mirror of
https://github.com/reactos/reactos.git
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1050 lines
34 KiB
C
1050 lines
34 KiB
C
/*
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* COPYRIGHT: See COPYING in the top level directory
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* PROJECT: ReactOS ReactX
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* FILE: dll/directx/d3d9/d3d9_impl.c
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* PURPOSE: IDirect3D9 implementation
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* PROGRAMERS: Gregor Brunmar <gregor (dot) brunmar (at) home (dot) se>
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*/
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#include "d3d9_common.h"
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#include <d3d9.h>
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#include <debug.h>
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#include "d3d9_helpers.h"
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#include "adapter.h"
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#include "device.h"
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#include "format.h"
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#define LOCK_D3D9() EnterCriticalSection(&This->d3d9_cs);
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#define UNLOCK_D3D9() LeaveCriticalSection(&This->d3d9_cs);
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/* Convert a IDirect3D9 pointer safely to the internal implementation struct */
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static LPDIRECT3D9_INT IDirect3D9ToImpl(LPDIRECT3D9 iface)
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{
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if (NULL == iface)
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return NULL;
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return (LPDIRECT3D9_INT)((ULONG_PTR)iface - FIELD_OFFSET(DIRECT3D9_INT, lpVtbl));
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}
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/* IDirect3D9: IUnknown implementation */
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static HRESULT WINAPI IDirect3D9Impl_QueryInterface(LPDIRECT3D9 iface, REFIID riid, LPVOID* ppvObject)
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{
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LPDIRECT3D9_INT This = IDirect3D9ToImpl(iface);
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if (IsEqualGUID(riid, &IID_IUnknown) || IsEqualGUID(riid, &IID_IDirect3D9))
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{
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IUnknown_AddRef(iface);
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*ppvObject = &This->lpVtbl;
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return S_OK;
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}
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*ppvObject = NULL;
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return E_NOINTERFACE;
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}
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static ULONG WINAPI IDirect3D9Impl_AddRef(LPDIRECT3D9 iface)
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{
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LPDIRECT3D9_INT This = IDirect3D9ToImpl(iface);
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ULONG ref = InterlockedIncrement(&This->lRefCnt);
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return ref;
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}
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static ULONG WINAPI IDirect3D9Impl_Release(LPDIRECT3D9 iface)
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{
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LPDIRECT3D9_INT This = IDirect3D9ToImpl(iface);
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ULONG ref = InterlockedDecrement(&This->lRefCnt);
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if (ref == 0)
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{
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EnterCriticalSection(&This->d3d9_cs);
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/* TODO: Free resources here */
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LeaveCriticalSection(&This->d3d9_cs);
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AlignedFree(This);
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}
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return ref;
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}
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/* IDirect3D9 interface */
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static HRESULT WINAPI IDirect3D9Impl_RegisterSoftwareDevice(LPDIRECT3D9 iface, void* pInitializeFunction)
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{
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UNIMPLEMENTED
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return D3D_OK;
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}
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/*++
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* @name IDirect3D9::GetAdapterCount
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* @implemented
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*
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* The function IDirect3D9Impl_GetAdapterCount returns the number of adapters
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*
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* @param LPDIRECT3D iface
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* Pointer to the IDirect3D9 object returned from Direct3DCreate9()
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*
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* @return UINT
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* The number of display adapters on the system when Direct3DCreate9() was called.
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*
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*/
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static UINT WINAPI IDirect3D9Impl_GetAdapterCount(LPDIRECT3D9 iface)
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{
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UINT NumDisplayAdapters;
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LPDIRECT3D9_INT This = IDirect3D9ToImpl(iface);
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LOCK_D3D9();
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NumDisplayAdapters = This->NumDisplayAdapters;
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UNLOCK_D3D9();
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return NumDisplayAdapters;
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}
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/*++
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* @name IDirect3D9::GetAdapterIdentifier
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* @implemented
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*
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* The function IDirect3D9Impl_GetAdapterIdentifier gathers information about
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* a specified display adapter and fills the pIdentifier argument with the available information.
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*
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* @param LPDIRECT3D iface
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* Pointer to the IDirect3D9 object returned from Direct3DCreate9()
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*
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* @param UINT Adapter
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* Adapter index to get information about. D3DADAPTER_DEFAULT is the primary display.
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* The maximum value for this is the value returned by IDirect3D::GetAdapterCount() - 1.
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*
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* @param DWORD Flags
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* Ignored at the moment, but the only valid flag is D3DENUM_WHQL_LEVEL
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*
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* @param D3DADAPTER_IDENTIFIER9* pIdentifier
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* Pointer to a D3DADAPTER_IDENTIFIER9 structure to be filled with the available information
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* about the display adapter.
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*
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* @return HRESULT
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* If the method successfully fills the pIdentified structure, the return value is D3D_OK.
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* If Adapter is out of range, Flags is invalid or pIdentifier is a bad pointer, the return value
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* will be D3DERR_INVALIDCALL.
