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https://github.com/reactos/reactos.git
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5f2bebf7a5
With this commit, we now use a forked version of MESA which only supports OpenGL 1.1, like the windows implementation does. It exposes : - The same pixel formats - The same set of extensions - Nothing more All of this without taking 10% of your build time. If you need a more modern option, look at the MESA package from Rapps, which is (and must be) maintained outside of this code tree. CORE-7499
1208 lines
37 KiB
C
1208 lines
37 KiB
C
/* $Id: drawpix.c,v 1.16 1998/02/03 23:45:02 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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* Version: 2.4
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* Copyright (C) 1995-1997 Brian Paul
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the Free
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* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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/*
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* $Log: drawpix.c,v $
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* Revision 1.16 1998/02/03 23:45:02 brianp
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* added casts to prevent warnings with Amiga StormC compiler
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*
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* Revision 1.15 1997/08/26 02:10:11 brianp
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* another bug fix related to glPixelStore()
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*
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* Revision 1.14 1997/08/24 02:31:23 brianp
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* bug fix: glPixelStore() params weren't ignored during display list execute
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*
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* Revision 1.13 1997/07/24 01:25:01 brianp
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* changed precompiled header symbol from PCH to PC_HEADER
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*
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* Revision 1.12 1997/06/20 02:18:23 brianp
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* replaced Current.IntColor with Current.ByteColor
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*
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* Revision 1.11 1997/05/28 03:24:22 brianp
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* added precompiled header (PCH) support
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*
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* Revision 1.10 1997/04/24 00:18:56 brianp
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* added some missing UNDEFARRAY()s. Reported by Randy Frank.
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*
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* Revision 1.9 1997/04/20 20:28:49 brianp
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* replaced abort() with gl_problem()
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*
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* Revision 1.8 1997/04/11 23:24:25 brianp
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* move call to gl_update_state() into gl_DrawPixels() from drawpixels()
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*
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* Revision 1.7 1997/03/18 01:55:47 brianp
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* only generate feedback/selection if raster position is valid
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*
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* Revision 1.6 1997/02/10 20:26:57 brianp
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* fixed memory leak in quickdraw_rgb()
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*
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* Revision 1.5 1997/02/03 20:30:31 brianp
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* added a few DEFARRAY macros for BeOS
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*
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* Revision 1.4 1996/10/16 00:58:53 brianp
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* renamed gl_drawpixels() to drawpixels()
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*
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* Revision 1.3 1996/09/27 01:26:25 brianp
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* added missing default cases to switches
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*
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* Revision 1.2 1996/09/15 14:17:30 brianp
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* now use GLframebuffer and GLvisual
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*
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* Revision 1.1 1996/09/13 01:38:16 brianp
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* Initial revision
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*
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*/
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#ifdef PC_HEADER
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#include "all.h"
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#else
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#include <stdlib.h>
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#include <string.h>
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#include "context.h"
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#include "drawpix.h"
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#include "feedback.h"
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#include "dlist.h"
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#include "macros.h"
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#include "pixel.h"
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#include "span.h"
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#include "stencil.h"
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#include "types.h"
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#endif
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/* TODO: apply texture mapping to fragments */
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static void draw_index_pixels( GLcontext* ctx, GLsizei width, GLsizei height,
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GLenum type, const GLvoid *pixels )
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{
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GLint x, y, desty;
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GLuint i, j;
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GLdepth zspan[MAX_WIDTH];
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GLboolean zoom;
