mirror of
https://github.com/reactos/reactos.git
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908 lines
19 KiB
C++
908 lines
19 KiB
C++
/*
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* GdiPlusPath.h
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*
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* Windows GDI+
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*
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* This file is part of the w32api package.
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*
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* THIS SOFTWARE IS NOT COPYRIGHTED
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*
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* This source code is offered for use in the public domain. You may
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* use, modify or distribute it freely.
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*
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* This code is distributed in the hope that it will be useful but
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* WITHOUT ANY WARRANTY. ALL WARRANTIES, EXPRESS OR IMPLIED ARE HEREBY
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* DISCLAIMED. This includes but is not limited to warranties of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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*/
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#ifndef _GDIPLUSPATH_H
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#define _GDIPLUSPATH_H
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class FontFamily;
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class Graphics;
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class GraphicsPath : public GdiplusBase
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{
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friend class Region;
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friend class CustomLineCap;
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public:
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GraphicsPath(const Point *points, const BYTE *types, INT count, FillMode fillMode) : nativePath(NULL)
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{
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lastStatus = DllExports::GdipCreatePath2I(points, types, count, fillMode, &nativePath);
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}
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GraphicsPath(FillMode fillMode = FillModeAlternate) : nativePath(NULL)
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{
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lastStatus = DllExports::GdipCreatePath(fillMode, &nativePath);
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}
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GraphicsPath(const PointF *points, const BYTE *types, INT count, FillMode fillMode = FillModeAlternate)
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: nativePath(NULL)
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{
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lastStatus = DllExports::GdipCreatePath2(points, types, count, fillMode, &nativePath);
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}
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~GraphicsPath()
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{
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DllExports::GdipDeletePath(nativePath);
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}
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Status
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AddArc(const Rect &rect, REAL startAngle, REAL sweepAngle)
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{
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return AddArc(rect.X, rect.Y, rect.Width, rect.Height, startAngle, sweepAngle);
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}
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Status
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AddArc(const RectF &rect, REAL startAngle, REAL sweepAngle)
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{
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return AddArc(rect.X, rect.Y, rect.Width, rect.Height, startAngle, sweepAngle);
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}
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Status
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AddArc(INT x, INT y, INT width, INT height, REAL startAngle, REAL sweepAngle)
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{
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return SetStatus(DllExports::GdipAddPathArcI(nativePath, x, y, width, height, startAngle, sweepAngle));
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}
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Status
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AddArc(REAL x, REAL y, REAL width, REAL height, REAL startAngle, REAL sweepAngle)
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{
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return SetStatus(DllExports::GdipAddPathArc(nativePath, x, y, width, height, startAngle, sweepAngle));
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}
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Status
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AddBezier(const Point &pt1, const Point &pt2, const Point &pt3, const Point &pt4)
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{
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return AddBezier(pt1.X, pt1.Y, pt2.X, pt2.Y, pt3.X, pt3.Y, pt4.X, pt4.Y);
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}
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Status
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AddBezier(REAL x1, REAL y1, REAL x2, REAL y2, REAL x3, REAL y3, REAL x4, REAL y4)
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{
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return SetStatus(DllExports::GdipAddPathBezier(nativePath, x1, y1, x2, y2, x3, y3, x4, y4));
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}
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Status
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AddBezier(const PointF &pt1, const PointF &pt2, const PointF &pt3, const PointF &pt4)
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{
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return AddBezier(pt1.X, pt1.Y, pt2.X, pt2.Y, pt3.X, pt3.Y, pt4.X, pt4.Y);
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}
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Status
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AddBezier(INT x1, INT y1, INT x2, INT y2, INT x3, INT y3, INT x4, INT y4)
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{
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return SetStatus(DllExports::GdipAddPathBezierI(nativePath, x1, y1, x2, y2, x3, y3, x4, y4));
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}
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Status
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AddBeziers(const Point *points, INT count)
