reactos/rostests/dxtest/win32kdxtest/main.c

62 lines
1.1 KiB
C

/* All testcase are base how windows 2000 sp4 acting */
#include <stdio.h>
/* SDK/DDK/NDK Headers. */
#include <windows.h>
#include <wingdi.h>
#include <winddi.h>
#include <d3dnthal.h>
#include <dll/directx/d3d8thk.h>
#include "test.h"
BOOL dumping_on =FALSE;
/* we using d3d8thk.dll it is doing the real syscall in windows 2000
* in ReactOS and Windows XP and higher d3d8thk.dll it linking to
* gdi32.dll instead doing syscall, gdi32.dll export DdEntry1-56
* and doing the syscall direcly. I did forget about it, This
* test program are now working on any Windows and ReactOS
* that got d3d8thk.dll
*/
int main(int argc, char **argv)
{
HANDLE hDirectDrawLocal;
if (argc == 2)
{
if (stricmp(argv[1],"-dump")==0)
{
dumping_on = TRUE;
}
}
hDirectDrawLocal = test_NtGdiDdCreateDirectDrawObject();
test_NtGdiDdQueryDirectDrawObject(hDirectDrawLocal);
test_NtGdiDdGetScanLine(hDirectDrawLocal);
test_NtGdiDdWaitForVerticalBlank(hDirectDrawLocal);
test_NtGdiDdCanCreateSurface(hDirectDrawLocal);
test_NtGdiDdDeleteDirectDrawObject(hDirectDrawLocal);
return 0;
}