reactos/dll/opengl/mesa/main/buffers.c
Amine Khaldi 527f2f9057 [SHELL/EXPERIMENTS]
* Create a branch for some evul shell experiments.

svn path=/branches/shell-experiments/; revision=61927
2014-02-02 19:37:27 +00:00

347 lines
10 KiB
C

/*
* Mesa 3-D graphics library
* Version: 7.1
*
* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/**
* \file buffers.c
* glReadBuffer, DrawBuffer functions.
*/
#include <precomp.h>
#define BAD_MASK ~0u
/**
* Return bitmask of BUFFER_BIT_* flags indicating which color buffers are
* available to the rendering context (for drawing or reading).
* This depends on the type of framebuffer. For window system framebuffers
* we look at the framebuffer's visual. But for user-create framebuffers we
* look at the number of supported color attachments.
* \param fb the framebuffer to draw to, or read from
* \return bitmask of BUFFER_BIT_* flags
*/
static GLbitfield
supported_buffer_bitmask(const struct gl_context *ctx, const struct gl_framebuffer *fb)
{
GLbitfield mask = 0x0;
/* A window system framebuffer */
GLint i;
mask = BUFFER_BIT_FRONT_LEFT; /* always have this */
if (fb->Visual.stereoMode) {
mask |= BUFFER_BIT_FRONT_RIGHT;
if (fb->Visual.doubleBufferMode) {
mask |= BUFFER_BIT_BACK_LEFT | BUFFER_BIT_BACK_RIGHT;
}
}
else if (fb->Visual.doubleBufferMode) {
mask |= BUFFER_BIT_BACK_LEFT;
}
for (i = 0; i < fb->Visual.numAuxBuffers; i++) {
mask |= (BUFFER_BIT_AUX0 << i);
}
return mask;
}
/**
* Helper routine used by glDrawBuffer and glDrawBuffersARB.
* Given a GLenum naming one or more color buffers (such as
* GL_FRONT_AND_BACK), return the corresponding bitmask of BUFFER_BIT_* flags.
*/
static GLbitfield
draw_buffer_enum_to_bitmask(GLenum buffer)
{
switch (buffer) {
case GL_NONE:
return 0;
case GL_FRONT:
return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_FRONT_RIGHT;
case GL_BACK:
return BUFFER_BIT_BACK_LEFT | BUFFER_BIT_BACK_RIGHT;
case GL_RIGHT:
return BUFFER_BIT_FRONT_RIGHT | BUFFER_BIT_BACK_RIGHT;
case GL_FRONT_RIGHT:
return BUFFER_BIT_FRONT_RIGHT;
case GL_BACK_RIGHT:
return BUFFER_BIT_BACK_RIGHT;
case GL_BACK_LEFT:
return BUFFER_BIT_BACK_LEFT;
case GL_FRONT_AND_BACK:
return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT
| BUFFER_BIT_FRONT_RIGHT | BUFFER_BIT_BACK_RIGHT;
case GL_LEFT:
return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT;
case GL_FRONT_LEFT:
return BUFFER_BIT_FRONT_LEFT;
case GL_AUX0:
return BUFFER_BIT_AUX0;
case GL_AUX1:
case GL_AUX2:
case GL_AUX3:
return 1 << BUFFER_COUNT; /* invalid, but not BAD_MASK */
default:
/* error */
return BAD_MASK;
}
}
/**
* Helper routine used by glReadBuffer.
* Given a GLenum naming a color buffer, return the index of the corresponding
* renderbuffer (a BUFFER_* value).
* return -1 for an invalid buffer.
*/
static GLint
read_buffer_enum_to_index(GLenum buffer)
{
switch (buffer) {
case GL_FRONT:
return BUFFER_FRONT_LEFT;
case GL_BACK:
return BUFFER_BACK_LEFT;
case GL_RIGHT:
return BUFFER_FRONT_RIGHT;
case GL_FRONT_RIGHT:
return BUFFER_FRONT_RIGHT;
case GL_BACK_RIGHT:
return BUFFER_BACK_RIGHT;
case GL_BACK_LEFT:
return BUFFER_BACK_LEFT;
case GL_LEFT:
return BUFFER_FRONT_LEFT;
case GL_FRONT_LEFT:
return BUFFER_FRONT_LEFT;
case GL_AUX0:
return BUFFER_AUX0;
case GL_AUX1:
case GL_AUX2:
case GL_AUX3:
return BUFFER_COUNT; /* invalid, but not -1 */
default:
/* error */
return -1;
}
}
/**
* Called by glDrawBuffer().
* Specify which renderbuffer(s) to draw into for the first color output.
* <buffer> can name zero, one, two or four renderbuffers!
* \sa _mesa_DrawBuffersARB
*
* \param buffer buffer token such as GL_LEFT or GL_FRONT_AND_BACK, etc.
*
* Note that the behaviour of this function depends on whether the
* current ctx->DrawBuffer is a window-system framebuffer (Name=0) or
* a user-created framebuffer object (Name!=0).
* In the former case, we update the per-context ctx->Color.DrawBuffer
* state var _and_ the FB's ColorDrawBuffer state.
* In the later case, we update the FB's ColorDrawBuffer state only.
*
* Furthermore, upon a MakeCurrent() or BindFramebuffer() call, if the
* new FB is a window system FB, we need to re-update the FB's
* ColorDrawBuffer state to match the context. This is handled in
* _mesa_update_framebuffer().
*
* See the GL_EXT_framebuffer_object spec for more info.
*/
void GLAPIENTRY
_mesa_DrawBuffer(GLenum buffer)
{