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*
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*/
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HRESULT WINAPI IDirect3D9Impl_GetAdapterIdentifier(LPDIRECT3D9 iface, UINT Adapter, DWORD Flags,
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D3DADAPTER_IDENTIFIER9* pIdentifier)
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{
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LPDIRECT3D9_INT This = IDirect3D9ToImpl(iface);
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LOCK_D3D9();
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if (Adapter >= This->NumDisplayAdapters)
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{
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DPRINT1("Invalid Adapter number specified");
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UNLOCK_D3D9();
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return D3DERR_INVALIDCALL;
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}
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if (Flags & ~D3DENUM_WHQL_LEVEL)
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{
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DPRINT1("Invalid Flags specified");
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UNLOCK_D3D9();
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return D3DERR_INVALIDCALL;
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}
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if (NULL == pIdentifier)
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{
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DPRINT1("Invalid pIdentifier parameter specified");
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UNLOCK_D3D9();
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return D3DERR_INVALIDCALL;
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}
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memset(pIdentifier, 0, sizeof(D3DADAPTER_IDENTIFIER9));
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if (FALSE == GetAdapterInfo(This->DisplayAdapters[Adapter].szDeviceName, pIdentifier))
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{
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DPRINT1("Internal error: Couldn't get the adapter info for device (%d): %s", Adapter, This->DisplayAdapters[Adapter].szDeviceName);
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UNLOCK_D3D9();
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return D3DERR_INVALIDCALL;
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}
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UNLOCK_D3D9();
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return D3D_OK;
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}
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/*++
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* @name IDirect3D9::GetAdapterModeCount
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* @implemented
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*
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* The function IDirect3D9Impl_GetAdapterModeCount looks if the specified display adapter supports
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* a specific pixel format and counts the available display modes for that format.
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*
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* @param LPDIRECT3D iface
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* Pointer to the IDirect3D9 object returned from Direct3DCreate9()
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*
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* @param UINT Adapter
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* Adapter index to get information about. D3DADAPTER_DEFAULT is the primary display.
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* The maximum value for this is the value returned by IDirect3D9::GetAdapterCount() - 1.
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*
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* @param D3DFORMAT Format
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* The pixel format to search for
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*
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* @return HRESULT
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* If the method is successful it returns the number of display modes with the specified Format.
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* If Adapter is out of range, the return value will be 0.
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*
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*/
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static UINT WINAPI IDirect3D9Impl_GetAdapterModeCount(LPDIRECT3D9 iface, UINT Adapter, D3DFORMAT Format)
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{
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UINT AdapterModeCount;
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LPDIRECT3D9_INT This = IDirect3D9ToImpl(iface);
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LOCK_D3D9();
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if (Adapter >= This->NumDisplayAdapters)
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{
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DPRINT1("Invalid Adapter number specified");
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UNLOCK_D3D9();
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return D3DERR_INVALIDCALL;
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}
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if (Format != D3DFMT_A2R10G10B10)
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{
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AdapterModeCount = GetDisplayFormatCount(
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Format,
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This->DisplayAdapters[Adapter].pSupportedD3DFormats,
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This->DisplayAdapters[Adapter].NumSupportedD3DFormats);
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}
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else
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{
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AdapterModeCount = GetDisplayFormatCount(
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Format,
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This->DisplayAdapters[Adapter].pSupportedD3DExtendedFormats,
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This->DisplayAdapters[Adapter].NumSupportedD3DExtendedFormats);
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}
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UNLOCK_D3D9();
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return AdapterModeCount;
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}
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/*++
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* @name IDirect3D9::EnumAdapterModes
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* @implemented
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*
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* The function IDirect3D9Impl_EnumAdapterModes looks if the specified display adapter supports
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* a specific pixel format and fills the pMode argument with the available display modes for that format.
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* This function is often used in a loop to enumerate all the display modes the adapter supports.
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*
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* @param LPDIRECT3D iface
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* Pointer to the IDirect3D9 object returned from Direct3DCreate9()
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*
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* @param UINT Adapter
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* Adapter index to get information about. D3DADAPTER_DEFAULT is the primary display.
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* The maximum value for this is the value returned by IDirect3D9::GetAdapterCount() - 1.
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*
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* @param D3DFORMAT Format
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* The pixel format to search for
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*
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* @param UINT Mode
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* Index within the pixel format to be returned.
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* The maximum value for this is the value returned by IDirect3D9::GetAdapterModeCount() - 1.
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*
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* @param D3DDISPLAYMODE* pMode
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* Pointer to a D3DDISPLAYMODE structure to be filled with the display mode information
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* for the specified format.
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*
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* @return HRESULT
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* If the method successfully fills the pMode structure, the return value is D3D_OK.
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* If Adapter is out of range, pMode is a bad pointer or, no modes for the specified
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* format was found or the mode parameter was invalid - the return value will be D3DERR_INVALIDCALL.
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*
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*/
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static HRESULT WINAPI IDirect3D9Impl_EnumAdapterModes(LPDIRECT3D9 iface, UINT Adapter, D3DFORMAT Format,
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UINT Mode, D3DDISPLAYMODE* pMode)
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{
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const D3DDISPLAYMODE* pMatchingDisplayFormat;
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LPDIRECT3D9_INT This = IDirect3D9ToImpl(iface);
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LOCK_D3D9();
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if (Adapter >= This->NumDisplayAdapters)
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{
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DPRINT1("Invalid Adapter number specified");
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UNLOCK_D3D9();
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return D3DERR_INVALIDCALL;
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}
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if (NULL == pMode)
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{
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DPRINT1("Invalid pMode parameter specified");
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UNLOCK_D3D9();
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return D3DERR_INVALIDCALL;
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}
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if (Format != D3DFMT_A2R10G10B10)
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{
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pMatchingDisplayFormat = FindDisplayFormat(
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Format,
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Mode,
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This->DisplayAdapters[Adapter].pSupportedD3DFormats,
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This->DisplayAdapters[Adapter].NumSupportedD3DFormats);
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}
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else
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{
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pMatchingDisplayFormat = FindDisplayFormat(
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Format,
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Mode,
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This->DisplayAdapters[Adapter].pSupportedD3DExtendedFormats,
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This->DisplayAdapters[Adapter].NumSupportedD3DExtendedFormats);
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}
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if (pMatchingDisplayFormat != NULL)
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{
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*pMode = *pMatchingDisplayFormat;
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}
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UNLOCK_D3D9();
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if (pMatchingDisplayFormat == NULL)
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return D3DERR_INVALIDCALL;
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return D3D_OK;
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}
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/*++
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* @name IDirect3D9::GetAdapterDisplayMode
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* @implemented
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*
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* The function IDirect3D9Impl_GetAdapterDisplayMode fills the pMode argument with the
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* currently set display mode.
