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527f2f9057
* Create a branch for some evul shell experiments. svn path=/branches/shell-experiments/; revision=61927
347 lines
10 KiB
C
347 lines
10 KiB
C
/*
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* Mesa 3-D graphics library
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* Version: 7.1
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*
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* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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/**
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* \file buffers.c
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* glReadBuffer, DrawBuffer functions.
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*/
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#include <precomp.h>
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#define BAD_MASK ~0u
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/**
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* Return bitmask of BUFFER_BIT_* flags indicating which color buffers are
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* available to the rendering context (for drawing or reading).
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* This depends on the type of framebuffer. For window system framebuffers
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* we look at the framebuffer's visual. But for user-create framebuffers we
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* look at the number of supported color attachments.
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* \param fb the framebuffer to draw to, or read from
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* \return bitmask of BUFFER_BIT_* flags
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*/
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static GLbitfield
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supported_buffer_bitmask(const struct gl_context *ctx, const struct gl_framebuffer *fb)
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{
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GLbitfield mask = 0x0;
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/* A window system framebuffer */
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GLint i;
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mask = BUFFER_BIT_FRONT_LEFT; /* always have this */
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if (fb->Visual.stereoMode) {
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mask |= BUFFER_BIT_FRONT_RIGHT;
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if (fb->Visual.doubleBufferMode) {
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mask |= BUFFER_BIT_BACK_LEFT | BUFFER_BIT_BACK_RIGHT;
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}
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}
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else if (fb->Visual.doubleBufferMode) {
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mask |= BUFFER_BIT_BACK_LEFT;
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}
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for (i = 0; i < fb->Visual.numAuxBuffers; i++) {
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mask |= (BUFFER_BIT_AUX0 << i);
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}
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return mask;
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}
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/**
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* Helper routine used by glDrawBuffer and glDrawBuffersARB.
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* Given a GLenum naming one or more color buffers (such as
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* GL_FRONT_AND_BACK), return the corresponding bitmask of BUFFER_BIT_* flags.
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*/
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static GLbitfield
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draw_buffer_enum_to_bitmask(GLenum buffer)
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{
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switch (buffer) {
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case GL_NONE:
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return 0;
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case GL_FRONT:
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return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_FRONT_RIGHT;
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case GL_BACK:
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return BUFFER_BIT_BACK_LEFT | BUFFER_BIT_BACK_RIGHT;
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case GL_RIGHT:
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return BUFFER_BIT_FRONT_RIGHT | BUFFER_BIT_BACK_RIGHT;
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case GL_FRONT_RIGHT:
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return BUFFER_BIT_FRONT_RIGHT;
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case GL_BACK_RIGHT:
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return BUFFER_BIT_BACK_RIGHT;
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case GL_BACK_LEFT:
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return BUFFER_BIT_BACK_LEFT;
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case GL_FRONT_AND_BACK:
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return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT
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| BUFFER_BIT_FRONT_RIGHT | BUFFER_BIT_BACK_RIGHT;
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case GL_LEFT:
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return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT;
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case GL_FRONT_LEFT:
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return BUFFER_BIT_FRONT_LEFT;
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case GL_AUX0:
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return BUFFER_BIT_AUX0;
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case GL_AUX1:
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case GL_AUX2:
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case GL_AUX3:
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return 1 << BUFFER_COUNT; /* invalid, but not BAD_MASK */
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default:
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/* error */
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return BAD_MASK;
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}
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}
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/**
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* Helper routine used by glReadBuffer.
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* Given a GLenum naming a color buffer, return the index of the corresponding
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* renderbuffer (a BUFFER_* value).
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* return -1 for an invalid buffer.
