reactos/dll/directx/wine/d3d9/texture.c
Joachim Henze cf0c1ad7d5 [0.4.11] Avoid regression CORE-14955 "Ddraw fullscreen crashes"
This brings us back to before commit 0.4.10-dev-55-g
7af3969e9f

and therefore downgrades D3D8,D3D9,DDRAW,WINED3D from 3.9 to 3.3 for this rls.

This is same versions as we had in 0.4.10rls (I used same revert then)

Purpose of this revert is to fix crashes when Ddraw apps switch
into fullscreen with VBEMP and inbuilt Mesa.
I tested, before:
 DxDiag crashed when switching to fullscreen,
 Diablo II crashed immediately,
 Monster-Truck-Madness 2 demo crashed after main menu

Afterwards all of these apps do run.
DXTN does still work after that, even with VBEMP and inbuilt Mesa.

This will be the interim fix, which I will keep for rls at least
until someone manages to fix CORE-14955 properly in master with Wine 3.9.

analog to 0.4.10-RC-17-g
bb4c55d650
2018-12-16 21:07:39 +01:00

1489 lines
47 KiB
C

/*
* Copyright 2002-2005 Jason Edmeades
* Copyright 2002-2005 Raphael Junqueira
* Copyright 2005 Oliver Stieber
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include "d3d9_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
static inline struct d3d9_texture *impl_from_IDirect3DTexture9(IDirect3DTexture9 *iface)
{
return CONTAINING_RECORD((IDirect3DBaseTexture9 *)iface, struct d3d9_texture, IDirect3DBaseTexture9_iface);
}
static inline struct d3d9_texture *impl_from_IDirect3DCubeTexture9(IDirect3DCubeTexture9 *iface)
{
return CONTAINING_RECORD((IDirect3DBaseTexture9 *)iface, struct d3d9_texture, IDirect3DBaseTexture9_iface);
}
static inline struct d3d9_texture *impl_from_IDirect3DVolumeTexture9(IDirect3DVolumeTexture9 *iface)
{
return CONTAINING_RECORD((IDirect3DBaseTexture9 *)iface, struct d3d9_texture, IDirect3DBaseTexture9_iface);
}
static void STDMETHODCALLTYPE srv_wined3d_object_destroyed(void *parent)
{
struct d3d9_texture *texture = parent;
texture->wined3d_srv = NULL;
}
static const struct wined3d_parent_ops d3d9_srv_wined3d_parent_ops =
{
srv_wined3d_object_destroyed,
};
/* wined3d critical section must be taken by the caller. */
static struct wined3d_shader_resource_view *d3d9_texture_acquire_shader_resource_view(struct d3d9_texture *texture)
{
struct wined3d_sub_resource_desc sr_desc;
struct wined3d_view_desc desc;
HRESULT hr;
if (texture->wined3d_srv)
return texture->wined3d_srv;
wined3d_texture_get_sub_resource_desc(texture->wined3d_texture, 0, &sr_desc);
desc.format_id = sr_desc.format;
desc.flags = 0;
desc.u.texture.level_idx = 0;
desc.u.texture.level_count = wined3d_texture_get_level_count(texture->wined3d_texture);
desc.u.texture.layer_idx = 0;
desc.u.texture.layer_count = sr_desc.usage & WINED3DUSAGE_LEGACY_CUBEMAP ? 6 : 1;
if (FAILED(hr = wined3d_shader_resource_view_create(&desc,
wined3d_texture_get_resource(texture->wined3d_texture), texture,
&d3d9_srv_wined3d_parent_ops, &texture->wined3d_srv)))
{
ERR("Failed to create shader resource view, hr %#x.\n", hr);
return NULL;
}
return texture->wined3d_srv;
}
static void d3d9_texture_cleanup(struct d3d9_texture *texture)
{
IDirect3DDevice9Ex *parent_device = texture->parent_device;
struct d3d9_surface *surface;
wined3d_mutex_lock();
if (texture->wined3d_srv)
wined3d_shader_resource_view_decref(texture->wined3d_srv);
LIST_FOR_EACH_ENTRY(surface, &texture->rtv_list, struct d3d9_surface, rtv_entry)
wined3d_rendertarget_view_decref(surface->wined3d_rtv);
wined3d_texture_decref(texture->wined3d_texture);
wined3d_mutex_unlock();
/* Release the device last, as it may cause the device to be destroyed. */
IDirect3DDevice9Ex_Release(parent_device);
}
/* wined3d critical section must be taken by the caller. */
void d3d9_texture_gen_auto_mipmap(struct d3d9_texture *texture)
{
if (!(texture->flags & D3D9_TEXTURE_MIPMAP_DIRTY))
return;
d3d9_texture_acquire_shader_resource_view(texture);
wined3d_shader_resource_view_generate_mipmaps(texture->wined3d_srv);
texture->flags &= ~D3D9_TEXTURE_MIPMAP_DIRTY;
}
void d3d9_texture_flag_auto_gen_mipmap(struct d3d9_texture *texture)
{
if (texture->usage & D3DUSAGE_AUTOGENMIPMAP)
texture->flags |= D3D9_TEXTURE_MIPMAP_DIRTY;
}
static HRESULT WINAPI d3d9_texture_2d_QueryInterface(IDirect3DTexture9 *iface, REFIID riid, void **out)
{
TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
if (IsEqualGUID(riid, &IID_IDirect3DTexture9)
|| IsEqualGUID(riid, &IID_IDirect3DBaseTexture9)
|| IsEqualGUID(riid, &IID_IDirect3DResource9)
|| IsEqualGUID(riid, &IID_IUnknown))
{
IDirect3DTexture9_AddRef(iface);
*out = iface;
return S_OK;
}
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
*out = NULL;
return E_NOINTERFACE;
}
static ULONG WINAPI d3d9_texture_2d_AddRef(IDirect3DTexture9 *iface)
{
struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
ULONG ref = InterlockedIncrement(&texture->resource.refcount);
TRACE("%p increasing refcount to %u.\n", iface, ref);
if (ref == 1)
{
struct d3d9_surface *surface;
IDirect3DDevice9Ex_AddRef(texture->parent_device);
wined3d_mutex_lock();
LIST_FOR_EACH_ENTRY(surface, &texture->rtv_list, struct d3d9_surface, rtv_entry)
{
wined3d_rendertarget_view_incref(surface->wined3d_rtv);
}
wined3d_texture_incref(texture->wined3d_texture);
wined3d_mutex_unlock();
}
return ref;
}