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*
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* @param LPDIRECT3D iface
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* Pointer to the IDirect3D9 object returned from Direct3DCreate9()
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*
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* @param UINT Adapter
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* Adapter index to get information about. D3DADAPTER_DEFAULT is the primary display.
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* The maximum value for this is the value returned by IDirect3D9::GetAdapterCount() - 1.
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*
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* @param D3DDISPLAYMODE* pMode
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* Pointer to a D3DDISPLAYMODE structure to be filled with the current display mode information.
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*
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* @return HRESULT
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* If the method successfully fills the pMode structure, the return value is D3D_OK.
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* If Adapter is out of range or pMode is a bad pointer, the return value will be D3DERR_INVALIDCALL.
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*
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*/
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static HRESULT WINAPI IDirect3D9Impl_GetAdapterDisplayMode(LPDIRECT3D9 iface, UINT Adapter, D3DDISPLAYMODE* pMode)
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{
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LPDIRECT3D9_INT This = IDirect3D9ToImpl(iface);
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LOCK_D3D9();
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if (Adapter >= This->NumDisplayAdapters)
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{
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DPRINT1("Invalid Adapter number specified");
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UNLOCK_D3D9();
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return D3DERR_INVALIDCALL;
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}
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if (NULL == pMode)
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{
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DPRINT1("Invalid pMode parameter specified");
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UNLOCK_D3D9();
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return D3DERR_INVALIDCALL;
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}
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/* TODO: Handle (This->DisplayAdapters[Adapter].bInUseFlag == FALSE) */
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if (FALSE == GetAdapterMode(This->DisplayAdapters[Adapter].szDeviceName, pMode))
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DPRINT1("Internal error, GetAdapterMode() failed.");
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UNLOCK_D3D9();
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return D3D_OK;
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}
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/*++
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* @name IDirect3D9::CheckDeviceType
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* @implemented
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*
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* The function IDirect3D9Impl_CheckDeviceType checks if a specific D3DFORMAT is hardware accelerated
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* on the specified display adapter.
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*
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* @param LPDIRECT3D iface
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* Pointer to the IDirect3D9 object returned from Direct3DCreate9()
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*
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* @param UINT Adapter
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* Adapter index to get information about. D3DADAPTER_DEFAULT is the primary display.
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* The maximum value for this is the value returned by IDirect3D9::GetAdapterCount() - 1.
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*
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* @param D3DDEVTYPE DeviceType
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* One of the D3DDEVTYPE enum members.
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*
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* @param D3DFORMAT DisplayFormat
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* One of the D3DFORMAT enum members except D3DFMT_UNKNOWN for the display adapter mode to be checked.
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*
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* @param D3DFORMAT BackBufferFormat
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* One of the D3DFORMAT enum members for the render target mode to be checked. D3DFMT_UNKNOWN is only allowed in windowed mode.
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*
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* @param BOOL Windowed
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* If this value is TRUE, the D3DFORMAT check will be done for windowed mode and FALSE equals fullscreen mode.
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*
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* @return HRESULT
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* If the format is hardware accelerated, the method returns D3D_OK.
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* If the format isn't hardware accelerated or unsupported - the return value will be D3DERR_NOTAVAILABLE.
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* If Adapter is out of range, DeviceType is invalid,
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* DisplayFormat or BackBufferFormat is invalid - the return value will be D3DERR_INVALIDCALL.
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*
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*/
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static HRESULT WINAPI IDirect3D9Impl_CheckDeviceType(LPDIRECT3D9 iface, UINT Adapter, D3DDEVTYPE DeviceType,
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D3DFORMAT DisplayFormat, D3DFORMAT BackBufferFormat, BOOL Windowed)
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{
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HRESULT hResult;
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LPDIRECT3D9_INT This = IDirect3D9ToImpl(iface);
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LOCK_D3D9();
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if (Adapter >= This->NumDisplayAdapters)
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{
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DPRINT1("Invalid Adapter number specified");
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UNLOCK_D3D9();
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return D3DERR_INVALIDCALL;
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}
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if (DeviceType != D3DDEVTYPE_HAL &&
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DeviceType != D3DDEVTYPE_REF &&
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DeviceType != D3DDEVTYPE_SW)
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{
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DPRINT1("Invalid DeviceType specified");
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UNLOCK_D3D9();
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return D3DERR_INVALIDCALL;
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}
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if ((BackBufferFormat == D3DFMT_UNKNOWN) &&
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(Windowed != FALSE))
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{
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BackBufferFormat = DisplayFormat;
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}
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if (DisplayFormat == D3DFMT_UNKNOWN && BackBufferFormat == D3DFMT_UNKNOWN)
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{
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DPRINT1("Invalid D3DFORMAT specified");
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UNLOCK_D3D9();
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return D3DERR_INVALIDCALL;
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}
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if (FALSE == IsBackBufferFormat(BackBufferFormat))
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{
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DPRINT1("Invalid D3DFORMAT specified");
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UNLOCK_D3D9();
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return D3DERR_NOTAVAILABLE;
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}
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if (TRUE == Windowed && TRUE == IsExtendedFormat(DisplayFormat))
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{
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DPRINT1("Extended display modes can only be used in fullscreen mode");
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UNLOCK_D3D9();
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return D3DERR_NOTAVAILABLE;
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}
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hResult = CheckDeviceType(&This->DisplayAdapters[Adapter].DriverCaps, DisplayFormat, BackBufferFormat, Windowed);
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UNLOCK_D3D9();
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return hResult;
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}
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/*++
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* @name IDirect3D9::CheckDeviceFormat
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* @implemented
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*
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* The function IDirect3D9Impl_CheckDeviceFormat checks if a specific D3DFORMAT
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* can be used for a specific purpose like texture, depth/stencil buffer or as a render target
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* on the specified display adapter.
