reactos/ntoskrnl/tests/TestDebug.c
Art Yerkes c501d8112c Create a branch for network fixes.
svn path=/branches/aicom-network-fixes/; revision=34994
2008-08-01 11:32:26 +00:00

191 lines
6.6 KiB
C

#define NATIVE 0
#if NATIVE
#define _X86_
#include "ntndk.h"
#else
#include "stdio.h"
#include "windows.h"
#endif
VOID
Main(VOID)
{
#if NATIVE
NTSTATUS Status;
OBJECT_ATTRIBUTES ObjectAttributes;
CLIENT_ID ClientId;
DBGUI_WAIT_STATE_CHANGE State;
#else
DWORD Error, BytesRead;
DEBUG_EVENT DebugEvent;
WCHAR ImageName[MAX_PATH];
#endif
HANDLE hProcess;
BOOLEAN Alive = TRUE;
#if NATIVE
printf("*** Native (DbgUi) Debugging Test Application\n");
printf("Press any key to connect to Dbgk...");
getchar();
Status = DbgUiConnectToDbg();
printf(" Connection Established. Status: %lx\n", Status);
printf("Debug Object Handle: %lx\n", NtCurrentTeb()->DbgSsReserved[1]);
printf("Press any key to debug services.exe...");
#else
printf("*** Win32 (Debug) Debugging Test Application\n");
printf("Press any key to debug services.exe...");
#endif
getchar();
#if NATIVE
InitializeObjectAttributes(&ObjectAttributes, NULL, 0, 0, 0);
ClientId.UniqueThread = 0;
ClientId.UniqueProcess = UlongToHandle(168);
Status = NtOpenProcess(&hProcess,
PROCESS_ALL_ACCESS,
&ObjectAttributes,
&ClientId);
Status = DbgUiDebugActiveProcess(hProcess);
#else
Error = DebugActiveProcess(168);
#endif
#if NATIVE
printf(" Debugger Attached. Status: %lx\n", Status);
#else
printf(" Debugger Attached. Error: %lx\n", Error);
#endif
printf("Press any key to get first debug event... ");
getchar();
while (Alive)
{
#if NATIVE
Status = DbgUiWaitStateChange(&State, NULL);
printf(" Event Received. Status: %lx\n", Status);
printf("New State: %lx. Application Client ID: %lx/%lx\n",
State.NewState,
State.AppClientId.UniqueProcess, State.AppClientId.UniqueThread);
#else
Error = WaitForDebugEvent(&DebugEvent, -1);
printf(" Event Received. Error: %lx\n", Error);
printf("New State: %lx. Application Client ID: %lx/%lx\n",
DebugEvent.dwDebugEventCode,
DebugEvent.dwProcessId, DebugEvent.dwThreadId);
#endif
#if NATIVE
switch (State.NewState)
#else
switch (DebugEvent.dwDebugEventCode)
#endif
{
#if NATIVE
case DbgCreateProcessStateChange:
printf("Process Handle: %lx. Thread Handle: %lx\n",
State.StateInfo.CreateProcessInfo.HandleToProcess,
State.StateInfo.CreateProcessInfo.HandleToThread);
printf("Process image handle: %lx\n",
State.StateInfo.CreateProcessInfo.NewProcess.FileHandle);
printf("Process image base: %lx\n",
State.StateInfo.CreateProcessInfo.NewProcess.BaseOfImage);
#else
case CREATE_PROCESS_DEBUG_EVENT:
printf("Process Handle: %lx. Thread Handle: %lx\n",
DebugEvent.u.CreateProcessInfo.hProcess,
DebugEvent.u.CreateProcessInfo.hThread);
printf("Process image handle: %lx\n",
DebugEvent.u.CreateProcessInfo.hFile);
printf("Process image base: %lx\n",
DebugEvent.u.CreateProcessInfo.lpBaseOfImage);
hProcess = DebugEvent.u.CreateProcessInfo.hProcess;
#endif
break;
#if NATIVE
case DbgCreateThreadStateChange:
printf("New thread: %lx\n", State.StateInfo.CreateThread.HandleToThread);
printf("Thread Start Address: %p\n", State.StateInfo.CreateThread.NewThread.StartAddress);
#else
case CREATE_THREAD_DEBUG_EVENT:
printf("New thread: %lx\n", DebugEvent.u.CreateThread.hThread);
printf("Thread Start Address: %p\n",
DebugEvent.u.CreateThread.lpStartAddress);
#endif
break;
#if NATIVE
case DbgLoadDllStateChange:
printf("New DLL: %lx\n", State.StateInfo.LoadDll.FileHandle);
printf("DLL LoadAddress: %p\n", State.StateInfo.LoadDll.BaseOfDll);
#else
case LOAD_DLL_DEBUG_EVENT:
printf("New DLL: %lx\n", DebugEvent.u.LoadDll.hFile);
printf("DLL LoadAddress: %p\n", DebugEvent.u.LoadDll.lpBaseOfDll);
Error = ReadProcessMemory(hProcess,
DebugEvent.u.LoadDll.lpImageName,
&DebugEvent.u.LoadDll.lpImageName,
sizeof(DebugEvent.u.LoadDll.lpImageName),
&BytesRead);
if (DebugEvent.u.LoadDll.lpImageName)
{
Error = ReadProcessMemory(hProcess,
DebugEvent.u.LoadDll.lpImageName,
ImageName,
sizeof(ImageName),
&BytesRead);
printf("DLL Name: %S\n", ImageName);
}
#endif
break;
#if NATIVE
case DbgBreakpointStateChange:
printf("Initial breakpoint hit at: %p!\n",
State.StateInfo.Exception.ExceptionRecord.ExceptionAddress);
#else
#endif
break;
#if NATIVE
case DbgExitThreadStateChange:
printf("Thread exited: %lx\n", State.StateInfo.ExitThread.ExitStatus);
#else
#endif
break;
#if NATIVE
case DbgExitProcessStateChange:
printf("Process exited: %lx\n", State.StateInfo.ExitProcess.ExitStatus);
Alive = FALSE;
#else
#endif
break;
}
printf("Press any key to continue debuggee...");
getchar();
#if NATIVE
ClientId.UniqueProcess = State.AppClientId.UniqueProcess;
ClientId.UniqueThread = State.AppClientId.UniqueThread;
Status = DbgUiContinue(&ClientId, DBG_CONTINUE);
printf(" Debuggee Resumed. Status: %lx\n", Status);
#else
Error = ContinueDebugEvent(DebugEvent.dwProcessId,
DebugEvent.dwThreadId,
DBG_CONTINUE);
printf(" Debuggee Resumed. Error: %lx\n", Error);
#endif
printf("Press any key to get next debug event... ");
getchar();
};
printf("*** End of test\n");
getchar();
}