static ULONG WINAPI d3d9_texture_2d_Release(IDirect3DTexture9 *iface)
{
struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
ULONG ref = InterlockedDecrement(&texture->resource.refcount);
TRACE("%p decreasing refcount to %u.\n", iface, ref);
if (!ref)
d3d9_texture_cleanup(texture);
return ref;
}
static HRESULT WINAPI d3d9_texture_2d_GetDevice(IDirect3DTexture9 *iface, IDirect3DDevice9 **device)
{
struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
TRACE("iface %p, device %p.\n", iface, device);
*device = (IDirect3DDevice9 *)texture->parent_device;
IDirect3DDevice9_AddRef(*device);
TRACE("Returning device %p.\n", *device);
return D3D_OK;
}
static HRESULT WINAPI d3d9_texture_2d_SetPrivateData(IDirect3DTexture9 *iface,
REFGUID guid, const void *data, DWORD data_size, DWORD flags)
{
struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
iface, debugstr_guid(guid), data, data_size, flags);
return d3d9_resource_set_private_data(&texture->resource, guid, data, data_size, flags);
}
static HRESULT WINAPI d3d9_texture_2d_GetPrivateData(IDirect3DTexture9 *iface,
REFGUID guid, void *data, DWORD *data_size)
{
struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
TRACE("iface %p, guid %s, data %p, data_size %p.\n",
iface, debugstr_guid(guid), data, data_size);
return d3d9_resource_get_private_data(&texture->resource, guid, data, data_size);
}
static HRESULT WINAPI d3d9_texture_2d_FreePrivateData(IDirect3DTexture9 *iface, REFGUID guid)
{
struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
return d3d9_resource_free_private_data(&texture->resource, guid);
}
static DWORD WINAPI d3d9_texture_2d_SetPriority(IDirect3DTexture9 *iface, DWORD priority)
{
struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
struct wined3d_resource *resource;
DWORD ret;
TRACE("iface %p, priority %u.\n", iface, priority);
wined3d_mutex_lock();
resource = wined3d_texture_get_resource(texture->wined3d_texture);
ret = wined3d_resource_set_priority(resource, priority);
wined3d_mutex_unlock();
return ret;
}
static DWORD WINAPI d3d9_texture_2d_GetPriority(IDirect3DTexture9 *iface)
{
struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
const struct wined3d_resource *resource;
DWORD ret;
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
resource = wined3d_texture_get_resource(texture->wined3d_texture);
ret = wined3d_resource_get_priority(resource);
wined3d_mutex_unlock();
return ret;
}
static void WINAPI d3d9_texture_2d_PreLoad(IDirect3DTexture9 *iface)
{
struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
wined3d_resource_preload(wined3d_texture_get_resource(texture->wined3d_texture));
wined3d_mutex_unlock();
}
static D3DRESOURCETYPE WINAPI d3d9_texture_2d_GetType(IDirect3DTexture9 *iface)
{
TRACE("iface %p.\n", iface);
return D3DRTYPE_TEXTURE;
}
static DWORD WINAPI d3d9_texture_2d_SetLOD(IDirect3DTexture9 *iface, DWORD lod)
{
struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
DWORD ret;
TRACE("iface %p, lod %u.\n", iface, lod);
wined3d_mutex_lock();
ret = wined3d_texture_set_lod(texture->wined3d_texture, lod);
wined3d_mutex_unlock();
return ret;
}
static DWORD WINAPI d3d9_texture_2d_GetLOD(IDirect3DTexture9 *iface)
{
struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
DWORD ret;
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
ret = wined3d_texture_get_lod(texture->wined3d_texture);
wined3d_mutex_unlock();
return ret;
}
static DWORD WINAPI d3d9_texture_2d_GetLevelCount(IDirect3DTexture9 *iface)
{
struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
DWORD ret;
TRACE("iface %p.\n", iface);
if (texture->usage & D3DUSAGE_AUTOGENMIPMAP)
return 1;
wined3d_mutex_lock();
ret = wined3d_texture_get_level_count(texture->wined3d_texture);
wined3d_mutex_unlock();
return ret;
}
static HRESULT WINAPI d3d9_texture_2d_SetAutoGenFilterType(IDirect3DTexture9 *iface, D3DTEXTUREFILTERTYPE filter_type)
{
struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
TRACE("iface %p, filter_type %#x.\n", iface, filter_type);
if (filter_type == D3DTEXF_NONE)
{
WARN("Invalid filter type D3DTEXF_NONE specified.\n");
return D3DERR_INVALIDCALL;
}
if (!(texture->usage & D3DUSAGE_AUTOGENMIPMAP))
WARN("Called on a texture without the D3DUSAGE_AUTOGENMIPMAP flag.\n");
else if (filter_type != D3DTEXF_LINEAR)
FIXME("Unsupported filter type %u.\n", filter_type);
texture->autogen_filter_type = filter_type;
return D3D_OK;
}
static D3DTEXTUREFILTERTYPE WINAPI d3d9_texture_2d_GetAutoGenFilterType(IDirect3DTexture9 *iface)
{
struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
TRACE("iface %p.\n", iface);
if (!(texture->usage & D3DUSAGE_AUTOGENMIPMAP))
WARN("Called on a texture without the D3DUSAGE_AUTOGENMIPMAP flag.\n");
return texture->autogen_filter_type;
}
static void WINAPI d3d9_texture_2d_GenerateMipSubLevels(IDirect3DTexture9 *iface)
{
struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
d3d9_texture_gen_auto_mipmap(texture);
wined3d_mutex_unlock();
}
static HRESULT WINAPI d3d9_texture_2d_GetLevelDesc(IDirect3DTexture9 *iface, UINT level, D3DSURFACE_DESC *desc)
{
struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
struct wined3d_sub_resource_desc wined3d_desc;
HRESULT hr;
TRACE("iface %p, level %u, desc %p.\n", iface, level, desc);
if (texture->usage & D3DUSAGE_AUTOGENMIPMAP && level)