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*
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* @param LPDIRECT3D iface
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* Pointer to the IDirect3D9 object returned from Direct3DCreate9()
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*
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* @param UINT Adapter
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* Adapter index to get information about. D3DADAPTER_DEFAULT is the primary display.
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* The maximum value for this is the value returned by IDirect3D9::GetAdapterCount() - 1.
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*
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* @param D3DDEVTYPE DeviceType
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* One of the D3DDEVTYPE enum members.
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*
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* @param D3DFORMAT AdapterFormat
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* One of the D3DFORMAT enum members except D3DFMT_UNKNOWN for the display adapter mode to be checked.
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*
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* @param DWORD Usage
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* Valid values are any of the D3DUSAGE_QUERY constants or any of these D3DUSAGE constants:
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* D3DUSAGE_AUTOGENMIPMAP, D3DUSAGE_DEPTHSTENCIL, D3DUSAGE_DMAP, D3DUSAGE_DYNAMIC,
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* D3DUSAGE_NONSECURE, D3DUSAGE_RENDERTARGET and D3DUSAGE_SOFTWAREPROCESSING.
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*
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* @param D3DRESOURCETYPE RType
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* One of the D3DRESOURCETYPE enum members. Specifies what format will be used for.
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*
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* @param D3DFORMAT CheckFormat
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* One of the D3DFORMAT enum members for the surface format to be checked.
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*
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* @return HRESULT
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* If the format is compatible with the specified usage and resource type, the method returns D3D_OK.
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* If the format isn't compatible with the specified usage and resource type - the return value will be D3DERR_NOTAVAILABLE.
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* If Adapter is out of range, DeviceType is invalid, AdapterFormat or CheckFormat is invalid,
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* Usage and RType isn't compatible - the return value will be D3DERR_INVALIDCALL.
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*
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*/
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static HRESULT WINAPI IDirect3D9Impl_CheckDeviceFormat(LPDIRECT3D9 iface, UINT Adapter, D3DDEVTYPE DeviceType,
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D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType,
|
|
D3DFORMAT CheckFormat)
|
|
{
|
|
LPD3D9_DRIVERCAPS pDriverCaps;
|
|
BOOL bIsTextureRType = FALSE;
|
|
HRESULT hResult;
|
|
|
|
LPDIRECT3D9_INT This = IDirect3D9ToImpl(iface);
|
|
LOCK_D3D9();
|
|
|
|
if (Adapter >= This->NumDisplayAdapters)
|
|
{
|
|
DPRINT1("Invalid Adapter number specified");
|
|
UNLOCK_D3D9();
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
if (DeviceType != D3DDEVTYPE_HAL &&
|
|
DeviceType != D3DDEVTYPE_REF &&
|
|
DeviceType != D3DDEVTYPE_SW)
|
|
{
|
|
DPRINT1("Invalid DeviceType specified");
|
|
UNLOCK_D3D9();
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
if (AdapterFormat == D3DFMT_UNKNOWN ||
|
|
CheckFormat == D3DFMT_UNKNOWN)
|
|
{
|
|
DPRINT1("Invalid D3DFORMAT specified");
|
|
UNLOCK_D3D9();
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
if ((Usage & (D3DUSAGE_DONOTCLIP | D3DUSAGE_NPATCHES | D3DUSAGE_POINTS | D3DUSAGE_RTPATCHES | D3DUSAGE_TEXTAPI | D3DUSAGE_WRITEONLY)) != 0)
|
|
{
|
|
DPRINT1("Invalid Usage specified");
|
|
UNLOCK_D3D9();
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
if (RType == D3DRTYPE_TEXTURE ||
|
|
RType == D3DRTYPE_VOLUMETEXTURE ||
|
|
RType == D3DRTYPE_CUBETEXTURE)
|
|
{
|
|
bIsTextureRType = TRUE;
|
|
}
|
|
else if (RType == D3DRTYPE_SURFACE &&
|
|
(Usage & (D3DUSAGE_DEPTHSTENCIL | D3DUSAGE_RENDERTARGET)) == 0 &&
|
|
Usage != 0)
|
|
