mirror of
https://github.com/reactos/reactos.git
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821 lines
28 KiB
C
821 lines
28 KiB
C
/*
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* COPYRIGHT: See COPYING in the top level directory
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* PROJECT: ReactOS
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* FILE: dll/opengl/opengl32/swimpl.c
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* PURPOSE: OpenGL32 DLL, opengl software implementation
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*/
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#include "opengl32.h"
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/* MESA includes */
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#include <main/context.h>
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#include <main/framebuffer.h>
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#include <main/renderbuffer.h>
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#include <main/shared.h>
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#include <main/viewport.h>
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#include <swrast/s_context.h>
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#include <swrast/s_renderbuffer.h>
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#include <swrast_setup/swrast_setup.h>
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#include <tnl/t_pipeline.h>
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#include <tnl/tnl.h>
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#include <drivers/common/driverfuncs.h>
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#include <drivers/common/meta.h>
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WINE_DEFAULT_DEBUG_CHANNEL(opengl32);
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#define WIDTH_BYTES_ALIGN32(cx, bpp) ((((cx) * (bpp) + 31) & ~31) >> 3)
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static const struct
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{
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gl_format mesa;
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BYTE color_bits;
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BYTE red_bits, red_shift; DWORD red_mask;
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BYTE green_bits, green_shift; DWORD green_mask;
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BYTE blue_bits, blue_shift; DWORD blue_mask;
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BYTE alpha_bits, alpha_shift; DWORD alpha_mask;
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BYTE accum_bits;
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BYTE depth_bits;
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BYTE stencil_bits;
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DWORD bmp_compression;
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} pixel_formats[] =
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{
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{ MESA_FORMAT_ARGB8888, 32, 8, 8, 0x00FF0000, 8, 16, 0x0000FF00, 8, 24, 0x000000FF, 8, 0, 0xFF000000, 16, 32, 8, BI_BITFIELDS },
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{ MESA_FORMAT_ARGB8888, 32, 8, 8, 0x00FF0000, 8, 16, 0x0000FF00, 8, 24, 0x000000FF, 8, 0, 0xFF000000, 16, 16, 8, BI_BITFIELDS },
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{ MESA_FORMAT_RGBA8888_REV, 32, 8, 8, 0x000000FF, 8, 16, 0x0000FF00, 8, 24, 0x00FF0000, 8, 0, 0xFF000000, 16, 32, 8, BI_BITFIELDS },
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{ MESA_FORMAT_RGBA8888_REV, 32, 8, 8, 0x000000FF, 8, 16, 0x0000FF00, 8, 24, 0x00FF0000, 8, 0, 0xFF000000, 16, 16, 8, BI_BITFIELDS },
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{ MESA_FORMAT_RGBA8888, 32, 8, 0, 0xFF000000, 8, 8, 0x00FF0000, 8, 16, 0x0000FF00, 8, 24, 0x000000FF, 16, 32, 8, BI_BITFIELDS },
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{ MESA_FORMAT_RGBA8888, 32, 8, 0, 0xFF000000, 8, 8, 0x00FF0000, 8, 16, 0x0000FF00, 8, 24, 0x000000FF, 16, 16, 8, BI_BITFIELDS },
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{ MESA_FORMAT_ARGB8888_REV, 32, 8, 16, 0x0000FF00, 8, 8, 0x00FF0000, 8, 0, 0xFF000000, 8, 24, 0x000000FF, 16, 32, 8, BI_BITFIELDS },
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{ MESA_FORMAT_ARGB8888_REV, 32, 8, 16, 0x0000FF00, 8, 8, 0x00FF0000, 8, 0, 0xFF000000, 8, 24, 0x000000FF, 16, 16, 8, BI_BITFIELDS },
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{ MESA_FORMAT_RGB888, 24, 8, 0, 0x00000000, 8, 8, 0x00000000, 8, 16, 0x00000000, 0, 0, 0x00000000, 16, 32, 8, BI_RGB },
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{ MESA_FORMAT_RGB888, 24, 8, 0, 0x00000000, 8, 8, 0x00000000, 8, 16, 0x00000000, 0, 0, 0x00000000, 16, 16, 8, BI_RGB },
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// { MESA_FORMAT_BGR888, 24, 8, 16, 8, 8, 8, 0, 0, 0, 16, 32, 8 },
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// { MESA_FORMAT_BGR888, 24, 8, 16, 8, 8, 8, 0, 0, 0, 16, 16, 8 },
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{ MESA_FORMAT_RGB565, 16, 5, 0, 0x0000F800, 6, 5, 0x000007E0, 5, 11, 0x0000001F, 0, 0, 0x00000000, 16, 32, 8, BI_BITFIELDS },
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{ MESA_FORMAT_RGB565, 16, 5, 0, 0x0000F800, 6, 5, 0x000007E0, 5, 11, 0x0000001F, 0, 0, 0x00000000, 16, 16, 8, BI_BITFIELDS },
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};
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#define SW_BACK_RENDERBUFFER_CLASS 0x8911
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#define SW_FRONT_RENDERBUFFER_CLASS 0x8910
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struct sw_front_renderbuffer
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{
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struct swrast_renderbuffer swrast;
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HDC hdcmem;
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GLuint x, y, w, h;
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HBITMAP hbmp;
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BOOL write;
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};
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#define SW_FB_DOUBLEBUFFERED 0x1
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#define SW_FB_DIRTY_SIZE 0x2
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struct sw_framebuffer
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{
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HDC hdc;
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INT sw_format;
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UINT format_index;
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DWORD flags;
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/* The mesa objects */
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struct gl_config *gl_visual; /* Describes the buffers */
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struct gl_framebuffer *gl_buffer; /* The mesa representation of frame buffer */
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struct sw_front_renderbuffer frontbuffer;