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zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0;
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/* Position, depth of pixels */
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x = (GLint) (ctx->Current.RasterPos[0] + 0.5F);
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y = (GLint) (ctx->Current.RasterPos[1] + 0.5F);
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desty = y;
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if (ctx->Depth.Test) {
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GLdepth zval = (GLdepth) (ctx->Current.RasterPos[2] * DEPTH_SCALE);
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for (i=0;i<width;i++) {
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zspan[i] = zval;
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}
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}
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/* process the image row by row */
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for (i=0;i<height;i++,y++) {
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GLuint ispan[MAX_WIDTH];
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/* convert to uints */
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switch (type) {
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case GL_UNSIGNED_BYTE:
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{
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GLubyte *src = (GLubyte *) pixels + i * width;
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for (j=0;j<width;j++) {
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ispan[j] = (GLuint) *src++;
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}
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}
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break;
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case GL_BYTE:
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{
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GLbyte *src = (GLbyte *) pixels + i * width;
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for (j=0;j<width;j++) {
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ispan[j] = (GLuint) *src++;
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}
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}
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break;
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case GL_UNSIGNED_SHORT:
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{
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GLushort *src = (GLushort *) pixels + i * width;
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for (j=0;j<width;j++) {
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ispan[j] = (GLuint) *src++;
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}
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}
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break;
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case GL_SHORT:
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{
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GLshort *src = (GLshort *) pixels + i * width;
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for (j=0;j<width;j++) {
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ispan[j] = (GLuint) *src++;
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}
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}
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break;
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case GL_UNSIGNED_INT:
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{
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GLuint *src = (GLuint *) pixels + i * width;
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for (j=0;j<width;j++) {
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ispan[j] = *src++;
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}
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}
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break;
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case GL_INT:
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{
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GLint *src = (GLint *) pixels + i * width;
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for (j=0;j<width;j++) {
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ispan[j] = (GLuint) *src++;
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}
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}
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break;
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case GL_BITMAP:
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/* TODO */
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break;
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case GL_FLOAT:
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{
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GLfloat *src = (GLfloat *) pixels + i * width;
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for (j=0;j<width;j++) {
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ispan[j] = (GLuint) (GLint) *src++;
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}
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}
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break;
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default:
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gl_error( ctx, GL_INVALID_ENUM, "Internal: draw_index_pixels" );
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}
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/* apply shift and offset */
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if (ctx->Pixel.IndexOffset || ctx->Pixel.IndexShift) {
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if (ctx->Pixel.IndexShift>=0) {
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for (j=0;j<width;j++) {
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ispan[j] = (ispan[j] << ctx->Pixel.IndexShift)
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+ ctx->Pixel.IndexOffset;
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}
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}
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else {
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for (j=0;j<width;j++) {
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ispan[j] = (ispan[j] >> -ctx->Pixel.IndexShift)
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+ ctx->Pixel.IndexOffset;
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}
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}
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}
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if (ctx->Visual->RGBAflag) {
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/* Convert index to RGBA and write to frame buffer */
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GLubyte red[MAX_WIDTH], green[MAX_WIDTH];