{
|
|
DPRINT1("When RType is set to D3DRTYPE_SURFACE, Usage must be 0 or have set D3DUSAGE_DEPTHSTENCIL or D3DUSAGE_RENDERTARGET");
|
|
UNLOCK_D3D9();
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
if ((Usage & D3DUSAGE_DEPTHSTENCIL) != 0)
|
|
{
|
|
if (FALSE == IsZBufferFormat(CheckFormat))
|
|
{
|
|
DPRINT1("Invalid CheckFormat Z-Buffer format");
|
|
UNLOCK_D3D9();
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
if ((Usage & D3DUSAGE_AUTOGENMIPMAP) != 0)
|
|
{
|
|
DPRINT1("Invalid Usage specified, D3DUSAGE_DEPTHSTENCIL and D3DUSAGE_AUTOGENMIPMAP can't be combined.");
|
|
UNLOCK_D3D9();
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
}
|
|
|
|
if (FALSE == bIsTextureRType &&
|
|
RType != D3DRTYPE_SURFACE &&
|
|
RType != D3DRTYPE_VOLUME)
|
|
{
|
|
DPRINT1("Invalid RType specified");
|
|
UNLOCK_D3D9();
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
if ((Usage & (D3DUSAGE_AUTOGENMIPMAP | D3DUSAGE_DEPTHSTENCIL | D3DUSAGE_RENDERTARGET)) != 0)
|
|
{
|
|
if (RType == D3DRTYPE_VOLUME || RType == D3DRTYPE_VOLUMETEXTURE)
|
|
{
|
|
DPRINT1("Invalid Usage specified, D3DUSAGE_AUTOGENMIPMAP, D3DUSAGE_DEPTHSTENCIL and D3DUSAGE_RENDERTARGET can't be combined with RType D3DRTYPE_VOLUME or D3DRTYPE_VOLUMETEXTURE");
|
|
UNLOCK_D3D9();
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
}
|
|
|
|
if (FALSE == bIsTextureRType &&
|
|
(Usage & D3DUSAGE_QUERY_VERTEXTEXTURE) != 0)
|
|
{
|
|
DPRINT1("Invalid Usage specified, D3DUSAGE_QUERY_VERTEXTEXTURE can only be used with a texture RType");
|
|
UNLOCK_D3D9();
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
if ((Usage & D3DUSAGE_AUTOGENMIPMAP) != 0 &&
|
|
TRUE == IsMultiElementFormat(CheckFormat))
|
|
{
|
|
DPRINT1("Invalid Usage specified, D3DUSAGE_AUTOGENMIPMAP can't be used with a multi-element format");
|
|
UNLOCK_D3D9();
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
pDriverCaps = &This->DisplayAdapters[Adapter].DriverCaps;
|
|
if (((Usage & D3DUSAGE_DYNAMIC) != 0) && (bIsTextureRType != FALSE))
|
|
{
|
|
if ((pDriverCaps->DriverCaps9.Caps2 & D3DCAPS2_DYNAMICTEXTURES) == 0)
|
|
{
|
|
DPRINT1("Driver doesn't support dynamic textures");
|
|
UNLOCK_D3D9();
|
|
return D3DERR_NOTAVAILABLE;
|
|
}
|
|
|
|
if ((Usage & (D3DUSAGE_DEPTHSTENCIL | D3DUSAGE_RENDERTARGET)) != 0)
|
|
{
|
|
DPRINT1("Invalid Usage specified, D3DUSAGE_DEPTHSTENCIL and D3DUSAGE_RENDERTARGET can't be combined with D3DUSAGE_DYNAMIC and a texture RType");
|
|
UNLOCK_D3D9();
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
}
|
|
|
|
if ((Usage & D3DUSAGE_DMAP) != 0)
|
|
{
|
|
if ((pDriverCaps->DriverCaps9.DevCaps2 & (D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH | D3DDEVCAPS2_DMAPNPATCH)) == 0)
|
|
{
|
|
DPRINT1("Driver doesn't support displacement mapping");
|
|
UNLOCK_D3D9();
|
|
return D3DERR_NOTAVAILABLE;
|
|
}
|
|
|
|
if (RType != D3DRTYPE_TEXTURE)
|
|
{
|
|
DPRINT1("Invalid Usage specified, D3DUSAGE_DMAP must be combined with RType D3DRTYPE_TEXTURE");
|
|
UNLOCK_D3D9();
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
}
|
|
|
|
hResult = CheckDeviceFormat(pDriverCaps, AdapterFormat, Usage, RType, CheckFormat);
|
|
|
|
UNLOCK_D3D9();
|
|
return hResult;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3D9Impl_CheckDeviceMultiSampleType(LPDIRECT3D9 iface, UINT Adapter, D3DDEVTYPE DeviceType,
|
|
D3DFORMAT SurfaceFormat, BOOL Windowed,
|
|
D3DMULTISAMPLE_TYPE MultiSampleType, DWORD* pQualityLevels)
|
|
{
|
|
UNIMPLEMENTED
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
|
|
/*++
|
|
* @name IDirect3D9::CheckDepthStencilMatch
|
|
* @implemented
|
|
*
|
|
* The function IDirect3D9Impl_CheckDepthStencilMatch checks if a specific combination
|
|
* of a render target D3DFORMAT and a depth-stencil D3DFORMAT can be used with a specified
|
|
* D3DFORMAT on the specified display adapter.
|
|
*
|
|
* @param LPDIRECT3D iface
|
|
* Pointer to the IDirect3D9 object returned from Direct3DCreate9()
|
|
*
|
|
* @param UINT Adapter
|
|
* Adapter index to get information about. D3DADAPTER_DEFAULT is the primary display.
|
|
* The maximum value for this is the value returned by IDirect3D9::GetAdapterCount() - 1.
|
|
*
|
|
* @param D3DDEVTYPE DeviceType
|
|
* One of the D3DDEVTYPE enum members.
|
|
*
|
|
* @param D3DFORMAT AdapterFormat
|
|
* One of the D3DFORMAT enum members except D3DFMT_UNKNOWN that the display adapter mode where the test should occur.
|
|
*
|
|
* @param D3DFORMAT RenderTargetFormat
|
|
* One of the D3DFORMAT enum members except D3DFMT_UNKNOWN for the display adapter mode's render target format to be tested.
|
|
*
|
|
* @param D3DFORMAT DepthStencilFormat
|
|
* One of the D3DFORMAT enum members except D3DFMT_UNKNOWN for the display adapter mode's depth-stencil format to be tested.
