reactos/win32ss/user/winsrv/consrv_new/condrv/console.c

1106 lines
33 KiB
C

/*
* COPYRIGHT: See COPYING in the top level directory
* PROJECT: ReactOS Console Driver DLL
* FILE: win32ss/user/winsrv/consrv_new/condrv/console.c
* PURPOSE: Console Management Functions
* PROGRAMMERS: Gé van Geldorp
* Jeffrey Morlan
* Hermes Belusca-Maito (hermes.belusca@sfr.fr)
*/
/* INCLUDES *******************************************************************/
#include "consrv.h"
#include "include/conio.h"
#include "include/conio2.h"
#include "handle.h"
#include "procinit.h"
#include "alias.h"
#include "coninput.h"
#include "conoutput.h"
#include "lineinput.h"
#include "include/settings.h"
#include "include/console.h"
#include "console.h"
#include "resource.h"
#define NDEBUG
#include <debug.h>
// FIXME: Add this prototype to winternl.h / rtlfuncs.h / ...
NTSTATUS NTAPI RtlGetLastNtStatus(VOID);
/* GLOBALS ********************************************************************/
static ULONG ConsoleListSize;
static PCONSOLE* ConsoleList; /* The list of all the allocated consoles */
static RTL_RESOURCE ListLock;
#define ConDrvLockConsoleListExclusive() \
RtlAcquireResourceExclusive(&ListLock, TRUE)
#define ConDrvLockConsoleListShared() \
RtlAcquireResourceShared(&ListLock, TRUE)
#define ConDrvUnlockConsoleList() \
RtlReleaseResource(&ListLock)
// Adapted from reactos/lib/rtl/unicode.c, RtlCreateUnicodeString line 2180
static BOOLEAN
ConsoleCreateUnicodeString(IN OUT PUNICODE_STRING UniDest,
IN PCWSTR Source)
{
SIZE_T Size = (wcslen(Source) + 1) * sizeof(WCHAR);
if (Size > MAXUSHORT) return FALSE;
UniDest->Buffer = ConsoleAllocHeap(HEAP_ZERO_MEMORY, Size);
if (UniDest->Buffer == NULL) return FALSE;
RtlCopyMemory(UniDest->Buffer, Source, Size);
UniDest->MaximumLength = (USHORT)Size;
UniDest->Length = (USHORT)Size - sizeof(WCHAR);
return TRUE;
}
// Adapted from reactos/lib/rtl/unicode.c, RtlFreeUnicodeString line 431
static VOID
ConsoleFreeUnicodeString(IN PUNICODE_STRING UnicodeString)
{
if (UnicodeString->Buffer)
{
ConsoleFreeHeap(UnicodeString->Buffer);
RtlZeroMemory(UnicodeString, sizeof(UNICODE_STRING));
}
}
static NTSTATUS
InsertConsole(OUT PHANDLE Handle,
IN PCONSOLE Console)
{
#define CONSOLE_HANDLES_INCREMENT 2 * 3
NTSTATUS Status = STATUS_SUCCESS;
ULONG i = 0;
PCONSOLE* Block;
ASSERT( (ConsoleList == NULL && ConsoleListSize == 0) ||
(ConsoleList != NULL && ConsoleListSize != 0) );
/* All went right, so add the console to the list */
ConDrvLockConsoleListExclusive();
DPRINT1("Insert in the list\n");
if (ConsoleList)
{
for (i = 0; i < ConsoleListSize; i++)
{
if (ConsoleList[i] == NULL) break;
}
}
if (i >= ConsoleListSize)
{
DPRINT1("Creation of a new handles table\n");
/* Allocate a new handles table */
Block = ConsoleAllocHeap(HEAP_ZERO_MEMORY,
(ConsoleListSize +
CONSOLE_HANDLES_INCREMENT) * sizeof(PCONSOLE));
if (Block == NULL)
{
Status = STATUS_UNSUCCESSFUL;
goto Quit;
}
/* If we previously had a handles table, free it and use the new one */
if (ConsoleList)
{
/* Copy the handles from the old table to the new one */
RtlCopyMemory(Block,
ConsoleList,
ConsoleListSize * sizeof(PCONSOLE));
ConsoleFreeHeap(ConsoleList);
}
ConsoleList = Block;
ConsoleListSize += CONSOLE_HANDLES_INCREMENT;
}
ConsoleList[i] = Console;
*Handle = ULongToHandle((i << 2) | 0x3);
Quit:
/* Unlock the console list and return status */
ConDrvUnlockConsoleList();
return Status;
}
/* Unused */
#if 0
static NTSTATUS
RemoveConsoleByHandle(IN HANDLE Handle)
{
NTSTATUS Status = STATUS_SUCCESS;
ULONG Index = HandleToULong(Handle) >> 2;
PCONSOLE Console;
