mirror of
https://github.com/reactos/reactos.git
synced 2024-11-01 12:26:32 +00:00
5f2bebf7a5
With this commit, we now use a forked version of MESA which only supports OpenGL 1.1, like the windows implementation does. It exposes : - The same pixel formats - The same set of extensions - Nothing more All of this without taking 10% of your build time. If you need a more modern option, look at the MESA package from Rapps, which is (and must be) maintained outside of this code tree. CORE-7499
64 lines
1.7 KiB
C
64 lines
1.7 KiB
C
/* $Id: misc.h,v 1.2 1997/04/12 12:31:18 brianp Exp $ */
|
|
|
|
/*
|
|
* Mesa 3-D graphics library
|
|
* Version: 2.3
|
|
* Copyright (C) 1995-1996 Brian Paul
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Library General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Library General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Library General Public
|
|
* License along with this library; if not, write to the Free
|
|
* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
|
*/
|
|
|
|
|
|
/*
|
|
* $Log: misc.h,v $
|
|
* Revision 1.2 1997/04/12 12:31:18 brianp
|
|
* removed gl_Rectf()
|
|
*
|
|
* Revision 1.1 1996/09/13 01:38:16 brianp
|
|
* Initial revision
|
|
*
|
|
*/
|
|
|
|
|
|
#ifndef MISC_H
|
|
#define MISC_H
|
|
|
|
|
|
#include "types.h"
|
|
|
|
|
|
extern void gl_ClearIndex( GLcontext *ctx, GLfloat c );
|
|
|
|
extern void gl_ClearColor( GLcontext *ctx, GLclampf red, GLclampf green,
|
|
GLclampf blue, GLclampf alpha );
|
|
|
|
extern void gl_Clear( GLcontext *ctx, GLbitfield mask );
|
|
|
|
|
|
extern const GLubyte *gl_GetString( GLcontext *ctx, GLenum name );
|
|
|
|
extern void gl_Finish( GLcontext *ctx );
|
|
|
|
extern void gl_Flush( GLcontext *ctx );
|
|
|
|
extern void gl_Hint( GLcontext *ctx, GLenum target, GLenum mode );
|
|
|
|
extern void gl_DrawBuffer( GLcontext *ctx, GLenum mode );
|
|
|
|
extern void gl_ReadBuffer( GLcontext *ctx, GLenum mode );
|
|
|
|
|
|
#endif
|