|
|
*
|
|
* @return HRESULT
|
|
* If the DepthStencilFormat can be used with the RenderTargetFormat under the specified AdapterFormat,
|
|
* the method returns D3D_OK.
|
|
* If the DepthStencilFormat can NOT used with the RenderTargetFormat under the specified AdapterFormat,
|
|
* the method returns D3DERR_NOTAVAILABLE.
|
|
* If Adapter is out of range, DeviceType is invalid,
|
|
* AdapterFormat, RenderTargetFormat or DepthStencilFormat is invalid, the method returns D3DERR_INVALIDCALL.
|
|
*
|
|
*/
|
|
static HRESULT WINAPI IDirect3D9Impl_CheckDepthStencilMatch(LPDIRECT3D9 iface, UINT Adapter, D3DDEVTYPE DeviceType,
|
|
D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat,
|
|
D3DFORMAT DepthStencilFormat)
|
|
{
|
|
HRESULT hResult;
|
|
|
|
LPDIRECT3D9_INT This = IDirect3D9ToImpl(iface);
|
|
LOCK_D3D9();
|
|
|
|
if (Adapter >= This->NumDisplayAdapters)
|
|
{
|
|
DPRINT1("Invalid Adapter number specified");
|
|
UNLOCK_D3D9();
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
if (DeviceType != D3DDEVTYPE_HAL &&
|
|
DeviceType != D3DDEVTYPE_REF &&
|
|
DeviceType != D3DDEVTYPE_SW)
|
|
{
|
|
DPRINT1("Invalid DeviceType specified");
|
|
UNLOCK_D3D9();
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
if (AdapterFormat == D3DFMT_UNKNOWN ||
|
|
RenderTargetFormat == D3DFMT_UNKNOWN ||
|
|
DepthStencilFormat == D3DFMT_UNKNOWN)
|
|
{
|
|
DPRINT1("Invalid D3DFORMAT specified");
|
|
UNLOCK_D3D9();
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
hResult = CheckDepthStencilMatch(&This->DisplayAdapters[Adapter].DriverCaps, AdapterFormat, RenderTargetFormat, DepthStencilFormat);
|
|
|
|
UNLOCK_D3D9();
|
|
return hResult;
|
|
}
|
|
|
|
|
|
/*++
|
|
* @name IDirect3D9::CheckDeviceFormatConversion
|
|
* @implemented
|
|
*
|
|
* The function IDirect3D9Impl_CheckDeviceFormatConversion checks if a specific D3DFORMAT
|
|
* can be converted to another on the specified display adapter.
|
|
*
|
|
* @param LPDIRECT3D iface
|
|
* Pointer to the IDirect3D9 object returned from Direct3DCreate9()
|
|
*
|
|
* @param UINT Adapter
|
|
* Adapter index to get information about. D3DADAPTER_DEFAULT is the primary display.
|
|
* The maximum value for this is the value returned by IDirect3D9::GetAdapterCount() - 1.
|
|
*
|
|
* @param D3DDEVTYPE DeviceType
|
|
* One of the D3DDEVTYPE enum members. Only D3DDEVTYPE_HAL can potentially return D3D_OK.
|
|
*
|
|
* @param D3DFORMAT SourceFormat
|
|
* One of the D3DFORMAT enum members except D3DFMT_UNKNOWN for the display adapter mode to be converted from.
|
|
*
|
|
* @param D3DFORMAT TargetFormat
|
|
* One of the D3DFORMAT enum members except D3DFMT_UNKNOWN for the display adapter mode to be converted to.
|
|
*
|
|
* @return HRESULT
|
|
* If the SourceFormat can be converted to the TargetFormat, the method returns D3D_OK.
|
|
* If the SourceFormat can NOT be converted to the TargetFormat, the method returns D3DERR_NOTAVAILABLE.
|
|
* If Adapter is out of range, DeviceType is invalid,
|
|
* SourceFormat or TargetFormat is invalid, the method returns D3DERR_INVALIDCALL.
|
|
*
|
|
*/
|
|
static HRESULT WINAPI IDirect3D9Impl_CheckDeviceFormatConversion(LPDIRECT3D9 iface, UINT Adapter, D3DDEVTYPE DeviceType,
|
|
D3DFORMAT SourceFormat, D3DFORMAT TargetFormat)
|
|
{
|
|
HRESULT hResult;
|
|
LPDIRECT3D9_INT This = IDirect3D9ToImpl(iface);
|
|
LOCK_D3D9();
|
|
|
|
if (Adapter >= This->NumDisplayAdapters)
|
|
{
|
|
DPRINT1("Invalid Adapter number specified");
|
|
UNLOCK_D3D9();
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
if (DeviceType != D3DDEVTYPE_HAL &&
|
|
DeviceType != D3DDEVTYPE_REF &&
|
|
DeviceType != D3DDEVTYPE_SW)
|
|
{
|
|
DPRINT1("Invalid DeviceType specified");
|
|
UNLOCK_D3D9();
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
if (SourceFormat == D3DFMT_UNKNOWN ||
|
|
TargetFormat == D3DFMT_UNKNOWN)
|
|
{
|
|
DPRINT1("Invalid D3DFORMAT specified");
|
|
UNLOCK_D3D9();
|
|
return D3DERR_NOTAVAILABLE;
|
|
}
|
|
|
|
if (DeviceType == D3DDEVTYPE_HAL)
|
|
{
|
|
hResult = CheckDeviceFormatConversion(&This->DisplayAdapters[Adapter].DriverCaps, SourceFormat, TargetFormat);
|
|
}
|
|
else
|
|
{
|
|
hResult = D3DERR_NOTAVAILABLE;
|
|
}
|
|
|
|
UNLOCK_D3D9();
|
|
return hResult;
|
|
}
|
|
|
|
|
|
/*++
|
|
* @name IDirect3D9::GetDeviceCaps
|
|
* @implemented
|
|
*
|
|
* The function IDirect3D9Impl_GetDeviceCaps fills the pCaps argument with the
|
|
* capabilities of the specified adapter and device type.