ASSERT( (ConsoleList == NULL && ConsoleListSize == 0) ||
(ConsoleList != NULL && ConsoleListSize != 0) );
/* Remove the console from the list */
ConDrvLockConsoleListExclusive();
if (Index >= ConsoleListSize ||
(Console = ConsoleList[Index]) == NULL)
{
Status = STATUS_INVALID_HANDLE;
goto Quit;
}
ConsoleList[Index] = NULL;
Quit:
/* Unlock the console list and return status */
ConDrvUnlockConsoleList();
return Status;
}
#endif
static NTSTATUS
RemoveConsoleByPointer(IN PCONSOLE Console)
{
ULONG i = 0;
if (!Console) return STATUS_INVALID_PARAMETER;
ASSERT( (ConsoleList == NULL && ConsoleListSize == 0) ||
(ConsoleList != NULL && ConsoleListSize != 0) );
/* Remove the console from the list */
ConDrvLockConsoleListExclusive();
if (ConsoleList)
{
for (i = 0; i < ConsoleListSize; i++)
{
if (ConsoleList[i] == Console) ConsoleList[i] = NULL;
}
}
/* Unlock the console list */
ConDrvUnlockConsoleList();
return STATUS_SUCCESS;
}
/* For resetting the frontend - defined in dummyfrontend.c */
VOID ResetFrontEnd(IN PCONSOLE Console);
/* PRIVATE FUNCTIONS **********************************************************/
static NTSTATUS
ConDrvConsoleCtrlEventTimeout(IN ULONG Event,
IN PCONSOLE_PROCESS_DATA ProcessData,
IN ULONG Timeout)
{
NTSTATUS Status = STATUS_SUCCESS;
DPRINT("ConDrvConsoleCtrlEventTimeout Parent ProcessId = %x\n", ProcessData->Process->ClientId.UniqueProcess);
if (ProcessData->CtrlDispatcher)
{
_SEH2_TRY
{
HANDLE Thread = NULL;
_SEH2_TRY
{
Thread = CreateRemoteThread(ProcessData->Process->ProcessHandle, NULL, 0,
ProcessData->CtrlDispatcher,
UlongToPtr(Event), 0, NULL);
if (NULL == Thread)
{
Status = RtlGetLastNtStatus();
DPRINT1("Failed thread creation, Status = 0x%08lx\n", Status);
}
else
{
DPRINT("ProcessData->CtrlDispatcher remote thread creation succeeded, ProcessId = %x, Process = 0x%p\n", ProcessData->Process->ClientId.UniqueProcess, ProcessData->Process);
WaitForSingleObject(Thread, Timeout);
}
}
_SEH2_FINALLY
{
CloseHandle(Thread);
}
_SEH2_END;
}
_SEH2_EXCEPT(EXCEPTION_EXECUTE_HANDLER)
{
Status = _SEH2_GetExceptionCode();
DPRINT1("ConDrvConsoleCtrlEventTimeout - Caught an exception, Status = 0x%08lx\n", Status);
}
_SEH2_END;
}
return Status;
}
static NTSTATUS
ConDrvConsoleCtrlEvent(IN ULONG Event,
IN PCONSOLE_PROCESS_DATA ProcessData)
{
return ConDrvConsoleCtrlEventTimeout(Event, ProcessData, 0);
}
VOID FASTCALL
ConioPause(PCONSOLE Console, UINT Flags)
{
Console->PauseFlags |= Flags;
if (!Console->UnpauseEvent)
Console->UnpauseEvent = CreateEvent(NULL, TRUE, FALSE, NULL);
}
VOID FASTCALL
ConioUnpause(PCONSOLE Console, UINT Flags)
{
Console->PauseFlags &= ~Flags;
// if ((Console->PauseFlags & (PAUSED_FROM_KEYBOARD | PAUSED_FROM_SCROLLBAR | PAUSED_FROM_SELECTION)) == 0)
if (Console->PauseFlags == 0 && Console->UnpauseEvent)
{
SetEvent(Console->UnpauseEvent);
CloseHandle(Console->UnpauseEvent);
Console->UnpauseEvent = NULL;
CsrNotifyWait(&Console->WriteWaitQueue,
WaitAll,
NULL,
NULL);
if (!IsListEmpty(&Console->WriteWaitQueue))
{
CsrDereferenceWait(&Console->WriteWaitQueue);
}
}
}
/*
* Console accessibility check helpers
*/
BOOLEAN NTAPI
ConDrvValidateConsoleState(IN PCONSOLE Console,
IN CONSOLE_STATE ExpectedState)
{
// if (!Console) return FALSE;
/* The console must be locked */
// ASSERT(Console_locked);
return (Console->State == ExpectedState);
}
BOOLEAN NTAPI
ConDrvValidateConsoleUnsafe(IN PCONSOLE Console,
IN CONSOLE_STATE ExpectedState,
IN BOOLEAN LockConsole)
{
if (!Console) return FALSE;
/*
* Lock the console to forbid possible console's state changes
* (which must be done when the console is already locked).