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struct swrast_renderbuffer backbuffer;
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/* The bitmapi info we will use for rendering to display */
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BITMAPINFO bmi;
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};
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struct sw_context
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{
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struct gl_context mesa; /* Base class - this must be first */
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/* This is to keep track of the size of the front buffer */
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HHOOK hook;
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/* Framebuffer currently owning the context */
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struct sw_framebuffer framebuffer;
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};
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/* mesa opengl32 "driver" specific */
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static const GLubyte *
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sw_get_string( struct gl_context *ctx, GLenum name )
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{
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(void) ctx;
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if(name == GL_RENDERER)
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{
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static const GLubyte renderer[] = { 'R','e','a','c','t','O','S',' ',
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'S','o','f','t','w','a','r','e',' ',
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'I','m','p','l','e','m','e','n','t','a','t','i','o','n',0 };
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return renderer;
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}
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/* Don't claim to support the fancy extensions that mesa supports, they will be slow anyway */
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if(name == GL_EXTENSIONS)
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{
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static const GLubyte extensions[] = { 0 };
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return extensions;
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}
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return NULL;
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}
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static void
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sw_update_state( struct gl_context *ctx, GLuint new_state )
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{
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/* easy - just propagate */
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_swrast_InvalidateState( ctx, new_state );
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_swsetup_InvalidateState( ctx, new_state );
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_tnl_InvalidateState( ctx, new_state );
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_vbo_InvalidateState( ctx, new_state );
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}
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/* Renderbuffer routines */
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static GLboolean
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sw_bb_renderbuffer_storage(struct gl_context* ctx, struct gl_renderbuffer *rb,
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GLenum internalFormat,
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GLuint width, GLuint height)
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{
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struct swrast_renderbuffer *srb = swrast_renderbuffer(rb);
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struct sw_framebuffer* fb = CONTAINING_RECORD(srb, struct sw_framebuffer, backbuffer);
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UINT widthBytes = WIDTH_BYTES_ALIGN32(width, pixel_formats[fb->format_index].color_bits);
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srb->Base.Format = pixel_formats[fb->format_index].mesa;
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if(srb->Buffer)
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srb->Buffer = HeapReAlloc(GetProcessHeap(), 0, srb->Buffer, widthBytes*height);
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else
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srb->Buffer = HeapAlloc(GetProcessHeap(), 0, widthBytes*height);
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if(!srb->Buffer)
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{
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srb->Base.Format = MESA_FORMAT_NONE;
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return GL_FALSE;
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}
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srb->Base.Width = width;
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srb->Base.Height = height;
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srb->RowStride = widthBytes;
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return GL_TRUE;
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}
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static void
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sw_bb_renderbuffer_delete(struct gl_renderbuffer *rb)
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{
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struct swrast_renderbuffer *srb = swrast_renderbuffer(rb);
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if (srb->Buffer)
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{
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HeapFree(GetProcessHeap(), 0, srb->Buffer);
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srb->Buffer = NULL;
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}
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}
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static void
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sw_fb_renderbuffer_delete(struct gl_renderbuffer *rb)
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{
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struct sw_front_renderbuffer* srb = (struct sw_front_renderbuffer*)rb;
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if (srb->hbmp)
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{
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srb->hbmp = SelectObject(srb->hdcmem, srb->hbmp);
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DeleteDC(srb->hdcmem);
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DeleteObject(srb->hbmp);
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srb->hdcmem = NULL;
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srb->hbmp = NULL;
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srb->swrast.Buffer = NULL;
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}
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}