|
|
*
|
|
* @param LPDIRECT3D iface
|
|
* Pointer to the IDirect3D9 object returned from Direct3DCreate9()
|
|
*
|
|
* @param UINT Adapter
|
|
* Adapter index to get information about. D3DADAPTER_DEFAULT is the primary display.
|
|
* The maximum value for this is the value returned by IDirect3D9::GetAdapterCount() - 1.
|
|
*
|
|
* @param D3DDEVTYPE DeviceType
|
|
* One of the D3DDEVTYPE enum members.
|
|
* NOTE: Currently only D3DDEVTYPE_HAL is implemented.
|
|
*
|
|
* @param D3DCAPS9* pCaps
|
|
* Pointer to a D3DCAPS9 structure to be filled with the adapter's device type capabilities.
|
|
*
|
|
* @return HRESULT
|
|
* If the method successfully fills the pCaps structure, the return value is D3D_OK.
|
|
* If Adapter is out of range or pCaps is a bad pointer, the return value will be D3DERR_INVALIDCALL.
|
|
* If DeviceType is invalid, the return value will be D3DERR_INVALIDDEVICE.
|
|
*
|
|
*/
|
|
static HRESULT WINAPI IDirect3D9Impl_GetDeviceCaps(LPDIRECT3D9 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS9* pCaps)
|
|
{
|
|
HRESULT hResult;
|
|
LPDIRECT3D9_INT This = IDirect3D9ToImpl(iface);
|
|
LOCK_D3D9();
|
|
|
|
if (Adapter >= This->NumDisplayAdapters)
|
|
{
|
|
DPRINT1("Invalid Adapter number specified");
|
|
UNLOCK_D3D9();
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
if (NULL == pCaps)
|
|
{
|
|
DPRINT1("Invalid pCaps parameter specified");
|
|
UNLOCK_D3D9();
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
hResult = GetAdapterCaps(&This->DisplayAdapters[Adapter], DeviceType, pCaps);
|
|
|
|
UNLOCK_D3D9();
|
|
return hResult;
|
|
}
|
|
|
|
/*++
|
|
* @name IDirect3D9::GetAdapterMonitor
|
|
* @implemented
|
|
*
|
|
* The function IDirect3D9Impl_GetAdapterMonitor returns the monitor associated
|
|
* with the specified display adapter.
|
|
*
|
|
* @param LPDIRECT3D iface
|
|
* Pointer to the IDirect3D9 object returned from Direct3DCreate9()
|
|
*
|
|
* @param UINT Adapter
|
|
* Adapter index to get information about. D3DADAPTER_DEFAULT is the primary display.
|
|
* The maximum value for this is the value returned by IDirect3D9::GetAdapterCount() - 1.
|
|
*
|
|
* @return HMONITOR
|
|
* If the method successfully it returns the HMONITOR belonging to the specified adapter.
|
|
* If the method fails, the return value is NULL.
|
|
*
|
|
*/
|
|
static HMONITOR WINAPI IDirect3D9Impl_GetAdapterMonitor(LPDIRECT3D9 iface, UINT Adapter)
|
|
{
|
|
HMONITOR hAdapterMonitor = NULL;
|
|
|
|
LPDIRECT3D9_INT This = IDirect3D9ToImpl(iface);
|
|
LOCK_D3D9();
|
|
|
|
if (Adapter < This->NumDisplayAdapters)
|
|
{
|
|
hAdapterMonitor = GetAdapterMonitor(This->DisplayAdapters[Adapter].szDeviceName);
|
|
}
|
|
else
|
|
{
|
|
DPRINT1("Invalid Adapter number specified");
|
|
}
|
|
|
|
UNLOCK_D3D9();
|
|
return hAdapterMonitor;
|
|
}
|
|
|
|
/*++
|
|
* @name IDirect3D9::CreateDevice
|
|
* @implemented
|
|
*
|
|
* The function IDirect3D9Impl_CreateDevice creates an IDirect3DDevice9 object
|
|
* that represents the display adapter.
|
|
*
|
|
* @param LPDIRECT3D iface
|
|
* Pointer to the IDirect3D9 object returned from Direct3DCreate9()
|
|
*
|
|
* @param UINT Adapter
|
|
* Adapter index to get information about. D3DADAPTER_DEFAULT is the primary display.
|
|
* The maximum value for this is the value returned by IDirect3D::GetAdapterCount() - 1.
|
|
*
|
|
* @param D3DDEVTYPE DeviceType
|
|
* One of the D3DDEVTYPE enum members.
|
|
*
|
|
* @param HWND hFocusWindow
|
|
* A window handle that is used as a reference when Direct3D should switch between
|
|
* foreground mode and background mode.
|
|
*
|
|
* @param DWORD BehaviourFlags
|
|
* Any valid combination of the D3DCREATE constants.
|
|
*
|
|
* @param D3DPRESENT_PARAMETERS* pPresentationParameters
|
|
* Pointer to a D3DPRESENT_PARAMETERS structure describing the parameters for the device
|
|
* to be created. If D3DCREATE_ADAPTERGROUP_DEVICE is specified in the BehaviourFlags parameter,
|
|
* the pPresentationParameters is treated as an array.
|
|
*
|
|
* @param IDirect3DDevice9** ppReturnedDeviceInterface
|
|
* Return object that represents the created device.
