mirror of
https://github.com/reactos/reactos.git
synced 2024-10-31 11:56:26 +00:00
9dab4509fa
svn path=/trunk/; revision=13064
201 lines
6.8 KiB
C#
201 lines
6.8 KiB
C#
// Adler32.cs - Computes Adler32 data checksum of a data stream
|
|
// Copyright (C) 2001 Mike Krueger
|
|
//
|
|
// This file was translated from java, it was part of the GNU Classpath
|
|
// Copyright (C) 1999, 2000, 2001 Free Software Foundation, Inc.
|
|
//
|
|
// This program is free software; you can redistribute it and/or
|
|
// modify it under the terms of the GNU General Public License
|
|
// as published by the Free Software Foundation; either version 2
|
|
// of the License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU General Public License
|
|
// along with this program; if not, write to the Free Software
|
|
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
//
|
|
// Linking this library statically or dynamically with other modules is
|
|
// making a combined work based on this library. Thus, the terms and
|
|
// conditions of the GNU General Public License cover the whole
|
|
// combination.
|
|
//
|
|
// As a special exception, the copyright holders of this library give you
|
|
// permission to link this library with independent modules to produce an
|
|
// executable, regardless of the license terms of these independent
|
|
// modules, and to copy and distribute the resulting executable under
|
|
// terms of your choice, provided that you also meet, for each linked
|
|
// independent module, the terms and conditions of the license of that
|
|
// module. An independent module is a module which is not derived from
|
|
// or based on this library. If you modify this library, you may extend
|
|
// this exception to your version of the library, but you are not
|
|
// obligated to do so. If you do not wish to do so, delete this
|
|
// exception statement from your version.
|
|
|
|
using System;
|
|
|
|
namespace ICSharpCode.SharpZipLib.Checksums
|
|
{
|
|
|
|
/// <summary>
|
|
/// Computes Adler32 checksum for a stream of data. An Adler32
|
|
/// checksum is not as reliable as a CRC32 checksum, but a lot faster to
|
|
/// compute.
|
|
///
|
|
/// The specification for Adler32 may be found in RFC 1950.
|
|
/// ZLIB Compressed Data Format Specification version 3.3)
|
|
///
|
|
///
|
|
/// From that document:
|
|
///
|
|
/// "ADLER32 (Adler-32 checksum)
|
|
/// This contains a checksum value of the uncompressed data
|
|
/// (excluding any dictionary data) computed according to Adler-32
|
|
/// algorithm. This algorithm is a 32-bit extension and improvement
|
|
/// of the Fletcher algorithm, used in the ITU-T X.224 / ISO 8073
|
|
/// standard.
|
|
///
|
|
/// Adler-32 is composed of two sums accumulated per byte: s1 is
|
|
/// the sum of all bytes, s2 is the sum of all s1 values. Both sums
|
|
/// are done modulo 65521. s1 is initialized to 1, s2 to zero. The
|
|
/// Adler-32 checksum is stored as s2*65536 + s1 in most-
|
|
/// significant-byte first (network) order."
|
|
///
|
|
/// "8.2. The Adler-32 algorithm
|
|
///
|
|
/// The Adler-32 algorithm is much faster than the CRC32 algorithm yet
|
|
/// still provides an extremely low probability of undetected errors.
|
|
///
|
|
/// The modulo on unsigned long accumulators can be delayed for 5552
|
|
/// bytes, so the modulo operation time is negligible. If the bytes
|
|
/// are a, b, c, the second sum is 3a + 2b + c + 3, and so is position
|
|
/// and order sensitive, unlike the first sum, which is just a
|
|
/// checksum. That 65521 is prime is important to avoid a possible
|
|
/// large class of two-byte errors that leave the check unchanged.
|
|
/// (The Fletcher checksum uses 255, which is not prime and which also
|
|
/// makes the Fletcher check insensitive to single byte changes 0 -
|
|
/// 255.)
