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145 lines
3.9 KiB
C++
145 lines
3.9 KiB
C++
/*
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* PROJECT: ReactOS api tests
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* LICENSE: LGPL-2.1-or-later (https://spdx.org/licenses/LGPL-2.1-or-later)
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* PURPOSE: Test for CAtlArray
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* COPYRIGHT: Copyright 2016-2019 Katayama Hirofumi MZ (katayama.hirofumi.mz@gmail.com)
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* Copyright 2019 Mark Jansen (mark.jansen@reactos.org)
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*/
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#ifdef HAVE_APITEST
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#include <apitest.h>
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#else
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#include "atltest.h"
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#endif
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#include <atlbase.h>
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#include <atlcoll.h>
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struct CCreature
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{
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static int s_nCtorCount;
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static int s_nCtorCount_Default;
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static int s_nCCtorCount;
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static int s_nDtorCount;
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static int s_nOpIsCount;
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int m_id;
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CCreature(int id = 0x123456)
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:m_id(id)
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{
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CCreature::s_nCtorCount++;
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if (id == 0x123456)
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s_nCtorCount_Default++;
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}
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CCreature(const CCreature& c)
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:m_id(c.m_id)
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{
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CCreature::s_nCCtorCount++;
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}
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~CCreature()
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{
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CCreature::s_nDtorCount++;
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}
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CCreature& operator=(const CCreature& other)
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{
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m_id = other.m_id;
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CCreature::s_nOpIsCount++;
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return *this;
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}
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};
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int CCreature::s_nCtorCount = 0;
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int CCreature::s_nCtorCount_Default = 0;
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int CCreature::s_nCCtorCount = 0;
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int CCreature::s_nDtorCount = 0;
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int CCreature::s_nOpIsCount = 0;
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START_TEST(CAtlArray)
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{
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{
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CAtlArray<CCreature> array1;
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ok_int(CCreature::s_nCtorCount, 0);
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ok_int(CCreature::s_nCtorCount_Default, 0);
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ok_int(CCreature::s_nCCtorCount, 0);
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ok_int(CCreature::s_nDtorCount, 0);
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ok_int(CCreature::s_nOpIsCount, 0);
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array1.SetCount(2);
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ok_int(CCreature::s_nCtorCount, 2);
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ok_int(CCreature::s_nCtorCount_Default, 2);
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ok_int(CCreature::s_nCCtorCount, 0);
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ok_int(CCreature::s_nDtorCount, 0);
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ok_int(CCreature::s_nOpIsCount, 0);
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array1.SetCount(1);
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ok_int(CCreature::s_nCtorCount, 2);
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ok_int(CCreature::s_nCtorCount_Default, 2);
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ok_int(CCreature::s_nCCtorCount, 0);
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ok_int(CCreature::s_nDtorCount, 1);
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ok_int(CCreature::s_nOpIsCount, 0);
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CCreature test(111);
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ok_int(CCreature::s_nCtorCount, 3);
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ok_int(CCreature::s_nCtorCount_Default, 2);
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ok_int(CCreature::s_nCCtorCount, 0);
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ok_int(CCreature::s_nDtorCount, 1);
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ok_int(CCreature::s_nOpIsCount, 0);
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ok_size_t(array1.GetCount(), 1u);
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ok_int(array1[0].m_id, 0x123456);
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ok_int(array1.GetAt(0).m_id, 0x123456);
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array1.Add(test);
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ok_int(CCreature::s_nCtorCount, 3);
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ok_int(CCreature::s_nCtorCount_Default, 2);
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ok_int(CCreature::s_nCCtorCount, 1);
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ok_int(CCreature::s_nDtorCount, 1);
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ok_int(CCreature::s_nOpIsCount, 0);
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ok_size_t(array1.GetCount(), 2u);
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ok_int(array1[0].m_id, 0x123456);
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ok_int(array1.GetAt(0).m_id, 0x123456);
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ok_int(array1[1].m_id, 111);
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ok_int(array1.GetAt(1).m_id, 111);
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test.m_id = 222;
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array1[0] = test;
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ok_int(CCreature::s_nCtorCount, 3);
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ok_int(CCreature::s_nCtorCount_Default, 2);
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ok_int(CCreature::s_nCCtorCount, 1);
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ok_int(CCreature::s_nDtorCount, 1);
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ok_int(CCreature::s_nOpIsCount, 1);
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// Default traits does not call anything when relocating objects!
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array1.SetCount(100);
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ok_int(CCreature::s_nCtorCount, 101);
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ok_int(CCreature::s_nCtorCount_Default, 100);
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ok_int(CCreature::s_nCCtorCount, 1);
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ok_int(CCreature::s_nDtorCount, 1);
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ok_int(CCreature::s_nOpIsCount, 1);
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// Does not compile:
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//CAtlArray<CCreature> array2(array1);
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// Does not compile:
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//CAtlArray<CCreature> array2;
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//array2 = array1;
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}
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// Objects are cleaned up when the list goes away
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ok_int(CCreature::s_nCtorCount, 101);
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ok_int(CCreature::s_nCtorCount_Default, 100);
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ok_int(CCreature::s_nCCtorCount, 1);
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ok_int(CCreature::s_nDtorCount, 102);
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ok_int(CCreature::s_nOpIsCount, 1);
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}
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