{
WARN("D3DUSAGE_AUTOGENMIPMAP textures have only one accessible level.\n");
return D3DERR_INVALIDCALL;
}
wined3d_mutex_lock();
if (SUCCEEDED(hr = wined3d_texture_get_sub_resource_desc(texture->wined3d_texture, level, &wined3d_desc)))
{
desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
desc->Type = D3DRTYPE_SURFACE;
desc->Usage = texture->usage;
desc->Pool = d3dpool_from_wined3daccess(wined3d_desc.access, wined3d_desc.usage);
desc->MultiSampleType = wined3d_desc.multisample_type;
desc->MultiSampleQuality = wined3d_desc.multisample_quality;
desc->Width = wined3d_desc.width;
desc->Height = wined3d_desc.height;
}
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_texture_2d_GetSurfaceLevel(IDirect3DTexture9 *iface,
UINT level, IDirect3DSurface9 **surface)
{
struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
struct d3d9_surface *surface_impl;
TRACE("iface %p, level %u, surface %p.\n", iface, level, surface);
if (texture->usage & D3DUSAGE_AUTOGENMIPMAP && level)
{
WARN("D3DUSAGE_AUTOGENMIPMAP textures have only one accessible level.\n");
return D3DERR_INVALIDCALL;
}
wined3d_mutex_lock();
if (!(surface_impl = wined3d_texture_get_sub_resource_parent(texture->wined3d_texture, level)))
{
wined3d_mutex_unlock();
return D3DERR_INVALIDCALL;
}
*surface = &surface_impl->IDirect3DSurface9_iface;
IDirect3DSurface9_AddRef(*surface);
wined3d_mutex_unlock();
return D3D_OK;
}
static HRESULT WINAPI d3d9_texture_2d_LockRect(IDirect3DTexture9 *iface,
UINT level, D3DLOCKED_RECT *locked_rect, const RECT *rect, DWORD flags)
{
struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
struct d3d9_surface *surface_impl;
HRESULT hr;
TRACE("iface %p, level %u, locked_rect %p, rect %p, flags %#x.\n",
iface, level, locked_rect, rect, flags);
if (texture->usage & D3DUSAGE_AUTOGENMIPMAP && level)
{
WARN("D3DUSAGE_AUTOGENMIPMAP textures have only one accessible level.\n");
return D3DERR_INVALIDCALL;
}
wined3d_mutex_lock();
if (!(surface_impl = wined3d_texture_get_sub_resource_parent(texture->wined3d_texture, level)))
hr = D3DERR_INVALIDCALL;
else
hr = IDirect3DSurface9_LockRect(&surface_impl->IDirect3DSurface9_iface, locked_rect, rect, flags);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_texture_2d_UnlockRect(IDirect3DTexture9 *iface, UINT level)
{
struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
struct d3d9_surface *surface_impl;
HRESULT hr;
TRACE("iface %p, level %u.\n", iface, level);
if (texture->usage & D3DUSAGE_AUTOGENMIPMAP && level)
{
WARN("D3DUSAGE_AUTOGENMIPMAP textures have only one accessible level.\n");
return D3DERR_INVALIDCALL;
}
wined3d_mutex_lock();
if (!(surface_impl = wined3d_texture_get_sub_resource_parent(texture->wined3d_texture, level)))
hr = D3DERR_INVALIDCALL;
else
hr = IDirect3DSurface9_UnlockRect(&surface_impl->IDirect3DSurface9_iface);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_texture_2d_AddDirtyRect(IDirect3DTexture9 *iface, const RECT *dirty_rect)
{
struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
HRESULT hr;
TRACE("iface %p, dirty_rect %s.\n",
iface, wine_dbgstr_rect(dirty_rect));
wined3d_mutex_lock();
if (!dirty_rect)
hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, 0, NULL);
else
{
struct wined3d_box dirty_region;
wined3d_box_set(&dirty_region, dirty_rect->left, dirty_rect->top, dirty_rect->right, dirty_rect->bottom, 0, 1);
hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, 0, &dirty_region);
}
wined3d_mutex_unlock();
return hr;
}
static const IDirect3DTexture9Vtbl d3d9_texture_2d_vtbl =
{
/* IUnknown */
d3d9_texture_2d_QueryInterface,
d3d9_texture_2d_AddRef,
d3d9_texture_2d_Release,
/* IDirect3DResource9 */
d3d9_texture_2d_GetDevice,
d3d9_texture_2d_SetPrivateData,
d3d9_texture_2d_GetPrivateData,
d3d9_texture_2d_FreePrivateData,
d3d9_texture_2d_SetPriority,
d3d9_texture_2d_GetPriority,
d3d9_texture_2d_PreLoad,
d3d9_texture_2d_GetType,
/* IDirect3dBaseTexture9 */
d3d9_texture_2d_SetLOD,
d3d9_texture_2d_GetLOD,
d3d9_texture_2d_GetLevelCount,
d3d9_texture_2d_SetAutoGenFilterType,
d3d9_texture_2d_GetAutoGenFilterType,
d3d9_texture_2d_GenerateMipSubLevels,
/* IDirect3DTexture9 */
d3d9_texture_2d_GetLevelDesc,
d3d9_texture_2d_GetSurfaceLevel,
d3d9_texture_2d_LockRect,
d3d9_texture_2d_UnlockRect,
d3d9_texture_2d_AddDirtyRect,
};
static HRESULT WINAPI d3d9_texture_cube_QueryInterface(IDirect3DCubeTexture9 *iface, REFIID riid, void **out)
{
TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
if (IsEqualGUID(riid, &IID_IDirect3DCubeTexture9)
|| IsEqualGUID(riid, &IID_IDirect3DBaseTexture9)
|| IsEqualGUID(riid, &IID_IDirect3DResource9)
|| IsEqualGUID(riid, &IID_IUnknown))
{
IDirect3DCubeTexture9_AddRef(iface);
*out = iface;
return S_OK;
}
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
*out = NULL;
return E_NOINTERFACE;
}
static ULONG WINAPI d3d9_texture_cube_AddRef(IDirect3DCubeTexture9 *iface)
{
struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
ULONG ref = InterlockedIncrement(&texture->resource.refcount);
TRACE("%p increasing refcount to %u.\n", iface, ref);
if (ref == 1)
{
struct d3d9_surface *surface;
IDirect3DDevice9Ex_AddRef(texture->parent_device);
wined3d_mutex_lock();
LIST_FOR_EACH_ENTRY(surface, &texture->rtv_list, struct d3d9_surface, rtv_entry)
