mirror of
https://github.com/reactos/reactos.git
synced 2024-11-20 14:30:57 +00:00
2012315e5a
svn path=/trunk/; revision=34303
55 lines
No EOL
1.8 KiB
Text
55 lines
No EOL
1.8 KiB
Text
VGA Font File Formats
|
|
=====================
|
|
|
|
We only deal with 8x8 fonts with 256 characters, so different formats aren't described here.
|
|
|
|
1. The binary format (*.bin)
|
|
----------------------------
|
|
A binary font file is always 2048 bytes in size.
|
|
These bytes are divided into 256 characters, so every character is 8 bytes large.
|
|
Each byte represents a character row. Consequently, each column is represented by one bit. The most-significant bit contains the pixel of the first column from the left.
|
|
|
|
Example:
|
|
We want to get the pixel in the third column of the second row of the seventh character.
|
|
We assume you loaded the binary font file completely into a byte array called FontBits.
|
|
|
|
// All indexes need to be zero-based
|
|
UINT uCharacter = 6;
|
|
UINT uRow = 1;
|
|
UINT uColumn = 2;
|
|
|
|
UCHAR uBit;
|
|
|
|
// uBit will either contain 0 (0-bit is set) or 128 dec, 0x80 hex (1-bit is set) now
|
|
uBit = FontBits[uCharacter * 8 + uRow] << uColumn & 0x80;
|
|
|
|
2. The PC Screen Font Version 1 format (*.psf)
|
|
----------------------------------------------
|
|
A PC Screen Font Version 1 file is always 2052 bytes in size.
|
|
|
|
It has the following structure:
|
|
|
|
struct PSF1_FILE
|
|
{
|
|
UCHAR uMagic[2];
|
|
UCHAR uMode;
|
|
UCHAR uCharSize;
|
|
|
|
UCHAR FontBits[2048];
|
|
};
|
|
|
|
* uMagic contains two magic bytes, which identify a PSFv1 file. These are:
|
|
uMagic[0] = 0x36
|
|
uMagic[1] = 0x04
|
|
|
|
* uMode specifies special modes of the font.
|
|
We only deal with fonts here, which don't have any special modes, so this value should be 0.
|
|
|
|
* uCharSize specifies the size of a character.
|
|
In our case, this needs to be 8.
|
|
|
|
* Finally the FontBits array contains the font bits in the same format as described above.
|
|
This way, it is very easy to convert a PSFv1 file to a binary *.bin file.
|
|
|
|
|
|
- Colin Finck, 2008/02/01 |