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GLubyte blue[MAX_WIDTH], alpha[MAX_WIDTH];
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for (j=0;j<width;j++) {
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red[j] = (GLint) (ctx->Pixel.MapItoR[ispan[j]] * ctx->Visual->RedScale);
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green[j] = (GLint) (ctx->Pixel.MapItoG[ispan[j]] * ctx->Visual->GreenScale);
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blue[j] = (GLint) (ctx->Pixel.MapItoB[ispan[j]] * ctx->Visual->BlueScale);
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alpha[j] = (GLint) (ctx->Pixel.MapItoA[ispan[j]] * ctx->Visual->AlphaScale);
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}
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if (zoom) {
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gl_write_zoomed_color_span( ctx, width, x, y, zspan,
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red, green, blue, alpha, desty );
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}
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else {
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gl_write_color_span( ctx, width, x, y, zspan,
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red, green, blue, alpha, GL_BITMAP );
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}
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}
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else {
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/* optionally apply index map then write to frame buffer */
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if (ctx->Pixel.MapColorFlag) {
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for (j=0;j<width;j++) {
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ispan[j] = ctx->Pixel.MapItoI[ispan[j]];
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}
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}
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if (zoom) {
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gl_write_zoomed_index_span( ctx, width, x, y, zspan, ispan, desty );
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}
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else {
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gl_write_index_span( ctx, width, x, y, zspan, ispan, GL_BITMAP );
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}
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}
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}
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}
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static void draw_stencil_pixels( GLcontext* ctx, GLsizei width, GLsizei height,
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GLenum type, const GLvoid *pixels )
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{
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GLint x, y, desty;
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GLuint i, j;
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GLboolean zoom;
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zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0;
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/* Position, depth of pixels */
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x = (GLint) (ctx->Current.RasterPos[0] + 0.5F);
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y = (GLint) (ctx->Current.RasterPos[1] + 0.5F);
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desty = y;
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/* process the image row by row */
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for (i=0;i<height;i++,y++) {
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GLubyte stencil[MAX_WIDTH];
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/* convert to ubytes */
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switch (type) {
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case GL_UNSIGNED_BYTE:
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{
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GLubyte *src = (GLubyte *) pixels + i * width;
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MEMCPY( stencil, src, width );
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}
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break;
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case GL_BYTE:
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{
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GLbyte *src = (GLbyte *) pixels + i * width;
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MEMCPY( stencil, src, width );
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}
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break;
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case GL_UNSIGNED_SHORT:
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{
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GLushort *src = (GLushort *) pixels + i * width;
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for (j=0;j<width;j++) {
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stencil[j] = (GLubyte) ((*src++) & 0xff);
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}
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}
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break;
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case GL_SHORT:
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{
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GLshort *src = (GLshort *) pixels + i * width;
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for (j=0;j<width;j++) {
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stencil[j] = (GLubyte) ((*src++) & 0xff);
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}
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}
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break;
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case GL_UNSIGNED_INT:
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{
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GLuint *src = (GLuint *) pixels + i * width;
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for (j=0;j<width;j++) {
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stencil[j] = (GLubyte) ((*src++) & 0xff);
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}
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}
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break;
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case GL_INT:
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{
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GLint *src = (GLint *) pixels + i * width;
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for (j=0;j<width;j++) {
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stencil[j] = (GLubyte) ((*src++) & 0xff);
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}
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}
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break;