{
wined3d_rendertarget_view_decref(surface->wined3d_rtv);
}
wined3d_texture_incref(texture->wined3d_texture);
wined3d_mutex_unlock();
}
return ref;
}
static ULONG WINAPI d3d9_texture_cube_Release(IDirect3DCubeTexture9 *iface)
{
struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
ULONG ref = InterlockedDecrement(&texture->resource.refcount);
TRACE("%p decreasing refcount to %u.\n", iface, ref);
if (!ref)
d3d9_texture_cleanup(texture);
return ref;
}
static HRESULT WINAPI d3d9_texture_cube_GetDevice(IDirect3DCubeTexture9 *iface, IDirect3DDevice9 **device)
{
struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
TRACE("iface %p, device %p.\n", iface, device);
*device = (IDirect3DDevice9 *)texture->parent_device;
IDirect3DDevice9_AddRef(*device);
TRACE("Returning device %p.\n", *device);
return D3D_OK;
}
static HRESULT WINAPI d3d9_texture_cube_SetPrivateData(IDirect3DCubeTexture9 *iface,
REFGUID guid, const void *data, DWORD data_size, DWORD flags)
{
struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
iface, debugstr_guid(guid), data, data_size, flags);
return d3d9_resource_set_private_data(&texture->resource, guid, data, data_size, flags);
}
static HRESULT WINAPI d3d9_texture_cube_GetPrivateData(IDirect3DCubeTexture9 *iface,
REFGUID guid, void *data, DWORD *data_size)
{
struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
TRACE("iface %p, guid %s, data %p, data_size %p.\n",
iface, debugstr_guid(guid), data, data_size);
return d3d9_resource_get_private_data(&texture->resource, guid, data, data_size);
}
static HRESULT WINAPI d3d9_texture_cube_FreePrivateData(IDirect3DCubeTexture9 *iface, REFGUID guid)
{
struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
return d3d9_resource_free_private_data(&texture->resource, guid);
}
static DWORD WINAPI d3d9_texture_cube_SetPriority(IDirect3DCubeTexture9 *iface, DWORD priority)
{
struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
struct wined3d_resource *resource;
DWORD ret;
TRACE("iface %p, priority %u.\n", iface, priority);
wined3d_mutex_lock();
resource = wined3d_texture_get_resource(texture->wined3d_texture);
ret = wined3d_resource_set_priority(resource, priority);
wined3d_mutex_unlock();
return ret;
}
static DWORD WINAPI d3d9_texture_cube_GetPriority(IDirect3DCubeTexture9 *iface)
{
struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
const struct wined3d_resource *resource;
DWORD ret;
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
resource = wined3d_texture_get_resource(texture->wined3d_texture);
ret = wined3d_resource_get_priority(resource);
wined3d_mutex_unlock();
return ret;
}
static void WINAPI d3d9_texture_cube_PreLoad(IDirect3DCubeTexture9 *iface)
{
struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
wined3d_resource_preload(wined3d_texture_get_resource(texture->wined3d_texture));
wined3d_mutex_unlock();
}
static D3DRESOURCETYPE WINAPI d3d9_texture_cube_GetType(IDirect3DCubeTexture9 *iface)
{
TRACE("iface %p.\n", iface);
return D3DRTYPE_CUBETEXTURE;
}
static DWORD WINAPI d3d9_texture_cube_SetLOD(IDirect3DCubeTexture9 *iface, DWORD lod)
{
struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
DWORD ret;
TRACE("iface %p, lod %u.\n", iface, lod);
wined3d_mutex_lock();
ret = wined3d_texture_set_lod(texture->wined3d_texture, lod);
wined3d_mutex_unlock();
return ret;
}
static DWORD WINAPI d3d9_texture_cube_GetLOD(IDirect3DCubeTexture9 *iface)
{
struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
DWORD ret;
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
ret = wined3d_texture_get_lod(texture->wined3d_texture);
wined3d_mutex_unlock();
return ret;
}
static DWORD WINAPI d3d9_texture_cube_GetLevelCount(IDirect3DCubeTexture9 *iface)
{
struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
DWORD ret;
TRACE("iface %p.\n", iface);
if (texture->usage & D3DUSAGE_AUTOGENMIPMAP)
return 1;
wined3d_mutex_lock();
ret = wined3d_texture_get_level_count(texture->wined3d_texture);
wined3d_mutex_unlock();
return ret;
}
static HRESULT WINAPI d3d9_texture_cube_SetAutoGenFilterType(IDirect3DCubeTexture9 *iface,
D3DTEXTUREFILTERTYPE filter_type)
{
struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
TRACE("iface %p, filter_type %#x.\n", iface, filter_type);
if (filter_type == D3DTEXF_NONE)
{
WARN("Invalid filter type D3DTEXF_NONE specified.\n");
return D3DERR_INVALIDCALL;
}
if (!(texture->usage & D3DUSAGE_AUTOGENMIPMAP))
WARN("Called on a texture without the D3DUSAGE_AUTOGENMIPMAP flag.\n");
else if (filter_type != D3DTEXF_LINEAR)
FIXME("Unsupported filter type %u.\n", filter_type);
texture->autogen_filter_type = filter_type;
return D3D_OK;
}
static D3DTEXTUREFILTERTYPE WINAPI d3d9_texture_cube_GetAutoGenFilterType(IDirect3DCubeTexture9 *iface)
{
struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
TRACE("iface %p.\n", iface);
if (!(texture->usage & D3DUSAGE_AUTOGENMIPMAP))
WARN("Called on a texture without the D3DUSAGE_AUTOGENMIPMAP flag.\n");
return texture->autogen_filter_type;
}
static void WINAPI d3d9_texture_cube_GenerateMipSubLevels(IDirect3DCubeTexture9 *iface)
{
struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
d3d9_texture_gen_auto_mipmap(texture);
wined3d_mutex_unlock();
}