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static GLboolean
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sw_fb_renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
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GLenum internalFormat,
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GLuint width, GLuint height)
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{
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struct sw_front_renderbuffer* srb = (struct sw_front_renderbuffer*)rb;
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struct sw_framebuffer* fb = CONTAINING_RECORD(srb, struct sw_framebuffer, frontbuffer);
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HDC hdc = IntGetCurrentDC();
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/* Don't bother if the size doesn't change */
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if(rb->Width == width && rb->Height == height)
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return GL_TRUE;
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/* Delete every objects which could have been used before */
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sw_fb_renderbuffer_delete(&srb->swrast.Base);
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/* So the app wants to use the frontbuffer, allocate a DIB for it */
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srb->hbmp = CreateDIBSection(
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hdc,
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&fb->bmi,
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DIB_RGB_COLORS,
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(void**)&srb->swrast.Buffer,
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NULL, 0);
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if(!srb->hbmp)
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{
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ERR("Failed to create the DIB section for the front buffer, %lu.\n", GetLastError());
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return GL_FALSE;
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}
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/* Create the DC and attach the DIB section to it */
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srb->hdcmem = CreateCompatibleDC(hdc);
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assert(srb->hdcmem != NULL);
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srb->hbmp = SelectObject(srb->hdcmem, srb->hbmp);
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assert(srb->hbmp != NULL);
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/* Set formats, width and height */
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srb->swrast.Base.Format = pixel_formats[fb->format_index].mesa;
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srb->swrast.Base.Width = width;
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srb->swrast.Base.Height = height;
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return GL_TRUE;
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}
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static
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void
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sw_init_renderbuffers(struct sw_framebuffer *fb)
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{
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_mesa_init_renderbuffer(&fb->frontbuffer.swrast.Base, 0);
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fb->frontbuffer.swrast.Base.ClassID = SW_FRONT_RENDERBUFFER_CLASS;
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fb->frontbuffer.swrast.Base.AllocStorage = sw_fb_renderbuffer_storage;
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fb->frontbuffer.swrast.Base.Delete = sw_fb_renderbuffer_delete;
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fb->frontbuffer.swrast.Base.InternalFormat = GL_RGBA;
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fb->frontbuffer.swrast.Base._BaseFormat = GL_RGBA;
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_mesa_remove_renderbuffer(fb->gl_buffer, BUFFER_FRONT_LEFT);
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_mesa_add_renderbuffer(fb->gl_buffer, BUFFER_FRONT_LEFT, &fb->frontbuffer.swrast.Base);
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if(fb->flags & SW_FB_DOUBLEBUFFERED)
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{
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_mesa_init_renderbuffer(&fb->backbuffer.Base, 0);
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fb->backbuffer.Base.ClassID = SW_BACK_RENDERBUFFER_CLASS;
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fb->backbuffer.Base.AllocStorage = sw_bb_renderbuffer_storage;
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fb->backbuffer.Base.Delete = sw_bb_renderbuffer_delete;
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fb->backbuffer.Base.InternalFormat = GL_RGBA;
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fb->backbuffer.Base._BaseFormat = GL_RGBA;
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_mesa_remove_renderbuffer(fb->gl_buffer, BUFFER_BACK_LEFT);
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_mesa_add_renderbuffer(fb->gl_buffer, BUFFER_BACK_LEFT, &fb->backbuffer.Base);
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}
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}
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static void
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sw_MapRenderbuffer(struct gl_context *ctx,
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struct gl_renderbuffer *rb,
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GLuint x, GLuint y, GLuint w, GLuint h,
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GLbitfield mode,
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GLubyte **mapOut, GLint *rowStrideOut)
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{
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if(rb->ClassID == SW_FRONT_RENDERBUFFER_CLASS)
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{
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/* This is our front buffer */
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struct sw_front_renderbuffer* srb = (struct sw_front_renderbuffer*)rb;
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struct sw_framebuffer* fb = CONTAINING_RECORD(srb, struct sw_framebuffer, frontbuffer);
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/* Set the stride */
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*rowStrideOut = WIDTH_BYTES_ALIGN32(rb->Width, pixel_formats[fb->format_index].color_bits);
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/* Remember where we "mapped" */
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srb->x = x; srb->y = y; srb->w = w; srb->h = h;
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/* Remember if we should write it later */
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srb->write = !!(mode & GL_MAP_WRITE_BIT);
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/* Get the bits, if needed */