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case GL_BITMAP:
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/* TODO */
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break;
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case GL_FLOAT:
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{
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GLfloat *src = (GLfloat *) pixels + i * width;
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for (j=0;j<width;j++) {
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stencil[j] = (GLubyte) (((GLint) *src++) & 0xff);
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}
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}
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break;
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default:
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gl_error( ctx, GL_INVALID_ENUM, "Internal: draw_stencil_pixels" );
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}
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/* apply shift and offset */
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if (ctx->Pixel.IndexOffset || ctx->Pixel.IndexShift) {
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if (ctx->Pixel.IndexShift>=0) {
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for (j=0;j<width;j++) {
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stencil[j] = (stencil[j] << ctx->Pixel.IndexShift)
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+ ctx->Pixel.IndexOffset;
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}
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}
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else {
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for (j=0;j<width;j++) {
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stencil[j] = (stencil[j] >> -ctx->Pixel.IndexShift)
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+ ctx->Pixel.IndexOffset;
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}
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}
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}
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/* mapping */
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if (ctx->Pixel.MapStencilFlag) {
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for (j=0;j<width;j++) {
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stencil[j] = ctx->Pixel.MapStoS[ stencil[j] ];
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}
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}
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/* write stencil values to stencil buffer */
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if (zoom) {
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gl_write_zoomed_stencil_span( ctx, (GLuint) width, x, y, stencil, desty );
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}
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else {
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gl_write_stencil_span( ctx, (GLuint) width, x, y, stencil );
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}
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}
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}
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static void draw_depth_pixels( GLcontext* ctx, GLsizei width, GLsizei height,
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GLenum type, const GLvoid *pixels )
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{
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GLint x, y, desty;
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GLubyte red[MAX_WIDTH], green[MAX_WIDTH], blue[MAX_WIDTH], alpha[MAX_WIDTH];
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GLuint ispan[MAX_WIDTH];
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GLboolean bias_or_scale;
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GLboolean zoom;
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bias_or_scale = ctx->Pixel.DepthBias!=0.0 || ctx->Pixel.DepthScale!=1.0;
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zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0;
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/* Position, depth of pixels */
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x = (GLint) (ctx->Current.RasterPos[0] + 0.5F);
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y = (GLint) (ctx->Current.RasterPos[1] + 0.5F);
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desty = y;
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/* Color or index */
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if (ctx->Visual->RGBAflag) {
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GLint r, g, b, a;
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r = (GLint) (ctx->Current.RasterColor[0] * ctx->Visual->RedScale);
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g = (GLint) (ctx->Current.RasterColor[1] * ctx->Visual->GreenScale);
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b = (GLint) (ctx->Current.RasterColor[2] * ctx->Visual->BlueScale);
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a = (GLint) (ctx->Current.RasterColor[3] * ctx->Visual->AlphaScale);
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MEMSET( red, r, width );
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MEMSET( green, g, width );
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MEMSET( blue, b, width );
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MEMSET( alpha, a, width );
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}
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else {
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GLuint i;
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for (i=0;i<width;i++) {
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ispan[i] = ctx->Current.RasterIndex;
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}
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}
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if (type==GL_UNSIGNED_INT && !bias_or_scale && !zoom && ctx->Visual->RGBAflag)
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{
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/* Special case: directly write 32-bit depth values */
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GLuint i, j;
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/* Compute shift value to scale 32-bit uints down to depth values. */
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GLuint shift = 0;
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GLuint max = MAX_DEPTH;
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while ((max&0x80000000)==0) {
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max = max << 1;
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shift++;
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}
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for (j=0;j<height;j++,y++) {