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*/
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static GLint
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read_buffer_enum_to_index(GLenum buffer)
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{
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switch (buffer) {
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case GL_FRONT:
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return BUFFER_FRONT_LEFT;
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case GL_BACK:
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return BUFFER_BACK_LEFT;
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case GL_RIGHT:
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return BUFFER_FRONT_RIGHT;
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case GL_FRONT_RIGHT:
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return BUFFER_FRONT_RIGHT;
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case GL_BACK_RIGHT:
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return BUFFER_BACK_RIGHT;
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case GL_BACK_LEFT:
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return BUFFER_BACK_LEFT;
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case GL_LEFT:
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return BUFFER_FRONT_LEFT;
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case GL_FRONT_LEFT:
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return BUFFER_FRONT_LEFT;
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case GL_AUX0:
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return BUFFER_AUX0;
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case GL_AUX1:
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case GL_AUX2:
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case GL_AUX3:
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return BUFFER_COUNT; /* invalid, but not -1 */
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default:
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/* error */
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return -1;
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}
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}
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/**
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* Called by glDrawBuffer().
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* Specify which renderbuffer(s) to draw into for the first color output.
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* <buffer> can name zero, one, two or four renderbuffers!
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* \sa _mesa_DrawBuffersARB
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*
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* \param buffer buffer token such as GL_LEFT or GL_FRONT_AND_BACK, etc.
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*
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* Note that the behaviour of this function depends on whether the
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* current ctx->DrawBuffer is a window-system framebuffer (Name=0) or
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* a user-created framebuffer object (Name!=0).
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* In the former case, we update the per-context ctx->Color.DrawBuffer
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* state var _and_ the FB's ColorDrawBuffer state.
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* In the later case, we update the FB's ColorDrawBuffer state only.
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*
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* Furthermore, upon a MakeCurrent() or BindFramebuffer() call, if the
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* new FB is a window system FB, we need to re-update the FB's
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* ColorDrawBuffer state to match the context. This is handled in
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* _mesa_update_framebuffer().
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*
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* See the GL_EXT_framebuffer_object spec for more info.
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*/
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void GLAPIENTRY
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_mesa_DrawBuffer(GLenum buffer)
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{
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GLbitfield destMask;
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GET_CURRENT_CONTEXT(ctx);
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ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); /* too complex... */
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if (MESA_VERBOSE & VERBOSE_API) {
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_mesa_debug(ctx, "glDrawBuffer %s\n", _mesa_lookup_enum_by_nr(buffer));
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}
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if (buffer == GL_NONE) {
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destMask = 0x0;
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}
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else {
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const GLbitfield supportedMask
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= supported_buffer_bitmask(ctx, ctx->DrawBuffer);
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destMask = draw_buffer_enum_to_bitmask(buffer);
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if (destMask == BAD_MASK) {
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/* totally bogus buffer */
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_mesa_error(ctx, GL_INVALID_ENUM, "glDrawBuffer(buffer=0x%x)", buffer);
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return;
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}
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destMask &= supportedMask;
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if (destMask == 0x0) {
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/* none of the named color buffers exist! */
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_mesa_error(ctx, GL_INVALID_OPERATION,
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"glDrawBuffer(buffer=0x%x)", buffer);
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return;
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}
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}
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/* if we get here, there's no error so set new state */
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_mesa_drawbuffer(ctx, buffer, destMask);
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/*
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* Call device driver function.
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*/
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if (ctx->Driver.DrawBuffer)
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ctx->Driver.DrawBuffer(ctx, buffer);
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}
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/**
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* Performs necessary state updates when _mesa_drawbuffers makes an
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* actual change.
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*/
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static void
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updated_drawbuffers(struct gl_context *ctx)
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{
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FLUSH_VERTICES(ctx, _NEW_BUFFERS);
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}
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/**
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* Helper function to set the GL_DRAW_BUFFER state in the context and
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* current FBO. Called via glDrawBuffer(), glDrawBuffersARB()
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*
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* All error checking will have been done prior to calling this function
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* so nothing should go wrong at this point.
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*
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* \param ctx current context
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* \param n number of color outputs to set
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* \param buffers array[n] of colorbuffer names, like GL_LEFT.
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* \param destMask array[n] of BUFFER_BIT_* bitmasks which correspond to the
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* colorbuffer names. (i.e. GL_FRONT_AND_BACK =>
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* BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT).