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if(mode & GL_MAP_READ_BIT)
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{
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BitBlt(srb->hdcmem, srb->x, srb->y, srb->w, srb->h,
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IntGetCurrentDC(), srb->x, srb->y, SRCCOPY);
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}
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/* And return it */
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*mapOut = (BYTE*)srb->swrast.Buffer + *rowStrideOut*y + x*pixel_formats[fb->format_index].color_bits/8;
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return;
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}
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if(rb->ClassID == SW_BACK_RENDERBUFFER_CLASS)
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{
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/* This is our front buffer */
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struct swrast_renderbuffer* srb = (struct swrast_renderbuffer*)rb;
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const GLuint bpp = _mesa_get_format_bytes(rb->Format);
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/* Set the stride */
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*rowStrideOut = srb->RowStride;
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*mapOut = (BYTE*)srb->Buffer + srb->RowStride*y + x*bpp;
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return;
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}
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/* Let mesa rasterizer take care of this */
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_swrast_map_soft_renderbuffer(ctx, rb, x, y, w, h, mode,
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mapOut, rowStrideOut);
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}
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static void
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sw_UnmapRenderbuffer(struct gl_context *ctx, struct gl_renderbuffer *rb)
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{
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if (rb->ClassID== SW_FRONT_RENDERBUFFER_CLASS)
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{
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/* This is our front buffer */
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struct sw_front_renderbuffer* srb = (struct sw_front_renderbuffer*)rb;
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if(srb->write)
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{
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/* Copy the bits to our display */
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BitBlt(IntGetCurrentDC(),
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srb->x, srb->y, srb->w, srb->h,
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srb->hdcmem, srb->x, srb->y, SRCCOPY);
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srb->write = FALSE;
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}
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return;
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}
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if(rb->ClassID == SW_BACK_RENDERBUFFER_CLASS)
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return; /* nothing to do */
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/* Let mesa rasterizer take care of this */
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_swrast_unmap_soft_renderbuffer(ctx, rb);
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}
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/* WGL <-> mesa glue */
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static UINT index_from_format(struct wgl_dc_data* dc_data, INT format, BOOL* doubleBuffered)
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{
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UINT index;
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INT nb_win_compat = 0, start_win_compat = 0;
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HDC hdc;
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INT bpp;
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*doubleBuffered = FALSE;
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if(!(dc_data->flags & WGL_DC_OBJ_DC))
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return format - 1; /* OBJ_MEMDC, not double buffered */
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hdc = GetDC(dc_data->owner.hwnd);
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/* Find the window compatible formats */
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bpp = GetDeviceCaps(hdc, BITSPIXEL);
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for(index = 0; index<sizeof(pixel_formats)/sizeof(pixel_formats[0]); index++)
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{
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if(pixel_formats[index].color_bits == bpp)
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{
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if(!start_win_compat)
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start_win_compat = index+1;
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nb_win_compat++;
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}
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}
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ReleaseDC(dc_data->owner.hwnd, hdc);
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/* Double buffered format */
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if(format < (start_win_compat + nb_win_compat))
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{
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if(format >= start_win_compat)
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*doubleBuffered = TRUE;
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return format-1;
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}
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/* Shift */
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return format - nb_win_compat - 1;
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}
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INT sw_DescribePixelFormat(HDC hdc, INT format, UINT size, PIXELFORMATDESCRIPTOR* descr)
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{
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UINT index;
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INT nb_win_compat = 0, start_win_compat = 0;
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INT ret = sizeof(pixel_formats)/sizeof(pixel_formats[0]);
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if (GetObjectType(hdc) == OBJ_DC)
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{
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/* Find the window compatible formats */
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INT bpp = GetDeviceCaps(hdc, BITSPIXEL);
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for (index = 0; index < sizeof(pixel_formats)/sizeof(pixel_formats[0]); index++)
