mirror of
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c501d8112c
svn path=/branches/aicom-network-fixes/; revision=34994
664 lines
21 KiB
C
664 lines
21 KiB
C
/*
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* COPYRIGHT: See COPYING in the top level directory
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* PROJECT: ReactOS Kernel
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* FILE: ntoskrnl/ex/work.c
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* PURPOSE: Manage system work queues and worker threads
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* PROGRAMMER: Alex Ionescu (alex@relsoft.net)
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*/
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/* INCLUDES ******************************************************************/
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#include <ntoskrnl.h>
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#define NDEBUG
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#include <internal/debug.h>
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#if defined (ALLOC_PRAGMA)
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#pragma alloc_text(INIT, ExpInitializeWorkerThreads)
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#endif
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/* DATA **********************************************************************/
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/* Number of worker threads for each Queue */
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#define EX_HYPERCRITICAL_WORK_THREADS 1
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#define EX_DELAYED_WORK_THREADS 3
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#define EX_CRITICAL_WORK_THREADS 5
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/* Magic flag for dynamic worker threads */
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#define EX_DYNAMIC_WORK_THREAD 0x80000000
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/* Worker thread priority increments (added to base priority) */
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#define EX_HYPERCRITICAL_QUEUE_PRIORITY_INCREMENT 7
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#define EX_CRITICAL_QUEUE_PRIORITY_INCREMENT 5
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#define EX_DELAYED_QUEUE_PRIORITY_INCREMENT 4
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/* The actual worker queue array */
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EX_WORK_QUEUE ExWorkerQueue[MaximumWorkQueue];
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/* Accounting of the total threads and registry hacked threads */
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ULONG ExpCriticalWorkerThreads;
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ULONG ExpDelayedWorkerThreads;
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ULONG ExpAdditionalCriticalWorkerThreads;
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ULONG ExpAdditionalDelayedWorkerThreads;
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/* Future support for stack swapping worker threads */
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BOOLEAN ExpWorkersCanSwap;
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LIST_ENTRY ExpWorkerListHead;
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KMUTANT ExpWorkerSwapinMutex;
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/* The worker balance set manager events */
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KEVENT ExpThreadSetManagerEvent;
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KEVENT ExpThreadSetManagerShutdownEvent;
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/* Thread pointers for future worker thread shutdown support */
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PETHREAD ExpWorkerThreadBalanceManagerPtr;
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PETHREAD ExpLastWorkerThread;
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/* PRIVATE FUNCTIONS *********************************************************/
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/*++
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* @name ExpWorkerThreadEntryPoint
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*
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* The ExpWorkerThreadEntryPoint routine is the entrypoint for any new
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* worker thread created by teh system.
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*
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* @param Context
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* Contains the work queue type masked with a flag specifing whether the
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* thread is dynamic or not.
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*
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* @return None.
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*
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* @remarks A dynamic thread can timeout after 10 minutes of waiting on a queue
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* while a static thread will never timeout.
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*
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* Worker threads must return at IRQL == PASSIVE_LEVEL, must not have
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* active impersonation info, and must not have disabled APCs.
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*
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* NB: We will re-enable APCs for broken threads but all other cases
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* will generate a bugcheck.