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{
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return SetStatus(DllExports::GdipAddPathBeziersI(nativePath, points, count));
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}
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Status
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AddBeziers(const PointF *points, INT count)
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{
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return SetStatus(DllExports::GdipAddPathBeziers(nativePath, points, count));
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}
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Status
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AddClosedCurve(const Point *points, INT count)
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{
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return SetStatus(DllExports::GdipAddPathClosedCurveI(nativePath, points, count));
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}
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Status
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AddClosedCurve(const Point *points, INT count, REAL tension)
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{
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return SetStatus(DllExports::GdipAddPathClosedCurve2I(nativePath, points, count, tension));
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}
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Status
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AddClosedCurve(const PointF *points, INT count, REAL tension)
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{
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return SetStatus(DllExports::GdipAddPathClosedCurve2(nativePath, points, count, tension));
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}
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Status
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AddClosedCurve(const PointF *points, INT count)
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{
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return SetStatus(DllExports::GdipAddPathClosedCurve(nativePath, points, count));
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}
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Status
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AddCurve(const Point *points, INT count)
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{
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return SetStatus(DllExports::GdipAddPathCurveI(nativePath, points, count));
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}
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Status
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AddCurve(const PointF *points, INT count, REAL tension)
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{
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return SetStatus(DllExports::GdipAddPathCurve2(nativePath, points, count, tension));
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}
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Status
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AddCurve(const PointF *points, INT count)
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{
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return SetStatus(DllExports::GdipAddPathCurve(nativePath, points, count));
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}
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Status
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AddCurve(const Point *points, INT count, INT offset, INT numberOfSegments, REAL tension)
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{
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return SetStatus(DllExports::GdipAddPathCurve3I(nativePath, points, count, offset, numberOfSegments, tension));
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}
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Status
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AddCurve(const Point *points, INT count, REAL tension)
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{
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return SetStatus(DllExports::GdipAddPathCurve2I(nativePath, points, count, tension));
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}
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Status
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AddCurve(const PointF *points, INT count, INT offset, INT numberOfSegments, REAL tension)
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{
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return SetStatus(DllExports::GdipAddPathCurve3(nativePath, points, count, offset, numberOfSegments, tension));
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}
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Status
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AddEllipse(const Rect &rect)
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{
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return AddEllipse(rect.X, rect.Y, rect.Width, rect.Height);
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}
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Status
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AddEllipse(const RectF &rect)
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{
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return AddEllipse(rect.X, rect.Y, rect.Width, rect.Height);
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}
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Status
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AddEllipse(INT x, INT y, INT width, INT height)
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{
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return SetStatus(DllExports::GdipAddPathEllipseI(nativePath, x, y, width, height));
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}
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Status
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AddEllipse(REAL x, REAL y, REAL width, REAL height)
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{
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return SetStatus(DllExports::GdipAddPathEllipse(nativePath, x, y, width, height));
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}
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Status
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AddLine(const Point &pt1, const Point &pt2)
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{
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return AddLine(pt1.X, pt1.Y, pt2.X, pt2.Y);
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}
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Status
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AddLine(const PointF &pt1, const PointF &pt2)
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{
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return AddLine(pt1.X, pt1.Y, pt2.X, pt2.Y);
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}
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Status