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{
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if (pixel_formats[index].color_bits == bpp)
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{
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if (!start_win_compat)
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start_win_compat = index+1;
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nb_win_compat++;
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}
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}
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/* Add the double buffered formats */
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ret += nb_win_compat;
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}
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index = (UINT)format - 1;
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if(!descr)
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return ret;
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if((format > ret) || (size != sizeof(*descr)))
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return 0;
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/* Set flags */
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descr->dwFlags = PFD_SUPPORT_GDI | PFD_SUPPORT_OPENGL | PFD_DRAW_TO_BITMAP | PFD_GENERIC_FORMAT;
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/* See if this is a format compatible with the window */
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if(format >= start_win_compat && format < (start_win_compat + nb_win_compat*2) )
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{
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/* It is */
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descr->dwFlags |= PFD_DRAW_TO_WINDOW;
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/* See if this should be double buffered */
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if(format < (start_win_compat + nb_win_compat))
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{
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/* No GDI, no bitmap */
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descr->dwFlags &= ~(PFD_SUPPORT_GDI | PFD_DRAW_TO_BITMAP);
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descr->dwFlags |= PFD_DOUBLEBUFFER;
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}
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}
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/* Normalize the index */
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if(format >= start_win_compat + nb_win_compat)
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index -= nb_win_compat;
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/* Fill the rest of the structure */
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descr->nSize = sizeof(*descr);
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descr->nVersion = 1;
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descr->iPixelType = PFD_TYPE_RGBA;
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descr->cColorBits = pixel_formats[index].color_bits;
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descr->cRedBits = pixel_formats[index].red_bits;
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descr->cRedShift = pixel_formats[index].red_shift;
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descr->cGreenBits = pixel_formats[index].green_bits;
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descr->cGreenShift = pixel_formats[index].green_shift;
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descr->cBlueBits = pixel_formats[index].blue_bits;
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descr->cBlueShift = pixel_formats[index].blue_shift;
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descr->cAlphaBits = pixel_formats[index].alpha_bits;
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descr->cAlphaShift = pixel_formats[index].alpha_shift;
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descr->cAccumBits = pixel_formats[index].accum_bits;
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descr->cAccumRedBits = pixel_formats[index].accum_bits / 4;
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descr->cAccumGreenBits = pixel_formats[index].accum_bits / 4;
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descr->cAccumBlueBits = pixel_formats[index].accum_bits / 4;
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descr->cAccumAlphaBits = pixel_formats[index].accum_bits / 4;
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descr->cDepthBits = pixel_formats[index].depth_bits;
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descr->cStencilBits = pixel_formats[index].stencil_bits;
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descr->cAuxBuffers = 0;
|
|
descr->iLayerType = PFD_MAIN_PLANE;
|
|
return ret;
|
|
}
|
|
|
|
BOOL sw_SetPixelFormat(HDC hdc, struct wgl_dc_data* dc_data, INT format)
|
|
{
|
|
struct sw_framebuffer* fb;
|
|
BOOL doubleBuffered;
|
|
|
|
assert(dc_data->sw_data == NULL);
|
|
|
|
/* So, someone is crazy enough to ask for sw implementation. Announce it. */
|
|
TRACE("OpenGL software implementation START!\n");
|
|
|
|
/* allocate our structure */
|
|
fb = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, FIELD_OFFSET(struct sw_framebuffer, bmi.bmiColors[3]));
|
|
if(!fb)
|
|
{
|
|
ERR("HeapAlloc FAILED!\n");
|
|
return FALSE;
|
|
}
|
|
/* Get the format index */
|
|
fb->format_index = index_from_format(dc_data, format, &doubleBuffered);
|
|
TRACE("Using format %u - double buffered: %x.\n", fb->format_index, doubleBuffered);
|
|
fb->flags = doubleBuffered ? SW_FB_DOUBLEBUFFERED : 0;
|
|
/* Set the bitmap info describing the framebuffer */
|
|
fb->bmi.bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
|
|
fb->bmi.bmiHeader.biPlanes = 1;
|
|
fb->bmi.bmiHeader.biBitCount = pixel_formats[fb->format_index].color_bits;
|
|
fb->bmi.bmiHeader.biCompression = pixel_formats[fb->format_index].bmp_compression;
|
|
fb->bmi.bmiHeader.biSizeImage = 0;
|
|
fb->bmi.bmiHeader.biXPelsPerMeter = 0;
|
|
fb->bmi.bmiHeader.biYPelsPerMeter = 0;
|
|
fb->bmi.bmiHeader.biClrUsed = 0;
|
|
fb->bmi.bmiHeader.biClrImportant = 0;
|
|
*((DWORD*)&fb->bmi.bmiColors[0]) = pixel_formats[fb->format_index].red_mask;
|
|
*((DWORD*)&fb->bmi.bmiColors[1]) = pixel_formats[fb->format_index].green_mask;
|
|
*((DWORD*)&fb->bmi.bmiColors[2]) = pixel_formats[fb->format_index].blue_mask;
|
|
/* Save the HDC */
|
|
fb->hdc = hdc;
|
|
|
|
/* Allocate the visual structure describing the format */
|
|
fb->gl_visual = _mesa_create_visual(
|
|
!!(fb->flags & SW_FB_DOUBLEBUFFERED),
|
|
GL_FALSE, /* No stereoscopic support */
|
|
pixel_formats[fb->format_index].red_bits,
|
|
pixel_formats[fb->format_index].green_bits,
|
|
pixel_formats[fb->format_index].blue_bits,
|
|
pixel_formats[fb->format_index].alpha_bits,
|
|
pixel_formats[fb->format_index].depth_bits,
|
|
pixel_formats[fb->format_index].stencil_bits,
|
|
pixel_formats[fb->format_index].accum_bits,
|
|
pixel_formats[fb->format_index].accum_bits,
|
|
pixel_formats[fb->format_index].accum_bits,
|
|
pixel_formats[fb->format_index].alpha_bits ?