static HRESULT WINAPI d3d9_texture_cube_GetLevelDesc(IDirect3DCubeTexture9 *iface, UINT level, D3DSURFACE_DESC *desc)
{
struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
struct wined3d_sub_resource_desc wined3d_desc;
DWORD level_count;
HRESULT hr;
TRACE("iface %p, level %u, desc %p.\n", iface, level, desc);
if (texture->usage & D3DUSAGE_AUTOGENMIPMAP && level)
{
WARN("D3DUSAGE_AUTOGENMIPMAP textures have only one accessible level.\n");
return D3DERR_INVALIDCALL;
}
wined3d_mutex_lock();
level_count = wined3d_texture_get_level_count(texture->wined3d_texture);
if (level >= level_count)
{
wined3d_mutex_unlock();
return D3DERR_INVALIDCALL;
}
if (SUCCEEDED(hr = wined3d_texture_get_sub_resource_desc(texture->wined3d_texture, level, &wined3d_desc)))
{
desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
desc->Type = D3DRTYPE_SURFACE;
desc->Usage = texture->usage;
desc->Pool = d3dpool_from_wined3daccess(wined3d_desc.access, wined3d_desc.usage);
desc->MultiSampleType = wined3d_desc.multisample_type;
desc->MultiSampleQuality = wined3d_desc.multisample_quality;
desc->Width = wined3d_desc.width;
desc->Height = wined3d_desc.height;
}
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_texture_cube_GetCubeMapSurface(IDirect3DCubeTexture9 *iface,
D3DCUBEMAP_FACES face, UINT level, IDirect3DSurface9 **surface)
{
struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
struct d3d9_surface *surface_impl;
UINT sub_resource_idx;
DWORD level_count;
TRACE("iface %p, face %#x, level %u, surface %p.\n", iface, face, level, surface);
if (texture->usage & D3DUSAGE_AUTOGENMIPMAP && level)
{
WARN("D3DUSAGE_AUTOGENMIPMAP textures have only one accessible level.\n");
return D3DERR_INVALIDCALL;
}
wined3d_mutex_lock();
level_count = wined3d_texture_get_level_count(texture->wined3d_texture);
if (level >= level_count)
{
wined3d_mutex_unlock();
return D3DERR_INVALIDCALL;
}
sub_resource_idx = level_count * face + level;
if (!(surface_impl = wined3d_texture_get_sub_resource_parent(texture->wined3d_texture, sub_resource_idx)))
{
wined3d_mutex_unlock();
return D3DERR_INVALIDCALL;
}
*surface = &surface_impl->IDirect3DSurface9_iface;
IDirect3DSurface9_AddRef(*surface);
wined3d_mutex_unlock();
return D3D_OK;
}
static HRESULT WINAPI d3d9_texture_cube_LockRect(IDirect3DCubeTexture9 *iface,
D3DCUBEMAP_FACES face, UINT level, D3DLOCKED_RECT *locked_rect, const RECT *rect,
DWORD flags)
{
struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
struct d3d9_surface *surface_impl;
UINT sub_resource_idx;
HRESULT hr;
TRACE("iface %p, face %#x, level %u, locked_rect %p, rect %p, flags %#x.\n",
iface, face, level, locked_rect, rect, flags);
if (texture->usage & D3DUSAGE_AUTOGENMIPMAP && level)
{
WARN("D3DUSAGE_AUTOGENMIPMAP textures have only one accessible level.\n");
return D3DERR_INVALIDCALL;
}
wined3d_mutex_lock();
sub_resource_idx = wined3d_texture_get_level_count(texture->wined3d_texture) * face + level;
if (!(surface_impl = wined3d_texture_get_sub_resource_parent(texture->wined3d_texture, sub_resource_idx)))
hr = D3DERR_INVALIDCALL;
else
hr = IDirect3DSurface9_LockRect(&surface_impl->IDirect3DSurface9_iface, locked_rect, rect, flags);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_texture_cube_UnlockRect(IDirect3DCubeTexture9 *iface,
D3DCUBEMAP_FACES face, UINT level)
{
struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
struct d3d9_surface *surface_impl;
UINT sub_resource_idx;
HRESULT hr;
TRACE("iface %p, face %#x, level %u.\n", iface, face, level);
if (texture->usage & D3DUSAGE_AUTOGENMIPMAP && level)
{
WARN("D3DUSAGE_AUTOGENMIPMAP textures have only one accessible level.\n");
return D3DERR_INVALIDCALL;
}
wined3d_mutex_lock();
sub_resource_idx = wined3d_texture_get_level_count(texture->wined3d_texture) * face + level;
if (!(surface_impl = wined3d_texture_get_sub_resource_parent(texture->wined3d_texture, sub_resource_idx)))
hr = D3DERR_INVALIDCALL;
else
hr = IDirect3DSurface9_UnlockRect(&surface_impl->IDirect3DSurface9_iface);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_texture_cube_AddDirtyRect(IDirect3DCubeTexture9 *iface,
D3DCUBEMAP_FACES face, const RECT *dirty_rect)
{
struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
HRESULT hr;
TRACE("iface %p, face %#x, dirty_rect %s.\n",
iface, face, wine_dbgstr_rect(dirty_rect));
wined3d_mutex_lock();
if (!dirty_rect)
hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, face, NULL);
else
{
struct wined3d_box dirty_region;
wined3d_box_set(&dirty_region, dirty_rect->left, dirty_rect->top, dirty_rect->right, dirty_rect->bottom, 0, 1);
hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, face, &dirty_region);
}
wined3d_mutex_unlock();
return hr;
}
static const IDirect3DCubeTexture9Vtbl d3d9_texture_cube_vtbl =
{
/* IUnknown */
d3d9_texture_cube_QueryInterface,
d3d9_texture_cube_AddRef,
d3d9_texture_cube_Release,
/* IDirect3DResource9 */
d3d9_texture_cube_GetDevice,
d3d9_texture_cube_SetPrivateData,
d3d9_texture_cube_GetPrivateData,
d3d9_texture_cube_FreePrivateData,
d3d9_texture_cube_SetPriority,
d3d9_texture_cube_GetPriority,
d3d9_texture_cube_PreLoad,
d3d9_texture_cube_GetType,
/* IDirect3DBaseTexture9 */
d3d9_texture_cube_SetLOD,
d3d9_texture_cube_GetLOD,
d3d9_texture_cube_GetLevelCount,
d3d9_texture_cube_SetAutoGenFilterType,
