material implementation
*
* Params:
* Direct3DDevice3: The device this handle is assigned to
* Handle: Address to write the handle to
*
* Returns:
* D3D_OK on success
* DDERR_INVALIDPARAMS if Handle is NULL
*
*****************************************************************************/
static HRESULT WINAPI d3d_material3_GetHandle(IDirect3DMaterial3 *iface,
IDirect3DDevice3 *device, D3DMATERIALHANDLE *handle)
{
struct d3d_material *material = impl_from_IDirect3DMaterial3(iface);
struct d3d_device *device_impl = unsafe_impl_from_IDirect3DDevice3(device);
TRACE("iface %p, device %p, handle %p.\n", iface, device, handle);
wined3d_mutex_lock();
material->active_device = device_impl;
if (!material->Handle)
{
DWORD h = ddraw_allocate_handle(&device_impl->handle_table, material, DDRAW_HANDLE_MATERIAL);
if (h == DDRAW_INVALID_HANDLE)
{
ERR("Failed to allocate a material handle.\n");
wined3d_mutex_unlock();
return DDERR_INVALIDPARAMS; /* Unchecked */
}
material->Handle = h + 1;
}
*handle = material->Handle;
TRACE(" returning handle %08x.\n", *handle);
wined3d_mutex_unlock();
return D3D_OK;
}
static HRESULT WINAPI d3d_material2_GetHandle(IDirect3DMaterial2 *iface,
IDirect3DDevice2 *device, D3DMATERIALHANDLE *handle)
{
struct d3d_material *material = impl_from_IDirect3DMaterial2(iface);
struct d3d_device *device_impl = unsafe_impl_from_IDirect3DDevice2(device);
TRACE("iface %p, device %p, handle %p.\n", iface, device, handle);
return d3d_material3_GetHandle(&material->IDirect3DMaterial3_iface,
device_impl ? &device_impl->IDirect3DDevice3_iface : NULL, handle);
}
static HRESULT WINAPI d3d_material1_GetHandle(IDirect3DMaterial *iface,
IDirect3DDevice *device, D3DMATERIALHANDLE *handle)
{
struct d3d_material *material = impl_from_IDirect3DMaterial(iface);
struct d3d_device *device_impl = unsafe_impl_from_IDirect3DDevice(device);
TRACE("iface %p, device %p, handle %p.\n", iface, device, handle);
return d3d_material3_GetHandle(&material->IDirect3DMaterial3_iface,
device_impl ? &device_impl->IDirect3DDevice3_iface : NULL, handle);
}
static HRESULT WINAPI d3d_material2_QueryInterface(IDirect3DMaterial2 *iface, REFIID riid, void **object)
{
struct d3d_material *material = impl_from_IDirect3DMaterial2(iface);
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
return d3d_material3_QueryInterface(&material->IDirect3DMaterial3_iface, riid, object);
}
static HRESULT WINAPI d3d_material1_QueryInterface(IDirect3DMaterial *iface, REFIID riid, void **object)
{
struct d3d_material *material = impl_from_IDirect3DMaterial(iface);
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
return d3d_material3_QueryInterface(&material->IDirect3DMaterial3_iface, riid, object);
}
static ULONG WINAPI d3d_material2_AddRef(IDirect3DMaterial2 *iface)
{
struct d3d_material *material = impl_from_IDirect3DMaterial2(iface);
TRACE("iface %p.\n", iface);
return d3d_material3_AddRef(&material->IDirect3DMaterial3_iface);
}
static ULONG WINAPI d3d_material1_AddRef(IDirect3DMaterial *iface)
{
struct d3d_material *material = impl_from_IDirect3DMaterial(iface);
TRACE("iface %p.\n", iface);
return d3d_material3_AddRef(&material->IDirect3DMaterial3_iface);
}
static ULONG WINAPI d3d_material2_Release(IDirect3DMaterial2 *iface)
{
struct d3d_material *material = impl_from_IDirect3DMaterial2(iface);
TRACE("iface %p.\n", iface);
return d3d_material3_Release(&material->IDirect3DMaterial3_iface);
}
static ULONG WINAPI d3d_material1_Release(IDirect3DMaterial *iface)