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*
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*--*/
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VOID
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NTAPI
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ExpWorkerThreadEntryPoint(IN PVOID Context)
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{
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PWORK_QUEUE_ITEM WorkItem;
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PLIST_ENTRY QueueEntry;
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WORK_QUEUE_TYPE WorkQueueType;
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PEX_WORK_QUEUE WorkQueue;
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LARGE_INTEGER Timeout;
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PLARGE_INTEGER TimeoutPointer = NULL;
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PETHREAD Thread = PsGetCurrentThread();
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KPROCESSOR_MODE WaitMode;
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EX_QUEUE_WORKER_INFO OldValue, NewValue;
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/* Check if this is a dyamic thread */
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if ((ULONG_PTR)Context & EX_DYNAMIC_WORK_THREAD)
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{
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/* It is, which means we will eventually time out after 10 minutes */
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Timeout.QuadPart = Int32x32To64(10, -10000000 * 60);
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TimeoutPointer = &Timeout;
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}
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/* Get Queue Type and Worker Queue */
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WorkQueueType = (WORK_QUEUE_TYPE)((ULONG_PTR)Context &
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~EX_DYNAMIC_WORK_THREAD);
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WorkQueue = &ExWorkerQueue[WorkQueueType];
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/* Select the wait mode */
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WaitMode = (UCHAR)WorkQueue->Info.WaitMode;
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/* Nobody should have initialized this yet, do it now */
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ASSERT(Thread->ExWorkerCanWaitUser == 0);
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if (WaitMode == UserMode) Thread->ExWorkerCanWaitUser = TRUE;
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/* If we shouldn't swap, disable that feature */
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if (!ExpWorkersCanSwap) KeSetKernelStackSwapEnable(FALSE);
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/* Set the worker flags */
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do
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{
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/* Check if the queue is being disabled */
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if (WorkQueue->Info.QueueDisabled)
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{
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/* Re-enable stack swapping and kill us */
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KeSetKernelStackSwapEnable(TRUE);
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PsTerminateSystemThread(STATUS_SYSTEM_SHUTDOWN);
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}
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/* Increase the worker count */
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OldValue = WorkQueue->Info;
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NewValue = OldValue;
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NewValue.WorkerCount++;
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}
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while (InterlockedCompareExchange((PLONG)&WorkQueue->Info,
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*(PLONG)&NewValue,
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*(PLONG)&OldValue) != *(PLONG)&OldValue);
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/* Success, you are now officially a worker thread! */
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Thread->ActiveExWorker = TRUE;
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/* Loop forever */
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ProcessLoop:
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for (;;)
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{
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/* Wait for Something to Happen on the Queue */
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QueueEntry = KeRemoveQueue(&WorkQueue->WorkerQueue,
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WaitMode,
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TimeoutPointer);
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/* Check if we timed out and quit this loop in that case */
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if ((NTSTATUS)QueueEntry == STATUS_TIMEOUT) break;
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/* Increment Processed Work Items */
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InterlockedIncrement((PLONG)&WorkQueue->WorkItemsProcessed);
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/* Get the Work Item */
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WorkItem = CONTAINING_RECORD(QueueEntry, WORK_QUEUE_ITEM, List);
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/* Make sure nobody is trying to play smart with us */
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ASSERT((ULONG_PTR)WorkItem->WorkerRoutine > MmUserProbeAddress);
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/* Call the Worker Routine */
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WorkItem->WorkerRoutine(WorkItem->Parameter);
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/* Make sure APCs are not disabled */
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if (Thread->Tcb.SpecialApcDisable)
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{
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/* We're nice and do it behind your back */
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DPRINT1("Warning: Broken Worker Thread: %p %lx %p came back "
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"with APCs disabled!\n",
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WorkItem->WorkerRoutine,
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WorkItem->Parameter,
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WorkItem);
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Thread->Tcb.SpecialApcDisable = 0;
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}
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/* Make sure it returned at right IRQL */
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if (KeGetCurrentIrql() != PASSIVE_LEVEL)
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{
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/* It didn't, bugcheck! */
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KEBUGCHECKEX(WORKER_THREAD_RETURNED_AT_BAD_IRQL,
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(ULONG_PTR)WorkItem->WorkerRoutine,
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KeGetCurrentIrql(),
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(ULONG_PTR)WorkItem->Parameter,
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(ULONG_PTR)WorkItem);
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}
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/* Make sure it returned with Impersionation Disabled */
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if (Thread->ActiveImpersonationInfo)
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{
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/* It didn't, bugcheck! */
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KEBUGCHECKEX(IMPERSONATING_WORKER_THREAD,
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(ULONG_PTR)WorkItem->WorkerRoutine,
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(ULONG_PTR)WorkItem->Parameter,
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(ULONG_PTR)WorkItem,
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0);
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}
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}
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/* This is a dynamic thread. Terminate it unless IRPs are pending */
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if (!IsListEmpty(&Thread->IrpList)) goto ProcessLoop;
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/* Don't terminate it if the queue is disabled either */
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if (WorkQueue->Info.QueueDisabled) goto ProcessLoop;
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/* Set the worker flags */
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do
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{
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/* Decrease the worker count */
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OldValue = WorkQueue->Info;
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NewValue = OldValue;
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NewValue.WorkerCount--;
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}
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while (InterlockedCompareExchange((PLONG)&WorkQueue->Info,
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*(PLONG)&NewValue,
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*(PLONG)&OldValue) != *(PLONG)&OldValue);
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/* Decrement dynamic thread count */
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InterlockedDecrement(&WorkQueue->DynamicThreadCount);
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/* We're not a worker thread anymore */
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Thread->ActiveExWorker = FALSE;
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/* Re-enable the stack swap */
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KeSetKernelStackSwapEnable(TRUE);
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return;
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}
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/*++
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* @name ExpCreateWorkerThread
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*
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* The ExpCreateWorkerThread routine creates a new worker thread for the
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* specified queue.