d3d9_texture_cube_GetAutoGenFilterType,
d3d9_texture_cube_GenerateMipSubLevels,
/* IDirect3DCubeTexture9 */
d3d9_texture_cube_GetLevelDesc,
d3d9_texture_cube_GetCubeMapSurface,
d3d9_texture_cube_LockRect,
d3d9_texture_cube_UnlockRect,
d3d9_texture_cube_AddDirtyRect,
};
static HRESULT WINAPI d3d9_texture_3d_QueryInterface(IDirect3DVolumeTexture9 *iface, REFIID riid, void **out)
{
TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
if (IsEqualGUID(riid, &IID_IDirect3DVolumeTexture9)
|| IsEqualGUID(riid, &IID_IDirect3DBaseTexture9)
|| IsEqualGUID(riid, &IID_IDirect3DResource9)
|| IsEqualGUID(riid, &IID_IUnknown))
{
IDirect3DVolumeTexture9_AddRef(iface);
*out = iface;
return S_OK;
}
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
*out = NULL;
return E_NOINTERFACE;
}
static ULONG WINAPI d3d9_texture_3d_AddRef(IDirect3DVolumeTexture9 *iface)
{
struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
ULONG ref = InterlockedIncrement(&texture->resource.refcount);
TRACE("%p increasing refcount to %u.\n", iface, ref);
if (ref == 1)
{
IDirect3DDevice9Ex_AddRef(texture->parent_device);
wined3d_mutex_lock();
wined3d_texture_incref(texture->wined3d_texture);
wined3d_mutex_unlock();
}
return ref;
}
static ULONG WINAPI d3d9_texture_3d_Release(IDirect3DVolumeTexture9 *iface)
{
struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
ULONG ref = InterlockedDecrement(&texture->resource.refcount);
TRACE("%p decreasing refcount to %u.\n", iface, ref);
if (!ref)
d3d9_texture_cleanup(texture);
return ref;
}
static HRESULT WINAPI d3d9_texture_3d_GetDevice(IDirect3DVolumeTexture9 *iface, IDirect3DDevice9 **device)
{
struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
TRACE("iface %p, device %p.\n", iface, device);
*device = (IDirect3DDevice9 *)texture->parent_device;
IDirect3DDevice9_AddRef(*device);
TRACE("Returning device %p.\n", *device);
return D3D_OK;
}
static HRESULT WINAPI d3d9_texture_3d_SetPrivateData(IDirect3DVolumeTexture9 *iface,
REFGUID guid, const void *data, DWORD data_size, DWORD flags)
{
struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
iface, debugstr_guid(guid), data, data_size, flags);
return d3d9_resource_set_private_data(&texture->resource, guid, data, data_size, flags);
}
static HRESULT WINAPI d3d9_texture_3d_GetPrivateData(IDirect3DVolumeTexture9 *iface,
REFGUID guid, void *data, DWORD *data_size)
{
struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
TRACE("iface %p, guid %s, data %p, data_size %p.\n",
iface, debugstr_guid(guid), data, data_size);
return d3d9_resource_get_private_data(&texture->resource, guid, data, data_size);
}
static HRESULT WINAPI d3d9_texture_3d_FreePrivateData(IDirect3DVolumeTexture9 *iface, REFGUID guid)
{
struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
return d3d9_resource_free_private_data(&texture->resource, guid);
}
static DWORD WINAPI d3d9_texture_3d_SetPriority(IDirect3DVolumeTexture9 *iface, DWORD priority)
{
struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
struct wined3d_resource *resource;
DWORD ret;
TRACE("iface %p, priority %u.\n", iface, priority);
wined3d_mutex_lock();
resource = wined3d_texture_get_resource(texture->wined3d_texture);
ret = wined3d_resource_set_priority(resource, priority);
wined3d_mutex_unlock();
return ret;
}
static DWORD WINAPI d3d9_texture_3d_GetPriority(IDirect3DVolumeTexture9 *iface)
{
struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
const struct wined3d_resource *resource;
DWORD ret;
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
resource = wined3d_texture_get_resource(texture->wined3d_texture);
ret = wined3d_resource_get_priority(resource);
wined3d_mutex_unlock();
return ret;
}
static void WINAPI d3d9_texture_3d_PreLoad(IDirect3DVolumeTexture9 *iface)
{
struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
wined3d_resource_preload(wined3d_texture_get_resource(texture->wined3d_texture));
wined3d_mutex_unlock();
}
static D3DRESOURCETYPE WINAPI d3d9_texture_3d_GetType(IDirect3DVolumeTexture9 *iface)
{
TRACE("iface %p.\n", iface);
return D3DRTYPE_VOLUMETEXTURE;
}
static DWORD WINAPI d3d9_texture_3d_SetLOD(IDirect3DVolumeTexture9 *iface, DWORD lod)
{
struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
DWORD ret;
TRACE("iface %p, lod %u.\n", iface, lod);
wined3d_mutex_lock();
ret = wined3d_texture_set_lod(texture->wined3d_texture, lod);
wined3d_mutex_unlock();
return ret;
}
static DWORD WINAPI d3d9_texture_3d_GetLOD(IDirect3DVolumeTexture9 *iface)
{
struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
DWORD ret;
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
ret = wined3d_texture_get_lod(texture->wined3d_texture);
wined3d_mutex_unlock();
return ret;
}
static DWORD WINAPI d3d9_texture_3d_GetLevelCount(IDirect3DVolumeTexture9 *iface)
{
struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
DWORD ret;
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
ret = wined3d_texture_get_level_count(texture->wined3d_texture);
wined3d_mutex_unlock();
return ret;
}
static HRESULT WINAPI d3d9_texture_3d_SetAutoGenFilterType(IDirect3DVolumeTexture9 *iface,
D3DTEXTUREFILTERTYPE filter_type)
{
TRACE("iface %p, filter_type %#x.\n", iface, filter_type);
return D3DERR_INVALIDCALL;
}
