mirror of
https://github.com/reactos/reactos.git
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532 lines
18 KiB
C
532 lines
18 KiB
C
/*
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* COPYRIGHT: See COPYING in the top level directory
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* PROJECT: ReactOS Console Server DLL
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* FILE: win32ss/user/winsrv/consrv_new/init.c
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* PURPOSE: Initialization
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* PROGRAMMERS: Hermes Belusca-Maito (hermes.belusca@sfr.fr)
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*/
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/* INCLUDES *******************************************************************/
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#include "consrv.h"
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#include "api.h"
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#include "procinit.h"
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#include "include/conio.h"
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#include "include/console.h"
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#include "console.h"
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#define NDEBUG
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#include <debug.h>
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/* GLOBALS ********************************************************************/
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HINSTANCE ConSrvDllInstance = NULL;
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/* Memory */
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HANDLE ConSrvHeap = NULL; // Our own heap.
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// Windows Server 2003 table from http://j00ru.vexillium.org/csrss_list/api_list.html#Windows_2k3
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// plus a little bit of Windows 7.
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PCSR_API_ROUTINE ConsoleServerApiDispatchTable[ConsolepMaxApiNumber - CONSRV_FIRST_API_NUMBER] =
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{
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SrvOpenConsole,
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SrvGetConsoleInput,
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SrvWriteConsoleInput,
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SrvReadConsoleOutput,
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SrvWriteConsoleOutput,
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SrvReadConsoleOutputString,
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SrvWriteConsoleOutputString,
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SrvFillConsoleOutput,
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SrvGetConsoleMode,
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// SrvGetConsoleNumberOfFonts,
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SrvGetConsoleNumberOfInputEvents,
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SrvGetConsoleScreenBufferInfo,
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SrvGetConsoleCursorInfo,
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// SrvGetConsoleMouseInfo,
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// SrvGetConsoleFontInfo,
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// SrvGetConsoleFontSize,
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// SrvGetConsoleCurrentFont,
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SrvSetConsoleMode,
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SrvSetConsoleActiveScreenBuffer,
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SrvFlushConsoleInputBuffer,
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SrvGetLargestConsoleWindowSize,
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SrvSetConsoleScreenBufferSize,
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SrvSetConsoleCursorPosition,
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SrvSetConsoleCursorInfo,
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SrvSetConsoleWindowInfo,
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SrvScrollConsoleScreenBuffer,
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SrvSetConsoleTextAttribute,
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// SrvSetConsoleFont,
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SrvSetConsoleIcon,
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SrvReadConsole,
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SrvWriteConsole,
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SrvDuplicateHandle,
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// SrvGetHandleInformation,
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// SrvSetHandleInformation,
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SrvCloseHandle,
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SrvVerifyConsoleIoHandle,
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SrvAllocConsole,
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SrvFreeConsole,
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SrvGetConsoleTitle,
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SrvSetConsoleTitle,
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SrvCreateConsoleScreenBuffer,
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SrvInvalidateBitMapRect,
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// SrvVDMConsoleOperation,
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SrvSetConsoleCursor,
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SrvShowConsoleCursor,
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SrvConsoleMenuControl,
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// SrvSetConsolePalette,
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SrvSetConsoleDisplayMode,
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// SrvRegisterConsoleVDM,
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SrvGetConsoleHardwareState,
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SrvSetConsoleHardwareState,
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SrvGetConsoleDisplayMode,
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SrvAddConsoleAlias,
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SrvGetConsoleAlias,
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SrvGetConsoleAliasesLength,
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SrvGetConsoleAliasExesLength,
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SrvGetConsoleAliases,
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SrvGetConsoleAliasExes,
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SrvExpungeConsoleCommandHistory,
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SrvSetConsoleNumberOfCommands,
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SrvGetConsoleCommandHistoryLength,
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SrvGetConsoleCommandHistory,
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// SrvSetConsoleCommandHistoryMode,
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SrvGetConsoleCP,
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SrvSetConsoleCP,
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// SrvSetConsoleKeyShortcuts,
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SrvSetConsoleMenuClose,
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// SrvConsoleNotifyLastClose,
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SrvGenerateConsoleCtrlEvent,
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// SrvGetConsoleKeyboardLayoutName,
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SrvGetConsoleWindow,
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// SrvGetConsoleCharType,
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// SrvSetConsoleLocalEUDC,
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// SrvSetConsoleCursorMode,
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// SrvGetConsoleCursorMode,
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// SrvRegisterConsoleOS2,
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// SrvSetConsoleOS2OemFormat,
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// SrvGetConsoleNlsMode,