* If we don't want to lock it, it's because the lock is already
* held. So there must be no problems.
*/
if (LockConsole) EnterCriticalSection(&Console->Lock);
// ASSERT(Console_locked);
/* Check whether the console's state is what we expect */
if (!ConDrvValidateConsoleState(Console, ExpectedState))
{
if (LockConsole) LeaveCriticalSection(&Console->Lock);
return FALSE;
}
return TRUE;
}
BOOLEAN NTAPI
ConDrvValidateConsole(OUT PCONSOLE* Console,
IN HANDLE ConsoleHandle,
IN CONSOLE_STATE ExpectedState,
IN BOOLEAN LockConsole)
{
BOOLEAN RetVal = FALSE;
ULONG Index = HandleToULong(ConsoleHandle) >> 2;
PCONSOLE ValidatedConsole;
if (!Console) return FALSE;
*Console = NULL;
/*
* Forbid creation or deletion of consoles when
* checking for the existence of a console.
*/
ConDrvLockConsoleListShared();
if (Index >= ConsoleListSize ||
(ValidatedConsole = ConsoleList[Index]) == NULL)
{
/* Unlock the console list */
ConDrvUnlockConsoleList();
return FALSE;
}
ValidatedConsole = ConsoleList[Index];
/* Unlock the console list and return */
ConDrvUnlockConsoleList();
RetVal = ConDrvValidateConsoleUnsafe(ValidatedConsole,
ExpectedState,
LockConsole);
if (RetVal) *Console = ValidatedConsole;
return RetVal;
}
NTSTATUS NTAPI
ConDrvGetConsole(OUT PCONSOLE* Console,
IN HANDLE ConsoleHandle,
IN BOOLEAN LockConsole)
{
NTSTATUS Status = STATUS_INVALID_HANDLE;
PCONSOLE GrabConsole;
if (Console == NULL) return STATUS_INVALID_PARAMETER;
*Console = NULL;
if (ConDrvValidateConsole(&GrabConsole,
ConsoleHandle,
CONSOLE_RUNNING,
LockConsole))
{
InterlockedIncrement(&GrabConsole->ReferenceCount);
*Console = GrabConsole;
Status = STATUS_SUCCESS;
}
return Status;
}
VOID NTAPI
ConDrvReleaseConsole(IN PCONSOLE Console,
IN BOOLEAN WasConsoleLocked)
{
LONG RefCount = 0;
if (!Console) return;
// if (Console->ReferenceCount == 0) return; // This shouldn't happen
ASSERT(Console->ReferenceCount > 0);
/* The console must be locked */
// ASSERT(Console_locked);
/*
* Decrement the reference count. Save the new value too,
* because Console->ReferenceCount might be modified after
* the console gets unlocked but before we check whether we
* can destroy it.
*/
RefCount = _InterlockedDecrement(&Console->ReferenceCount);
/* Unlock the console if needed */
if (WasConsoleLocked) LeaveCriticalSection(&Console->Lock);
/* Delete the console if needed */
if (RefCount <= 0) ConDrvDeleteConsole(Console);
}
/* CONSOLE INITIALIZATION FUNCTIONS *******************************************/
VOID NTAPI
ConDrvInitConsoleSupport(VOID)
{
DPRINT("CONSRV: ConDrvInitConsoleSupport()\n");
/* Initialize the console list and its lock */
ConsoleListSize = 0;
ConsoleList = NULL;
RtlInitializeResource(&ListLock);
/* Should call LoadKeyboardLayout */
}
NTSTATUS NTAPI
ConDrvInitConsole(OUT PHANDLE NewConsoleHandle,
OUT PCONSOLE* NewConsole,
IN PCONSOLE_INFO ConsoleInfo,
IN ULONG ConsoleLeaderProcessId)
{
NTSTATUS Status;
SECURITY_ATTRIBUTES SecurityAttributes;
// CONSOLE_INFO CapturedConsoleInfo;
TEXTMODE_BUFFER_INFO ScreenBufferInfo;
HANDLE ConsoleHandle;
PCONSOLE Console;
PCONSOLE_SCREEN_BUFFER NewBuffer;
// WCHAR DefaultTitle[128];
if (NewConsoleHandle == NULL || NewConsole == NULL || ConsoleInfo == NULL)
return STATUS_INVALID_PARAMETER;
*NewConsoleHandle = NULL;
*NewConsole = NULL;
/*
* Allocate a console structure
*/
Console = ConsoleAllocHeap(HEAP_ZERO_MEMORY, sizeof(CONSOLE));
if (NULL == Console)
{
DPRINT1("Not enough memory for console creation.\n");
return STATUS_NO_MEMORY;
}
/*
* Load the console settings
*/
/* 1. Load the default settings */
// ConSrvGetDefaultSettings(ConsoleInfo, ProcessId);
// /* 2. Get the title of the console (initialize ConsoleInfo.ConsoleTitle) */
// Length = min(wcslen(ConsoleStartInfo->ConsoleTitle),
// sizeof(ConsoleInfo.ConsoleTitle) / sizeof(ConsoleInfo.ConsoleTitle[0]) - 1);
// wcsncpy(ConsoleInfo.ConsoleTitle, ConsoleStartInfo->ConsoleTitle, Length);
// ConsoleInfo.ConsoleTitle[Length] = L'\0';
/*
* 4. Load the remaining console settings via the registry.