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**
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* @param QueueType
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* Type of the queue to use for this thread. Valid values are:
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* - DelayedWorkQueue
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* - CriticalWorkQueue
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* - HyperCriticalWorkQueue
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*
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* @param Dynamic
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* Specifies whether or not this thread is a dynamic thread.
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*
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* @return None.
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*
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* @remarks HyperCritical work threads run at priority 7; Critical work threads
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* run at priority 5, and delayed work threads run at priority 4.
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*
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* This, worker threads cannot pre-empty a normal user-mode thread.
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*
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*--*/
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VOID
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NTAPI
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ExpCreateWorkerThread(WORK_QUEUE_TYPE WorkQueueType,
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IN BOOLEAN Dynamic)
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{
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PETHREAD Thread;
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HANDLE hThread;
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ULONG Context;
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KPRIORITY Priority;
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/* Check if this is going to be a dynamic thread */
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Context = WorkQueueType;
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/* Add the dynamic mask */
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if (Dynamic) Context |= EX_DYNAMIC_WORK_THREAD;
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/* Create the System Thread */
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PsCreateSystemThread(&hThread,
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THREAD_ALL_ACCESS,
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NULL,
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NULL,
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NULL,
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ExpWorkerThreadEntryPoint,
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(PVOID)Context);
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/* If the thread is dynamic */
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if (Dynamic)
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{
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/* Increase the count */
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InterlockedIncrement(&ExWorkerQueue[WorkQueueType].DynamicThreadCount);
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}
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/* Set the priority */
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if (WorkQueueType == DelayedWorkQueue)
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{
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/* Priority == 4 */
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Priority = EX_DELAYED_QUEUE_PRIORITY_INCREMENT;
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}
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else if (WorkQueueType == CriticalWorkQueue)
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{
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/* Priority == 5 */
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Priority = EX_CRITICAL_QUEUE_PRIORITY_INCREMENT;
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}
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else
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{
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/* Priority == 7 */
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Priority = EX_HYPERCRITICAL_QUEUE_PRIORITY_INCREMENT;
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}
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/* Get the Thread */
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ObReferenceObjectByHandle(hThread,
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THREAD_SET_INFORMATION,
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PsThreadType,
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KernelMode,
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(PVOID*)&Thread,
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NULL);
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/* Set the Priority */
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KeSetBasePriorityThread(&Thread->Tcb, Priority);
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/* Dereference and close handle */
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ObDereferenceObject(Thread);
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ZwClose(hThread);
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}
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/*++
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* @name ExpCheckDynamicThreadCount
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*
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* The ExpCheckDynamicThreadCount routine checks every queue and creates a
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* dynamic thread if the queue seems to be deadlocked.
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*
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* @param None
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*
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* @return None.
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*
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* @remarks The algorithm for deciding if a new thread must be created is
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* based on wether the queue has processed no new items in the last
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* second, and new items are still enqueued.
