reactos/posix/server/port/api.c
Emanuele Aliberti bb24d01a48 PSX: early code for the PSXSS server program. Currently it is a W32 console application,
therefore it is not a proper subsystem, but it will be converted to native as soon as
it begins working. It probably does NOT work under ROS. I tested it under NT 4.0 SP 6a.
To see what it creates in the system name sapce, run WinObj, and HandleEx. If you
run csrterm.exe, it tries to connect to psxss.exe, but then dies because the API to
tell psxss to create a PSX process it not implemented yet. PSXDLL.DLL will connect
to \POSIX+\ApiPort (initial code in psx/lib/psxdll/misc/init.c is mute).

svn path=/trunk/; revision=2841
2002-04-10 21:30:22 +00:00

196 lines
5.9 KiB
C

/* $Id: api.c,v 1.1 2002/04/10 21:30:22 ea Exp $
*
* PROJECT : ReactOS / POSIX+ Environment Subsystem Server
* FILE : reactos/subsys/psx/server/port/api.c
* DESCRIPTION: \POSIX+\ApiPort LPC port logic.
* DATE : 2001-04-04
* AUTHOR : Emanuele Aliberti <eal@users.sf.net>
*
* --------------------------------------------------------------------
*
* This software is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This software is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this software; see the file COPYING. If not, write
* to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge,
* MA 02139, USA.
*
* --------------------------------------------------------------------
*/
#include <psxss.h>
#include <psx/lpcproto.h>
#include "utils.h"
/**********************************************************************
* ProcessConnectionRequest/ PRIVATE
*
* DESCRIPTION
* This is called when a PSX process attaches to PSXDLL.DLL.
*/
PRIVATE NTSTATUS STDCALL
ProcessConnectionRequest (PLPC_MAX_MESSAGE pRequest)
{
PPSX_CONNECT_PORT_DATA pConnectData = (PPSX_CONNECT_PORT_DATA) & pRequest->Data;
NTSTATUS Status;
HANDLE hConnectedPort;
ULONG ulPortIdentifier;
debug_print (L"PSXSS: ->"__FUNCTION__);
/* Check if the caller is a process */
Status = PsxCheckConnectionRequest (
pConnectData,
PSX_CONNECTION_TYPE_PROCESS
);
if (!NT_SUCCESS(Status))
{
Status = NtAcceptConnectPort (
& hConnectedPort,
NULL,
& pRequest->Header,
FALSE, /* reject connection request */
NULL,
NULL
);
if (!NT_SUCCESS(Status))
{
debug_print(
L"PSXSS: "__FUNCTION__": NtAcceptConnectPort failed with status=%08x",
Status
);
}
return STATUS_UNSUCCESSFUL;
}
/* OK, accept the connection */
Status = NtAcceptConnectPort (
& hConnectedPort,
& ulPortIdentifier,
& pRequest->Header,
TRUE, /* accept connection request */
NULL,
NULL
);
if (!NT_SUCCESS(Status))
{
debug_print(L"PSXSS: "__FUNCTION__": NtAcceptConnectPort failed with status=%08x", Status);
return Status;
}
Status = PsxCreateProcess (pRequest,hConnectedPort,ulPortIdentifier);
if (!NT_SUCCESS(Status))
{
debug_print(L"PSXSS: "__FUNCTION__": PsxCreateProcess failed with status=%08x", Status);
return Status;
}
Status = NtCompleteConnectPort (hConnectedPort);
if (!NT_SUCCESS(Status))
{
debug_print(L"PSXSS: "__FUNCTION__": NtCompleteConnectPort failed with status=%08x", Status);
return Status;
}
debug_print (L"PSXSS: <-"__FUNCTION__);
return STATUS_SUCCESS;
}
/**********************************************************************
* ProcessRequest/ PRIVATE
*
* DESCRIPTION
* This is the actual POSIX system calls dispatcher.
*/
PRIVATE NTSTATUS STDCALL
ProcessRequest (PPSX_MAX_MESSAGE pRequest)
{
debug_print (L"PSXSS: ->"__FUNCTION__);
if (pRequest->PsxHeader.Procedure < PSX_SYSCALL_APIPORT_COUNT)
{
pRequest->PsxHeader.Status =
SystemCall [pRequest->PsxHeader.Procedure] (pRequest);
}
else
{
pRequest->PsxHeader.Status = STATUS_INVALID_SYSTEM_SERVICE;
}
return STATUS_SUCCESS;
}
/**********************************************************************
* ApiPortListener/1
*
* DESCRIPTION
* The thread to process messages from the \POSIX+\ApiPort
* LPC port. Mostly used by PSXDLL.DLL.
*/
VOID STDCALL
ApiPortListener (PVOID pArg)
{
ULONG ulIndex = (ULONG) pArg;
NTSTATUS Status;
LPC_TYPE RequestType;
ULONG PortIdentifier;
PSX_MAX_MESSAGE Request;
PPSX_MAX_MESSAGE Reply = NULL;
BOOL NullReply = FALSE;
debug_print (L"PSXSS: ->"__FUNCTION__" pArg=%d", ulIndex);
while (TRUE)
{
Reply = NULL;
NullReply = FALSE;
while (!NullReply)
{
Status = NtReplyWaitReceivePort (
Server.Port[ulIndex].hObject,
0,
(PLPC_MESSAGE) Reply,
(PLPC_MESSAGE) & Request
);
if (!NT_SUCCESS(Status))
{
break;
}
RequestType = PORT_MESSAGE_TYPE(Request);
switch (RequestType)
{
case LPC_CONNECTION_REQUEST:
ProcessConnectionRequest ((PLPC_MAX_MESSAGE) & Request);
NullReply = TRUE;
continue;
case LPC_CLIENT_DIED:
case LPC_PORT_CLOSED:
case LPC_DEBUG_EVENT:
case LPC_ERROR_EVENT:
case LPC_EXCEPTION:
NullReply = TRUE;
continue;
default:
if (RequestType != LPC_REQUEST)
{
NullReply = TRUE;
continue;
}
}
Reply = & Request;
Reply->PsxHeader.Status = ProcessRequest (& Request);
NullReply = FALSE;
}
if ((STATUS_INVALID_HANDLE == Status) ||
(STATUS_OBJECT_TYPE_MISMATCH == Status))
{
break;
}
}
#ifdef __PSXSS_ON_W32__
TerminateThread(GetCurrentThread(),Status);
#else
NtTerminateThread(NtCurrentThread(),Status);
#endif
}
/* EOF */