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![Timo Kreuzer](/assets/img/avatar_default.png)
Create a portable way of compiling IDL files. Sorry for the coding style :) svn path=/branches/cmake-bringup/; revision=48838
49 lines
1.9 KiB
CMake
49 lines
1.9 KiB
CMake
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if(NOT ARCH)
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set(ARCH i386)
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endif()
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# WDK support
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string(REPLACE * ${ARCH} ATL_LIB_PATH $ENV{ATL_LIB_PATH})
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string(REPLACE * ${ARCH} CRT_LIB_PATH $ENV{CRT_LIB_PATH})
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string(REPLACE * ${ARCH} DDK_LIB_PATH $ENV{DDK_LIB_PATH})
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string(REPLACE * ${ARCH} KMDF_LIB_PATH $ENV{KMDF_LIB_PATH})
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string(REPLACE * ${ARCH} MFC_LIB_PATH $ENV{MFC_LIB_PATH})
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string(REPLACE * ${ARCH} SDK_LIB_PATH $ENV{SDK_LIB_PATH})
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link_directories(
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#${ATL_LIB_PATH}
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${CRT_LIB_PATH}
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${DDK_LIB_PATH}
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# ${IFSKIT_LIB_PATH}
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# ${KMDF_LIB_PATH}
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# ${MFC_LIB_PATH}
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${SDK_LIB_PATH})
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# the name of the target operating system
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set(CMAKE_SYSTEM_NAME Windows)
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set(CMAKE_SYSTEM_PROCESSOR i686)
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# which compilers to use for C and C++
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set(CMAKE_C_COMPILER cl)
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set(CMAKE_CXX_COMPILER cl)
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SET(CMAKE_RC_COMPILER rc)
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SET(CMAKE_ASM_COMPILER ml)
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SET(CMAKE_IDL_COMPILER midl)
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SET(CMAKE_RC_COMPILE_OBJECT "<CMAKE_RC_COMPILER> <DEFINES> /I${REACTOS_SOURCE_DIR}/include/psdk /I${REACTOS_BINARY_DIR}/include/psdk /I${REACTOS_SOURCE_DIR}/include /I${REACTOS_SOURCE_DIR}/include/reactos /I${REACTOS_BINARY_DIR}/include/reactos /I${REACTOS_SOURCE_DIR}/include/reactos/wine /I${REACTOS_SOURCE_DIR}/include/crt /I${REACTOS_SOURCE_DIR}/include/crt/mingw32 /fo <OBJECT> <SOURCE>")
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SET(CMAKE_IDL_COMPILE_OBJECT "<CMAKE_IDL_COMPILER> <FLAGS> <DEFINES> /win32 /h <OBJECT> <SOURCE>")
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set(CMAKE_C_FLAGS_INIT "/DWIN32 /D_WINDOWS /W1 /Zm1000")
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set(CMAKE_C_FLAGS_DEBUG_INIT "/D_DEBUG /MDd /Zi /Ob0 /Od")
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SET(CMAKE_CXX_FLAGS_DEBUG_INIT "/D_DEBUG /MDd /Zi /Ob0 /Od")
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set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
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set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
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set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
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# Prevent from using run time checking when testing the compiler
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set(CMAKE_BUILD_TYPE "RelwithDebInfo" CACHE STRING "Build Type")
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set(CMAKE_C_STANDARD_LIBRARIES "" CACHE INTERNAL "")
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