reactos/modules/rostests/apitests/atl/CAtlArray.cpp

145 lines
3.9 KiB
C++

/*
* PROJECT: ReactOS api tests
* LICENSE: LGPL-2.1-or-later (https://spdx.org/licenses/LGPL-2.1-or-later)
* PURPOSE: Test for CAtlArray
* COPYRIGHT: Copyright 2016-2019 Katayama Hirofumi MZ (katayama.hirofumi.mz@gmail.com)
* Copyright 2019 Mark Jansen (mark.jansen@reactos.org)
*/
#ifdef HAVE_APITEST
#include <apitest.h>
#else
#include "atltest.h"
#endif
#include <atlbase.h>
#include <atlcoll.h>
struct CCreature
{
static int s_nCtorCount;
static int s_nCtorCount_Default;
static int s_nCCtorCount;
static int s_nDtorCount;
static int s_nOpIsCount;
int m_id;
CCreature(int id = 0x123456)
:m_id(id)
{
CCreature::s_nCtorCount++;
if (id == 0x123456)
s_nCtorCount_Default++;
}
CCreature(const CCreature& c)
:m_id(c.m_id)
{
CCreature::s_nCCtorCount++;
}
~CCreature()
{
CCreature::s_nDtorCount++;
}
CCreature& operator=(const CCreature& other)
{
m_id = other.m_id;
CCreature::s_nOpIsCount++;
return *this;
}
};
int CCreature::s_nCtorCount = 0;
int CCreature::s_nCtorCount_Default = 0;
int CCreature::s_nCCtorCount = 0;
int CCreature::s_nDtorCount = 0;
int CCreature::s_nOpIsCount = 0;
START_TEST(CAtlArray)
{
{
CAtlArray<CCreature> array1;
ok_int(CCreature::s_nCtorCount, 0);
ok_int(CCreature::s_nCtorCount_Default, 0);
ok_int(CCreature::s_nCCtorCount, 0);
ok_int(CCreature::s_nDtorCount, 0);
ok_int(CCreature::s_nOpIsCount, 0);
array1.SetCount(2);
ok_int(CCreature::s_nCtorCount, 2);
ok_int(CCreature::s_nCtorCount_Default, 2);
ok_int(CCreature::s_nCCtorCount, 0);
ok_int(CCreature::s_nDtorCount, 0);
ok_int(CCreature::s_nOpIsCount, 0);
array1.SetCount(1);
ok_int(CCreature::s_nCtorCount, 2);
ok_int(CCreature::s_nCtorCount_Default, 2);
ok_int(CCreature::s_nCCtorCount, 0);
ok_int(CCreature::s_nDtorCount, 1);
ok_int(CCreature::s_nOpIsCount, 0);
CCreature test(111);
ok_int(CCreature::s_nCtorCount, 3);
ok_int(CCreature::s_nCtorCount_Default, 2);
ok_int(CCreature::s_nCCtorCount, 0);
ok_int(CCreature::s_nDtorCount, 1);
ok_int(CCreature::s_nOpIsCount, 0);
ok_size_t(array1.GetCount(), 1u);
ok_int(array1[0].m_id, 0x123456);
ok_int(array1.GetAt(0).m_id, 0x123456);
array1.Add(test);
ok_int(CCreature::s_nCtorCount, 3);
ok_int(CCreature::s_nCtorCount_Default, 2);
ok_int(CCreature::s_nCCtorCount, 1);
ok_int(CCreature::s_nDtorCount, 1);
ok_int(CCreature::s_nOpIsCount, 0);
ok_size_t(array1.GetCount(), 2u);
ok_int(array1[0].m_id, 0x123456);
ok_int(array1.GetAt(0).m_id, 0x123456);
ok_int(array1[1].m_id, 111);
ok_int(array1.GetAt(1).m_id, 111);
test.m_id = 222;
array1[0] = test;
ok_int(CCreature::s_nCtorCount, 3);
ok_int(CCreature::s_nCtorCount_Default, 2);
ok_int(CCreature::s_nCCtorCount, 1);
ok_int(CCreature::s_nDtorCount, 1);
ok_int(CCreature::s_nOpIsCount, 1);
// Default traits does not call anything when relocating objects!
array1.SetCount(100);
ok_int(CCreature::s_nCtorCount, 101);
ok_int(CCreature::s_nCtorCount_Default, 100);
ok_int(CCreature::s_nCCtorCount, 1);
ok_int(CCreature::s_nDtorCount, 1);
ok_int(CCreature::s_nOpIsCount, 1);
// Does not compile:
//CAtlArray<CCreature> array2(array1);
// Does not compile:
//CAtlArray<CCreature> array2;
//array2 = array1;
}
// Objects are cleaned up when the list goes away
ok_int(CCreature::s_nCtorCount, 101);
ok_int(CCreature::s_nCtorCount_Default, 100);
ok_int(CCreature::s_nCCtorCount, 1);
ok_int(CCreature::s_nDtorCount, 102);
ok_int(CCreature::s_nOpIsCount, 1);
}