reactos/win32ss/gdi/ntgdi/polyfill.c

665 lines
16 KiB
C

/*
* COPYRIGHT: See COPYING in the top level directory
* PROJECT: ReactOS Win32k subsystem
* PURPOSE: Various Polygon Filling routines for Polygon()
* FILE: win32ss/gdi/ntgdi/polyfill.c
* PROGRAMER: Mark Tempel
*/
#include <win32k.h>
#define NDEBUG
#include <debug.h>
#define FILL_EDGE_ALLOC_TAG 0x45465044
/*
** This struct is used for book keeping during polygon filling routines.
*/
typedef struct _tagFILL_EDGE
{
/* Basic line information */
int FromX;
int FromY;
int ToX;
int ToY;
int dx;
int dy;
int absdx, absdy;
int x, y;
int xmajor;
/* Active Edge List information */
int XIntercept[2];
int Error;
int ErrorMax;
int XDirection, YDirection;
/* The next edge in the active Edge List */
struct _tagFILL_EDGE * pNext;
} FILL_EDGE;
typedef struct _FILL_EDGE_LIST
{
int Count;
FILL_EDGE** Edges;
} FILL_EDGE_LIST;
#if 0
static
void
DEBUG_PRINT_ACTIVE_EDGELIST ( FILL_EDGE* list )
{
FILL_EDGE* pThis = list;
if (0 == list)
{
DPRINT1("List is NULL\n");
return;
}
while(0 != pThis)
{
//DPRINT1("EDGE: (%d, %d) to (%d, %d)\n", pThis->FromX, pThis->FromY, pThis->ToX, pThis->ToY);
DPRINT1("EDGE: [%d,%d]\n", pThis->XIntercept[0], pThis->XIntercept[1] );
pThis = pThis->pNext;
}
}
#else
#define DEBUG_PRINT_ACTIVE_EDGELIST(x)
#endif
/*
** Hide memory clean up.
*/
static
void
FASTCALL
POLYGONFILL_DestroyEdgeList(FILL_EDGE_LIST* list)
{
int i;
if (list)
{
if (list->Edges)
{
for (i = 0; i < list->Count; i++)
{
_PRAGMA_WARNING_SUPPRESS(__WARNING_USING_UNINIT_VAR)
if (list->Edges[i])
EngFreeMem(list->Edges[i]);
}
EngFreeMem(list->Edges);
}
EngFreeMem(list);
}
}
/*
** This makes and initializes an Edge struct for a line between two points.
*/
static
FILL_EDGE*
FASTCALL
POLYGONFILL_MakeEdge(POINT From, POINT To)
{
FILL_EDGE* rc = (FILL_EDGE*)EngAllocMem(FL_ZERO_MEMORY, sizeof(FILL_EDGE), FILL_EDGE_ALLOC_TAG);
if (0 == rc)
return NULL;
//DPRINT1("Making Edge: (%d, %d) to (%d, %d)\n", From.x, From.y, To.x, To.y);
// Now fill the struct.
if ( To.y < From.y )
{
rc->FromX = To.x;
rc->FromY = To.y;
rc->ToX = From.x;
rc->ToY = From.y;
rc->YDirection = -1;
// Lines that go up get walked backwards, so need to be offset
// by -1 in order to make the walk identically on a pixel-level
rc->Error = -1;
}
else
{
rc->FromX = From.x;
rc->FromY = From.y;
rc->ToX = To.x;
rc->ToY = To.y;
rc->YDirection = 1;
rc->Error = 0;
}
rc->x = rc->FromX;
rc->y = rc->FromY;
rc->dx = rc->ToX - rc->FromX;
rc->dy = rc->ToY - rc->FromY;
rc->absdx = abs(rc->dx);
rc->absdy = abs(rc->dy);
rc->xmajor = rc->absdx > rc->absdy;
rc->ErrorMax = max(rc->absdx,rc->absdy);
rc->Error += rc->ErrorMax / 2;
rc->XDirection = (rc->dx < 0)?(-1):(1);
rc->pNext = 0;
//DPRINT("MakeEdge (%i,%i)->(%i,%i) d=(%i,%i) dir=(%i,%i) err=%i max=%i\n",
// From.x, From.y, To.x, To.y, rc->dx, rc->dy, rc->XDirection, rc->YDirection, rc->Error, rc->ErrorMax );
return rc;