*/
#if 0
if ((ConsoleStartInfo->dwStartupFlags & STARTF_TITLEISLINKNAME) == 0)
{
/*
* Either we weren't created by an app launched via a shell-link,
* or we failed to load shell-link console properties.
* Therefore, load the console infos for the application from the registry.
*/
ConSrvReadUserSettings(ConsoleInfo, ProcessId);
/*
* Now, update them with the properties the user might gave to us
* via the STARTUPINFO structure before calling CreateProcess
* (and which was transmitted via the ConsoleStartInfo structure).
* We therefore overwrite the values read in the registry.
*/
if (ConsoleStartInfo->dwStartupFlags & STARTF_USEFILLATTRIBUTE)
{
ConsoleInfo->ScreenAttrib = (USHORT)ConsoleStartInfo->FillAttribute;
}
if (ConsoleStartInfo->dwStartupFlags & STARTF_USECOUNTCHARS)
{
ConsoleInfo->ScreenBufferSize = ConsoleStartInfo->ScreenBufferSize;
}
if (ConsoleStartInfo->dwStartupFlags & STARTF_USESIZE)
{
// ConsoleInfo->ConsoleSize = ConsoleStartInfo->ConsoleWindowSize;
ConsoleInfo->ConsoleSize.X = (SHORT)ConsoleStartInfo->ConsoleWindowSize.cx;
ConsoleInfo->ConsoleSize.Y = (SHORT)ConsoleStartInfo->ConsoleWindowSize.cy;
}
}
#endif
/*
* Fix the screen buffer size if needed. The rule is:
* ScreenBufferSize >= ConsoleSize
*/
if (ConsoleInfo->ScreenBufferSize.X < ConsoleInfo->ConsoleSize.X)
ConsoleInfo->ScreenBufferSize.X = ConsoleInfo->ConsoleSize.X;
if (ConsoleInfo->ScreenBufferSize.Y < ConsoleInfo->ConsoleSize.Y)
ConsoleInfo->ScreenBufferSize.Y = ConsoleInfo->ConsoleSize.Y;
/*
* Initialize the console
*/
Console->State = CONSOLE_INITIALIZING;
Console->ReferenceCount = 0;
InitializeCriticalSection(&Console->Lock);
InitializeListHead(&Console->ProcessList);
/* Initialize the frontend interface */
ResetFrontEnd(Console);
memcpy(Console->Colors, ConsoleInfo->Colors, sizeof(ConsoleInfo->Colors));
Console->ConsoleSize = ConsoleInfo->ConsoleSize;
Console->FixedSize = FALSE; // Value by default; is reseted by the front-ends if needed.
/*
* Initialize the input buffer
*/
ConSrvInitObject(&Console->InputBuffer.Header, INPUT_BUFFER, Console);
SecurityAttributes.nLength = sizeof(SECURITY_ATTRIBUTES);
SecurityAttributes.lpSecurityDescriptor = NULL;
SecurityAttributes.bInheritHandle = TRUE;
Console->InputBuffer.ActiveEvent = CreateEventW(&SecurityAttributes, TRUE, FALSE, NULL);
if (NULL == Console->InputBuffer.ActiveEvent)
{
DeleteCriticalSection(&Console->Lock);
ConsoleFreeHeap(Console);
return STATUS_UNSUCCESSFUL;
}
Console->InputBuffer.InputBufferSize = 0; // FIXME!
