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248 lines
6 KiB
C
248 lines
6 KiB
C
/*
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*
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* COPYRIGHT: See COPYING in the top level directory
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* PROJECT: ReactOS Multimedia
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* FILE: dll/win32/mmdrv/session.c
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* PURPOSE: Multimedia User Mode Driver (session management)
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* PROGRAMMER: Andrew Greenwood
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* UPDATE HISTORY:
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* Jan 14, 2007: Created
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*/
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#include "mmdrv.h"
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#define NDEBUG
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#include <debug.h>
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/* Each session is tracked, but the list must be locked when in use */
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SessionInfo* session_list = NULL;
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CRITICAL_SECTION session_lock;
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/*
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Obtains a pointer to the session associated with a device type and ID.
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If no session exists, returns NULL. This is mainly used to see if a
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session already exists prior to creating a new one.
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*/
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SessionInfo*
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GetSession(
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DeviceType device_type,
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UINT device_id)
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{
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SessionInfo* session_info;
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EnterCriticalSection(&session_lock);
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session_info = session_list;
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while ( session_info )
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{
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if ( ( session_info->device_type == device_type ) &&
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( session_info->device_id == device_id ) )
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{
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LeaveCriticalSection(&session_lock);
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return session_info;
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}
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session_info = session_info->next;
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}
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LeaveCriticalSection(&session_lock);
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return NULL;
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}
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/*
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Creates a new session, associated with the specified device type and ID.
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Whilst the session list is locked, this also checks to see if an existing
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session is associated with the device.
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*/
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MMRESULT
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CreateSession(
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DeviceType device_type,
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UINT device_id,
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SessionInfo** session_info)
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{
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HANDLE heap = GetProcessHeap();
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ASSERT(session_info);
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EnterCriticalSection(&session_lock);
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/* Ensure we're not creating a duplicate session */
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if ( GetSession(device_type, device_id) )
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{
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DPRINT("Already allocated session\n");
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LeaveCriticalSection(&session_lock);
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return MMSYSERR_ALLOCATED;
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}
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*session_info = HeapAlloc(heap, HEAP_ZERO_MEMORY, sizeof(SessionInfo));
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if ( ! *session_info )
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{
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DPRINT("Failed to allocate mem for session info\n");
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LeaveCriticalSection(&session_lock);
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return MMSYSERR_NOMEM;
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}
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(*session_info)->device_type = device_type;
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(*session_info)->device_id = device_id;
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/* Add to the list */
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(*session_info)->next = session_list;
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session_list = *session_info;
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LeaveCriticalSection(&session_lock);
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return MMSYSERR_NOERROR;
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}
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/*
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Removes a session from the list and destroys it. This function does NOT
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perform any additional cleanup. Think of it as a slightly more advanced
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free()
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*/
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VOID
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DestroySession(SessionInfo* session)
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{
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HANDLE heap = GetProcessHeap();
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SessionInfo* session_node;
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SessionInfo* session_prev;
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/* TODO: More cleanup stuff */
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/* Remove from the list */
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EnterCriticalSection(&session_lock);
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session_node = session_list;
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session_prev = NULL;
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while ( session_node )
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{
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if ( session_node == session )
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{
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/* Bridge the gap for when we go */
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session_prev->next = session->next;
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break;
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}
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/* Save the previous node, fetch the next */
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session_prev = session_node;
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session_node = session_node->next;
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}
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LeaveCriticalSection(&session_lock);
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HeapFree(heap, 0, session);
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}
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/*
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Allocates events and other resources for the session thread, starts it,
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and waits for it to announce that it is ready to work for us.
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*/
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MMRESULT
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StartSessionThread(SessionInfo* session_info)
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{
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LPTASKCALLBACK task;
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MMRESULT result;
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ASSERT(session_info);
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/* This is our "ready" event, sent when the thread is idle */
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session_info->thread.ready_event = CreateEvent(NULL, FALSE, FALSE, NULL);
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if ( ! session_info->thread.ready_event )
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{
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DPRINT("Couldn't create thread_ready event\n");
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return MMSYSERR_NOMEM;
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}
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/* This is our "go" event, sent when we want the thread to do something */
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session_info->thread.go_event = CreateEvent(NULL, FALSE, FALSE, NULL);
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if ( ! session_info->thread.go_event )
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{
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DPRINT("Couldn't create thread_go event\n");
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CloseHandle(session_info->thread.ready_event);
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return MMSYSERR_NOMEM;
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}
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/* TODO - other kinds of devices need attention, too */
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task = ( session_info->device_type == WaveOutDevice )
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? (LPTASKCALLBACK) WaveThread : NULL;
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ASSERT(task);
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/* Effectively, this is a beefed-up CreateThread */
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result = mmTaskCreate(task,
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&session_info->thread.handle,
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(DWORD_PTR)session_info);
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if ( result != MMSYSERR_NOERROR )
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{
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DPRINT("Task creation failed\n");
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CloseHandle(session_info->thread.ready_event);
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CloseHandle(session_info->thread.go_event);
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return result;
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}
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/* Wait for the thread to be ready before completing */
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WaitForSingleObject(session_info->thread.ready_event, INFINITE);
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return MMSYSERR_NOERROR;
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}
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/*
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The session thread is pretty simple. Upon creation, it announces that it
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is ready to do stuff for us. When we want it to perform an action, we use
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CallSessionThread with an appropriate function and parameter, then tell
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the thread we want it to do something. When it's finished, it announces
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that it is ready once again.
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*/
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MMRESULT
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CallSessionThread(
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SessionInfo* session_info,
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ThreadFunction function,
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PVOID thread_parameter)
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{
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ASSERT(session_info);
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session_info->thread.function = function;
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session_info->thread.parameter = thread_parameter;
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DPRINT("Calling session thread\n");
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SetEvent(session_info->thread.go_event);
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DPRINT("Waiting for thread response\n");
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WaitForSingleObject(session_info->thread.ready_event, INFINITE);
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return session_info->thread.result;
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}
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DWORD
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HandleBySessionThread(
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DWORD_PTR private_handle,
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DWORD_PTR message,
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DWORD_PTR parameter)
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{
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return CallSessionThread((SessionInfo*) private_handle,
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message,
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(PVOID) parameter);
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}
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