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AddLine(REAL x1, REAL y1, REAL x2, REAL y2)
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{
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return SetStatus(DllExports::GdipAddPathLine(nativePath, x1, y1, x2, y2));
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}
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Status
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AddLine(INT x1, INT y1, INT x2, INT y2)
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{
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return SetStatus(DllExports::GdipAddPathLineI(nativePath, x1, y1, x2, y2));
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}
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Status
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AddLines(const Point *points, INT count)
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{
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return SetStatus(DllExports::GdipAddPathLine2I(nativePath, points, count));
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}
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Status
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AddLines(const PointF *points, INT count)
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{
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return SetStatus(DllExports::GdipAddPathLine2(nativePath, points, count));
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}
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Status
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AddPath(const GraphicsPath *addingPath, BOOL connect)
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{
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GpPath *nativePath2 = NULL;
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if (addingPath)
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nativePath2 = addingPath->nativePath;
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return SetStatus(DllExports::GdipAddPathPath(nativePath, nativePath2, connect));
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}
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Status
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AddPie(const Rect &rect, REAL startAngle, REAL sweepAngle)
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{
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return AddPie(rect.X, rect.Y, rect.Width, rect.Height, startAngle, sweepAngle);
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}
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Status
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AddPie(INT x, INT y, INT width, INT height, REAL startAngle, REAL sweepAngle)
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{
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return SetStatus(DllExports::GdipAddPathPieI(nativePath, x, y, width, height, startAngle, sweepAngle));
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}
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Status
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AddPie(REAL x, REAL y, REAL width, REAL height, REAL startAngle, REAL sweepAngle)
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{
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return SetStatus(DllExports::GdipAddPathPie(nativePath, x, y, width, height, startAngle, sweepAngle));
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}
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Status
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AddPie(const RectF &rect, REAL startAngle, REAL sweepAngle)
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{
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return AddPie(rect.X, rect.Y, rect.Width, rect.Height, startAngle, sweepAngle);
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}
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Status
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AddPolygon(const Point *points, INT count)
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{
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return SetStatus(DllExports::GdipAddPathPolygonI(nativePath, points, count));
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}
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Status
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AddPolygon(const PointF *points, INT count)
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{
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return SetStatus(DllExports::GdipAddPathPolygon(nativePath, points, count));
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}
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Status
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AddRectangle(const Rect &rect)
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{
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return SetStatus(DllExports::GdipAddPathRectangleI(nativePath, rect.X, rect.Y, rect.Width, rect.Height));
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}
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Status
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AddRectangle(const RectF &rect)
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{
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return SetStatus(DllExports::GdipAddPathRectangle(nativePath, rect.X, rect.Y, rect.Width, rect.Height));
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}
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Status
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AddRectangles(const Rect *rects, INT count)
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{
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return SetStatus(DllExports::GdipAddPathRectanglesI(nativePath, rects, count));
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}
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Status
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AddRectangles(const RectF *rects, INT count)
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{
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return SetStatus(DllExports::GdipAddPathRectangles(nativePath, rects, count));
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}
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Status
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AddString(
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const WCHAR *string,
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INT length,
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const FontFamily *family,
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INT style,
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REAL emSize,
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const Rect &layoutRect,
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const StringFormat *format)
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{
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return SetStatus(NotImplemented);
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}
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Status