InitializeListHead(&Console->InputBuffer.InputEvents);
InitializeListHead(&Console->InputBuffer.ReadWaitQueue);
Console->InputBuffer.Mode = ENABLE_PROCESSED_INPUT | ENABLE_LINE_INPUT |
ENABLE_ECHO_INPUT | ENABLE_MOUSE_INPUT;
Console->QuickEdit = ConsoleInfo->QuickEdit;
Console->InsertMode = ConsoleInfo->InsertMode;
Console->LineBuffer = NULL;
Console->LineMaxSize = Console->LineSize = Console->LinePos = 0;
Console->LineComplete = Console->LineUpPressed = Console->LineInsertToggle = FALSE;
// LineWakeupMask
// FIXME: This is terminal-specific !! VV
RtlZeroMemory(&Console->Selection, sizeof(CONSOLE_SELECTION_INFO));
Console->Selection.dwFlags = CONSOLE_NO_SELECTION;
// dwSelectionCursor
/* Set-up the code page */
Console->CodePage = Console->OutputCodePage = ConsoleInfo->CodePage;
/* Initialize a new text-mode screen buffer with default settings */
ScreenBufferInfo.ScreenBufferSize = ConsoleInfo->ScreenBufferSize;
ScreenBufferInfo.ScreenAttrib = ConsoleInfo->ScreenAttrib;
ScreenBufferInfo.PopupAttrib = ConsoleInfo->PopupAttrib;
ScreenBufferInfo.IsCursorVisible = TRUE;
ScreenBufferInfo.CursorSize = ConsoleInfo->CursorSize;
InitializeListHead(&Console->BufferList);
Status = ConDrvCreateScreenBuffer(&NewBuffer,
Console,
CONSOLE_TEXTMODE_BUFFER,
&ScreenBufferInfo);
if (!NT_SUCCESS(Status))
{
DPRINT1("ConDrvCreateScreenBuffer: failed, Status = 0x%08lx\n", Status);
CloseHandle(Console->InputBuffer.ActiveEvent);
DeleteCriticalSection(&Console->Lock);
ConsoleFreeHeap(Console);
return Status;
}
/* Make the new screen buffer active */
Console->ActiveBuffer = NewBuffer;
InitializeListHead(&Console->WriteWaitQueue);
Console->PauseFlags = 0;
Console->UnpauseEvent = NULL;
/*
* Initialize the alias and history buffers
*/
Console->Aliases = NULL;
InitializeListHead(&Console->HistoryBuffers);
Console->HistoryBufferSize = ConsoleInfo->HistoryBufferSize;
Console->NumberOfHistoryBuffers = ConsoleInfo->NumberOfHistoryBuffers;
Console->HistoryNoDup = ConsoleInfo->HistoryNoDup;
/* Initialize the console title */
ConsoleCreateUnicodeString(&Console->OriginalTitle, ConsoleInfo->ConsoleTitle);
// if (ConsoleInfo.ConsoleTitle[0] == L'\0')
// {
// if (LoadStringW(ConSrvDllInstance, IDS_CONSOLE_TITLE, DefaultTitle, sizeof(DefaultTitle) / sizeof(DefaultTitle[0])))
// {
// ConsoleCreateUnicodeString(&Console->Title, DefaultTitle);
// }
// else
// {
// ConsoleCreateUnicodeString(&Console->Title, L"ReactOS Console");
// }
// }
// else
// {
ConsoleCreateUnicodeString(&Console->Title, ConsoleInfo->ConsoleTitle);
// }
/* Lock the console until its initialization is finished */
// EnterCriticalSection(&Console->Lock);
DPRINT("Console initialized\n");
/* All went right, so add the console to the list */
Status = InsertConsole(&ConsoleHandle, Console);
if (!NT_SUCCESS(Status))
{
/* Fail */
ConDrvDeleteConsole(Console);
return Status;
}
/* The initialization is finished */
DPRINT("Change state\n");
Console->State = CONSOLE_RUNNING;
/* Unlock the console */
// LeaveCriticalSection(&Console->Lock);
/* Return the newly created console to the caller and a success code too */
*NewConsoleHandle = ConsoleHandle;
*NewConsole = Console;
return STATUS_SUCCESS;
}
NTSTATUS NTAPI
ConDrvRegisterFrontEnd(IN PCONSOLE Console,
IN PFRONTEND FrontEnd)
{
NTSTATUS Status;
if (Console == NULL || FrontEnd == NULL)
return STATUS_INVALID_PARAMETER;
/* FIXME: Lock the console before ?? */
/*
* Attach the frontend to the console. Use now the TermIFace of the console,
* and not the user-defined temporary FrontEnd pointer.