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// SrvSetConsoleNlsMode,
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// SrvRegisterConsoleIME,
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// SrvUnregisterConsoleIME,
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// SrvGetConsoleLangId,
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SrvAttachConsole,
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SrvGetConsoleSelectionInfo,
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SrvGetConsoleProcessList,
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SrvGetConsoleHistory,
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SrvSetConsoleHistory,
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};
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BOOLEAN ConsoleServerApiServerValidTable[ConsolepMaxApiNumber - CONSRV_FIRST_API_NUMBER] =
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{
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FALSE, // SrvOpenConsole,
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FALSE, // SrvGetConsoleInput,
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FALSE, // SrvWriteConsoleInput,
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FALSE, // SrvReadConsoleOutput,
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FALSE, // SrvWriteConsoleOutput,
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FALSE, // SrvReadConsoleOutputString,
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FALSE, // SrvWriteConsoleOutputString,
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FALSE, // SrvFillConsoleOutput,
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FALSE, // SrvGetConsoleMode,
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// FALSE, // SrvGetConsoleNumberOfFonts,
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FALSE, // SrvGetConsoleNumberOfInputEvents,
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FALSE, // SrvGetConsoleScreenBufferInfo,
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FALSE, // SrvGetConsoleCursorInfo,
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// FALSE, // SrvGetConsoleMouseInfo,
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// FALSE, // SrvGetConsoleFontInfo,
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// FALSE, // SrvGetConsoleFontSize,
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// FALSE, // SrvGetConsoleCurrentFont,
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FALSE, // SrvSetConsoleMode,
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FALSE, // SrvSetConsoleActiveScreenBuffer,
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FALSE, // SrvFlushConsoleInputBuffer,
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FALSE, // SrvGetLargestConsoleWindowSize,
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FALSE, // SrvSetConsoleScreenBufferSize,
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FALSE, // SrvSetConsoleCursorPosition,
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FALSE, // SrvSetConsoleCursorInfo,
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FALSE, // SrvSetConsoleWindowInfo,
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FALSE, // SrvScrollConsoleScreenBuffer,
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FALSE, // SrvSetConsoleTextAttribute,
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// FALSE, // SrvSetConsoleFont,
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FALSE, // SrvSetConsoleIcon,
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FALSE, // SrvReadConsole,
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FALSE, // SrvWriteConsole,
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FALSE, // SrvDuplicateHandle,
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// FALSE, // SrvGetHandleInformation,
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// FALSE, // SrvSetHandleInformation,
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FALSE, // SrvCloseHandle,
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FALSE, // SrvVerifyConsoleIoHandle,
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FALSE, // SrvAllocConsole,
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FALSE, // SrvFreeConsole,
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FALSE, // SrvGetConsoleTitle,
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FALSE, // SrvSetConsoleTitle,
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FALSE, // SrvCreateConsoleScreenBuffer,
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FALSE, // SrvInvalidateBitMapRect,
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// FALSE, // SrvVDMConsoleOperation,
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FALSE, // SrvSetConsoleCursor,
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FALSE, // SrvShowConsoleCursor,
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FALSE, // SrvConsoleMenuControl,
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// FALSE, // SrvSetConsolePalette,
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FALSE, // SrvSetConsoleDisplayMode,
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// FALSE, // SrvRegisterConsoleVDM,
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FALSE, // SrvGetConsoleHardwareState,
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FALSE, // SrvSetConsoleHardwareState,
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TRUE, // SrvGetConsoleDisplayMode,
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FALSE, // SrvAddConsoleAlias,
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FALSE, // SrvGetConsoleAlias,
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FALSE, // SrvGetConsoleAliasesLength,
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FALSE, // SrvGetConsoleAliasExesLength,
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FALSE, // SrvGetConsoleAliases,
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FALSE, // SrvGetConsoleAliasExes,
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FALSE, // SrvExpungeConsoleCommandHistory,
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FALSE, // SrvSetConsoleNumberOfCommands,
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FALSE, // SrvGetConsoleCommandHistoryLength,
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FALSE, // SrvGetConsoleCommandHistory,
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// FALSE, // SrvSetConsoleCommandHistoryMode,
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FALSE, // SrvGetConsoleCP,
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FALSE, // SrvSetConsoleCP,
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// FALSE, // SrvSetConsoleKeyShortcuts,
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FALSE, // SrvSetConsoleMenuClose,
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// FALSE, // SrvConsoleNotifyLastClose,
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FALSE, // SrvGenerateConsoleCtrlEvent,
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// FALSE, // SrvGetConsoleKeyboardLayoutName,
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FALSE, // SrvGetConsoleWindow,
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// FALSE, // SrvGetConsoleCharType,
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// FALSE, // SrvSetConsoleLocalEUDC,
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// FALSE, // SrvSetConsoleCursorMode,
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// FALSE, // SrvGetConsoleCursorMode,
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// FALSE, // SrvRegisterConsoleOS2,
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// FALSE, // SrvSetConsoleOS2OemFormat,
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// FALSE, // SrvGetConsoleNlsMode,
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// FALSE, // SrvSetConsoleNlsMode,
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// FALSE, // SrvRegisterConsoleIME,
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// FALSE, // SrvUnregisterConsoleIME,
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// FALSE, // SrvGetConsoleLangId,
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FALSE, // SrvAttachConsole,
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FALSE, // SrvGetConsoleSelectionInfo,
