reactos/dll/win32/shlwapi/CMakeLists.txt
Katayama Hirofumi MZ 0ae6a509b0
[SHLWAPI][SDK] Implement IContextMenu_Invoke (#5856)
- Modify shlwapi.spec.
- Add dll/win32/shlwapi/utils.cpp.
- Implement IContextMenu_Invoke function.
- Add it to <shlwapi_undoc.h>.
CORE-19278
2023-11-05 21:45:08 +09:00

56 lines
1.6 KiB
CMake

project(SHELL)
add_definitions(
-D__WINESRC__
-D_SHLWAPI_)
spec2def(shlwapi.dll shlwapi.spec ADD_IMPORTLIB)
list(APPEND SOURCE
clist.c
istream.c
msgbox.c
ordinal.c
path.c
reg.c
regstream.c
rosordinal.c
shlwapi_main.c
stopwatch.c
string.c
thread.c
url.c)
list(APPEND PCH_SKIP_SOURCE
assoc.c
propbag.cpp
utils.cpp
wsprintf.c
${CMAKE_CURRENT_BINARY_DIR}/shlwapi_stubs.c)
add_library(shlwapi MODULE
${SOURCE}
${PCH_SKIP_SOURCE}
$<TARGET_OBJECTS:shlwapi_autocomp>
shlwapi.rc
${CMAKE_CURRENT_BINARY_DIR}/shlwapi.def)
# our C++ atlbase.h conflicts with the one from wine, so only use wine includes for C
# Unfortunately, we can't use different includes for C & C++ in VS generator, so use an object library to achieve this
target_include_directories(shlwapi BEFORE PRIVATE
${REACTOS_SOURCE_DIR}/sdk/include/reactos/wine
${REACTOS_SOURCE_DIR}/sdk/lib/atl)
add_library(shlwapi_autocomp OBJECT autocomp.cpp)
target_link_libraries(shlwapi_autocomp PRIVATE atl_classes)
target_compile_definitions(shlwapi_autocomp PRIVATE $<TARGET_PROPERTY:shlwapi,COMPILE_DEFINITIONS>)
target_compile_options(shlwapi_autocomp PRIVATE $<TARGET_PROPERTY:shlwapi,COMPILE_OPTIONS>)
add_dependencies(shlwapi_autocomp psdk)
set_module_type(shlwapi win32dll UNICODE)
target_link_libraries(shlwapi uuid wine cpprt)
add_delay_importlibs(shlwapi userenv oleaut32 ole32 comdlg32 mpr mlang urlmon shell32 winmm version)
add_importlibs(shlwapi user32 gdi32 advapi32 wininet msvcrt kernel32 ntdll)
add_pch(shlwapi precomp.h "${PCH_SKIP_SOURCE}")
add_cd_file(TARGET shlwapi DESTINATION reactos/system32 FOR all)