}
/*
** My Edge comparison routine.
** This is for scan converting polygon fill.
** First sort by MinY, then Minx, then slope.
**
** This comparison will help us determine which
** lines will become active first when scanning from
** top (min y) to bottom (max y).
**
** Return Value Meaning
** Negative integer element1 < element2
** Zero element1 = element2
** Positive integer element1 > element2
*/
static
INT
FASTCALL
FILL_EDGE_Compare(FILL_EDGE* Edge1, FILL_EDGE* Edge2)
{
int e1 = Edge1->XIntercept[0] + Edge1->XIntercept[1];
int e2 = Edge2->XIntercept[0] + Edge2->XIntercept[1];
return e1 - e2;
}
/*
** Insert an edge into a list keeping the list in order.
*/
static
void
FASTCALL
POLYGONFILL_ActiveListInsert(FILL_EDGE** activehead, FILL_EDGE* NewEdge )
{
FILL_EDGE *pPrev, *pThis;
//DPRINT1("In POLYGONFILL_ActiveListInsert()\n");
ASSERT(activehead && NewEdge);
if (!*activehead)
{
NewEdge->pNext = NULL;
*activehead = NewEdge;
return;
}
/*
** First lets check to see if we have a new smallest value.
*/
if (FILL_EDGE_Compare(NewEdge, *activehead) <= 0)
{
NewEdge->pNext = *activehead;
*activehead = NewEdge;
return;
}
/*
** Ok, now scan to the next spot to put this item.
*/
pThis = *activehead;
pPrev = NULL;
while ( pThis && FILL_EDGE_Compare(pThis, NewEdge) < 0 )
{
pPrev = pThis;
pThis = pThis->pNext;
}
ASSERT(pPrev);
NewEdge->pNext = pPrev->pNext;
pPrev->pNext = NewEdge;
//DEBUG_PRINT_ACTIVE_EDGELIST(*activehead);
}
/*
** Create a list of edges for a list of points.
*/
static
FILL_EDGE_LIST*
FASTCALL
POLYGONFILL_MakeEdgeList(PPOINT Points, int Count)
{
int CurPt = 0;
FILL_EDGE_LIST* list = 0;
FILL_EDGE* e = 0;
if (0 == Points || 2 > Count)
return 0;
list = (FILL_EDGE_LIST*)EngAllocMem(FL_ZERO_MEMORY, sizeof(FILL_EDGE_LIST), FILL_EDGE_ALLOC_TAG);
if ( 0 == list )
goto fail;
list->Count = 0;
list->Edges = (FILL_EDGE**)EngAllocMem(FL_ZERO_MEMORY, Count*sizeof(FILL_EDGE*), FILL_EDGE_ALLOC_TAG);
if ( !list->Edges )
goto fail;
memset(list->Edges, 0, Count * sizeof(FILL_EDGE*));
for (CurPt = 1; CurPt < Count; ++CurPt)
{
e = POLYGONFILL_MakeEdge ( Points[CurPt-1], Points[CurPt] );
if (!e)
goto fail;
// If a straight horizontal line - who cares?
if (!e->absdy)
EngFreeMem(e);
else
list->Edges[list->Count++] = e;
}
e = POLYGONFILL_MakeEdge ( Points[CurPt-1], Points[0] );
if ( !e )
goto fail;
if (!e->absdy)
EngFreeMem(e);
else
list->Edges[list->Count++] = e;
return list;
fail:
DPRINT1("Out Of MEMORY!!\n");
POLYGONFILL_DestroyEdgeList ( list );
return 0;
}
/*
** This slow routine uses the data stored in the edge list to
** calculate the x intercepts for each line in the edge list
** for scanline Scanline.
**TODO: Get rid of this floating point arithmetic
*/
static
void
FASTCALL
POLYGONFILL_UpdateScanline(FILL_EDGE* pEdge, int Scanline)
{
if (0 == pEdge->dy)
return;
ASSERT(pEdge->FromY <= Scanline && pEdge->ToY > Scanline);
if (pEdge->xmajor)
{
int steps;
ASSERT(pEdge->y == Scanline);
// Now shoot to end of scanline collision
steps = (pEdge->ErrorMax-pEdge->Error-1)/pEdge->absdy;
if (steps)
{
// Record first collision with scanline
int x1 = pEdge->x;
pEdge->x += steps * pEdge->XDirection;
pEdge->Error += steps * pEdge->absdy;
ASSERT ( pEdge->Error < pEdge->ErrorMax );
pEdge->XIntercept[0] = min(x1,pEdge->x);
pEdge->XIntercept[1] = max(x1,pEdge->x);
}
else
{
pEdge->XIntercept[0] = pEdge->x;
pEdge->XIntercept[1] = pEdge->x;
}
// We should require exactly 1 step to step onto next scanline...
