reactos/dll/opengl/mesa/main/stencil.c

250 lines
6.3 KiB
C

/*
* Mesa 3-D graphics library
* Version: 7.1
*
* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/**
* \file stencil.c
* Stencil operations.
*
*/
#include <precomp.h>
static GLboolean
validate_stencil_op(struct gl_context *ctx, GLenum op)
{
switch (op) {
case GL_KEEP:
case GL_ZERO:
case GL_REPLACE:
case GL_INCR:
case GL_DECR:
case GL_INVERT:
case GL_INCR_WRAP:
case GL_DECR_WRAP:
return GL_TRUE;
default:
return GL_FALSE;
}
}
static GLboolean
validate_stencil_func(struct gl_context *ctx, GLenum func)
{
switch (func) {
case GL_NEVER:
case GL_LESS:
case GL_LEQUAL:
case GL_GREATER:
case GL_GEQUAL:
case GL_EQUAL:
case GL_NOTEQUAL:
case GL_ALWAYS:
return GL_TRUE;
default:
return GL_FALSE;
}
}
/**
* Set the clear value for the stencil buffer.
*
* \param s clear value.
*
* \sa glClearStencil().
*
* Updates gl_stencil_attrib::Clear. On change
* flushes the vertices and notifies the driver via
* the dd_function_table::ClearStencil callback.
*/
void GLAPIENTRY
_mesa_ClearStencil( GLint s )
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (ctx->Stencil.Clear == (GLuint) s)
return;
FLUSH_VERTICES(ctx, _NEW_STENCIL);
ctx->Stencil.Clear = (GLuint) s;
if (ctx->Driver.ClearStencil) {
ctx->Driver.ClearStencil( ctx, s );
}
}
/**
* Set the function and reference value for stencil testing.
*
* \param func test function.
* \param ref reference value.
* \param mask bitmask.
*
* \sa glStencilFunc().
*
* Verifies the parameters and updates the respective values in
* __struct gl_contextRec::Stencil. On change flushes the vertices and notifies the
* driver via the dd_function_table::StencilFunc callback.
*/
void GLAPIENTRY
_mesa_StencilFunc( GLenum func, GLint ref, GLuint mask )
{
GET_CURRENT_CONTEXT(ctx);
const GLint stencilMax = (1 << ctx->DrawBuffer->Visual.stencilBits) - 1;
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (MESA_VERBOSE & VERBOSE_API)
_mesa_debug(ctx, "glStencilFunc()\n");
if (!validate_stencil_func(ctx, func)) {
_mesa_error(ctx, GL_INVALID_ENUM, "glStencilFunc(func)");
return;
}
ref = CLAMP( ref, 0, stencilMax );
/* set both front and back state */
if (ctx->Stencil.Function == func &&
ctx->Stencil.ValueMask == mask &&
ctx->Stencil.Ref == ref)
return;
FLUSH_VERTICES(ctx, _NEW_STENCIL);
ctx->Stencil.Function = func;
ctx->Stencil.Ref = ref;
ctx->Stencil.ValueMask = mask;
}
/**
* Set the stencil writing mask.
*
* \param mask bit-mask to enable/disable writing of individual bits in the
* stencil planes.
*
* \sa glStencilMask().
*
* Updates gl_stencil_attrib::WriteMask. On change flushes the vertices and
* notifies the driver via the dd_function_table::StencilMask callback.
*/
void GLAPIENTRY
_mesa_StencilMask( GLuint mask )
{
GET_CURRENT_CONTEXT(ctx);
if (MESA_VERBOSE & VERBOSE_API)
_mesa_debug(ctx, "glStencilMask()\n");
ASSERT_OUTSIDE_BEGIN_END(ctx);
/* set both front and back state */
if (ctx->Stencil.WriteMask == mask)
return;
FLUSH_VERTICES(ctx, _NEW_STENCIL);
ctx->Stencil.WriteMask = mask;
}
/**
* Set the stencil test actions.
*
* \param fail action to take when stencil test fails.
* \param zfail action to take when stencil test passes, but depth test fails.
* \param zpass action to take when stencil test passes and the depth test
* passes (or depth testing is not enabled).
*
* \sa glStencilOp().
*
* Verifies the parameters and updates the respective fields in
* __struct gl_contextRec::Stencil. On change flushes the vertices and notifies the
* driver via the dd_function_table::StencilOp callback.
*/
void GLAPIENTRY
_mesa_StencilOp(GLenum fail, GLenum zfail, GLenum zpass)
{
GET_CURRENT_CONTEXT(ctx);
if (MESA_VERBOSE & VERBOSE_API)
_mesa_debug(ctx, "glStencilOp()\n");
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (!validate_stencil_op(ctx, fail)) {
_mesa_error(ctx, GL_INVALID_ENUM, "glStencilOp(sfail)");
return;
}
if (!validate_stencil_op(ctx, zfail)) {
_mesa_error(ctx, GL_INVALID_ENUM, "glStencilOp(zfail)");
return;
}
if (!validate_stencil_op(ctx, zpass)) {
_mesa_error(ctx, GL_INVALID_ENUM, "glStencilOp(zpass)");
return;
}
/* set both front and back state */
if (ctx->Stencil.ZFailFunc == zfail &&
ctx->Stencil.ZPassFunc == zpass &&
ctx->Stencil.FailFunc == fail)
return;
FLUSH_VERTICES(ctx, _NEW_STENCIL);
ctx->Stencil.ZFailFunc = zfail;
ctx->Stencil.ZPassFunc = zpass;
ctx->Stencil.FailFunc = fail;
}
/**
* Update derived stencil state.
*/
void
_mesa_update_stencil(struct gl_context *ctx)
{
ctx->Stencil._Enabled = (ctx->Stencil.Enabled &&
ctx->DrawBuffer->Visual.stencilBits > 0);
}
/**
* Initialize the context stipple state.
*
* \param ctx GL context.
*
* Initializes __struct gl_contextRec::Stencil attribute group.
*/
void
_mesa_init_stencil(struct gl_context *ctx)
{
ctx->Stencil.Enabled = GL_FALSE;
ctx->Stencil.Function = GL_ALWAYS;
ctx->Stencil.FailFunc = GL_KEEP;
ctx->Stencil.ZPassFunc = GL_KEEP;
ctx->Stencil.ZFailFunc = GL_KEEP;
ctx->Stencil.Ref = 0;
ctx->Stencil.ValueMask = ~0U;
ctx->Stencil.WriteMask = ~0U;
ctx->Stencil.Clear = 0;
}