reactos/sdk
winesync a5f345390c [WINESYNC] d3dx9: Ignore filter in D3DXLoadSurfaceFromSurface() when rects match.
This allows us to use IDirect3DDevice9_StretchRect
and avoid GPU synchronization.
It massively improves performance in Dead Space 1 which
calls LoadSurfaceFromSurface every frame before presenting.

Signed-off-by: Robin Kertels <robin.kertels@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>

wine commit id 625622ad4182061ee3111032ab0ae4a494b74e73 by Robin Kertels <robin.kertels@gmail.com>
2021-02-04 16:37:07 +01:00
..
cmake [CMAKE] Remove unused variables _ELF_ 2021-02-04 11:14:59 +01:00
include [WINESYNC] include: Fix D3DXF_FILELOADMEMORY definition. 2021-02-04 16:37:03 +01:00
lib [CRT/x64] Correctly implement fabs for GCC 2021-02-01 19:57:12 +01:00
tools [WINESYNC] d3dx9: Ignore filter in D3DXLoadSurfaceFromSurface() when rects match. 2021-02-04 16:37:07 +01:00