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GLdepth zspan[MAX_WIDTH];
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GLuint *zptr = (GLuint *) pixels + j * width;
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for (i=0;i<width;i++) {
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zspan[i] = zptr[i] >> shift;
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}
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gl_write_color_span( ctx, width, x, y, zspan,
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red, green, blue, alpha, GL_BITMAP );
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}
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}
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else {
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/* General case (slower) */
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GLuint i, j;
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/* process image row by row */
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for (i=0;i<height;i++,y++) {
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GLfloat depth[MAX_WIDTH];
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GLdepth zspan[MAX_WIDTH];
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switch (type) {
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case GL_UNSIGNED_BYTE:
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{
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GLubyte *src = (GLubyte *) pixels + i * width;
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for (j=0;j<width;j++) {
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depth[j] = UBYTE_TO_FLOAT( *src++ );
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}
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}
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break;
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case GL_BYTE:
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{
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GLbyte *src = (GLbyte *) pixels + i * width;
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for (j=0;j<width;j++) {
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depth[j] = BYTE_TO_FLOAT( *src++ );
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}
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}
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break;
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case GL_UNSIGNED_SHORT:
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{
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GLushort *src = (GLushort *) pixels + i * width;
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for (j=0;j<width;j++) {
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depth[j] = USHORT_TO_FLOAT( *src++ );
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}
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}
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break;
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case GL_SHORT:
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{
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GLshort *src = (GLshort *) pixels + i * width;
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for (j=0;j<width;j++) {
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depth[j] = SHORT_TO_FLOAT( *src++ );
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}
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}
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break;
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case GL_UNSIGNED_INT:
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{
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GLuint *src = (GLuint *) pixels + i * width;
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for (j=0;j<width;j++) {
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depth[j] = UINT_TO_FLOAT( *src++ );
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}
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}
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break;
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case GL_INT:
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{
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GLint *src = (GLint *) pixels + i * width;
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for (j=0;j<width;j++) {
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depth[j] = INT_TO_FLOAT( *src++ );
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}
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}
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break;
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case GL_FLOAT:
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{
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GLfloat *src = (GLfloat *) pixels + i * width;
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for (j=0;j<width;j++) {
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depth[j] = *src++;
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}
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}
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break;
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default:
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gl_problem(ctx, "Bad type in draw_depth_pixels");
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return;
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}
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/* apply depth scale and bias */
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if (ctx->Pixel.DepthScale!=1.0 || ctx->Pixel.DepthBias!=0.0) {
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for (j=0;j<width;j++) {
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depth[j] = depth[j] * ctx->Pixel.DepthScale + ctx->Pixel.DepthBias;
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}
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}
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|
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/* clamp depth values to [0,1] and convert from floats to integers */
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for (j=0;j<width;j++) {
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zspan[j] = (GLdepth) (CLAMP( depth[j], 0.0F, 1.0F ) * DEPTH_SCALE);
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}
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if (ctx->Visual->RGBAflag) {
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if (zoom) {
|
|
gl_write_zoomed_color_span( ctx, width, x, y, zspan,
|
|
red, green, blue, alpha, desty );
|
|
}
|
|
else {
|
|
gl_write_color_span( ctx, width, x, y, zspan,
|
|
red, green, blue, alpha, GL_BITMAP );
|
|
}
|
|
}
|
|
else {
|
|
if (zoom) {
|
|
gl_write_zoomed_index_span( ctx, width, x, y, zspan,
|
|
ispan, GL_BITMAP );
|
|
}
|
|
else {
|
|
gl_write_index_span( ctx, width, x, y, zspan, ispan, GL_BITMAP );
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
