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![]() This allows us to use IDirect3DDevice9_StretchRect and avoid GPU synchronization. It massively improves performance in Dead Space 1 which calls LoadSurfaceFromSurface every frame before presenting. Signed-off-by: Robin Kertels <robin.kertels@gmail.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org> wine commit id 625622ad4182061ee3111032ab0ae4a494b74e73 by Robin Kertels <robin.kertels@gmail.com> |
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