reactos/dll/opengl/mesa/shade.h
Jérôme Gardou 5f2bebf7a5 [OPENGL32][MESA] Downgrade Mesa library to version 2.6
With this commit, we now use a forked version of MESA which only supports OpenGL 1.1, like the windows implementation does.
It exposes :
  - The same pixel formats
  - The same set of extensions
  - Nothing more
All of this without taking 10% of your build time.
If you need a more modern option, look at the MESA package from Rapps, which is (and must be) maintained outside of this code tree.
CORE-7499
2019-01-19 14:23:54 +01:00

69 lines
2.2 KiB
C

/* $Id: shade.h,v 1.3 1997/06/20 02:28:40 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 2.3
* Copyright (C) 1995-1997 Brian Paul
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
/*
* $Log: shade.h,v $
* Revision 1.3 1997/06/20 02:28:40 brianp
* changed color components from GLfixed to GLubyte
*
* Revision 1.2 1997/05/23 03:01:18 brianp
* commented out a few const keywords because IRIX cc chokes on them
*
* Revision 1.1 1997/04/01 04:10:06 brianp
* Initial revision
*
*/
#ifndef SHADE_H
#define SHADE_H
#include "types.h"
extern void gl_color_shade_vertices( GLcontext *ctx,
GLuint side,
GLuint n,
/*const*/ GLfloat vertex[][4],
/*const*/ GLfloat normal[][3],
GLubyte color[][4] );
extern void gl_color_shade_vertices_fast( GLcontext *ctx,
GLuint side,
GLuint n,
/*const*/ GLfloat normal[][3],
GLubyte color[][4] );
extern void gl_index_shade_vertices( GLcontext *ctx,
GLuint side,
GLuint n,
GLfloat vertex[][4],
GLfloat normal[][3],
GLuint indexResult[] );
#endif