static void draw_color_pixels(GLcontext* ctx, GLsizei width, GLsizei height,
|
|
GLenum format, GLenum type, const GLvoid *pixels)
|
|
{
|
|
GLuint i, j;
|
|
GLint x, y, desty;
|
|
GLdepth zspan[MAX_WIDTH];
|
|
GLboolean scale_or_bias, quick_draw;
|
|
GLboolean zoom;
|
|
|
|
zoom = ctx->Pixel.ZoomX != 1.0 || ctx->Pixel.ZoomY != 1.0;
|
|
|
|
/* Position, depth of pixels */
|
|
x = (GLint) (ctx->Current.RasterPos[0] + 0.5F);
|
|
y = (GLint) (ctx->Current.RasterPos[1] + 0.5F);
|
|
desty = y;
|
|
if (ctx->Depth.Test)
|
|
{
|
|
/* fill in array of z values */
|
|
GLdepth z = (GLdepth) (ctx->Current.RasterPos[2] * DEPTH_SCALE);
|
|
for (i = 0; i < width; i++)
|
|
{
|
|
zspan[i] = z;
|
|
}
|
|
}
|
|
|
|
/* Determine if scaling and/or biasing is needed */
|
|
if (ctx->Pixel.RedScale != 1.0F || ctx->Pixel.RedBias != 0.0F
|
|
|| ctx->Pixel.GreenScale != 1.0F || ctx->Pixel.GreenBias != 0.0F
|
|
|| ctx->Pixel.BlueScale != 1.0F || ctx->Pixel.BlueBias != 0.0F
|
|
|| ctx->Pixel.AlphaScale != 1.0F || ctx->Pixel.AlphaBias != 0.0F)
|
|
{
|
|
scale_or_bias = GL_TRUE;
|
|
}
|
|
else
|
|
{
|
|
scale_or_bias = GL_FALSE;
|
|
}
|
|
|
|
/* Determine if we can directly call the device driver function */
|
|
if (ctx->RasterMask == 0 && !zoom && x >= 0 && y >= 0
|
|
&& x + width <= ctx->Buffer->Width
|
|
&& y + height <= ctx->Buffer->Height)
|
|
{
|
|
quick_draw = GL_TRUE;
|
|
}
|
|
else
|
|
{
|
|
quick_draw = GL_FALSE;
|
|
}
|
|
|
|
/* First check for common cases */
|
|
if (type == GL_UNSIGNED_BYTE
|
|
&& (format == GL_RGB || format == GL_LUMINANCE || format == GL_BGR_EXT)
|
|
&& !ctx->Pixel.MapColorFlag
|
|
&& !scale_or_bias && ctx->Visual->EightBitColor)
|
|
{
|
|
DEFARRAY(GLubyte, alpha, MAX_WIDTH);
|
|
GLubyte *src = (GLubyte *) pixels;
|
|
/* constant alpha */
|
|
MEMSET(alpha, (GLint ) ctx->Visual->AlphaScale, width);
|
|
if (format == GL_RGB)
|
|
{
|
|
/* 8-bit RGB pixels */
|
|
DEFARRAY(GLubyte, red, MAX_WIDTH);
|
|
DEFARRAY(GLubyte, green, MAX_WIDTH);
|
|
DEFARRAY(GLubyte, blue, MAX_WIDTH);
|
|
for (i = 0; i < height; i++, y++)
|
|
{
|
|
for (j = 0; j < width; j++)
|
|
{
|
|
red[j] = *src++;
|
|
green[j] = *src++;
|
|
blue[j] = *src++;
|
|
}
|
|
if (quick_draw)
|
|
{
|
|
(*ctx->Driver.WriteColorSpan)(ctx, width, x, y, red, green,
|
|
blue, alpha, NULL);
|
|
}
|
|
else if (zoom)
|
|
{
|
|
gl_write_zoomed_color_span(ctx, (GLuint) width, x, y, zspan,
|
|
red, green, blue, alpha, desty);
|
|
}
|
|
else
|
|
{
|
|
gl_write_color_span(ctx, (GLuint) width, x, y, zspan, red,
|
|
green, blue, alpha, GL_BITMAP);
|
|
}
|
|
}
|
|
UNDEFARRAY( red );
|
|
UNDEFARRAY( green );
|
|
UNDEFARRAY( blue );
|
|
}
|
|
else if (format == GL_BGR_EXT)
|
|
{
|
|
/* 8-bit BGR pixels */
|
|
DEFARRAY(GLubyte, red, MAX_WIDTH);
|
|
DEFARRAY(GLubyte, green, MAX_WIDTH);
|
|
DEFARRAY(GLubyte, blue, MAX_WIDTH);
|
|
for (i = 0; i < height; i++, y++)
|
|
{
|
|
for (j = 0; j < width; j++)
|
|
{
|
|
blue[j] = *src++;
|
|
green[j] = *src++;
|
|
red[j] = *src++;
|
|
}
|
|
if (quick_draw)
|
|
{
|
|
(*ctx->Driver.WriteColorSpan)(ctx, width, x, y, red, green,
|
|
blue, alpha, NULL);
|
|
}
|
|
else if (zoom)
|
|
{
|
|
gl_write_zoomed_color_span(ctx, (GLuint) width, x, y, zspan,
|
|
red, green, blue, alpha, desty);
|
|
}
|
|
else
|
|
{
|
|
gl_write_color_span(ctx, (GLuint) width, x, y, zspan, red,
|
|
green, blue, alpha, GL_BITMAP);
|
|
}
|
|
}
|
|
UNDEFARRAY( red );
|
|
UNDEFARRAY( green );
|
|
UNDEFARRAY( blue );
|
|
}
|
|
else
|
|
{
|
|
/* 8-bit Luminance pixels */
|
|
GLubyte *lum = (GLubyte *) pixels;
|
|
for (i = 0; i < height; i++, y++, lum += width)
|
|
{
|
|
if (quick_draw)
|
|
{
|
|
(*ctx->Driver.WriteColorSpan)(ctx, width, x, y, lum, lum,
|
|
lum, alpha, NULL);
|
|
}
|
|
else if (zoom)
|
|
{
|
|
gl_write_zoomed_color_span(ctx, (GLuint) width, x, y, zspan,
|
|
lum, lum, lum, alpha, desty);
|
|
}
|
|
else
|
|
{
|
|
gl_write_color_span(ctx, (GLuint) width, x, y, zspan, lum,
|
|
lum, lum, alpha, GL_BITMAP);
|
|
}
|
|
}
|
|
}
|
|
UNDEFARRAY( alpha );
|
|
}
|
|
else
|
|
{
|
|
/* General solution */
|
|
GLboolean r_flag, g_flag, b_flag, a_flag, l_flag;
|
|
GLuint components;
|
|
GLboolean is_bgr;
|
|
|
|
r_flag = g_flag = b_flag = a_flag = l_flag = GL_FALSE;
|
|
is_bgr = GL_FALSE;
|
|
switch (format)
|
|
{
|
|
case GL_RED:
|
|
r_flag = GL_TRUE;
|
|
components = 1;
|
|
break;
|
|
case GL_GREEN:
|
|
g_flag = GL_TRUE;
|
|
components = 1;
|
|
break;
|
|
case GL_BLUE:
|
|
b_flag = GL_TRUE;
|
|
components = 1;
|
|
break;
|
|
case GL_ALPHA:
|
|
a_flag = GL_TRUE;
|
|
components = 1;
|
|
break;
|
|
case GL_RGB:
|
|
r_flag = g_flag = b_flag = GL_TRUE;
|
|
components = 3;
|
|
break;
|
|
case GL_BGR_EXT:
|
|
is_bgr = GL_TRUE;
|
|
r_flag = g_flag = b_flag = GL_TRUE;
|
|
components = 3;
|
|
break;
|
|
case GL_LUMINANCE:
|
|
l_flag = GL_TRUE;
|
|
components = 1;
|
|
break;
|
|
case GL_LUMINANCE_ALPHA:
|
|
l_flag = a_flag = GL_TRUE;
|
|
components = 2;
|
|
break;
|
|
case GL_RGBA:
|
|
r_flag = g_flag = b_flag = a_flag = GL_TRUE;
|
|
components = 4;
|
|
break;
|
|
case GL_BGRA_EXT:
|
|
is_bgr = GL_TRUE;
|
|
r_flag = g_flag = b_flag = a_flag = GL_TRUE;
|
|
components = 4;
|
|
break;
|
|
default:
|
|
gl_problem(ctx, "Bad type in draw_color_pixels");
|
|
return;
|
|
}
|
|
|
|
/* process the image row by row */
|
|
for (i = 0; i < height; i++, y++)
|
|
{
|
|
DEFARRAY(GLfloat, rf, MAX_WIDTH);
|
|
DEFARRAY(GLfloat, gf, MAX_WIDTH);
|
|
DEFARRAY(GLfloat, bf, MAX_WIDTH);
|
|
DEFARRAY(GLfloat, af, MAX_WIDTH);
|
|
DEFARRAY(GLubyte, red, MAX_WIDTH);
|
|
DEFARRAY(GLubyte, green, MAX_WIDTH);
|
|
DEFARRAY(GLubyte, blue, MAX_WIDTH);
|
|
DEFARRAY(GLubyte, alpha, MAX_WIDTH);
|
|
|
|
/* convert to floats */
|
|
switch (type)
|
|
{
|
|
case GL_UNSIGNED_BYTE:
|
|
{
|
|
GLubyte *src = (GLubyte *) pixels + i * width * components;
|
|
for (j = 0; j < width; j++)
|
|
{
|
|
if (l_flag)
|
|
{
|
|
rf[j] = gf[j] = bf[j] = UBYTE_TO_FLOAT(*src++);
|
|
}
|
|
else if (is_bgr)
|
|
{
|
|
bf[j] = b_flag ? UBYTE_TO_FLOAT(*src++) : 0.0;
|
|
gf[j] = g_flag ? UBYTE_TO_FLOAT(*src++) : 0.0;
|
|
rf[j] = r_flag ? UBYTE_TO_FLOAT(*src++) : 0.0;
|
|
}
|
|
else
|
|
{
|
|
rf[j] = r_flag ? UBYTE_TO_FLOAT(*src++) : 0.0;
|
|
gf[j] = g_flag ? UBYTE_TO_FLOAT(*src++) : 0.0;
|
|
bf[j] = b_flag ? UBYTE_TO_FLOAT(*src++) : 0.0;
|
|
}
|
|
af[j] = a_flag ? UBYTE_TO_FLOAT(*src++) : 1.0;
|
|
}
|
|
}
|
|
break;
|
|
case GL_BYTE:
|
|
{
|
|
GLbyte *src = (GLbyte *) pixels + i * width * components;
|
|
for (j = 0; j < width; j++)
|
|
{
|
|
if (l_flag)
|
|
{
|
|
rf[j] = gf[j] = bf[j] = BYTE_TO_FLOAT(*src++);
|
|
}
|
|
else if (is_bgr)
|
|
{
|
|
bf[j] = b_flag ? BYTE_TO_FLOAT(*src++) : 0.0;
|
|
gf[j] = g_flag ? BYTE_TO_FLOAT(*src++) : 0.0;
|
|
rf[j] = r_flag ? BYTE_TO_FLOAT(*src++) : 0.0;
|
|
}
|
|
else
|
|
{
|
|
rf[j] = r_flag ? BYTE_TO_FLOAT(*src++) : 0.0;
|
|
gf[j] = g_flag ? BYTE_TO_FLOAT(*src++) : 0.0;
|
|
bf[j] = b_flag ? BYTE_TO_FLOAT(*src++) : 0.0;
|
|
}
|
|
af[j] = a_flag ? BYTE_TO_FLOAT(*src++) : 1.0;
|
|
}
|
|
}
|
|
break;
|
|
case GL_BITMAP:
|
|
/* special case */
|
|
break;
|
|