static D3DTEXTUREFILTERTYPE WINAPI d3d9_texture_3d_GetAutoGenFilterType(IDirect3DVolumeTexture9 *iface)
{
TRACE("iface %p.\n", iface);
return D3DTEXF_NONE;
}
static void WINAPI d3d9_texture_3d_GenerateMipSubLevels(IDirect3DVolumeTexture9 *iface)
{
TRACE("iface %p.\n", iface);
}
static HRESULT WINAPI d3d9_texture_3d_GetLevelDesc(IDirect3DVolumeTexture9 *iface, UINT level, D3DVOLUME_DESC *desc)
{
struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
struct wined3d_sub_resource_desc wined3d_desc;
HRESULT hr;
TRACE("iface %p, level %u, desc %p.\n", iface, level, desc);
wined3d_mutex_lock();
if (SUCCEEDED(hr = wined3d_texture_get_sub_resource_desc(texture->wined3d_texture, level, &wined3d_desc)))
{
desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
desc->Type = D3DRTYPE_VOLUME;
desc->Usage = texture->usage;
desc->Pool = d3dpool_from_wined3daccess(wined3d_desc.access, wined3d_desc.usage);
desc->Width = wined3d_desc.width;
desc->Height = wined3d_desc.height;
desc->Depth = wined3d_desc.depth;
}
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_texture_3d_GetVolumeLevel(IDirect3DVolumeTexture9 *iface,
UINT level, IDirect3DVolume9 **volume)
{
struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
struct d3d9_volume *volume_impl;
TRACE("iface %p, level %u, volume %p.\n", iface, level, volume);
wined3d_mutex_lock();
if (!(volume_impl = wined3d_texture_get_sub_resource_parent(texture->wined3d_texture, level)))
{
wined3d_mutex_unlock();
return D3DERR_INVALIDCALL;
}
*volume = &volume_impl->IDirect3DVolume9_iface;
IDirect3DVolume9_AddRef(*volume);
wined3d_mutex_unlock();
return D3D_OK;
}
static HRESULT WINAPI d3d9_texture_3d_LockBox(IDirect3DVolumeTexture9 *iface,
UINT level, D3DLOCKED_BOX *locked_box, const D3DBOX *box, DWORD flags)
{
struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
struct d3d9_volume *volume_impl;
HRESULT hr;
TRACE("iface %p, level %u, locked_box %p, box %p, flags %#x.\n",
iface, level, locked_box, box, flags);
wined3d_mutex_lock();
if (!(volume_impl = wined3d_texture_get_sub_resource_parent(texture->wined3d_texture, level)))
hr = D3DERR_INVALIDCALL;
else
hr = IDirect3DVolume9_LockBox(&volume_impl->IDirect3DVolume9_iface, locked_box, box, flags);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_texture_3d_UnlockBox(IDirect3DVolumeTexture9 *iface, UINT level)
{
struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
struct d3d9_volume *volume_impl;
HRESULT hr;
TRACE("iface %p, level %u.\n", iface, level);
wined3d_mutex_lock();
if (!(volume_impl = wined3d_texture_get_sub_resource_parent(texture->wined3d_texture, level)))
hr = D3DERR_INVALIDCALL;
else
hr = IDirect3DVolume9_UnlockBox(&volume_impl->IDirect3DVolume9_iface);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_texture_3d_AddDirtyBox(IDirect3DVolumeTexture9 *iface, const D3DBOX *dirty_box)
{
struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
HRESULT hr;
TRACE("iface %p, dirty_box %p.\n", iface, dirty_box);
wined3d_mutex_lock();
hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, 0, (const struct wined3d_box *)dirty_box);
wined3d_mutex_unlock();
return hr;
}
static const IDirect3DVolumeTexture9Vtbl d3d9_texture_3d_vtbl =
{
/* IUnknown */
d3d9_texture_3d_QueryInterface,
d3d9_texture_3d_AddRef,
d3d9_texture_3d_Release,
/* IDirect3DResource9 */
d3d9_texture_3d_GetDevice,
d3d9_texture_3d_SetPrivateData,
d3d9_texture_3d_GetPrivateData,
d3d9_texture_3d_FreePrivateData,
d3d9_texture_3d_SetPriority,
d3d9_texture_3d_GetPriority,
d3d9_texture_3d_PreLoad,
d3d9_texture_3d_GetType,
/* IDirect3DBaseTexture9 */
d3d9_texture_3d_SetLOD,
d3d9_texture_3d_GetLOD,
d3d9_texture_3d_GetLevelCount,
d3d9_texture_3d_SetAutoGenFilterType,
d3d9_texture_3d_GetAutoGenFilterType,
d3d9_texture_3d_GenerateMipSubLevels,
/* IDirect3DVolumeTexture9 */
d3d9_texture_3d_GetLevelDesc,
d3d9_texture_3d_GetVolumeLevel,
d3d9_texture_3d_LockBox,
d3d9_texture_3d_UnlockBox,
d3d9_texture_3d_AddDirtyBox,
};
struct d3d9_texture *unsafe_impl_from_IDirect3DBaseTexture9(IDirect3DBaseTexture9 *iface)
{
if (!iface)
return NULL;
if (iface->lpVtbl != (const IDirect3DBaseTexture9Vtbl *)&d3d9_texture_2d_vtbl
&& iface->lpVtbl != (const IDirect3DBaseTexture9Vtbl *)&d3d9_texture_cube_vtbl
&& iface->lpVtbl != (const IDirect3DBaseTexture9Vtbl *)&d3d9_texture_3d_vtbl)
{
WARN("%p is not a valid IDirect3DBaseTexture9 interface.\n", iface);
return NULL;
}
return CONTAINING_RECORD(iface, struct d3d9_texture, IDirect3DBaseTexture9_iface);
}
static void STDMETHODCALLTYPE d3d9_texture_wined3d_object_destroyed(void *parent)
{
struct d3d9_texture *texture = parent;
d3d9_resource_cleanup(&texture->resource);
heap_free(texture);
}
static const struct wined3d_parent_ops d3d9_texture_wined3d_parent_ops =
{
d3d9_texture_wined3d_object_destroyed,
};
HRESULT texture_init(struct d3d9_texture *texture, struct d3d9_device *device,
UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
{
struct wined3d_resource_desc desc;
DWORD flags = 0;
HRESULT hr;
texture->IDirect3DBaseTexture9_iface.lpVtbl = (const IDirect3DBaseTexture9Vtbl *)&d3d9_texture_2d_vtbl;
d3d9_resource_init(&texture->resource);
list_init(&texture->rtv_list);
texture->usage = usage;
desc.resource_type = WINED3D_RTYPE_TEXTURE_2D;
desc.format = wined3dformat_from_d3dformat(format);