|
|
///
|
|
/// The sum s1 is initialized to 1 instead of zero to make the length
|
|
/// of the sequence part of s2, so that the length does not have to be
|
|
/// checked separately. (Any sequence of zeroes has a Fletcher
|
|
/// checksum of zero.)"
|
|
/// </summary>
|
|
/// <see cref="ICSharpCode.SharpZipLib.Zip.Compression.Streams.InflaterInputStream"/>
|
|
/// <see cref="ICSharpCode.SharpZipLib.Zip.Compression.Streams.DeflaterOutputStream"/>
|
|
public sealed class Adler32 : IChecksum
|
|
{
|
|
/// <summary>
|
|
/// largest prime smaller than 65536
|
|
/// </summary>
|
|
readonly static uint BASE = 65521;
|
|
|
|
uint checksum;
|
|
|
|
/// <summary>
|
|
/// Returns the Adler32 data checksum computed so far.
|
|
/// </summary>
|
|
public long Value {
|
|
get {
|
|
return checksum;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Creates a new instance of the <code>Adler32</code> class.
|
|
/// The checksum starts off with a value of 1.
|
|
/// </summary>
|
|
public Adler32()
|
|
{
|
|
Reset();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Resets the Adler32 checksum to the initial value.
|
|
/// </summary>
|
|
public void Reset()
|
|
{
|
|
checksum = 1; //Initialize to 1
|
|
}
|
|
|
|
/// <summary>
|
|
/// Updates the checksum with the byte b.
|
|
/// </summary>
|
|
/// <param name="bval">
|
|
/// the data value to add. The high byte of the int is ignored.
|
|
/// </param>
|
|
public void Update(int bval)
|
|
{
|
|
//We could make a length 1 byte array and call update again, but I
|
|
//would rather not have that overhead
|
|
uint s1 = checksum & 0xFFFF;
|
|
uint s2 = checksum >> 16;
|
|
|
|
s1 = (s1 + ((uint)bval & 0xFF)) % BASE;
|
|
s2 = (s1 + s2) % BASE;
|
|
|
|
checksum = (s2 << 16) + s1;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Updates the checksum with the bytes taken from the array.
|
|
/// </summary>
|
|
/// <param name="buffer">
|
|
/// buffer an array of bytes
|
|
/// </param>
|
|
public void Update(byte[] buffer)
|
|
{
|
|
Update(buffer, 0, buffer.Length);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Updates the checksum with the bytes taken from the array.
|
|
/// </summary>
|
|
/// <param name="buf">
|
|
/// an array of bytes
|
|
/// </param>
|
|
/// <param name="off">
|
|
/// the start of the data used for this update
|
|
/// </param>
|
|
/// <param name="len">
|
|
/// the number of bytes to use for this update
|
|
/// </param>
|
|
public void Update(byte[] buf, int off, int len)
|
|
{
|
|
if (buf == null) {
|
|
throw new ArgumentNullException("buf");
|
|
}
|
|
|
|
if (off < 0 || len < 0 || off + len > buf.Length) {
|
|
throw new ArgumentOutOfRangeException();
|
|
}
|
|
|
|
//(By Per Bothner)
|
|
uint s1 = checksum & 0xFFFF;
|
|
uint s2 = checksum >> 16;
|
|
|
|
while (len > 0) {
|
|
// We can defer the modulo operation:
|
|
// s1 maximally grows from 65521 to 65521 + 255 * 3800
|
|
// s2 maximally grows by 3800 * median(s1) = 2090079800 < 2^31
|
|
int n = 3800;
|
|
if (n > len) {
|
|
n = len;
|
|
}
|
|
len -= n;
|
|
while (--n >= 0) {
|
|
s1 = s1 + (uint)(buf[off++] & 0xFF);
|
|
s2 = s2 + s1;
|
|
}
|
|
s1 %= BASE;
|
|
s2 %= BASE;
|
|
}
|
|
|
|
checksum = (s2 << 16) | s1;
|
|
}
|
|
}
|
|
}
|