case GL_UNSIGNED_SHORT:
|
|
{
|
|
GLushort *src = (GLushort *) pixels + i * width * components;
|
|
for (j = 0; j < width; j++)
|
|
{
|
|
if (l_flag)
|
|
{
|
|
rf[j] = gf[j] = bf[j] = USHORT_TO_FLOAT(*src++);
|
|
}
|
|
else if (is_bgr)
|
|
{
|
|
bf[j] = b_flag ? USHORT_TO_FLOAT(*src++) : 0.0;
|
|
gf[j] = g_flag ? USHORT_TO_FLOAT(*src++) : 0.0;
|
|
rf[j] = r_flag ? USHORT_TO_FLOAT(*src++) : 0.0;
|
|
}
|
|
else
|
|
{
|
|
rf[j] = r_flag ? USHORT_TO_FLOAT(*src++) : 0.0;
|
|
gf[j] = g_flag ? USHORT_TO_FLOAT(*src++) : 0.0;
|
|
bf[j] = b_flag ? USHORT_TO_FLOAT(*src++) : 0.0;
|
|
}
|
|
af[j] = a_flag ? USHORT_TO_FLOAT(*src++) : 1.0;
|
|
}
|
|
}
|
|
break;
|
|
case GL_SHORT:
|
|
{
|
|
GLshort *src = (GLshort *) pixels + i * width * components;
|
|
for (j = 0; j < width; j++)
|
|
{
|
|
if (l_flag)
|
|
{
|
|
rf[j] = gf[j] = bf[j] = SHORT_TO_FLOAT(*src++);
|
|
}
|
|
else if (is_bgr)
|
|
{
|
|
bf[j] = b_flag ? SHORT_TO_FLOAT(*src++) : 0.0;
|
|
gf[j] = g_flag ? SHORT_TO_FLOAT(*src++) : 0.0;
|
|
rf[j] = r_flag ? SHORT_TO_FLOAT(*src++) : 0.0;
|
|
}
|
|
else
|
|
{
|
|
rf[j] = r_flag ? SHORT_TO_FLOAT(*src++) : 0.0;
|
|
gf[j] = g_flag ? SHORT_TO_FLOAT(*src++) : 0.0;
|
|
bf[j] = b_flag ? SHORT_TO_FLOAT(*src++) : 0.0;
|
|
}
|
|
af[j] = a_flag ? SHORT_TO_FLOAT(*src++) : 1.0;
|
|
}
|
|
}
|
|
break;
|
|
case GL_UNSIGNED_INT:
|
|
{
|
|
GLuint *src = (GLuint *) pixels + i * width * components;
|
|
for (j = 0; j < width; j++)
|
|
{
|
|
if (l_flag)
|
|
{
|
|
rf[j] = gf[j] = bf[j] = UINT_TO_FLOAT(*src++);
|
|
}
|
|
else if (is_bgr)
|
|
{
|
|
bf[j] = b_flag ? UINT_TO_FLOAT(*src++) : 0.0;
|
|
gf[j] = g_flag ? UINT_TO_FLOAT(*src++) : 0.0;
|
|
rf[j] = r_flag ? UINT_TO_FLOAT(*src++) : 0.0;
|
|
}
|
|
else
|
|
{
|
|
rf[j] = r_flag ? UINT_TO_FLOAT(*src++) : 0.0;
|
|
gf[j] = g_flag ? UINT_TO_FLOAT(*src++) : 0.0;
|
|
bf[j] = b_flag ? UINT_TO_FLOAT(*src++) : 0.0;
|
|
}
|
|
af[j] = a_flag ? UINT_TO_FLOAT(*src++) : 1.0;
|
|
}
|
|
}
|
|
break;
|
|
case GL_INT:
|
|
{
|
|
GLint *src = (GLint *) pixels + i * width * components;
|
|
for (j = 0; j < width; j++)
|
|
{
|
|
if (l_flag)
|
|
{
|
|
rf[j] = gf[j] = bf[j] = INT_TO_FLOAT(*src++);
|
|
}
|
|
else if (is_bgr)
|
|
{
|
|
bf[j] = b_flag ? INT_TO_FLOAT(*src++) : 0.0;
|
|
gf[j] = g_flag ? INT_TO_FLOAT(*src++) : 0.0;
|
|
rf[j] = r_flag ? INT_TO_FLOAT(*src++) : 0.0;
|
|
}
|
|
else
|
|
{
|
|
rf[j] = r_flag ? INT_TO_FLOAT(*src++) : 0.0;
|
|
gf[j] = g_flag ? INT_TO_FLOAT(*src++) : 0.0;
|
|
bf[j] = b_flag ? INT_TO_FLOAT(*src++) : 0.0;
|
|
}
|
|
af[j] = a_flag ? INT_TO_FLOAT(*src++) : 1.0;
|
|
}
|
|
}
|
|
break;
|
|
case GL_FLOAT:
|
|
{
|
|
GLfloat *src = (GLfloat *) pixels + i * width * components;
|
|
for (j = 0; j < width; j++)
|
|
{
|
|
if (l_flag)
|
|
{
|
|
rf[j] = gf[j] = bf[j] = *src++;
|
|
}
|
|
else if (is_bgr)
|
|
{
|
|
bf[j] = b_flag ? *src++ : 0.0;
|
|
gf[j] = g_flag ? *src++ : 0.0;
|
|
rf[j] = r_flag ? *src++ : 0.0;
|
|
}
|
|
else
|
|
{
|
|
rf[j] = r_flag ? *src++ : 0.0;
|
|
gf[j] = g_flag ? *src++ : 0.0;
|
|
bf[j] = b_flag ? *src++ : 0.0;
|
|
}
|
|
af[j] = a_flag ? *src++ : 1.0;
|
|
}
|
|
}
|
|
break;
|
|
default:
|
|
gl_error(ctx, GL_INVALID_ENUM, "glDrawPixels");
|
|
return;
|
|
}
|
|
|
|
/* apply scale and bias */
|
|
if (scale_or_bias)
|
|
{
|
|
for (j = 0; j < width; j++)
|
|
{
|
|
GLfloat r, g, b, a;
|
|
r = rf[j] * ctx->Pixel.RedScale + ctx->Pixel.RedBias;
|
|
g = gf[j] * ctx->Pixel.GreenScale + ctx->Pixel.GreenBias;
|
|
b = bf[j] * ctx->Pixel.BlueScale + ctx->Pixel.BlueBias;
|
|
a = af[j] * ctx->Pixel.AlphaScale + ctx->Pixel.AlphaBias;
|
|
rf[j] = CLAMP(r, 0.0, 1.0);
|
|
gf[j] = CLAMP(g, 0.0, 1.0);
|
|
bf[j] = CLAMP(b, 0.0, 1.0);
|
|
af[j] = CLAMP(a, 0.0, 1.0);
|
|
}
|
|
}
|
|
|
|
/* apply pixel mappings */
|
|
if (ctx->Pixel.MapColorFlag)
|
|
{
|
|
GLfloat rscale = ctx->Pixel.MapRtoRsize - 1;
|
|
GLfloat gscale = ctx->Pixel.MapGtoGsize - 1;
|
|
GLfloat bscale = ctx->Pixel.MapBtoBsize - 1;
|
|
GLfloat ascale = ctx->Pixel.MapAtoAsize - 1;
|
|
for (j = 0; j < width; j++)
|
|
{
|
|
rf[j] = ctx->Pixel.MapRtoR[(GLint) (rf[j] * rscale)];
|
|
gf[j] = ctx->Pixel.MapGtoG[(GLint) (gf[j] * gscale)];
|
|
bf[j] = ctx->Pixel.MapBtoB[(GLint) (bf[j] * bscale)];
|
|
af[j] = ctx->Pixel.MapAtoA[(GLint) (af[j] * ascale)];
|
|
}
|
|
}
|
|
|
|
/* convert to integers */
|
|
for (j = 0; j < width; j++)
|
|
{
|
|
red[j] = (GLint) (rf[j] * ctx->Visual->RedScale);
|
|
green[j] = (GLint) (gf[j] * ctx->Visual->GreenScale);
|
|
blue[j] = (GLint) (bf[j] * ctx->Visual->BlueScale);
|
|
alpha[j] = (GLint) (af[j] * ctx->Visual->AlphaScale);
|
|
}
|
|
|
|
/* write to frame buffer */
|
|
if (quick_draw)
|
|
{
|
|
(*ctx->Driver.WriteColorSpan)(ctx, width, x, y, red, green,
|
|
blue, alpha, NULL);
|
|
}
|
|
else if (zoom)
|
|
{
|
|
gl_write_zoomed_color_span(ctx, width, x, y, zspan, red, green,
|
|
blue, alpha, desty);
|
|
}
|
|
else
|
|
{
|
|
gl_write_color_span(ctx, (GLuint) width, x, y, zspan, red,
|
|
green, blue, alpha, GL_BITMAP);
|
|
}
|
|
|
|
UNDEFARRAY(rf);
|
|
UNDEFARRAY(gf);
|
|
UNDEFARRAY(bf);
|
|
UNDEFARRAY(af);
|
|
UNDEFARRAY(red);
|
|
UNDEFARRAY(green);
|
|
UNDEFARRAY(blue);
|
|
UNDEFARRAY(alpha);
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
* Do a glDrawPixels( w, h, GL_RGB, GL_UNSIGNED_BYTE, pixels ) optimized
|
|
* for the case of no pixel mapping, no scale, no bias, no zoom, default
|
|
* storage mode, no raster ops, and no pixel clipping.
|
|
* Return: GL_TRUE if success
|
|
* GL_FALSE if conditions weren't met for optimized drawing
|
|
*/
|
|
static GLboolean quickdraw_rgb( GLcontext* ctx, GLsizei width, GLsizei height,
|
|
const void *pixels )
|
|
{
|
|
DEFARRAY( GLubyte, red, MAX_WIDTH );
|
|
DEFARRAY( GLubyte, green, MAX_WIDTH );
|
|
DEFARRAY( GLubyte, blue, MAX_WIDTH );
|
|
DEFARRAY( GLubyte, alpha, MAX_WIDTH );
|
|
GLint i, j;
|
|
GLint x, y;
|
|
GLint bytes_per_row;
|
|
GLboolean result;
|
|
|
|
bytes_per_row = width * 3 + (width % ctx->Unpack.Alignment);
|
|
|
|
if (!ctx->Current.RasterPosValid) {
|
|
/* This is success, actually. */
|
|
result = GL_TRUE;
|
|
}
|
|
else {
|
|
x = (GLint) (ctx->Current.RasterPos[0] + 0.5F);
|
|
y = (GLint) (ctx->Current.RasterPos[1] + 0.5F);
|
|
|
|
if (x<0 || y<0
|
|
|| x+width>ctx->Buffer->Width || y+height>ctx->Buffer->Height) {
|
|
result = GL_FALSE; /* can't handle this situation */
|
|
}
|
|
else {
|
|
/* constant alpha */
|
|
for (j=0;j<width;j++) {
|
|
alpha[j] = (GLint) ctx->Visual->AlphaScale;
|
|
}
|
|
|
|
/* write directly to device driver */
|
|
for (i=0;i<height;i++) {
|
|
/* each row of pixel data starts at 4-byte boundary */
|
|
GLubyte *src = (GLubyte *) pixels + i * bytes_per_row;
|
|
for (j=0;j<width;j++) {
|
|
red[j] = *src++;
|
|
green[j] = *src++;
|
|
blue[j] = *src++;
|
|
}
|
|
(*ctx->Driver.WriteColorSpan)( ctx, width, x, y+i,
|
|
red, green, blue, alpha, NULL);
|
|
}
|
|
result = GL_TRUE;
|
|
}
|
|
}
|
|
|
|
UNDEFARRAY( red );
|
|
UNDEFARRAY( green );
|
|
UNDEFARRAY( blue );
|
|
UNDEFARRAY( alpha );
|
|
|
|
return result;
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
* Implements general glDrawPixels operation.