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AddString(
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const WCHAR *string,
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INT length,
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const FontFamily *family,
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INT style,
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REAL emSize,
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const PointF &origin,
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const StringFormat *format)
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{
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return SetStatus(NotImplemented);
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}
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Status
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AddString(
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const WCHAR *string,
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INT length,
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const FontFamily *family,
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INT style,
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REAL emSize,
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const Point &origin,
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const StringFormat *format)
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{
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return SetStatus(NotImplemented);
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}
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Status
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AddString(
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const WCHAR *string,
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INT length,
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const FontFamily *family,
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INT style,
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REAL emSize,
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const RectF &layoutRect,
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const StringFormat *format)
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{
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return SetStatus(NotImplemented);
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}
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Status
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ClearMarkers()
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{
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return SetStatus(DllExports::GdipClearPathMarkers(nativePath));
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}
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GraphicsPath *
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Clone()
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{
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GpPath *clonepath = NULL;
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SetStatus(DllExports::GdipClonePath(nativePath, &clonepath));
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if (lastStatus != Ok)
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return NULL;
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return new GraphicsPath(clonepath);
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}
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Status
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CloseAllFigures()
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{
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return SetStatus(DllExports::GdipClosePathFigures(nativePath));
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}
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Status
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CloseFigure()
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{
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return SetStatus(DllExports::GdipClosePathFigure(nativePath));
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}
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Status
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Flatten(const Matrix *matrix, REAL flatness)
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{
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GpMatrix *nativeMatrix = NULL;
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if (matrix)
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nativeMatrix = matrix->nativeMatrix;
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return SetStatus(DllExports::GdipFlattenPath(nativePath, nativeMatrix, flatness));
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}
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Status
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GetBounds(Rect *bounds, const Matrix *matrix, const Pen *pen)
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{
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return SetStatus(NotImplemented);
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}
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Status
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GetBounds(RectF *bounds, const Matrix *matrix, const Pen *pen)
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{
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return SetStatus(NotImplemented);
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}
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FillMode
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GetFillMode()
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{
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FillMode fillmode = FillModeAlternate;
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SetStatus(DllExports::GdipGetPathFillMode(nativePath, &fillmode));
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return fillmode;
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}
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Status
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GetLastPoint(PointF *lastPoint) const
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{
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return SetStatus(DllExports::GdipGetPathLastPoint(nativePath, lastPoint));
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}
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Status
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GetLastStatus() const
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{
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return lastStatus;
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}
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Status
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GetPathData(PathData *pathData)
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{
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return NotImplemented;
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}
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Status
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GetPathPoints(Point *points, INT count)