|
|
pixel_formats[fb->format_index].accum_bits : 0);
|
|
|
|
if(!fb->gl_visual)
|
|
{
|
|
ERR("Failed to allocate a GL visual.\n");
|
|
HeapFree(GetProcessHeap(), 0, fb);
|
|
return FALSE;
|
|
}
|
|
|
|
/* Allocate the framebuffer structure */
|
|
fb->gl_buffer = _mesa_create_framebuffer(fb->gl_visual);
|
|
if (!fb->gl_buffer) {
|
|
ERR("Failed to allocate the mesa framebuffer structure.\n");
|
|
_mesa_destroy_visual( fb->gl_visual );
|
|
HeapFree(GetProcessHeap(), 0, fb);
|
|
return FALSE;
|
|
}
|
|
|
|
/* Add the depth/stencil/accum buffers */
|
|
_swrast_add_soft_renderbuffers(fb->gl_buffer,
|
|
GL_FALSE, /* color */
|
|
fb->gl_visual->haveDepthBuffer,
|
|
fb->gl_visual->haveStencilBuffer,
|
|
fb->gl_visual->haveAccumBuffer,
|
|
GL_FALSE, /* alpha */
|
|
GL_FALSE /* aux */ );
|
|
|
|
/* Initialize our render buffers */
|
|
sw_init_renderbuffers(fb);
|
|
|
|
/* Everything went fine */
|
|
dc_data->sw_data = fb;
|
|
return TRUE;
|
|
}
|
|
|
|
DHGLRC sw_CreateContext(struct wgl_dc_data* dc_data)
|
|
{
|
|
struct sw_context* sw_ctx;
|
|
struct sw_framebuffer* fb = dc_data->sw_data;
|
|
struct dd_function_table mesa_drv_functions;
|
|
TNLcontext *tnl;
|
|
|
|
/* We use the mesa memory routines for this function */
|
|
sw_ctx = CALLOC_STRUCT(sw_context);
|
|
if(!sw_ctx)
|
|
return NULL;
|
|
|
|
/* Set mesa default functions */
|
|
_mesa_init_driver_functions(&mesa_drv_functions);
|
|
/* Override */
|
|
mesa_drv_functions.GetString = sw_get_string;
|
|
mesa_drv_functions.UpdateState = sw_update_state;
|
|
mesa_drv_functions.GetBufferSize = NULL;
|
|
|
|
/* Initialize the context */
|
|
if(!_mesa_initialize_context(&sw_ctx->mesa,
|
|
fb->gl_visual,
|
|
NULL,
|
|
&mesa_drv_functions,
|
|
(void *) sw_ctx))
|
|
{
|
|
ERR("Failed to initialize the mesa context.\n");
|
|
free(sw_ctx);
|
|
return NULL;
|
|
}
|
|
|
|
/* Initialize the "meta driver" */
|
|
_mesa_meta_init(&sw_ctx->mesa);
|
|
|
|
/* Initialize helpers */
|
|
if(!_swrast_CreateContext(&sw_ctx->mesa) ||
|
|
!_vbo_CreateContext(&sw_ctx->mesa) ||
|
|
!_tnl_CreateContext(&sw_ctx->mesa) ||
|
|
!_swsetup_CreateContext(&sw_ctx->mesa))
|
|
{
|
|
ERR("Failed initializing helpers.\n");
|
|
_mesa_free_context_data(&sw_ctx->mesa);
|
|
free(sw_ctx);
|
|
return NULL;
|
|
}
|
|
|
|
/* Wake up! */
|
|
_swsetup_Wakeup(&sw_ctx->mesa);
|
|
|
|
/* Use TnL defaults */
|
|
tnl = TNL_CONTEXT(&sw_ctx->mesa);
|
|
tnl->Driver.RunPipeline = _tnl_run_pipeline;
|
|
|
|
/* To map the display into user memory */
|
|
sw_ctx->mesa.Driver.MapRenderbuffer = sw_MapRenderbuffer;
|
|
sw_ctx->mesa.Driver.UnmapRenderbuffer = sw_UnmapRenderbuffer;
|
|
|
|
return (DHGLRC)sw_ctx;
|
|
}
|
|
|
|
BOOL sw_DeleteContext(DHGLRC dhglrc)
|
|
{
|
|
struct sw_context* sw_ctx = (struct sw_context*)dhglrc;
|
|
/* Those get clobbered by _mesa_free_context_data via _glapi_set{context,dispath_table} */
|
|
void* icd_save = IntGetCurrentICDPrivate();
|
|
const GLDISPATCHTABLE* table_save = IntGetCurrentDispatchTable();
|
|
|
|
/* Destroy everything */
|
|
_mesa_meta_free( &sw_ctx->mesa );
|
|
|
|
_swsetup_DestroyContext( &sw_ctx->mesa );
|
|
_tnl_DestroyContext( &sw_ctx->mesa );
|
|