ASSERT((pEdge->ErrorMax-pEdge->Error-1) / pEdge->absdy == 0);
pEdge->x += pEdge->XDirection;
pEdge->Error += pEdge->absdy;
ASSERT(pEdge->Error >= pEdge->ErrorMax);
// Now step onto next scanline...
pEdge->Error -= pEdge->absdx;
pEdge->y++;
}
else // Then this is a y-major line
{
pEdge->XIntercept[0] = pEdge->x;
pEdge->XIntercept[1] = pEdge->x;
pEdge->Error += pEdge->absdx;
pEdge->y++;
if (pEdge->Error >= pEdge->ErrorMax)
{
pEdge->Error -= pEdge->ErrorMax;
pEdge->x += pEdge->XDirection;
ASSERT ( pEdge->Error < pEdge->ErrorMax );
}
}
//DPRINT("Line (%d, %d) to (%d, %d) intersects scanline %d at (%d,%d)\n",
// pEdge->FromX, pEdge->FromY, pEdge->ToX, pEdge->ToY, Scanline, pEdge->XIntercept[0], pEdge->XIntercept[1] );
}
/*
* This method updates the Active edge collection for the scanline Scanline.
*/
static
void
APIENTRY
POLYGONFILL_BuildActiveList(
int Scanline,
FILL_EDGE_LIST* list,
FILL_EDGE** ActiveHead)
{
int i;
ASSERT(list && ActiveHead);
*ActiveHead = 0;
for (i = 0; i < list->Count; i++)
{
FILL_EDGE* pEdge = list->Edges[i];
ASSERT(pEdge);
if (pEdge->FromY <= Scanline && pEdge->ToY > Scanline)
{
POLYGONFILL_UpdateScanline(pEdge, Scanline);
POLYGONFILL_ActiveListInsert(ActiveHead, pEdge);
}
}
}
/*
** This method fills the portion of the polygon that intersects with the scanline
** Scanline.
*/
static
void
APIENTRY
POLYGONFILL_FillScanLineAlternate(
PDC dc,
int ScanLine,
FILL_EDGE* ActiveHead,
SURFACE *psurf,
BRUSHOBJ *BrushObj,
MIX RopMode )
{
FILL_EDGE *pLeft, *pRight;
if (!ActiveHead)
return;
pLeft = ActiveHead;
pRight = pLeft->pNext;
ASSERT(pRight);
while (NULL != pRight)
{
int x1 = pLeft->XIntercept[0];
int x2 = pRight->XIntercept[1];
if (x2 > x1)
{
RECTL BoundRect;
BoundRect.top = ScanLine;
BoundRect.bottom = ScanLine + 1;
BoundRect.left = x1;
BoundRect.right = x2;
//DPRINT("Fill Line (%d, %d) to (%d, %d)\n",x1, ScanLine, x2, ScanLine);
IntEngLineTo(&psurf->SurfObj,
(CLIPOBJ *)&dc->co,
BrushObj,
x1,
ScanLine,
x2,
ScanLine,
&BoundRect, // Bounding rectangle
RopMode); // MIX
}
pLeft = pRight->pNext;
pRight = pLeft ? pLeft->pNext : NULL;
}
}
static
void
APIENTRY
POLYGONFILL_FillScanLineWinding(
PDC dc,
int ScanLine,
FILL_EDGE* ActiveHead,
SURFACE *psurf,
BRUSHOBJ *BrushObj,
MIX RopMode )
{
FILL_EDGE *pLeft, *pRight;
int x1, x2, winding = 0;
RECTL BoundRect;
if (!ActiveHead)
return;
BoundRect.top = ScanLine;
BoundRect.bottom = ScanLine + 1;
pLeft = ActiveHead;
winding = pLeft->YDirection;
pRight = pLeft->pNext;
ASSERT(pRight);
// Setup first line...
x1 = pLeft->XIntercept[0];
x2 = pRight->XIntercept[1];
pLeft = pRight;
pRight = pLeft->pNext;
winding += pLeft->YDirection;
while ( NULL != pRight )
{
int newx1 = pLeft->XIntercept[0];
int newx2 = pRight->XIntercept[1];
if ( winding )
{
// Check and see if this new line touches the previous...
if ((newx1 >= x1 && newx1 <= x2) ||
(newx2 >= x1 && newx2 <= x2) ||
(x1 >= newx1 && x1 <= newx2) ||
(x2 >= newx2 && x2 <= newx2))
{
// Yup, just tack it on to our existing line
x1 = min(x1,newx1);
x2 = max(x2,newx2);
}
else
{
// Nope - render the old line..
BoundRect.left = x1;
BoundRect.right = x2;
//DPRINT("Fill Line (%d, %d) to (%d, %d)\n",x1, ScanLine, x2, ScanLine);
IntEngLineTo(&psurf->SurfObj,
(CLIPOBJ *)&dc->co,
BrushObj,
x1,
ScanLine,
x2,
ScanLine,
&BoundRect, // Bounding rectangle
RopMode); // MIX
x1 = newx1;
x2 = newx2;
}
}
pLeft = pRight;
pRight = pLeft->pNext;
winding += pLeft->YDirection;
}
// There will always be a line left-over, render it now...