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*/
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void
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_mesa_drawbuffer(struct gl_context *ctx, const GLenum buffers, GLbitfield destMask)
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{
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struct gl_framebuffer *fb = ctx->DrawBuffer;
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GLint bufIndex;
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if (!destMask) {
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/* compute destMask values now */
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const GLbitfield supportedMask = supported_buffer_bitmask(ctx, fb);
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destMask = draw_buffer_enum_to_bitmask(buffers);
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ASSERT(destmask != BAD_MASK);
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destMask &= supportedMask;
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}
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bufIndex = _mesa_ffs(destMask) - 1;
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if (fb->_ColorDrawBufferIndex != bufIndex) {
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updated_drawbuffers(ctx);
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fb->_ColorDrawBufferIndex = bufIndex;
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}
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fb->ColorDrawBuffer = buffers;
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if (ctx->Color.DrawBuffer != fb->ColorDrawBuffer) {
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updated_drawbuffers(ctx);
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ctx->Color.DrawBuffer = fb->ColorDrawBuffer;
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}
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}
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/**
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* Update the current drawbuffer's _ColorDrawBufferIndex[] list, etc.
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* from the context's Color.DrawBuffer[] state.
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* Use when changing contexts.
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*/
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void
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_mesa_update_draw_buffer(struct gl_context *ctx)
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{
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_mesa_drawbuffer(ctx, ctx->Color.DrawBuffer, 0);
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}
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/**
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* Like \sa _mesa_drawbuffers(), this is a helper function for setting
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* GL_READ_BUFFER state in the context and current FBO.
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* \param ctx the rendering context
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* \param buffer GL_FRONT, GL_BACK, GL_COLOR_ATTACHMENT0, etc.
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* \param bufferIndex the numerical index corresponding to 'buffer'
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*/
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void
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_mesa_readbuffer(struct gl_context *ctx, GLenum buffer, GLint bufferIndex)
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{
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struct gl_framebuffer *fb = ctx->ReadBuffer;
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ctx->Pixel.ReadBuffer = buffer;
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fb->ColorReadBuffer = buffer;
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fb->_ColorReadBufferIndex = bufferIndex;
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ctx->NewState |= _NEW_BUFFERS;
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}
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/**
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* Called by glReadBuffer to set the source renderbuffer for reading pixels.
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* \param mode color buffer such as GL_FRONT, GL_BACK, etc.
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*/
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void GLAPIENTRY
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_mesa_ReadBuffer(GLenum buffer)
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{
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struct gl_framebuffer *fb;
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GLbitfield supportedMask;
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GLint srcBuffer;
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GET_CURRENT_CONTEXT(ctx);
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ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
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if (MESA_VERBOSE & VERBOSE_API)
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_mesa_debug(ctx, "glReadBuffer %s\n", _mesa_lookup_enum_by_nr(buffer));
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fb = ctx->ReadBuffer;
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if (MESA_VERBOSE & VERBOSE_API)
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_mesa_debug(ctx, "glReadBuffer %s\n", _mesa_lookup_enum_by_nr(buffer));
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/* general case / window-system framebuffer */
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srcBuffer = read_buffer_enum_to_index(buffer);
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if (srcBuffer == -1) {
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_mesa_error(ctx, GL_INVALID_ENUM,
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"glReadBuffer(buffer=0x%x)", buffer);
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return;
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}
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supportedMask = supported_buffer_bitmask(ctx, fb);
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if (((1 << srcBuffer) & supportedMask) == 0) {
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_mesa_error(ctx, GL_INVALID_OPERATION,
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"glReadBuffer(buffer=0x%x)", buffer);
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return;
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}
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/* OK, all error checking has been completed now */
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_mesa_readbuffer(ctx, buffer, srcBuffer);
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ctx->NewState |= _NEW_BUFFERS;
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/*
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* Call device driver function.
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*/
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if (ctx->Driver.ReadBuffer)
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(*ctx->Driver.ReadBuffer)(ctx, buffer);
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}
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