_vbo_DestroyContext( &sw_ctx->mesa );
|
|
_swrast_DestroyContext( &sw_ctx->mesa );
|
|
|
|
_mesa_free_context_data( &sw_ctx->mesa );
|
|
free( sw_ctx );
|
|
|
|
/* Restore this */
|
|
IntSetCurrentDispatchTable(table_save);
|
|
IntSetCurrentICDPrivate(icd_save);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
PROC sw_GetProcAddress(LPCSTR name)
|
|
{
|
|
/* We don't support any extensions */
|
|
WARN("Asking for proc address %s, returning NULL.\n", name);
|
|
return NULL;
|
|
}
|
|
|
|
BOOL sw_CopyContext(DHGLRC dhglrcSrc, DHGLRC dhglrcDst, UINT mask)
|
|
{
|
|
FIXME("Software wglCopyContext is UNIMPLEMENTED, mask %lx.\n", mask);
|
|
return FALSE;
|
|
}
|
|
|
|
BOOL sw_ShareLists(DHGLRC dhglrcSrc, DHGLRC dhglrcDst)
|
|
{
|
|
struct sw_context* sw_ctx_src = (struct sw_context*)dhglrcSrc;
|
|
struct sw_context* sw_ctx_dst = (struct sw_context*)dhglrcDst;
|
|
|
|
/* See if it was already shared */
|
|
if(sw_ctx_dst->mesa.Shared->RefCount > 1)
|
|
return FALSE;
|
|
|
|
/* Unreference the old, share the new */
|
|
_mesa_reference_shared_state(&sw_ctx_dst->mesa,
|
|
&sw_ctx_dst->mesa.Shared,
|
|
sw_ctx_src->mesa.Shared);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static
|
|
LRESULT CALLBACK
|
|
sw_call_window_proc(
|
|
int nCode,
|
|
WPARAM wParam,
|
|
LPARAM lParam )
|
|
{
|
|
struct wgl_dc_data* dc_data = IntGetCurrentDcData();
|
|
struct sw_context* ctx = (struct sw_context*)IntGetCurrentDHGLRC();
|
|
struct sw_framebuffer* fb;
|
|
PCWPSTRUCT pParams = (PCWPSTRUCT)lParam;
|
|
|
|
if((!dc_data) || (!ctx))
|
|
return 0;
|
|
|
|
if(!(dc_data->flags & WGL_DC_OBJ_DC))
|
|
return 0;
|
|
|
|
if((nCode < 0) || (dc_data->owner.hwnd != pParams->hwnd) || (dc_data->sw_data == NULL))
|
|
return CallNextHookEx(ctx->hook, nCode, wParam, lParam);
|
|
|
|
fb = dc_data->sw_data;
|
|
|
|
if (pParams->message == WM_WINDOWPOSCHANGED)
|
|
{
|
|
/* We handle WM_WINDOWPOSCHANGED instead of WM_SIZE because according to
|
|
* http://blogs.msdn.com/oldnewthing/archive/2008/01/15/7113860.aspx
|
|
* WM_SIZE is generated from WM_WINDOWPOSCHANGED by DefWindowProc so it
|
|
* can be masked out by the application. */
|
|
LPWINDOWPOS lpWindowPos = (LPWINDOWPOS)pParams->lParam;
|
|
if((lpWindowPos->flags & SWP_SHOWWINDOW) ||
|
|
!(lpWindowPos->flags & SWP_NOMOVE) ||
|
|
!(lpWindowPos->flags & SWP_NOSIZE))
|
|
{
|
|
/* Size in WINDOWPOS includes the window frame, so get the size
|
|
* of the client area via GetClientRect. */
|
|
RECT client_rect;
|
|
UINT width, height;
|
|
|
|
TRACE("Got WM_WINDOWPOSCHANGED\n");
|
|
|
|
GetClientRect(pParams->hwnd, &client_rect);
|
|
width = client_rect.right - client_rect.left;
|
|
height = client_rect.bottom - client_rect.top;
|
|
/* Do not reallocate for minimized windows */
|
|
if(width <= 0 || height <= 0)
|
|
goto end;
|
|
/* Update framebuffer size */
|
|
fb->bmi.bmiHeader.biWidth = width;
|
|
fb->bmi.bmiHeader.biHeight = height;
|
|
/* Propagate to mesa */
|
|
_mesa_resize_framebuffer(&ctx->mesa, fb->gl_buffer, width, height);
|
|
}
|
|
}
|
|
|
|
end:
|
|
return CallNextHookEx(ctx->hook, nCode, wParam, lParam);
|
|
}
|
|
|
|
BOOL sw_SetContext(struct wgl_dc_data* dc_data, DHGLRC dhglrc)