BoundRect.left = x1;
BoundRect.right = x2;
//DPRINT("Fill Line (%d, %d) to (%d, %d)\n",x1, ScanLine, x2, ScanLine);
IntEngLineTo(&psurf->SurfObj,
(CLIPOBJ *)&dc->co,
BrushObj,
x1,
ScanLine,
x2,
ScanLine,
&BoundRect, // Bounding rectangle
RopMode); // MIX
}
// When the fill mode is ALTERNATE, GDI fills the area between odd-numbered and
// even-numbered polygon sides on each scan line. That is, GDI fills the area between the
// first and second side, between the third and fourth side, and so on.
// WINDING Selects winding mode (fills any region with a nonzero winding value).
// When the fill mode is WINDING, GDI fills any region that has a nonzero winding value.
// This value is defined as the number of times a pen used to draw the polygon would go around the region.
// The direction of each edge of the polygon is important.
BOOL
APIENTRY
FillPolygon(
PDC dc,
SURFACE *psurf,
BRUSHOBJ *BrushObj,
MIX RopMode,
CONST PPOINT Points,
int Count,
RECTL BoundRect )
{
FILL_EDGE_LIST *list = 0;
FILL_EDGE *ActiveHead = 0;
int ScanLine;
PDC_ATTR pdcattr = dc->pdcattr;
void
(APIENTRY *FillScanLine)(
PDC dc,
int ScanLine,
FILL_EDGE* ActiveHead,
SURFACE *psurf,
BRUSHOBJ *BrushObj,
MIX RopMode);
//DPRINT("FillPolygon\n");
/* Create Edge List. */
list = POLYGONFILL_MakeEdgeList(Points, Count);
/* DEBUG_PRINT_EDGELIST(list); */
if (NULL == list)
return FALSE;
if (WINDING == pdcattr->jFillMode)
FillScanLine = POLYGONFILL_FillScanLineWinding;
else /* Default */
FillScanLine = POLYGONFILL_FillScanLineAlternate;
/* For each Scanline from BoundRect.bottom to BoundRect.top,
* determine line segments to draw
*/
for (ScanLine = BoundRect.top; ScanLine < BoundRect.bottom; ++ScanLine)
{
POLYGONFILL_BuildActiveList(ScanLine, list, &ActiveHead);
//DEBUG_PRINT_ACTIVE_EDGELIST(ActiveHead);
FillScanLine(dc, ScanLine, ActiveHead, psurf, BrushObj, RopMode);
}
/* Free Edge List. If any are left. */
POLYGONFILL_DestroyEdgeList(list);
return TRUE;
}
BOOL FASTCALL
IntFillPolygon(
PDC dc,
SURFACE *psurf,
BRUSHOBJ *BrushObj,
CONST PPOINT Points,
int Count,
RECTL DestRect,
POINTL *BrushOrigin)
{
FILL_EDGE_LIST *list = 0;
FILL_EDGE *ActiveHead = 0;
FILL_EDGE *pLeft, *pRight;
int ScanLine;
//DPRINT("IntFillPolygon\n");
/* Create Edge List. */
list = POLYGONFILL_MakeEdgeList(Points, Count);
/* DEBUG_PRINT_EDGELIST(list); */
if (NULL == list)
return FALSE;
/* For each Scanline from DestRect.top to DestRect.bottom, determine line segments to draw */
for (ScanLine = DestRect.top; ScanLine < DestRect.bottom; ++ScanLine)
{
POLYGONFILL_BuildActiveList(ScanLine, list, &ActiveHead);
//DEBUG_PRINT_ACTIVE_EDGELIST(ActiveHead);
if (!ActiveHead)
{
POLYGONFILL_DestroyEdgeList(list);
return FALSE;
}
pLeft = ActiveHead;
pRight = pLeft->pNext;
ASSERT(pRight);
while (NULL != pRight)
{
int x1 = pLeft->XIntercept[0];
int x2 = pRight->XIntercept[1];
if (x2 > x1)
{
RECTL LineRect;
LineRect.top = ScanLine;
LineRect.bottom = ScanLine + 1;
LineRect.left = x1;
LineRect.right = x2;
IntEngBitBlt(&psurf->SurfObj,
NULL,
NULL,
(CLIPOBJ *)&dc->co,
NULL,
&LineRect,
NULL,
NULL,
BrushObj,
BrushOrigin,
ROP4_FROM_INDEX(R3_OPINDEX_PATCOPY));
}
pLeft = pRight->pNext;
pRight = pLeft ? pLeft->pNext : NULL;
}
}
/* Free Edge List. If any are left. */
POLYGONFILL_DestroyEdgeList(list);
return TRUE;
}
/* EOF */