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*
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*--*/
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VOID
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NTAPI
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ExpDetectWorkerThreadDeadlock(VOID)
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{
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ULONG i;
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PEX_WORK_QUEUE Queue;
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/* Loop the 3 queues */
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for (i = 0; i < MaximumWorkQueue; i++)
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{
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/* Get the queue */
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Queue = &ExWorkerQueue[i];
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ASSERT(Queue->DynamicThreadCount <= 16);
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/* Check if stuff is on the queue that still is unprocessed */
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if ((Queue->QueueDepthLastPass) &&
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(Queue->WorkItemsProcessed == Queue->WorkItemsProcessedLastPass) &&
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(Queue->DynamicThreadCount < 16))
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{
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/* Stuff is still on the queue and nobody did anything about it */
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DPRINT1("EX: Work Queue Deadlock detected: %d\n", i);
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ExpCreateWorkerThread(i, TRUE);
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DPRINT1("Dynamic threads queued %d\n", Queue->DynamicThreadCount);
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}
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/* Update our data */
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Queue->WorkItemsProcessedLastPass = Queue->WorkItemsProcessed;
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Queue->QueueDepthLastPass = KeReadStateQueue(&Queue->WorkerQueue);
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}
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}
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/*++
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* @name ExpCheckDynamicThreadCount
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*
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* The ExpCheckDynamicThreadCount routine checks every queue and creates a
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* dynamic thread if the queue requires one.
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*
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* @param None
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*
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* @return None.
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*
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* @remarks The algorithm for deciding if a new thread must be created is
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* documented in the ExQueueWorkItem routine.
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*
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*--*/
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VOID
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NTAPI
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ExpCheckDynamicThreadCount(VOID)
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{
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ULONG i;
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PEX_WORK_QUEUE Queue;
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/* Loop the 3 queues */
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for (i = 0; i < MaximumWorkQueue; i++)
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{
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/* Get the queue */
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Queue = &ExWorkerQueue[i];
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/* Check if still need a new thread. See ExQueueWorkItem */
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if ((Queue->Info.MakeThreadsAsNecessary) &&
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(!IsListEmpty(&Queue->WorkerQueue.EntryListHead)) &&
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(Queue->WorkerQueue.CurrentCount <
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Queue->WorkerQueue.MaximumCount) &&
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(Queue->DynamicThreadCount < 16))
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{
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/* Create a new thread */
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DPRINT1("EX: Creating new dynamic thread as requested\n");
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ExpCreateWorkerThread(i, TRUE);
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}
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}
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}
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/*++
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* @name ExpWorkerThreadBalanceManager
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*
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* The ExpWorkerThreadBalanceManager routine is the entrypoint for the
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* worker thread balance set manager.
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*
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* @param Context
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* Unused.
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*
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* @return None.
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*
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* @remarks The worker thread balance set manager listens every second, but can
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* also be woken up by an event when a new thread is needed, or by the
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* special shutdown event. This thread runs at priority 7.
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*
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* This routine must run at IRQL == PASSIVE_LEVEL.
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*
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*--*/
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VOID
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NTAPI
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ExpWorkerThreadBalanceManager(IN PVOID Context)
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{
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KTIMER Timer;
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LARGE_INTEGER Timeout;
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NTSTATUS Status;
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PVOID WaitEvents[3];
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PAGED_CODE();
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UNREFERENCED_PARAMETER(Context);
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/* Raise our priority above all other worker threads */
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KeSetBasePriorityThread(KeGetCurrentThread(),
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EX_CRITICAL_QUEUE_PRIORITY_INCREMENT + 1);
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/* Setup the timer */
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KeInitializeTimer(&Timer);
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Timeout.QuadPart = Int32x32To64(-1, 10000000);
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/* We'll wait on the periodic timer and also the emergency event */
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WaitEvents[0] = &Timer;
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WaitEvents[1] = &ExpThreadSetManagerEvent;
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WaitEvents[2] = &ExpThreadSetManagerShutdownEvent;
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/* Start wait loop */
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for (;;)
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{
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/* Wait for the timer */
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KeSetTimer(&Timer, Timeout, NULL);
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Status = KeWaitForMultipleObjects(3,
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WaitEvents,
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WaitAny,
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Executive,
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KernelMode,
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FALSE,
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NULL,
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NULL);
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if (Status == 0)
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{
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/* Our timer expired. Check for deadlocks */
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ExpDetectWorkerThreadDeadlock();
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}
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else if (Status == 1)
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{
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/* Someone notified us, verify if we should create a new thread */
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ExpCheckDynamicThreadCount();
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}
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else if (Status == 2)
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{
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/* We are shutting down. Cancel the timer */
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DPRINT1("System shutdown\n");
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KeCancelTimer(&Timer);
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/* Make sure we have a final thread */
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ASSERT(ExpLastWorkerThread);
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/* Wait for it */
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KeWaitForSingleObject(ExpLastWorkerThread,
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Executive,
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KernelMode,
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FALSE,
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NULL);
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/* Dereference it and kill us */
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ObDereferenceObject(ExpLastWorkerThread);
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PsTerminateSystemThread(STATUS_SYSTEM_SHUTDOWN);
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}
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}
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}
|
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|
|
/*++
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* @name ExpInitializeWorkerThreads
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|
*
|
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* The ExpInitializeWorkerThreads routine initializes worker thread and
|
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* work queue support.