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FALSE, // SrvGetConsoleProcessList,
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FALSE, // SrvGetConsoleHistory,
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FALSE, // SrvSetConsoleHistory
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};
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PCHAR ConsoleServerApiNameTable[ConsolepMaxApiNumber - CONSRV_FIRST_API_NUMBER] =
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{
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"OpenConsole",
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"GetConsoleInput",
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"WriteConsoleInput",
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"ReadConsoleOutput",
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"WriteConsoleOutput",
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"ReadConsoleOutputString",
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"WriteConsoleOutputString",
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"FillConsoleOutput",
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"GetConsoleMode",
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// "GetConsoleNumberOfFonts",
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"GetConsoleNumberOfInputEvents",
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"GetConsoleScreenBufferInfo",
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"GetConsoleCursorInfo",
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// "GetConsoleMouseInfo",
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// "GetConsoleFontInfo",
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// "GetConsoleFontSize",
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// "GetConsoleCurrentFont",
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"SetConsoleMode",
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"SetConsoleActiveScreenBuffer",
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"FlushConsoleInputBuffer",
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"GetLargestConsoleWindowSize",
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"SetConsoleScreenBufferSize",
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"SetConsoleCursorPosition",
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"SetConsoleCursorInfo",
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"SetConsoleWindowInfo",
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"ScrollConsoleScreenBuffer",
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"SetConsoleTextAttribute",
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// "SetConsoleFont",
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"SetConsoleIcon",
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"ReadConsole",
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"WriteConsole",
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"DuplicateHandle",
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// "GetHandleInformation",
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// "SetHandleInformation",
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"CloseHandle",
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"VerifyConsoleIoHandle",
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"AllocConsole",
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"FreeConsole",
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"GetConsoleTitle",
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"SetConsoleTitle",
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"CreateConsoleScreenBuffer",
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"InvalidateBitMapRect",
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// "VDMConsoleOperation",
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"SetConsoleCursor",
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"ShowConsoleCursor",
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"ConsoleMenuControl",
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// "SetConsolePalette",
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"SetConsoleDisplayMode",
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// "RegisterConsoleVDM",
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"GetConsoleHardwareState",
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"SetConsoleHardwareState",
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"GetConsoleDisplayMode",
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"AddConsoleAlias",
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"GetConsoleAlias",
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"GetConsoleAliasesLength",
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"GetConsoleAliasExesLength",
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"GetConsoleAliases",
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"GetConsoleAliasExes",
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"ExpungeConsoleCommandHistory",
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"SetConsoleNumberOfCommands",
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"GetConsoleCommandHistoryLength",
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"GetConsoleCommandHistory",
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// "SetConsoleCommandHistoryMode",
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"GetConsoleCP",
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"SetConsoleCP",
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// "SetConsoleKeyShortcuts",
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"SetConsoleMenuClose",
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// "ConsoleNotifyLastClose",
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"GenerateConsoleCtrlEvent",
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// "GetConsoleKeyboardLayoutName",
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"GetConsoleWindow",
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// "GetConsoleCharType",
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// "SetConsoleLocalEUDC",
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// "SetConsoleCursorMode",
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// "GetConsoleCursorMode",
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// "RegisterConsoleOS2",
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// "SetConsoleOS2OemFormat",
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// "GetConsoleNlsMode",
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// "SetConsoleNlsMode",
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// "RegisterConsoleIME",
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// "UnregisterConsoleIME",
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// "GetConsoleLangId",
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"AttachConsole",
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"GetConsoleSelectionInfo",
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"GetConsoleProcessList",
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"GetConsoleHistory",
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"SetConsoleHistory",
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};
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/* FUNCTIONS ******************************************************************/
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/* See handle.c */
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NTSTATUS
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ConSrvInheritHandlesTable(IN PCONSOLE_PROCESS_DATA SourceProcessData,
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IN PCONSOLE_PROCESS_DATA TargetProcessData);
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NTSTATUS
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NTAPI
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ConSrvNewProcess(PCSR_PROCESS SourceProcess,
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PCSR_PROCESS TargetProcess)
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{
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/**************************************************************************
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* This function is called whenever a new process (GUI or CUI) is created.
