reactos/sdk/include/psdk/d3dcompiler.h

127 lines
5.8 KiB
C

/*
* Copyright 2010 Matteo Bruni for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef __D3DCOMPILER_H__
#define __D3DCOMPILER_H__
#include "d3d11shader.h"
#ifdef __cplusplus
extern "C" {
#endif
#if defined(__GNUC__)
#define D3DCOMPILER_DLL_W (const WCHAR[]){'d','3','d','c','o','m','p','i','l','e','r','_','4','3','.','d','l','l',0}
#elif defined(_MSC_VER)
#define D3DCOMPILER_DLL_W L"d3dcompiler_43.dll"
#else
static const WCHAR D3DCOMPILER_DLL_W[] = {'d','3','d','c','o','m','p','i','l','e','r','_','4','3','.','d','l','l',0};
#endif
#define D3DCOMPILER_DLL_A "d3dcompiler_43.dll"
#define D3DCOMPILER_DLL WINELIB_NAME_AW(D3DCOMPILER_DLL_)
#define D3DCOMPILE_DEBUG 0x00000001
#define D3DCOMPILE_SKIP_VALIDATION 0x00000002
#define D3DCOMPILE_SKIP_OPTIMIZATION 0x00000004
#define D3DCOMPILE_PACK_MATRIX_ROW_MAJOR 0x00000008
#define D3DCOMPILE_PACK_MATRIX_COLUMN_MAJOR 0x00000010
#define D3DCOMPILE_PARTIAL_PRECISION 0x00000020
#define D3DCOMPILE_FORCE_VS_SOFTWARE_NO_OPT 0x00000040
#define D3DCOMPILE_FORCE_PS_SOFTWARE_NO_OPT 0x00000080
#define D3DCOMPILE_NO_PRESHADER 0x00000100
#define D3DCOMPILE_AVOID_FLOW_CONTROL 0x00000200
#define D3DCOMPILE_PREFER_FLOW_CONTROL 0x00000400
#define D3DCOMPILE_ENABLE_STRICTNESS 0x00000800
#define D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY 0x00001000
#define D3DCOMPILE_IEEE_STRICTNESS 0x00002000
#define D3DCOMPILE_OPTIMIZATION_LEVEL0 0x00004000
#define D3DCOMPILE_OPTIMIZATION_LEVEL1 0x00000000
#define D3DCOMPILE_OPTIMIZATION_LEVEL2 0x0000c000
#define D3DCOMPILE_OPTIMIZATION_LEVEL3 0x00008000
#define D3DCOMPILE_RESERVED16 0x00010000
#define D3DCOMPILE_RESERVED17 0x00020000
#define D3DCOMPILE_WARNINGS_ARE_ERRORS 0x00040000
#define D3DCOMPILE_RESOURCES_MAY_ALIAS 0x00080000
#define D3D_DISASM_ENABLE_COLOR_CODE 0x00000001
#define D3D_DISASM_ENABLE_DEFAULT_VALUE_PRINTS 0x00000002
#define D3D_DISASM_ENABLE_INSTRUCTION_NUMBERING 0x00000004
#define D3D_DISASM_ENABLE_INSTRUCTION_CYCLE 0x00000008
#define D3D_DISASM_DISABLE_DEBUG_INFO 0x00000010
HRESULT WINAPI D3DCompile(const void *data, SIZE_T data_size, const char *filename,
const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint,
const char *target, UINT sflags, UINT eflags, ID3DBlob **shader, ID3DBlob **error_messages);
typedef HRESULT (WINAPI *pD3DCompile)(const void *data, SIZE_T data_size, const char *filename,
const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint,
const char *target, UINT sflags, UINT eflags, ID3DBlob **shader, ID3DBlob **error_messages);
typedef enum D3DCOMPILER_STRIP_FLAGS
{
D3DCOMPILER_STRIP_REFLECTION_DATA = 1,
D3DCOMPILER_STRIP_DEBUG_INFO = 2,
D3DCOMPILER_STRIP_TEST_BLOBS = 4,
D3DCOMPILER_STRIP_FORCE_DWORD = 0x7fffffff
} D3DCOMPILER_STRIP_FLAGS;
HRESULT WINAPI D3DStripShader(const void *data, SIZE_T data_size, UINT flags, ID3DBlob **blob);
typedef enum D3D_BLOB_PART
{
D3D_BLOB_INPUT_SIGNATURE_BLOB,
D3D_BLOB_OUTPUT_SIGNATURE_BLOB,
D3D_BLOB_INPUT_AND_OUTPUT_SIGNATURE_BLOB,
D3D_BLOB_PATCH_CONSTANT_SIGNATURE_BLOB,
D3D_BLOB_ALL_SIGNATURE_BLOB,
D3D_BLOB_DEBUG_INFO,
D3D_BLOB_LEGACY_SHADER,
D3D_BLOB_XNA_PREPASS_SHADER,
D3D_BLOB_XNA_SHADER,
D3D_BLOB_TEST_ALTERNATE_SHADER = 0x8000,
D3D_BLOB_TEST_COMPILE_DETAILS,
D3D_BLOB_TEST_COMPILE_PERF
} D3D_BLOB_PART;
HRESULT WINAPI D3DDisassemble(const void *data, SIZE_T data_size,
UINT flags, const char *comments, ID3DBlob **disassembly);
typedef HRESULT (WINAPI *pD3DDisassemble)(const void *data, SIZE_T data_size,
UINT flags, const char *comments, ID3DBlob **disassembly);
HRESULT WINAPI D3DGetBlobPart(const void *data, SIZE_T data_size, D3D_BLOB_PART part, UINT flags, ID3DBlob **blob);
HRESULT WINAPI D3DGetInputSignatureBlob(const void *data, SIZE_T data_size, ID3DBlob **blob);
HRESULT WINAPI D3DGetOutputSignatureBlob(const void *data, SIZE_T data_size, ID3DBlob **blob);
HRESULT WINAPI D3DGetInputAndOutputSignatureBlob(const void *data, SIZE_T data_size, ID3DBlob **blob);
HRESULT WINAPI D3DGetDebugInfo(const void *data, SIZE_T data_size, ID3DBlob **blob);
HRESULT WINAPI D3DReadFileToBlob(const WCHAR *filename, ID3DBlob **contents);
HRESULT WINAPI D3DWriteBlobToFile(ID3DBlob *blob, const WCHAR *filename, BOOL overwrite);
HRESULT WINAPI D3DReflect(const void *data, SIZE_T data_size, REFIID riid, void **reflector);
HRESULT WINAPI D3DCreateBlob(SIZE_T data_size, ID3DBlob **blob);
HRESULT WINAPI D3DPreprocess(const void *data, SIZE_T size, const char *filename,
const D3D_SHADER_MACRO *defines, ID3DInclude *include,
ID3DBlob **shader, ID3DBlob **error_messages);
typedef HRESULT (WINAPI *pD3DPreprocess)(const void *data, SIZE_T size, const char *filename,
const D3D_SHADER_MACRO *defines, ID3DInclude *include,
ID3DBlob **shader, ID3DBlob **error_messages);
#ifdef __cplusplus
}
#endif
#endif