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{
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return NotImplemented;
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}
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Status
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GetPathPoints(PointF *points, INT count)
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{
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return NotImplemented;
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}
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Status
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GetPathTypes(BYTE *types, INT count)
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{
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return NotImplemented;
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}
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INT
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GetPointCount()
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{
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return 0;
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}
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BOOL
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IsOutlineVisible(const Point &point, const Pen *pen, const Graphics *g)
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{
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return FALSE;
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}
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BOOL
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IsOutlineVisible(REAL x, REAL y, const Pen *pen, const Graphics *g)
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{
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return FALSE;
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}
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BOOL
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IsOutlineVisible(INT x, INT y, const Pen *pen, const Graphics *g)
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{
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return FALSE;
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}
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BOOL
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IsOutlineVisible(const PointF &point, const Pen *pen, const Graphics *g)
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{
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return FALSE;
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}
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BOOL
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IsVisible(REAL x, REAL y, const Graphics *g)
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{
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return FALSE;
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}
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BOOL
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IsVisible(const PointF &point, const Graphics *g)
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{
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return IsVisible(point.X, point.Y, g);
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}
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BOOL
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IsVisible(INT x, INT y, const Graphics *g)
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{
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return FALSE;
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}
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BOOL
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IsVisible(const Point &point, const Graphics *g)
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{
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return IsVisible(point.X, point.Y, g);
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}
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Status
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Outline(const Matrix *matrix, REAL flatness)
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{
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return NotImplemented;
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}
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Status
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Reset()
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{
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return SetStatus(DllExports::GdipResetPath(nativePath));
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}
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Status
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Reverse()
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{
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return SetStatus(DllExports::GdipReversePath(nativePath));
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}
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Status
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SetFillMode(FillMode fillmode)
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{
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return SetStatus(DllExports::GdipSetPathFillMode(nativePath, fillmode));
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}
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Status
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SetMarker()
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{
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return SetStatus(DllExports::GdipSetPathMarker(nativePath));
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}
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Status
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StartFigure()
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{
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return SetStatus(DllExports::GdipStartPathFigure(nativePath));
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}
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Status
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Transform(const Matrix *matrix)
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{
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if (!matrix)
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return Ok;
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return SetStatus(DllExports::GdipTransformPath(nativePath, matrix->nativeMatrix));
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}
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Status
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Warp(
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const PointF *destPoints,
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INT count,
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const RectF &srcRect,
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const Matrix *matrix,
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WarpMode warpMode,
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REAL flatness)
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{
