reactos/modules/rostests/winetests/d3dx9_36
winesync aa86f68321 [WINESYNC] d3dx9: Implement ID3DXFont_PreloadText.
Based on a patch by Tony Wasserka.

Signed-off-by: Sven Baars <sbaars@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>

wine commit id cc03400e322edea97f0e425c04cd9069f77b4c9f by Sven Baars <sbaars@codeweavers.com>
2021-02-04 16:37:05 +01:00
..
asm.c
bmp1x1.bmp
CMakeLists.txt
core.c [WINESYNC] d3dx9: Implement ID3DXFont_PreloadText. 2021-02-04 16:37:05 +01:00
effect.c [WINESYNC] d3dx9: Implement d3dx_effect_ApplyParameterBlock(). 2021-02-04 16:37:05 +01:00
line.c
math.c [WINESYNC] d3dx9: Build with msvcrt. 2021-02-04 16:37:03 +01:00
mesh.c [WINESYNC] d3dx9: Implement D3DXCreateKeyframedAnimationSet. 2021-02-04 16:37:05 +01:00
res.vsh
resources.h
rsrc.rc
shader.c [WINESYNC] d3dx9: Implement D3DXCreateFragmentLinker[Ex](). 2021-02-04 16:37:05 +01:00
surface.c [WINESYNC] d3dx9: Support D3DFMT_X8L8V8U8 in DDS files. 2021-02-04 16:37:05 +01:00
testlist.c
texture.c [WINESYNC] d3dx9: Use check_texture_requirements() in D3DXCheckVolumeTextureRequirements() with correct resource type. 2021-02-04 16:37:04 +01:00
volume.c
xfile.c