|
|
*
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* @param None.
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*
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* @return None.
|
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*
|
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* @remarks This routine is only called once during system initialization.
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*
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*--*/
|
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VOID
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|
INIT_FUNCTION
|
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NTAPI
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ExpInitializeWorkerThreads(VOID)
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|
{
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ULONG WorkQueueType;
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ULONG CriticalThreads, DelayedThreads;
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HANDLE ThreadHandle;
|
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PETHREAD Thread;
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ULONG i;
|
|
|
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/* Setup the stack swap support */
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KeInitializeMutex(&ExpWorkerSwapinMutex, FALSE);
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InitializeListHead(&ExpWorkerListHead);
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ExpWorkersCanSwap = TRUE;
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|
|
/* Set the number of critical and delayed threads. We shouldn't hardcode */
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DelayedThreads = EX_DELAYED_WORK_THREADS;
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CriticalThreads = EX_CRITICAL_WORK_THREADS;
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|
|
/* Protect against greedy registry modifications */
|
|
ExpAdditionalDelayedWorkerThreads =
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min(ExpAdditionalDelayedWorkerThreads, 16);
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ExpAdditionalCriticalWorkerThreads =
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min(ExpAdditionalCriticalWorkerThreads, 16);
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|
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/* Calculate final count */
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DelayedThreads += ExpAdditionalDelayedWorkerThreads;
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CriticalThreads += ExpAdditionalCriticalWorkerThreads;
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|
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/* Initialize the Array */
|
|
for (WorkQueueType = 0; WorkQueueType < MaximumWorkQueue; WorkQueueType++)
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{
|
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/* Clear the structure and initialize the queue */
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RtlZeroMemory(&ExWorkerQueue[WorkQueueType], sizeof(EX_WORK_QUEUE));
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KeInitializeQueue(&ExWorkerQueue[WorkQueueType].WorkerQueue, 0);
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}
|
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|
|
/* Dynamic threads are only used for the critical queue */
|
|
ExWorkerQueue[CriticalWorkQueue].Info.MakeThreadsAsNecessary = TRUE;
|
|
|
|
/* Initialize the balance set manager events */
|
|
KeInitializeEvent(&ExpThreadSetManagerEvent, SynchronizationEvent, FALSE);
|
|
KeInitializeEvent(&ExpThreadSetManagerShutdownEvent,
|
|
NotificationEvent,
|
|
FALSE);
|
|
|
|
/* Create the built-in worker threads for the critical queue */
|
|
for (i = 0; i < CriticalThreads; i++)
|
|
{
|
|
/* Create the thread */
|
|
ExpCreateWorkerThread(CriticalWorkQueue, FALSE);
|
|
ExpCriticalWorkerThreads++;
|
|
}
|
|
|
|
/* Create the built-in worker threads for the delayed queue */
|
|
for (i = 0; i < DelayedThreads; i++)
|
|
{
|
|
/* Create the thread */
|
|
ExpCreateWorkerThread(DelayedWorkQueue, FALSE);
|
|
ExpDelayedWorkerThreads++;
|
|
}
|
|
|
|
/* Create the built-in worker thread for the hypercritical queue */
|
|
ExpCreateWorkerThread(HyperCriticalWorkQueue, FALSE);
|
|
|
|
/* Create the balance set manager thread */
|
|
PsCreateSystemThread(&ThreadHandle,
|
|
THREAD_ALL_ACCESS,
|
|
NULL,
|
|
0,
|
|
NULL,
|
|
ExpWorkerThreadBalanceManager,
|
|
NULL);
|
|
|
|
/* Get a pointer to it for the shutdown process */
|
|
ObReferenceObjectByHandle(ThreadHandle,
|
|
THREAD_ALL_ACCESS,
|
|
NULL,
|
|
KernelMode,
|
|
(PVOID*)&Thread,
|
|
NULL);
|
|
ExpWorkerThreadBalanceManagerPtr = Thread;
|
|
|
|
/* Close the handle and return */
|
|
ZwClose(ThreadHandle);
|
|
}
|
|
|
|
/* PUBLIC FUNCTIONS **********************************************************/
|
|
|
|
/*++
|
|
* @name ExQueueWorkItem
|
|
* @implemented NT4
|
|
*
|
|
* The ExQueueWorkItem routine acquires rundown protection for
|
|
* the specified descriptor.