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*
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* Copy the parent's handles table here if both the parent and the child
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* processes are CUI. If we must actually create our proper console (and
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* thus do not inherit from the console handles of the parent's), then we
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* will clean this table in the next ConSrvConnect call. Why we are doing
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* this? It's because here, we still don't know whether or not we must create
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* a new console instead of inherit it from the parent, and, because in
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* ConSrvConnect we don't have any reference to the parent process anymore.
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**************************************************************************/
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NTSTATUS Status = STATUS_SUCCESS;
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PCONSOLE_PROCESS_DATA TargetProcessData;
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/* An empty target process is invalid */
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if (!TargetProcess) return STATUS_INVALID_PARAMETER;
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TargetProcessData = ConsoleGetPerProcessData(TargetProcess);
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/* Initialize the new (target) process */
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RtlZeroMemory(TargetProcessData, sizeof(*TargetProcessData));
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TargetProcessData->Process = TargetProcess;
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TargetProcessData->ConsoleEvent = NULL;
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TargetProcessData->ConsoleHandle = TargetProcessData->ParentConsoleHandle = NULL;
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TargetProcessData->ConsoleApp = ((TargetProcess->Flags & CsrProcessIsConsoleApp) ? TRUE : FALSE);
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/*
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* The handles table gets initialized either when inheriting from
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* another console process, or when creating a new console.
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*/
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TargetProcessData->HandleTableSize = 0;
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TargetProcessData->HandleTable = NULL;
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RtlInitializeCriticalSection(&TargetProcessData->HandleTableLock);
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/* Do nothing if the source process is NULL */
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if (!SourceProcess) return STATUS_SUCCESS;
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// SourceProcessData = ConsoleGetPerProcessData(SourceProcess);
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/*
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* If the child process is a console application and the parent process is
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* either a console application or just has a valid console (with a valid
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* handles table: this can happen if it is a GUI application having called
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* AllocConsole), then try to inherit handles from the parent process.
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*/
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if (TargetProcessData->ConsoleApp /* && SourceProcessData->ConsoleApp */)
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{
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PCONSOLE_PROCESS_DATA SourceProcessData = ConsoleGetPerProcessData(SourceProcess);
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PCONSOLE SourceConsole;
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/* Validate and lock the parent's console */
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if (ConDrvValidateConsole(&SourceConsole,
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SourceProcessData->ConsoleHandle,
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CONSOLE_RUNNING, TRUE))
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{
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/* Inherit the parent's handles table */
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Status = ConSrvInheritHandlesTable(SourceProcessData, TargetProcessData);
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if (NT_SUCCESS(Status))
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{
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/* Temporary save the parent's console too */
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TargetProcessData->ParentConsoleHandle = SourceProcessData->ConsoleHandle;
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}
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/* Unlock the parent's console */
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LeaveCriticalSection(&SourceConsole->Lock);
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}
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}
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return Status;
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}
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NTSTATUS
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NTAPI
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ConSrvConnect(IN PCSR_PROCESS CsrProcess,
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IN OUT PVOID ConnectionInfo,
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IN OUT PULONG ConnectionInfoLength)
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{
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/**************************************************************************
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* This function is called whenever a CUI new process is created.
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**************************************************************************/
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NTSTATUS Status = STATUS_SUCCESS;
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PCONSOLE_CONNECTION_INFO ConnectInfo = (PCONSOLE_CONNECTION_INFO)ConnectionInfo;
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PCONSOLE_PROCESS_DATA ProcessData = ConsoleGetPerProcessData(CsrProcess);
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if ( ConnectionInfo == NULL ||
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ConnectionInfoLength == NULL ||
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*ConnectionInfoLength != sizeof(CONSOLE_CONNECTION_INFO) )
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{
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DPRINT1("CONSRV: Connection failed\n");
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return STATUS_UNSUCCESSFUL;
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}
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/* If we don't need a console, then get out of here */
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if (!ConnectInfo->ConsoleNeeded || !ProcessData->ConsoleApp) // In fact, it is for GUI apps.