*/
Console->TermIFace = *FrontEnd;
Console->TermIFace.Console = Console;
/* Initialize the frontend AFTER having attached it to the console */
DPRINT("Finish initialization of frontend\n");
Status = Console->TermIFace.Vtbl->InitFrontEnd(&Console->TermIFace, Console);
if (!NT_SUCCESS(Status))
{
DPRINT1("FrontEnd initialization failed, Status = 0x%08lx\n", Status);
/* We failed, detach the frontend from the console */
FrontEnd->Console = NULL; // For the caller
ResetFrontEnd(Console);
return Status;
}
/* Copy buffer contents to screen */
// FrontEnd.Draw();
// ConioDrawConsole(Console);
DPRINT("Console drawn\n");
DPRINT("Terminal FrontEnd initialization done\n");
return STATUS_SUCCESS;
}
NTSTATUS NTAPI
ConDrvDeregisterFrontEnd(IN PCONSOLE Console)
{
if (Console == NULL) return STATUS_INVALID_PARAMETER;
/* FIXME: Lock the console before ?? */
/* Deinitialize the frontend BEFORE detaching it from the console */
Console->TermIFace.Vtbl->DeinitFrontEnd(&Console->TermIFace/*, Console*/);
/*
* Detach the frontend from the console:
* reinitialize the frontend interface.
*/
ResetFrontEnd(Console);
DPRINT("Terminal FrontEnd unregistered\n");
return STATUS_SUCCESS;
}
VOID NTAPI
ConDrvDeleteConsole(IN PCONSOLE Console)
{
DPRINT("ConDrvDeleteConsole(0x%p)\n", Console);
/*
* Forbid validation of any console by other threads
* during the deletion of this console.
*/
ConDrvLockConsoleListExclusive();
/*
* If the console is already being destroyed, i.e. not running
* or finishing to be initialized, just return.
*/
if (!ConDrvValidateConsoleUnsafe(Console, CONSOLE_RUNNING, TRUE) &&
!ConDrvValidateConsoleUnsafe(Console, CONSOLE_INITIALIZING, TRUE))
{
/* Unlock the console list and return */
ConDrvUnlockConsoleList();
return;
}
/*
* We are about to be destroyed. Signal it to other people
* so that they can terminate what they are doing, and that
* they cannot longer validate the console.
*/
Console->State = CONSOLE_TERMINATING;
/*
* Allow other threads to finish their job: basically, unlock
* all other calls to EnterCriticalSection(&Console->Lock); by
* ConDrvValidateConsole(Unsafe) functions so that they just see
* that we are not in CONSOLE_RUNNING state anymore, or unlock
* other concurrent calls to ConDrvDeleteConsole so that they
* can see that we are in fact already deleting the console.
*/
LeaveCriticalSection(&Console->Lock);
ConDrvUnlockConsoleList();
/* FIXME: Send a terminate message to all the processes owning this console */
/* Cleanup the UI-oriented part */
DPRINT("Deregister console\n");
ConDrvDeregisterFrontEnd(Console);
DPRINT("Console deregistered\n");
/***
* Check that the console is in terminating state before continuing
* (the cleanup code must not change the state of the console...
* ...unless to cancel console deletion ?).
***/
ConDrvLockConsoleListExclusive();
if (!ConDrvValidateConsoleUnsafe(Console, CONSOLE_TERMINATING, TRUE))
{
ConDrvUnlockConsoleList();
return;
}
/* We are now in destruction */
Console->State = CONSOLE_IN_DESTRUCTION;
/* We really delete the console. Reset the count to be sure. */
Console->ReferenceCount = 0;
/* Remove the console from the list */
RemoveConsoleByPointer(Console);
/* Discard all entries in the input event queue */
PurgeInputBuffer(Console);