desc.multisample_type = WINED3D_MULTISAMPLE_NONE;
desc.multisample_quality = 0;
desc.usage = wined3dusage_from_d3dusage(usage);
desc.usage |= WINED3DUSAGE_TEXTURE;
if (pool == D3DPOOL_SCRATCH)
desc.usage |= WINED3DUSAGE_SCRATCH;
desc.access = wined3daccess_from_d3dpool(pool, usage)
| WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W;
desc.width = width;
desc.height = height;
desc.depth = 1;
desc.size = 0;
if (pool != D3DPOOL_DEFAULT || (usage & D3DUSAGE_DYNAMIC))
flags |= WINED3D_TEXTURE_CREATE_MAPPABLE;
if (is_gdi_compat_wined3dformat(desc.format))
flags |= WINED3D_TEXTURE_CREATE_GET_DC;
if (usage & D3DUSAGE_AUTOGENMIPMAP)
{
if (pool == D3DPOOL_SYSTEMMEM)
{
WARN("D3DUSAGE_AUTOGENMIPMAP texture can't be in D3DPOOL_SYSTEMMEM, returning D3DERR_INVALIDCALL.\n");
return D3DERR_INVALIDCALL;
}
if (levels && levels != 1)
{
WARN("D3DUSAGE_AUTOGENMIPMAP texture with %u levels, returning D3DERR_INVALIDCALL.\n", levels);
return D3DERR_INVALIDCALL;
}
flags |= WINED3D_TEXTURE_CREATE_GENERATE_MIPMAPS;
texture->autogen_filter_type = D3DTEXF_LINEAR;
levels = 0;
}
else
{
texture->autogen_filter_type = D3DTEXF_NONE;
}
if (!levels)
levels = wined3d_log2i(max(width, height)) + 1;
wined3d_mutex_lock();
hr = wined3d_texture_create(device->wined3d_device, &desc, 1, levels, flags,
NULL, texture, &d3d9_texture_wined3d_parent_ops, &texture->wined3d_texture);
wined3d_mutex_unlock();
if (FAILED(hr))
{
WARN("Failed to create wined3d texture, hr %#x.\n", hr);
return hr;
}
texture->parent_device = &device->IDirect3DDevice9Ex_iface;
IDirect3DDevice9Ex_AddRef(texture->parent_device);
return D3D_OK;
}
HRESULT cubetexture_init(struct d3d9_texture *texture, struct d3d9_device *device,
UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
{
struct wined3d_resource_desc desc;
DWORD flags = 0;
HRESULT hr;
texture->IDirect3DBaseTexture9_iface.lpVtbl = (const IDirect3DBaseTexture9Vtbl *)&d3d9_texture_cube_vtbl;
d3d9_resource_init(&texture->resource);
list_init(&texture->rtv_list);
texture->usage = usage;
desc.resource_type = WINED3D_RTYPE_TEXTURE_2D;
desc.format = wined3dformat_from_d3dformat(format);
desc.multisample_type = WINED3D_MULTISAMPLE_NONE;
desc.multisample_quality = 0;
desc.usage = wined3dusage_from_d3dusage(usage);
desc.usage |= WINED3DUSAGE_LEGACY_CUBEMAP | WINED3DUSAGE_TEXTURE;
if (pool == D3DPOOL_SCRATCH)
desc.usage |= WINED3DUSAGE_SCRATCH;
desc.access = wined3daccess_from_d3dpool(pool, usage)
| WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W;
desc.width = edge_length;
desc.height = edge_length;
desc.depth = 1;
desc.size = 0;
if (pool != D3DPOOL_DEFAULT || (usage & D3DUSAGE_DYNAMIC))
flags |= WINED3D_TEXTURE_CREATE_MAPPABLE;
if (is_gdi_compat_wined3dformat(desc.format))
flags |= WINED3D_TEXTURE_CREATE_GET_DC;
if (usage & D3DUSAGE_AUTOGENMIPMAP)
{
if (pool == D3DPOOL_SYSTEMMEM)
{
WARN("D3DUSAGE_AUTOGENMIPMAP texture can't be in D3DPOOL_SYSTEMMEM, returning D3DERR_INVALIDCALL.\n");
return D3DERR_INVALIDCALL;
}
if (levels && levels != 1)
{
WARN("D3DUSAGE_AUTOGENMIPMAP texture with %u levels, returning D3DERR_INVALIDCALL.\n", levels);
return D3DERR_INVALIDCALL;
}
flags |= WINED3D_TEXTURE_CREATE_GENERATE_MIPMAPS;
texture->autogen_filter_type = D3DTEXF_LINEAR;
levels = 0;
}
else
{
texture->autogen_filter_type = D3DTEXF_NONE;
}
if (!levels)
levels = wined3d_log2i(edge_length) + 1;
wined3d_mutex_lock();
hr = wined3d_texture_create(device->wined3d_device, &desc, 6, levels, flags,
NULL, texture, &d3d9_texture_wined3d_parent_ops, &texture->wined3d_texture);
wined3d_mutex_unlock();
if (FAILED(hr))
{
WARN("Failed to create wined3d cube texture, hr %#x.\n", hr);
return hr;
}
texture->parent_device = &device->IDirect3DDevice9Ex_iface;
IDirect3DDevice9Ex_AddRef(texture->parent_device);
return D3D_OK;
}
HRESULT volumetexture_init(struct d3d9_texture *texture, struct d3d9_device *device,
UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
{
struct wined3d_resource_desc desc;
HRESULT hr;
texture->IDirect3DBaseTexture9_iface.lpVtbl = (const IDirect3DBaseTexture9Vtbl *)&d3d9_texture_3d_vtbl;
d3d9_resource_init(&texture->resource);
list_init(&texture->rtv_list);
texture->usage = usage;
desc.resource_type = WINED3D_RTYPE_TEXTURE_3D;
desc.format = wined3dformat_from_d3dformat(format);
desc.multisample_type = WINED3D_MULTISAMPLE_NONE;
desc.multisample_quality = 0;
desc.usage = wined3dusage_from_d3dusage(usage);
desc.usage |= WINED3DUSAGE_TEXTURE;
if (pool == D3DPOOL_SCRATCH)
desc.usage |= WINED3DUSAGE_SCRATCH;
desc.access = wined3daccess_from_d3dpool(pool, usage);
desc.width = width;
desc.height = height;
desc.depth = depth;
desc.size = 0;
if (usage & D3DUSAGE_AUTOGENMIPMAP)
{
WARN("D3DUSAGE_AUTOGENMIPMAP volume texture is not supported, returning D3DERR_INVALIDCALL.\n");
return D3DERR_INVALIDCALL;
}
if (!levels)
levels = wined3d_log2i(max(max(width, height), depth)) + 1;
wined3d_mutex_lock();
hr = wined3d_texture_create(device->wined3d_device, &desc, 1, levels, 0,
NULL, texture, &d3d9_texture_wined3d_parent_ops, &texture->wined3d_texture);
wined3d_mutex_unlock();
if (FAILED(hr))
{
WARN("Failed to create wined3d volume texture, hr %#x.\n", hr);
return hr;
}
texture->parent_device = &device->IDirect3DDevice9Ex_iface;
IDirect3DDevice9Ex_AddRef(texture->parent_device);
return D3D_OK;
}