GLbitfield destMask;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); /* too complex... */
if (MESA_VERBOSE & VERBOSE_API) {
_mesa_debug(ctx, "glDrawBuffer %s\n", _mesa_lookup_enum_by_nr(buffer));
}
if (buffer == GL_NONE) {
destMask = 0x0;
}
else {
const GLbitfield supportedMask
= supported_buffer_bitmask(ctx, ctx->DrawBuffer);
destMask = draw_buffer_enum_to_bitmask(buffer);
if (destMask == BAD_MASK) {
/* totally bogus buffer */
_mesa_error(ctx, GL_INVALID_ENUM, "glDrawBuffer(buffer=0x%x)", buffer);
return;
}
destMask &= supportedMask;
if (destMask == 0x0) {
/* none of the named color buffers exist! */
_mesa_error(ctx, GL_INVALID_OPERATION,
"glDrawBuffer(buffer=0x%x)", buffer);
return;
}
}
/* if we get here, there's no error so set new state */
_mesa_drawbuffer(ctx, buffer, destMask);
/*
* Call device driver function.
*/
if (ctx->Driver.DrawBuffer)
ctx->Driver.DrawBuffer(ctx, buffer);
}
/**
* Performs necessary state updates when _mesa_drawbuffers makes an
* actual change.
*/
static void
updated_drawbuffers(struct gl_context *ctx)
{
FLUSH_VERTICES(ctx, _NEW_BUFFERS);
}
/**
* Helper function to set the GL_DRAW_BUFFER state in the context and
* current FBO. Called via glDrawBuffer(), glDrawBuffersARB()
*
* All error checking will have been done prior to calling this function
* so nothing should go wrong at this point.
*
* \param ctx current context
* \param n number of color outputs to set
* \param buffers array[n] of colorbuffer names, like GL_LEFT.
* \param destMask array[n] of BUFFER_BIT_* bitmasks which correspond to the
* colorbuffer names. (i.e. GL_FRONT_AND_BACK =>
* BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT).
*/
void
_mesa_drawbuffer(struct gl_context *ctx, const GLenum buffers, GLbitfield destMask)
{
struct gl_framebuffer *fb = ctx->DrawBuffer;
GLint bufIndex;
if (!destMask) {
/* compute destMask values now */
const GLbitfield supportedMask = supported_buffer_bitmask(ctx, fb);
destMask = draw_buffer_enum_to_bitmask(buffers);
ASSERT(destmask != BAD_MASK);
destMask &= supportedMask;
}
bufIndex = _mesa_ffs(destMask) - 1;
if (fb->_ColorDrawBufferIndex != bufIndex) {
updated_drawbuffers(ctx);
fb->_ColorDrawBufferIndex = bufIndex;
}
fb->ColorDrawBuffer = buffers;
if (ctx->Color.DrawBuffer != fb->ColorDrawBuffer) {
updated_drawbuffers(ctx);
ctx->Color.DrawBuffer = fb->ColorDrawBuffer;
}
}
/**
* Update the current drawbuffer's _ColorDrawBufferIndex[] list, etc.
* from the context's Color.DrawBuffer[] state.
* Use when changing contexts.
*/
void
_mesa_update_draw_buffer(struct gl_context *ctx)
{
_mesa_drawbuffer(ctx, ctx->Color.DrawBuffer, 0);
}
/**
* Like \sa _mesa_drawbuffers(), this is a helper function for setting
* GL_READ_BUFFER state in the context and current FBO.
* \param ctx the rendering context
* \param buffer GL_FRONT, GL_BACK, GL_COLOR_ATTACHMENT0, etc.
* \param bufferIndex the numerical index corresponding to 'buffer'
*/
void
_mesa_readbuffer(struct gl_context *ctx, GLenum buffer, GLint bufferIndex)
{
struct gl_framebuffer *fb = ctx->ReadBuffer;
ctx->Pixel.ReadBuffer = buffer;
fb->ColorReadBuffer = buffer;
fb->_ColorReadBufferIndex = bufferIndex;
ctx->NewState |= _NEW_BUFFERS;
}
/**
* Called by glReadBuffer to set the source renderbuffer for reading pixels.
* \param mode color buffer such as GL_FRONT, GL_BACK, etc.
*/
void GLAPIENTRY
_mesa_ReadBuffer(GLenum buffer)
{
struct gl_framebuffer *fb;
GLbitfield supportedMask;
GLint srcBuffer;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
if (MESA_VERBOSE & VERBOSE_API)
_mesa_debug(ctx, "glReadBuffer %s\n", _mesa_lookup_enum_by_nr(buffer));
fb = ctx->ReadBuffer;
if (MESA_VERBOSE & VERBOSE_API)
_mesa_debug(ctx, "glReadBuffer %s\n", _mesa_lookup_enum_by_nr(buffer));
/* general case / window-system framebuffer */
srcBuffer = read_buffer_enum_to_index(buffer);
if (srcBuffer == -1) {
_mesa_error(ctx, GL_INVALID_ENUM,
"glReadBuffer(buffer=0x%x)", buffer);
return;
}
supportedMask = supported_buffer_bitmask(ctx, fb);
if (((1 << srcBuffer) & supportedMask) == 0) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glReadBuffer(buffer=0x%x)", buffer);
return;
}
/* OK, all error checking has been completed now */
_mesa_readbuffer(ctx, buffer, srcBuffer);
ctx->NewState |= _NEW_BUFFERS;
/*
* Call device driver function.
*/
if (ctx->Driver.ReadBuffer)
(*ctx->Driver.ReadBuffer)(ctx, buffer);
}