if (Console->LineBuffer) ConsoleFreeHeap(Console->LineBuffer);
IntDeleteAllAliases(Console);
HistoryDeleteBuffers(Console);
ConioDeleteScreenBuffer(Console->ActiveBuffer);
Console->ActiveBuffer = NULL;
if (!IsListEmpty(&Console->BufferList))
{
DPRINT1("BUG: screen buffer list not empty\n");
ASSERT(FALSE);
}
/**/ CloseHandle(Console->InputBuffer.ActiveEvent); /**/
if (Console->UnpauseEvent) CloseHandle(Console->UnpauseEvent);
ConsoleFreeUnicodeString(&Console->OriginalTitle);
ConsoleFreeUnicodeString(&Console->Title);
DPRINT("ConDrvDeleteConsole - Unlocking\n");
LeaveCriticalSection(&Console->Lock);
DPRINT("ConDrvDeleteConsole - Destroying lock\n");
DeleteCriticalSection(&Console->Lock);
DPRINT("ConDrvDeleteConsole - Lock destroyed ; freeing console\n");
ConsoleFreeHeap(Console);
DPRINT("ConDrvDeleteConsole - Console destroyed\n");
/* Unlock the console list and return */
ConDrvUnlockConsoleList();
}
/* PUBLIC DRIVER APIS *********************************************************/
NTSTATUS NTAPI
ConDrvGetConsoleMode(IN PCONSOLE Console,
IN PCONSOLE_IO_OBJECT Object,
OUT PULONG ConsoleMode)
{
NTSTATUS Status = STATUS_SUCCESS;
if (Console == NULL || Object == NULL || ConsoleMode == NULL)
return STATUS_INVALID_PARAMETER;
/* Validity check */
ASSERT(Console == Object->Console);
/*** FIXME: */ *ConsoleMode = 0; /***/
if (INPUT_BUFFER == Object->Type)
{
PCONSOLE_INPUT_BUFFER InputBuffer = (PCONSOLE_INPUT_BUFFER)Object;
*ConsoleMode = InputBuffer->Mode;
if (Console->QuickEdit || Console->InsertMode)
{
// Windows does this, even if it's not documented on MSDN
*ConsoleMode |= ENABLE_EXTENDED_FLAGS;
if (Console->QuickEdit ) *ConsoleMode |= ENABLE_QUICK_EDIT_MODE;
if (Console->InsertMode) *ConsoleMode |= ENABLE_INSERT_MODE;
}
}
else if (TEXTMODE_BUFFER == Object->Type || GRAPHICS_BUFFER == Object->Type)
{
PCONSOLE_SCREEN_BUFFER Buffer = (PCONSOLE_SCREEN_BUFFER)Object;
*ConsoleMode = Buffer->Mode;
}
else
{
Status = STATUS_INVALID_HANDLE;
}
return Status;
}
NTSTATUS NTAPI
ConDrvSetConsoleMode(IN PCONSOLE Console,
IN PCONSOLE_IO_OBJECT Object,
IN ULONG ConsoleMode)
{
#define CONSOLE_VALID_CONTROL_MODES ( ENABLE_EXTENDED_FLAGS | ENABLE_INSERT_MODE | ENABLE_QUICK_EDIT_MODE )
#define CONSOLE_VALID_INPUT_MODES ( ENABLE_PROCESSED_INPUT | ENABLE_LINE_INPUT | \
ENABLE_ECHO_INPUT | ENABLE_WINDOW_INPUT | \
ENABLE_MOUSE_INPUT )
#define CONSOLE_VALID_OUTPUT_MODES ( ENABLE_PROCESSED_OUTPUT | ENABLE_WRAP_AT_EOL_OUTPUT )
NTSTATUS Status = STATUS_SUCCESS;
if (Console == NULL || Object == NULL)
return STATUS_INVALID_PARAMETER;
/* Validity check */
ASSERT(Console == Object->Console);
if (INPUT_BUFFER == Object->Type)
{
PCONSOLE_INPUT_BUFFER InputBuffer = (PCONSOLE_INPUT_BUFFER)Object;
DPRINT("SetConsoleMode(Input, %d)\n", ConsoleMode);
/*
* 1. Only the presence of valid mode flags is allowed.
*/
if (ConsoleMode & ~(CONSOLE_VALID_INPUT_MODES | CONSOLE_VALID_CONTROL_MODES))
{
Status = STATUS_INVALID_PARAMETER;
goto Quit;
}
/*
* 2. If we use control mode flags without ENABLE_EXTENDED_FLAGS,
* then consider the flags invalid.
*
if ( (ConsoleMode & CONSOLE_VALID_CONTROL_MODES) &&
(ConsoleMode & ENABLE_EXTENDED_FLAGS) == 0 )
{
Status = STATUS_INVALID_PARAMETER;
goto Quit;
}
*/
/*
* 3. Now we can continue.
