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5f2bebf7a5
With this commit, we now use a forked version of MESA which only supports OpenGL 1.1, like the windows implementation does. It exposes : - The same pixel formats - The same set of extensions - Nothing more All of this without taking 10% of your build time. If you need a more modern option, look at the MESA package from Rapps, which is (and must be) maintained outside of this code tree. CORE-7499
56 lines
1.4 KiB
C
56 lines
1.4 KiB
C
/* $Id: accum.h,v 1.2 1996/09/15 14:19:57 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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* Version: 2.0
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* Copyright (C) 1995-1996 Brian Paul
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the Free
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* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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/*
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* $Log: accum.h,v $
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* Revision 1.2 1996/09/15 14:19:57 brianp
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* added gl_alloc_accum_buffer()
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*
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* Revision 1.1 1996/09/13 01:38:16 brianp
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* Initial revision
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*
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*/
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#ifndef ACCUM_H
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#define ACCUM_H
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#include "types.h"
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extern void gl_alloc_accum_buffer( GLcontext *ctx );
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extern void gl_Accum( GLcontext* ctx, GLenum op, GLfloat value );
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extern void gl_ClearAccum( GLcontext* ctx, GLfloat red, GLfloat green,
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GLfloat blue, GLfloat alpha );
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extern void gl_clear_accum_buffer( GLcontext* ctx );
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#endif
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