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{
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return STATUS_SUCCESS;
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}
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/* If we don't have a console, then create a new one... */
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if (!ConnectInfo->ConsoleHandle ||
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ConnectInfo->ConsoleHandle != ProcessData->ParentConsoleHandle)
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{
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DPRINT("ConSrvConnect - Allocate a new console\n");
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/*
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* We are about to create a new console. However when ConSrvNewProcess
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* was called, we didn't know that we wanted to create a new console and
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* therefore, we by default inherited the handles table from our parent
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* process. It's only now that we notice that in fact we do not need
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* them, because we've created a new console and thus we must use it.
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*
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* ConSrvAllocateConsole will free our old handles table
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* and recreate a new valid one.
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*/
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/* Initialize a new Console owned by the Console Leader Process */
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Status = ConSrvAllocateConsole(ProcessData,
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&ConnectInfo->InputHandle,
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&ConnectInfo->OutputHandle,
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&ConnectInfo->ErrorHandle,
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&ConnectInfo->ConsoleStartInfo);
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if (!NT_SUCCESS(Status))
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{
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DPRINT1("Console allocation failed\n");
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return Status;
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}
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}
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else /* We inherit it from the parent */
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{
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DPRINT("ConSrvConnect - Reuse current (parent's) console\n");
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/* Reuse our current console */
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Status = ConSrvInheritConsole(ProcessData,
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ConnectInfo->ConsoleHandle,
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FALSE,
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NULL, // &ConnectInfo->InputHandle,
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NULL, // &ConnectInfo->OutputHandle,
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NULL); // &ConnectInfo->ErrorHandle);
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if (!NT_SUCCESS(Status))
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{
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DPRINT1("Console inheritance failed\n");
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return Status;
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}
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}
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/* Return the console handle and the input wait handle to the caller */
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ConnectInfo->ConsoleHandle = ProcessData->ConsoleHandle;
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ConnectInfo->InputWaitHandle = ProcessData->ConsoleEvent;
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/* Set the Property-Dialog and Control-Dispatcher handlers */
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ProcessData->PropDispatcher = ConnectInfo->PropDispatcher;
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ProcessData->CtrlDispatcher = ConnectInfo->CtrlDispatcher;
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return STATUS_SUCCESS;
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}
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VOID
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NTAPI
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ConSrvDisconnect(PCSR_PROCESS Process)
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{
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PCONSOLE_PROCESS_DATA ProcessData = ConsoleGetPerProcessData(Process);
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/**************************************************************************
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* This function is called whenever a new process (GUI or CUI) is destroyed.
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**************************************************************************/
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if ( ProcessData->ConsoleHandle != NULL ||
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ProcessData->HandleTable != NULL )
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{
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DPRINT("ConSrvDisconnect - calling ConSrvRemoveConsole\n");
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ConSrvRemoveConsole(ProcessData);
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}
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RtlDeleteCriticalSection(&ProcessData->HandleTableLock);
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}
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CSR_SERVER_DLL_INIT(ConServerDllInitialization)
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{
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/* Initialize the memory */
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ConSrvHeap = RtlGetProcessHeap();
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/*
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// We can use our own heap instead of the CSR heap to investigate heap corruptions :)
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ConSrvHeap = RtlCreateHeap(HEAP_GROWABLE |
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HEAP_PROTECTION_ENABLED |
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HEAP_FREE_CHECKING_ENABLED |
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HEAP_TAIL_CHECKING_ENABLED |
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HEAP_VALIDATE_ALL_ENABLED,
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NULL, 0, 0, NULL, NULL);
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if (!ConSrvHeap) return STATUS_NO_MEMORY;
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*/
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ConDrvInitConsoleSupport();
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/* Setup the DLL Object */
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LoadedServerDll->ApiBase = CONSRV_FIRST_API_NUMBER;
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LoadedServerDll->HighestApiSupported = ConsolepMaxApiNumber;
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LoadedServerDll->DispatchTable = ConsoleServerApiDispatchTable;
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LoadedServerDll->ValidTable = ConsoleServerApiServerValidTable;
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LoadedServerDll->NameTable = ConsoleServerApiNameTable;
|
|
LoadedServerDll->SizeOfProcessData = sizeof(CONSOLE_PROCESS_DATA);
|
|
LoadedServerDll->ConnectCallback = ConSrvConnect;
|
|
LoadedServerDll->DisconnectCallback = ConSrvDisconnect;
|
|
LoadedServerDll->NewProcessCallback = ConSrvNewProcess;
|
|
// LoadedServerDll->HardErrorCallback = ConSrvHardError;
|
|
LoadedServerDll->ShutdownProcessCallback = NULL;
|
|
|
|
ConSrvDllInstance = LoadedServerDll->ServerHandle;
|
|
|
|
/* All done */
|
|
return STATUS_SUCCESS;
|
|
}
|
|
|
|
/* EOF */
|