*/
if (ConsoleMode & CONSOLE_VALID_CONTROL_MODES)
{
Console->QuickEdit = !!(ConsoleMode & ENABLE_QUICK_EDIT_MODE);
Console->InsertMode = !!(ConsoleMode & ENABLE_INSERT_MODE);
}
InputBuffer->Mode = (ConsoleMode & CONSOLE_VALID_INPUT_MODES);
}
else if (TEXTMODE_BUFFER == Object->Type || GRAPHICS_BUFFER == Object->Type)
{
PCONSOLE_SCREEN_BUFFER Buffer = (PCONSOLE_SCREEN_BUFFER)Object;
DPRINT("SetConsoleMode(Output, %d)\n", ConsoleMode);
if (ConsoleMode & ~CONSOLE_VALID_OUTPUT_MODES)
{
Status = STATUS_INVALID_PARAMETER;
}
else
{
Buffer->Mode = (ConsoleMode & CONSOLE_VALID_OUTPUT_MODES);
}
}
else
{
Status = STATUS_INVALID_HANDLE;
}
Quit:
return Status;
}
NTSTATUS NTAPI
ConDrvGetConsoleTitle(IN PCONSOLE Console,
IN OUT PWCHAR Title,
IN OUT PULONG BufLength)
{
ULONG Length;
if (Console == NULL || Title == NULL || BufLength == NULL)
return STATUS_INVALID_PARAMETER;
/* Copy title of the console to the user title buffer */
if (*BufLength >= sizeof(WCHAR))
{
Length = min(*BufLength - sizeof(WCHAR), Console->Title.Length);
RtlCopyMemory(Title, Console->Title.Buffer, Length);
Title[Length / sizeof(WCHAR)] = L'\0';
}
*BufLength = Console->Title.Length;
return STATUS_SUCCESS;
}
NTSTATUS NTAPI
ConDrvSetConsoleTitle(IN PCONSOLE Console,
IN PWCHAR Title,
IN ULONG BufLength)
{
PWCHAR Buffer;
if (Console == NULL || Title == NULL)
return STATUS_INVALID_PARAMETER;
/* Allocate a new buffer to hold the new title (NULL-terminated) */
Buffer = ConsoleAllocHeap(0, BufLength + sizeof(WCHAR));
if (!Buffer) return STATUS_NO_MEMORY;
/* Free the old title */
ConsoleFreeUnicodeString(&Console->Title);
/* Copy title to console */
Console->Title.Buffer = Buffer;
Console->Title.Length = BufLength;
Console->Title.MaximumLength = Console->Title.Length + sizeof(WCHAR);
RtlCopyMemory(Console->Title.Buffer, Title, Console->Title.Length);
Console->Title.Buffer[Console->Title.Length / sizeof(WCHAR)] = L'\0';
// ConioChangeTitle(Console);
return STATUS_SUCCESS;
}
NTSTATUS NTAPI
ConDrvGetConsoleCP(IN PCONSOLE Console,
OUT PUINT CodePage,
IN BOOLEAN InputCP)
{
if (Console == NULL || CodePage == NULL)
return STATUS_INVALID_PARAMETER;
*CodePage = (InputCP ? Console->CodePage : Console->OutputCodePage);
return STATUS_SUCCESS;
}
NTSTATUS NTAPI
ConDrvSetConsoleCP(IN PCONSOLE Console,
IN UINT CodePage,
IN BOOLEAN InputCP)
{
if (Console == NULL || !IsValidCodePage(CodePage))
return STATUS_INVALID_PARAMETER;
if (InputCP)
Console->CodePage = CodePage;
else
Console->OutputCodePage = CodePage;
return STATUS_SUCCESS;
}
NTSTATUS NTAPI
ConDrvGetConsoleProcessList(IN PCONSOLE Console,
IN OUT PULONG ProcessIdsList,
IN ULONG MaxIdListItems,
OUT PULONG ProcessIdsTotal)
{
PCONSOLE_PROCESS_DATA current;
PLIST_ENTRY current_entry;
if (Console == NULL || ProcessIdsList == NULL || ProcessIdsTotal == NULL)
return STATUS_INVALID_PARAMETER;
*ProcessIdsTotal = 0;
for (current_entry = Console->ProcessList.Flink;
current_entry != &Console->ProcessList;
current_entry = current_entry->Flink)
{
current = CONTAINING_RECORD(current_entry, CONSOLE_PROCESS_DATA, ConsoleLink);
if (++(*ProcessIdsTotal) <= MaxIdListItems)
{
*ProcessIdsList++ = HandleToUlong(current->Process->ClientId.UniqueProcess);
}
}
return STATUS_SUCCESS;
}
// ConDrvGenerateConsoleCtrlEvent
NTSTATUS NTAPI
ConDrvConsoleProcessCtrlEvent(IN PCONSOLE Console,
IN ULONG ProcessGroupId,
IN ULONG Event)
{
NTSTATUS Status = STATUS_SUCCESS;
PLIST_ENTRY current_entry;
PCONSOLE_PROCESS_DATA current;
/* If the console is already being destroyed, just return */
if (!ConDrvValidateConsoleState(Console, CONSOLE_RUNNING))
return STATUS_UNSUCCESSFUL;
/*
* Loop through the process list, from the most recent process
* (the active one) to the oldest one (the first created, i.e.
* the console leader process), and for each, send an event
* (new processes are inserted at the head of the console process list).
*/
current_entry = Console->ProcessList.Flink;
while (current_entry != &Console->ProcessList)
{
current = CONTAINING_RECORD(current_entry, CONSOLE_PROCESS_DATA, ConsoleLink);
current_entry = current_entry->Flink;
/*
* Only processes belonging to the same process group are signaled.
* If the process group ID is zero, then all the processes are signaled.
*/
if (ProcessGroupId == 0 || current->Process->ProcessGroupId == ProcessGroupId)
{
Status = ConDrvConsoleCtrlEvent(Event, current);
}
}
return Status;
}
/* EOF */