|
|
{
|
|
struct sw_context* sw_ctx = (struct sw_context*)dhglrc;
|
|
struct sw_framebuffer* fb = dc_data->sw_data;
|
|
UINT width, height;
|
|
|
|
/* Update state */
|
|
sw_update_state(&sw_ctx->mesa, 0);
|
|
|
|
/* Get framebuffer size */
|
|
if(dc_data->flags & WGL_DC_OBJ_DC)
|
|
{
|
|
HWND hwnd = dc_data->owner.hwnd;
|
|
RECT client_rect;
|
|
if(!hwnd)
|
|
{
|
|
ERR("Physical DC without a window!\n");
|
|
return FALSE;
|
|
}
|
|
if(!GetClientRect(hwnd, &client_rect))
|
|
{
|
|
ERR("GetClientRect failed!\n");
|
|
return FALSE;
|
|
}
|
|
/* This is a physical DC. Setup the hook */
|
|
sw_ctx->hook = SetWindowsHookEx(WH_CALLWNDPROC,
|
|
sw_call_window_proc,
|
|
NULL,
|
|
GetCurrentThreadId());
|
|
/* Calculate width & height */
|
|
width = client_rect.right - client_rect.left;
|
|
height = client_rect.bottom - client_rect.top;
|
|
}
|
|
else /* OBJ_MEMDC */
|
|
{
|
|
BITMAP bm;
|
|
HBITMAP hbmp;
|
|
HDC hdc = dc_data->owner.hdc;
|
|
|
|
if(fb->flags & SW_FB_DOUBLEBUFFERED)
|
|
{
|
|
ERR("Memory DC called with a double buffered format.\n");
|
|
return FALSE;
|
|
}
|
|
|
|
hbmp = GetCurrentObject( hdc, OBJ_BITMAP );
|
|
if(!hbmp)
|
|
{
|
|
ERR("No Bitmap!\n");
|
|
return FALSE;
|
|
}
|
|
if(GetObject(hbmp, sizeof(bm), &bm) == 0)
|
|
{
|
|
ERR("GetObject failed!\n");
|
|
return FALSE;
|
|
}
|
|
width = bm.bmWidth;
|
|
height = bm.bmHeight;
|
|
}
|
|
|
|
if(!width) width = 1;
|
|
if(!height) height = 1;
|
|
|
|
fb->bmi.bmiHeader.biWidth = width;
|
|
fb->bmi.bmiHeader.biHeight = height;
|
|
|
|
/* Also make the mesa context current to mesa */
|
|
if(!_mesa_make_current(&sw_ctx->mesa, fb->gl_buffer, fb->gl_buffer))
|
|
{
|
|
ERR("_mesa_make_current filaed!\n");
|
|
return FALSE;
|
|
}
|
|
|
|
/* Set the viewport if this is the first time we initialize this context */
|
|
if(sw_ctx->mesa.Viewport.X == 0 &&
|
|
sw_ctx->mesa.Viewport.Y == 0 &&
|
|
sw_ctx->mesa.Viewport.Width == 0 &&
|
|
sw_ctx->mesa.Viewport.Height == 0)
|
|
{
|
|
_mesa_set_viewport(&sw_ctx->mesa, 0, 0, width, height);
|
|
}
|
|
|
|
/* update the framebuffer size */
|
|
_mesa_resize_framebuffer(&sw_ctx->mesa, fb->gl_buffer, width, height);
|
|
|
|
/* We're good */
|
|
return TRUE;
|
|
}
|
|
|
|
void sw_ReleaseContext(DHGLRC dhglrc)
|
|
{
|
|
struct sw_context* sw_ctx = (struct sw_context*)dhglrc;
|
|
|
|
/* Forward to mesa */
|
|
_mesa_make_current(NULL, NULL, NULL);
|
|
|
|
/* Unhook */
|
|
if(sw_ctx->hook)
|
|
{
|
|
UnhookWindowsHookEx(sw_ctx->hook);
|
|
sw_ctx->hook = NULL;
|
|
}
|
|
}
|
|
|
|
BOOL sw_SwapBuffers(HDC hdc, struct wgl_dc_data* dc_data)
|
|
{
|
|
struct sw_framebuffer* fb = dc_data->sw_data;
|
|
struct sw_context* sw_ctx = (struct sw_context*)IntGetCurrentDHGLRC();
|
|
|
|
/* Notify mesa */
|
|
if(sw_ctx)
|
|
_mesa_notifySwapBuffers(&sw_ctx->mesa);
|
|
|
|
if(!(fb->flags & SW_FB_DOUBLEBUFFERED))
|
|
return TRUE;
|
|
|
|
/* Upload to the display */
|
|
return (SetDIBitsToDevice(hdc,
|
|
0,
|
|
0,
|
|
fb->bmi.bmiHeader.biWidth,
|
|
fb->bmi.bmiHeader.biHeight,
|
|
0,
|
|
0,
|
|
0,
|
|
fb->bmi.bmiHeader.biHeight,
|
|
fb->backbuffer.Buffer,
|
|
&fb->bmi,
|
|
DIB_RGB_COLORS) != 0);
|
|
}
|