reactos/dll/opengl/mesa/main/precomp.h

80 lines
1.6 KiB
C

#ifndef _MESA_MAIN_PCH_
#define _MESA_MAIN_PCH_
#include "accum.h"
#include "api_arrayelt.h"
#include "api_exec.h"
#include "api_loopback.h"
#include "api_validate.h"
#include "attrib.h"
#include "blend.h"
#include "bufferobj.h"
#include "buffers.h"
#include "clear.h"
#include "clip.h"
#include "colormac.h"
#include "compiler.h"
#include "context.h"
#include "cpuinfo.h"
#include "depth.h"
#include "dispatch.h"
#include "dlist.h"
#include "drawpix.h"
#include "enable.h"
#include "enums.h"
#include "eval.h"
#include "extensions.h"
#include "feedback.h"
#include "fog.h"
#include "format_pack.h"
#include "format_unpack.h"
#include "formats.h"
#include "framebuffer.h"
#include "get.h"
#include "glheader.h"
#include "hash.h"
#include "hint.h"
#include "image.h"
#include "imports.h"
#include "light.h"
#include "lines.h"
#include "macros.h"
#include "matrix.h"
#include "mfeatures.h"
#include "mm.h"
#include "mtypes.h"
#include "multisample.h"
#include "pack.h"
#include "pixel.h"
#include "pixelstore.h"
#include "pixeltransfer.h"
#include "points.h"
#include "polygon.h"
#include "rastpos.h"
#include "readpix.h"
#include "renderbuffer.h"
#include "scissor.h"
#include "shared.h"
#include "simple_list.h"
#include "state.h"
#include "stencil.h"
#include "texenv.h"
#include "texformat.h"
#include "texgen.h"
#include "texgetimage.h"
#include "teximage.h"
#include "texobj.h"
#include "texparam.h"
#include "texstate.h"
#include "texstorage.h"
#include "texstore.h"
#include "varray.h"
#include "version.h"
#include "viewport.h"
#include "vtxfmt.h"
#include <math/m_matrix.h>
#include <vbo/vbo.h>
#endif /* _MESA_MAIN_PCH_ */