|
|
*
|
|
* @param WorkItem
|
|
* Pointer to an initialized Work Queue Item structure. This structure
|
|
* must be located in nonpaged pool memory.
|
|
*
|
|
* @param QueueType
|
|
* Type of the queue to use for this item. Can be one of the following:
|
|
* - DelayedWorkQueue
|
|
* - CriticalWorkQueue
|
|
* - HyperCriticalWorkQueue
|
|
*
|
|
* @return None.
|
|
*
|
|
* @remarks This routine is obsolete. Use IoQueueWorkItem instead.
|
|
*
|
|
* Callers of this routine must be running at IRQL <= DISPATCH_LEVEL.
|
|
*
|
|
*--*/
|
|
VOID
|
|
NTAPI
|
|
ExQueueWorkItem(IN PWORK_QUEUE_ITEM WorkItem,
|
|
IN WORK_QUEUE_TYPE QueueType)
|
|
{
|
|
PEX_WORK_QUEUE WorkQueue = &ExWorkerQueue[QueueType];
|
|
ASSERT(QueueType < MaximumWorkQueue);
|
|
ASSERT(WorkItem->List.Flink == NULL);
|
|
|
|
/* Don't try to trick us */
|
|
if ((ULONG_PTR)WorkItem->WorkerRoutine < MmUserProbeAddress)
|
|
{
|
|
/* Bugcheck the system */
|
|
KEBUGCHECKEX(WORKER_INVALID,
|
|
1,
|
|
(ULONG_PTR)WorkItem,
|
|
(ULONG_PTR)WorkItem->WorkerRoutine,
|
|
0);
|
|
}
|
|
|
|
/* Insert the Queue */
|
|
KeInsertQueue(&WorkQueue->WorkerQueue, &WorkItem->List);
|
|
ASSERT(!WorkQueue->Info.QueueDisabled);
|
|
|
|
/*
|
|
* Check if we need a new thread. Our decision is as follows:
|
|
* - This queue type must support Dynamic Threads (duh!)
|
|
* - It actually has to have unprocessed items
|
|
* - We have CPUs which could be handling another thread
|
|
* - We haven't abused our usage of dynamic threads.
|
|
*/
|
|
if ((WorkQueue->Info.MakeThreadsAsNecessary) &&
|
|
(!IsListEmpty(&WorkQueue->WorkerQueue.EntryListHead)) &&
|
|
(WorkQueue->WorkerQueue.CurrentCount <
|
|
WorkQueue->WorkerQueue.MaximumCount) &&
|
|
(WorkQueue->DynamicThreadCount < 16))
|
|
{
|
|
/* Let the balance manager know about it */
|
|
DPRINT1("Requesting a new thread. CurrentCount: %d. MaxCount: %d\n",
|
|
WorkQueue->WorkerQueue.CurrentCount,
|
|
WorkQueue->WorkerQueue.MaximumCount);
|
|
KeSetEvent(&ExpThreadSetManagerEvent, 0, FALSE);
|
|
}
|
|
}
|
|
|
|
/* EOF */
|
|
|