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GpMatrix *nativeMatrix = NULL;
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if (matrix)
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nativeMatrix = matrix->nativeMatrix;
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return SetStatus(DllExports::GdipWarpPath(
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nativePath, nativeMatrix, destPoints, count, srcRect.X, srcRect.Y, srcRect.Width, srcRect.Height, warpMode,
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flatness));
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}
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Status
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Widen(const Pen *pen, const Matrix *matrix, REAL flatness)
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{
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return SetStatus(NotImplemented);
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}
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protected:
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GpPath *nativePath;
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mutable Status lastStatus;
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GraphicsPath()
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{
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}
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GraphicsPath(GpPath *path) : nativePath(path), lastStatus(Ok)
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{
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}
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Status
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SetStatus(Status status) const
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{
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if (status != Ok)
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lastStatus = status;
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|
return status;
|
|
}
|
|
|
|
void
|
|
SetNativePath(GpPath *path)
|
|
{
|
|
nativePath = path;
|
|
}
|
|
|
|
private:
|
|
// GraphicsPath is not copyable
|
|
GraphicsPath(const GraphicsPath &);
|
|
GraphicsPath &
|
|
operator=(const GraphicsPath &);
|
|
};
|
|
|
|
class GraphicsPathIterator : public GdiplusBase
|
|
{
|
|
public:
|
|
GraphicsPathIterator(GraphicsPath *path)
|
|
{
|
|
}
|
|
|
|
INT
|
|
CopyData(PointF *points, BYTE *types, INT startIndex, INT endIndex)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
INT
|
|
Enumerate(PointF *points, BYTE *types, INT count)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
INT
|
|
GetCount()
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
Status
|
|
GetLastStatus() const
|
|
{
|
|
return NotImplemented;
|
|
}
|
|
|
|
INT
|
|
GetSubpathCount() const
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
BOOL
|
|
HasCurve() const
|
|
{
|
|
return FALSE;
|
|
}
|
|
|
|
INT
|
|
NextMarker(GraphicsPath *path)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
INT
|
|
NextMarker(INT *startIndex, INT *endIndex)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
INT
|
|
NextPathType(BYTE *pathType, INT *startIndex, INT *endIndex)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
INT
|
|
NextSubpath(GraphicsPath *path, BOOL *isClosed)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
INT
|
|
NextSubpath(INT *startIndex, INT *endIndex, BOOL *isClosed)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
VOID
|
|
Rewind()
|
|
{
|
|
}
|
|
};
|
|
|
|
class PathGradientBrush : public Brush
|
|
{
|
|
public:
|
|
PathGradientBrush(const Point *points, INT count, WrapMode wrapMode)
|
|
{
|
|
}
|
|
|
|
PathGradientBrush(const PointF *points, INT count, WrapMode wrapMode)
|
|
{
|
|
}
|
|
|
|
PathGradientBrush(const GraphicsPath *path)
|
|
{
|
|
}
|
|
|
|
INT
|
|
GetBlendCount()
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
Status
|
|
GetBlend(REAL *blendFactors, REAL *blendPositions, INT count)
|
|
{
|
|
return NotImplemented;
|
|
}
|
|
|
|
Status
|
|
GetCenterColor(Color *color)
|
|
{
|
|
return NotImplemented;
|
|
}
|
|
|
|
Status
|
|
GetCenterPoint(Point *point)
|
|
{
|
|
return NotImplemented;
|
|
}
|
|
|
|
Status
|
|
GetCenterPoint(PointF *point)
|
|
{
|
|
return NotImplemented;
|
|
}
|
|
|
|
Status
|
|
GetFocusScales(REAL *xScale, REAL *yScale)
|
|
{
|
|
return NotImplemented;
|
|
}
|
|
|
|
BOOL
|
|
GetGammaCorrection()
|
|
{
|
|
return FALSE;
|
|
}
|
|
|
|
Status
|
|
GetGraphicsPath(GraphicsPath *path)
|
|
{
|
|
return NotImplemented;
|
|
}
|
|
|
|
INT
|
|
GetInterpolationColorCount()
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
Status
|
|
GetInterpolationColors(Color *presetColors, REAL *blendPositions, INT count)
|
|
{
|
|
return NotImplemented;
|
|
}
|
|
|
|
INT
|
|
GetPointCount()
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
Status
|
|
GetRectangle(RectF *rect)
|
|
{
|
|
return NotImplemented;
|
|
}
|
|
|
|
Status
|
|
GetRectangle(Rect *rect)
|
|
{
|
|
return NotImplemented;
|
|
}
|
|
|
|
INT
|
|
GetSurroundColorCount()
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
Status
|
|
GetSurroundColors(Color *colors, INT *count)
|
|
{
|
|
return NotImplemented;
|
|
}
|
|
|
|
Status
|
|
GetTransform(Matrix *matrix)
|
|
{
|
|
return NotImplemented;
|
|
}
|
|
|
|
WrapMode
|
|
GetWrapMode()
|
|
{
|
|
return WrapModeTile;
|
|
}
|
|
|
|
Status
|
|
MultiplyTransform(Matrix *matrix, MatrixOrder order)
|
|
{
|
|
return NotImplemented;
|
|
}
|
|
|
|
Status
|
|
ResetTransform()
|
|
{
|
|
return NotImplemented;
|
|
}
|
|
|
|
Status
|
|
RotateTransform(REAL angle, MatrixOrder order)
|
|
{
|
|
return NotImplemented;
|
|
}
|
|
|
|
Status
|
|
ScaleTransform(REAL sx, REAL sy, MatrixOrder order)
|
|
{
|
|
return NotImplemented;
|
|
}
|
|
|
|
Status
|
|
SetBlend(REAL *blendFactors, REAL *blendPositions, INT count)
|
|
{
|
|
return NotImplemented;
|
|
}
|
|
|
|
Status
|
|
SetBlendBellShape(REAL focus, REAL scale)
|
|
{
|
|
return NotImplemented;
|
|
}
|
|
|
|
Status
|
|
SetBlendTriangularShape(REAL focus, REAL scale)
|
|
{
|
|
return NotImplemented;
|
|
}
|
|
|
|
Status
|
|
SetCenterColor(const Color &color)
|
|
{
|
|
return NotImplemented;
|
|
}
|
|
|
|
Status
|
|
SetCenterPoint(const Point &point)
|
|
{
|
|
return NotImplemented;
|
|
}
|
|
|
|
Status
|
|
SetCenterPoint(const PointF &point)
|
|
{
|
|
return NotImplemented;
|
|
}
|
|
|
|
Status
|
|
SetFocusScales(REAL xScale, REAL yScale)
|
|
{
|
|
return NotImplemented;
|
|
}
|
|
|
|
Status
|
|
SetGammaCorrection(BOOL useGammaCorrection)
|
|
{
|
|
return NotImplemented;
|
|
}
|
|
|
|
Status
|
|
SetGraphicsPath(const GraphicsPath *path)
|
|
{
|
|
return NotImplemented;
|
|
}
|
|
|
|
Status
|
|
SetInterpolationColors(const Color *presetColors, REAL *blendPositions, INT count)
|
|
{
|
|
return NotImplemented;
|
|
}
|
|
|
|
Status
|
|
SetSurroundColors(const Color *colors, INT *count)
|
|
{
|
|
return NotImplemented;
|
|
}
|
|
|
|
Status
|
|
SetTransform(const Matrix *matrix)
|
|
{
|
|
return NotImplemented;
|
|
}
|
|
|
|
Status
|
|
SetWrapMode(WrapMode wrapMode)
|
|
{
|
|
return NotImplemented;
|
|
}
|
|
|
|
Status
|
|
TranslateTransform(REAL dx, REAL dy, MatrixOrder order)
|
|
{
|
|
return NotImplemented;
|
|
}
|
|
};
|
|
|
|
#endif /* _GDIPLUSPATH_H */
|