{
struct d3d_material *material = impl_from_IDirect3DMaterial(iface);
TRACE("iface %p.\n", iface);
return d3d_material3_Release(&material->IDirect3DMaterial3_iface);
}
static HRESULT WINAPI d3d_material2_SetMaterial(IDirect3DMaterial2 *iface, D3DMATERIAL *mat)
{
struct d3d_material *material = impl_from_IDirect3DMaterial2(iface);
TRACE("iface %p, material %p.\n", iface, mat);
return d3d_material3_SetMaterial(&material->IDirect3DMaterial3_iface, mat);
}
static HRESULT WINAPI d3d_material1_SetMaterial(IDirect3DMaterial *iface, D3DMATERIAL *mat)
{
struct d3d_material *material = impl_from_IDirect3DMaterial(iface);
TRACE("iface %p, material %p.\n", iface, mat);
return d3d_material3_SetMaterial(&material->IDirect3DMaterial3_iface, mat);
}
static HRESULT WINAPI d3d_material2_GetMaterial(IDirect3DMaterial2 *iface, D3DMATERIAL *mat)
{
struct d3d_material *material = impl_from_IDirect3DMaterial2(iface);
TRACE("iface %p, material %p.\n", iface, mat);
return d3d_material3_GetMaterial(&material->IDirect3DMaterial3_iface, mat);
}
static HRESULT WINAPI d3d_material1_GetMaterial(IDirect3DMaterial *iface, D3DMATERIAL *mat)
{
struct d3d_material *material = impl_from_IDirect3DMaterial(iface);
TRACE("iface %p, material %p.\n", iface, mat);
return d3d_material3_GetMaterial(&material->IDirect3DMaterial3_iface, mat);
}
/*****************************************************************************
* material_activate
*
* Uses IDirect3DDevice7::SetMaterial to activate the material
*
* Params:
* This: Pointer to the material implementation to activate
*
*****************************************************************************/
void material_activate(struct d3d_material *material)
{
D3DMATERIAL7 d3d7mat;
TRACE("Activating material %p.\n", material);
d3d7mat.u.diffuse = material->mat.u.diffuse;
d3d7mat.u1.ambient = material->mat.u1.ambient;
d3d7mat.u2.specular = material->mat.u2.specular;
d3d7mat.u3.emissive = material->mat.u3.emissive;
d3d7mat.u4.power = material->mat.u4.power;
IDirect3DDevice7_SetMaterial(&material->active_device->IDirect3DDevice7_iface, &d3d7mat);
}
static const struct IDirect3DMaterial3Vtbl d3d_material3_vtbl =
{
/*** IUnknown Methods ***/
d3d_material3_QueryInterface,
d3d_material3_AddRef,
d3d_material3_Release,
/*** IDirect3DMaterial3 Methods ***/
d3d_material3_SetMaterial,
d3d_material3_GetMaterial,
d3d_material3_GetHandle,
};
static const struct IDirect3DMaterial2Vtbl d3d_material2_vtbl =
{
/*** IUnknown Methods ***/
d3d_material2_QueryInterface,
d3d_material2_AddRef,
d3d_material2_Release,
/*** IDirect3DMaterial2 Methods ***/
d3d_material2_SetMaterial,
d3d_material2_GetMaterial,
d3d_material2_GetHandle,
};
static const struct IDirect3DMaterialVtbl d3d_material1_vtbl =
{
/*** IUnknown Methods ***/
d3d_material1_QueryInterface,
d3d_material1_AddRef,
d3d_material1_Release,
/*** IDirect3DMaterial1 Methods ***/
d3d_material1_Initialize,
d3d_material1_SetMaterial,
d3d_material1_GetMaterial,
d3d_material1_GetHandle,
d3d_material1_Reserve,
d3d_material1_Unreserve,
};
struct d3d_material *d3d_material_create(struct ddraw *ddraw)
{
struct d3d_material *material;
if (!(material = heap_alloc_zero(sizeof(*material))))
return NULL;
material->IDirect3DMaterial3_iface.lpVtbl = &d3d_material3_vtbl;
material->IDirect3DMaterial2_iface.lpVtbl = &d3d_material2_vtbl;
material->IDirect3DMaterial_iface.lpVtbl = &d3d_material1_vtbl;
material->ref = 1;
material->ddraw = ddraw;
return material;
}