mirror of
https://github.com/reactos/reactos.git
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204 lines
4.8 KiB
C
204 lines
4.8 KiB
C
/*
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* PROJECT: ReactOS Kernel
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* LICENSE: GPL - See COPYING in the top level directory
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* FILE: ntoskrnl/include/internal/ps_x.h
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* PURPOSE: Internal Inlined Functions for the Process Manager
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* PROGRAMMERS: Alex Ionescu (alex.ionescu@reactos.org)
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* Thomas Weidenmueller (w3seek@reactos.org)
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*/
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//
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// Extract Quantum Settings from the Priority Separation Mask
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//
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#define PspPrioritySeparationFromMask(Mask) \
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((Mask) & 3)
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#define PspQuantumTypeFromMask(Mask) \
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((Mask) & 12)
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#define PspQuantumLengthFromMask(Mask) \
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((Mask) & 48)
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//
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// Cross Thread Flag routines
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//
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#define PspSetCrossThreadFlag(Thread, Flag) \
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InterlockedOr((PLONG)&Thread->CrossThreadFlags, Flag)
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#define PspClearCrossThreadFlag(Thread, Flag) \
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InterlockedAnd((PLONG)&Thread->CrossThreadFlags, ~Flag)
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//
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// Process flag routines
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//
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#define PspSetProcessFlag(Process, Flag) \
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InterlockedOr((PLONG)&Process->Flags, Flag)
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#define PspClearProcessFlag(Process, Flag) \
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InterlockedAnd((PLONG)&Process->Flags, ~Flag)
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FORCEINLINE
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VOID
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PspRunCreateThreadNotifyRoutines(IN PETHREAD CurrentThread,
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IN BOOLEAN Create)
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{
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ULONG i;
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/* Check if we have registered routines */
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if (PspThreadNotifyRoutineCount)
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{
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/* Loop callbacks */
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for (i = 0; i < PSP_MAX_CREATE_THREAD_NOTIFY; i++)
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{
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/* Do the callback */
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ExDoCallBack(&PspThreadNotifyRoutine[i],
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CurrentThread->Cid.UniqueProcess,
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CurrentThread->Cid.UniqueThread,
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(PVOID)(ULONG_PTR)Create);
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}
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}
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}
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FORCEINLINE
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VOID
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PspRunCreateProcessNotifyRoutines(IN PEPROCESS CurrentProcess,
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IN BOOLEAN Create)
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{
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ULONG i;
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/* Check if we have registered routines */
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if (PspProcessNotifyRoutineCount)
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{
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/* Loop callbacks */
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for (i = 0; i < PSP_MAX_CREATE_PROCESS_NOTIFY; i++)
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{
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/* Do the callback */
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ExDoCallBack(&PspProcessNotifyRoutine[i],
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CurrentProcess->InheritedFromUniqueProcessId,
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CurrentProcess->UniqueProcessId,
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(PVOID)(ULONG_PTR)Create);
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}
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}
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}
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FORCEINLINE
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VOID
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PspRunLoadImageNotifyRoutines(PUNICODE_STRING FullImageName,
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HANDLE ProcessId,
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PIMAGE_INFO ImageInfo)
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{
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ULONG i;
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/* Loop the notify routines */
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for (i = 0; i < PSP_MAX_LOAD_IMAGE_NOTIFY; ++ i)
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{
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/* Do the callback */
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ExDoCallBack(&PspLoadImageNotifyRoutine[i],
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FullImageName,
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ProcessId,
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ImageInfo);
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}
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}
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FORCEINLINE
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VOID
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PspRunLegoRoutine(IN PKTHREAD Thread)
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{
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/* Call it */
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if (PspLegoNotifyRoutine) PspLegoNotifyRoutine(Thread);
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}
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FORCEINLINE
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VOID
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PspLockProcessSecurityShared(IN PEPROCESS Process)
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{
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/* Enter a Critical Region */
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KeEnterCriticalRegion();
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/* Lock the Process */
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ExAcquirePushLockShared(&Process->ProcessLock);
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}
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FORCEINLINE
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VOID
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PspUnlockProcessSecurityShared(IN PEPROCESS Process)
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{
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/* Unlock the Process */
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ExReleasePushLockShared(&Process->ProcessLock);
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/* Leave Critical Region */
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KeLeaveCriticalRegion();
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}
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FORCEINLINE
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VOID
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PspLockProcessSecurityExclusive(IN PEPROCESS Process)
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{
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/* Enter a Critical Region */
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KeEnterCriticalRegion();
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/* Lock the Process */
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ExAcquirePushLockExclusive(&Process->ProcessLock);
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}
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FORCEINLINE
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VOID
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PspUnlockProcessSecurityExclusive(IN PEPROCESS Process)
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{
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/* Unlock the Process */
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ExReleasePushLockExclusive(&Process->ProcessLock);
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/* Leave Critical Region */
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KeLeaveCriticalRegion();
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}
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FORCEINLINE
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VOID
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PspLockThreadSecurityShared(IN PETHREAD Thread)
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{
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/* Enter a Critical Region */
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KeEnterCriticalRegion();
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/* Lock the Thread */
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ExAcquirePushLockShared(&Thread->ThreadLock);
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}
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FORCEINLINE
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VOID
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PspUnlockThreadSecurityShared(IN PETHREAD Thread)
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{
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/* Unlock the Thread */
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ExReleasePushLockShared(&Thread->ThreadLock);
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/* Leave Critical Region */
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KeLeaveCriticalRegion();
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}
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FORCEINLINE
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VOID
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PspLockThreadSecurityExclusive(IN PETHREAD Thread)
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{
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/* Enter a Critical Region */
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KeEnterCriticalRegion();
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/* Lock the Thread */
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ExAcquirePushLockExclusive(&Thread->ThreadLock);
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}
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FORCEINLINE
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VOID
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PspUnlockThreadSecurityExclusive(IN PETHREAD Thread)
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{
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/* Unlock the Process */
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ExReleasePushLockExclusive(&Thread->ThreadLock);
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/* Leave Critical Thread */
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KeLeaveCriticalRegion();
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}
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FORCEINLINE
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PEPROCESS
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_PsGetCurrentProcess(VOID)
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{
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/* Get the current process */
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return (PEPROCESS)KeGetCurrentThread()->ApcState.Process;
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}
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