|
|
*/
|
|
static void drawpixels( GLcontext* ctx, GLsizei width, GLsizei height,
|
|
GLenum format, GLenum type, const GLvoid *pixels )
|
|
{
|
|
if (INSIDE_BEGIN_END(ctx)) {
|
|
gl_error( ctx, GL_INVALID_OPERATION, "glDrawPixels" );
|
|
return;
|
|
}
|
|
|
|
if (ctx->RenderMode==GL_RENDER) {
|
|
if (!ctx->Current.RasterPosValid) {
|
|
return;
|
|
}
|
|
switch (format) {
|
|
case GL_COLOR_INDEX:
|
|
draw_index_pixels( ctx, width, height, type, pixels );
|
|
break;
|
|
case GL_STENCIL_INDEX:
|
|
draw_stencil_pixels( ctx, width, height, type, pixels );
|
|
break;
|
|
case GL_DEPTH_COMPONENT:
|
|
draw_depth_pixels( ctx, width, height, type, pixels );
|
|
break;
|
|
case GL_RED:
|
|
case GL_GREEN:
|
|
case GL_BLUE:
|
|
case GL_ALPHA:
|
|
case GL_RGB:
|
|
case GL_BGR_EXT:
|
|
case GL_LUMINANCE:
|
|
case GL_LUMINANCE_ALPHA:
|
|
case GL_RGBA:
|
|
case GL_BGRA_EXT:
|
|
draw_color_pixels( ctx, width, height, format, type, pixels );
|
|
break;
|
|
default:
|
|
gl_error( ctx, GL_INVALID_ENUM, "glDrawPixels" );
|
|
}
|
|
}
|
|
else if (ctx->RenderMode==GL_FEEDBACK) {
|
|
if (ctx->Current.RasterPosValid) {
|
|
GLfloat color[4], texcoord[4], invq;
|
|
color[0] = ctx->Current.ByteColor[0] * ctx->Visual->InvRedScale;
|
|
color[1] = ctx->Current.ByteColor[1] * ctx->Visual->InvGreenScale;
|
|
color[2] = ctx->Current.ByteColor[2] * ctx->Visual->InvBlueScale;
|
|
color[3] = ctx->Current.ByteColor[3] * ctx->Visual->InvAlphaScale;
|
|
invq = 1.0F / ctx->Current.TexCoord[3];
|
|
texcoord[0] = ctx->Current.TexCoord[0] * invq;
|
|
texcoord[1] = ctx->Current.TexCoord[1] * invq;
|
|
texcoord[2] = ctx->Current.TexCoord[2] * invq;
|
|
texcoord[3] = ctx->Current.TexCoord[3];
|
|
FEEDBACK_TOKEN( ctx, (GLfloat) (GLint) GL_DRAW_PIXEL_TOKEN );
|
|
gl_feedback_vertex( ctx, ctx->Current.RasterPos[0],
|
|
ctx->Current.RasterPos[1],
|
|
ctx->Current.RasterPos[2],
|
|
ctx->Current.RasterPos[3],
|
|
color, ctx->Current.Index, texcoord );
|
|
}
|
|
}
|
|
else if (ctx->RenderMode==GL_SELECT) {
|
|
if (ctx->Current.RasterPosValid) {
|
|
gl_update_hitflag( ctx, ctx->Current.RasterPos[2] );
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
* Compile OR Execute a glDrawPixels!
|
|
*/
|
|
void gl_DrawPixels( GLcontext* ctx, GLsizei width, GLsizei height,
|
|
GLenum format, GLenum type, const GLvoid *pixels )
|
|
{
|
|
GLvoid *image;
|
|
|
|
if (width<0 || height<0) {
|
|
gl_error( ctx, GL_INVALID_VALUE, "glDrawPixels" );
|
|
return;
|
|
}
|
|
|
|
if (ctx->NewState) {
|
|
gl_update_state(ctx);
|
|
}
|
|
|
|
/* Let the device driver take a crack at glDrawPixels */
|
|
if (!ctx->CompileFlag && ctx->Driver.DrawPixels) {
|
|
GLint x = (GLint) (ctx->Current.RasterPos[0] + 0.5F);
|
|
GLint y = (GLint) (ctx->Current.RasterPos[1] + 0.5F);
|
|
if ((*ctx->Driver.DrawPixels)( ctx, x, y, width, height,
|
|
format, type, GL_FALSE, pixels )) {
|
|
/* Device driver did the job */
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (format==GL_RGB && type==GL_UNSIGNED_BYTE && ctx->FastDrawPixels
|
|
&& !ctx->CompileFlag && ctx->RenderMode==GL_RENDER
|
|
&& ctx->RasterMask==0 && ctx->CallDepth==0) {
|
|
/* optimized path */
|
|
if (quickdraw_rgb( ctx, width, height, pixels )) {
|
|
/* success */
|
|
return;
|
|
}
|
|
}
|
|
|
|
/* take the general path */
|
|
|
|
/* THIS IS A REAL HACK - FIX IN MESA 2.5
|
|
* If we're inside glCallList then we don't have to unpack the pixels again.
|
|
*/
|
|
if (ctx->CallDepth == 0) {
|
|
image = gl_unpack_pixels( ctx, width, height, format, type, pixels );
|
|
if (!image) {
|
|
gl_error( ctx, GL_OUT_OF_MEMORY, "glDrawPixels" );
|
|
return;
|
|
}
|
|
}
|
|
else {
|
|
image = (GLvoid *) pixels;
|
|
}
|
|
|
|
if (ctx->CompileFlag) {
|
|
gl_save_DrawPixels( ctx, width, height, format, type, image );
|
|
}
|
|
if (ctx->ExecuteFlag) {
|
|
drawpixels( ctx, width, height, format, type, image );
|
|
if (!ctx->CompileFlag) {
|
|
/* may discard unpacked image now */
|
|
if (image!=pixels)
|
|
free( image );
|
|
}
|
|
}
|
|
}
|