|
|
*
|
|
* @return HRESULT
|
|
* If the method successfully creates a device and returns a valid ppReturnedDeviceInterface object,
|
|
* the return value is D3D_OK.
|
|
* If Adapter is out of range, DeviceType is invalid, hFocusWindow is not a valid, BehaviourFlags is invalid
|
|
* pPresentationParameters is invalid or ppReturnedDeviceInterface is a bad pointer, the return value
|
|
* will be D3DERR_INVALIDCALL.
|
|
*
|
|
*/
|
|
static HRESULT WINAPI IDirect3D9Impl_CreateDevice(LPDIRECT3D9 iface, UINT Adapter, D3DDEVTYPE DeviceType,
|
|
HWND hFocusWindow, DWORD BehaviourFlags,
|
|
D3DPRESENT_PARAMETERS* pPresentationParameters,
|
|
struct IDirect3DDevice9** ppReturnedDeviceInterface)
|
|
{
|
|
DWORD NumAdaptersToCreate;
|
|
HRESULT Ret;
|
|
|
|
LPDIRECT3D9_INT This = IDirect3D9ToImpl(iface);
|
|
LOCK_D3D9();
|
|
|
|
if (Adapter >= This->NumDisplayAdapters)
|
|
{
|
|
DPRINT1("Invalid Adapter number specified");
|
|
UNLOCK_D3D9();
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
if (DeviceType != D3DDEVTYPE_HAL &&
|
|
DeviceType != D3DDEVTYPE_REF &&
|
|
DeviceType != D3DDEVTYPE_SW)
|
|
{
|
|
DPRINT1("Invalid DeviceType specified");
|
|
UNLOCK_D3D9();
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
if (DeviceType != D3DDEVTYPE_HAL)
|
|
{
|
|
UNIMPLEMENTED
|
|
DPRINT1("Sorry, only D3DDEVTYPE_HAL is implemented at this time...");
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
if (hFocusWindow != NULL && FALSE == IsWindow(hFocusWindow))
|
|
{
|
|
DPRINT1("Invalid hFocusWindow parameter specified, expected NULL or a valid HWND");
|
|
UNLOCK_D3D9();
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
if (NULL == pPresentationParameters)
|
|
{
|
|
DPRINT1("Invalid pPresentationParameters parameter specified");
|
|
UNLOCK_D3D9();
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
if (pPresentationParameters->hDeviceWindow != NULL && FALSE == IsWindow(pPresentationParameters->hDeviceWindow))
|
|
{
|
|
DPRINT1("Invalid pPresentationParameters->hDeviceWindow parameter specified, expected NULL or a valid HWND");
|
|
UNLOCK_D3D9();
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
if (FALSE == pPresentationParameters->Windowed && hFocusWindow == NULL)
|
|
{
|
|
DPRINT1("When pPresentationParameters->Windowed is not set, hFocusWindow must be a valid HWND");
|
|
UNLOCK_D3D9();
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
if (NULL == hFocusWindow && NULL == pPresentationParameters->hDeviceWindow)
|
|
{
|
|
DPRINT1("Any of pPresentationParameters->Windowed and hFocusWindow must be set to a valid HWND");
|
|
UNLOCK_D3D9();
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
if (Adapter > 0 && NULL == pPresentationParameters->hDeviceWindow)
|
|
{
|
|
DPRINT1("Invalid pPresentationParameters->hDeviceWindow, must be set to a valid unique HWND when Adapter is greater than 0");
|
|
UNLOCK_D3D9();
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
if (NULL == ppReturnedDeviceInterface)
|
|
{
|
|
DPRINT1("Invalid ppReturnedDeviceInterface parameter specified");
|
|
UNLOCK_D3D9();
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
if ((BehaviourFlags & D3DCREATE_ADAPTERGROUP_DEVICE) != 0)
|
|
NumAdaptersToCreate = This->DisplayAdapters[Adapter].NumAdaptersInGroup;
|
|
else
|
|
NumAdaptersToCreate = 1;
|
|
|
|
*ppReturnedDeviceInterface = 0;
|
|
|
|
Ret = CreateD3D9HalDevice(This, Adapter, hFocusWindow, BehaviourFlags, pPresentationParameters, NumAdaptersToCreate, ppReturnedDeviceInterface);
|
|
|
|
UNLOCK_D3D9();
|
|
return Ret;
|
|
}
|
|
|
|
IDirect3D9Vtbl Direct3D9_Vtbl =
|
|
{
|
|
/* IUnknown */
|
|
IDirect3D9Impl_QueryInterface,
|
|
IDirect3D9Impl_AddRef,
|
|
IDirect3D9Impl_Release,
|
|
|
|
/* IDirect3D9 */
|
|
IDirect3D9Impl_RegisterSoftwareDevice,
|
|
IDirect3D9Impl_GetAdapterCount,
|
|
IDirect3D9Impl_GetAdapterIdentifier,
|
|
IDirect3D9Impl_GetAdapterModeCount,
|
|
IDirect3D9Impl_EnumAdapterModes,
|
|
IDirect3D9Impl_GetAdapterDisplayMode,
|
|
IDirect3D9Impl_CheckDeviceType,
|
|
IDirect3D9Impl_CheckDeviceFormat,
|
|
IDirect3D9Impl_CheckDeviceMultiSampleType,
|
|
IDirect3D9Impl_CheckDepthStencilMatch,
|
|
IDirect3D9Impl_CheckDeviceFormatConversion,
|
|
IDirect3D9Impl_GetDeviceCaps,
|
|
IDirect3D9Impl_GetAdapterMonitor,
|
|
IDirect3D9Impl_CreateDevice
|
|
};
|