reactos/ntoskrnl/inbv/inbv.c
Victor Perevertkin 5c7ce4475e
[REACTOS] Cleanup INIT and some PAGE section allocations
- Change INIT_FUNCTION and INIT_SECTION to CODE_SEG("INIT") and DATA_SEG("INIT") respectively
- Remove INIT_FUNCTION from function prototypes
- Remove alloc_text pragma calls as they are not needed anymore
2020-11-02 21:45:31 +03:00

1410 lines
38 KiB
C

/* INCLUDES ******************************************************************/
#include <ntoskrnl.h>
#define NDEBUG
#include <debug.h>
#include "inbv/logo.h"
/* See also mm/ARM3/miarm.h */
#define MM_READONLY 1 // PAGE_READONLY
#define MM_READWRITE 4 // PAGE_WRITECOPY
#ifndef TAG_OSTR
#define TAG_OSTR 'RTSO'
#endif
/* GLOBALS *******************************************************************/
/*
* Enable this define if you want Inbv to use coloured headless mode.
*/
// #define INBV_HEADLESS_COLORS
/*
* ReactOS uses the same boot screen for all the products.
* Also it doesn't use a parallel system thread for the
* rotating "progress" bar.
*/
/*
* Enable this define when ReactOS will have different SKUs
* (Workstation, Server, Storage Server, Cluster Server, etc...).
*/
// #define REACTOS_SKUS
typedef struct _INBV_PROGRESS_STATE
{
ULONG Floor;
ULONG Ceiling;
ULONG Bias;
} INBV_PROGRESS_STATE;
typedef struct _BT_PROGRESS_INDICATOR
{
ULONG Count;
ULONG Expected;
ULONG Percentage;
} BT_PROGRESS_INDICATOR, *PBT_PROGRESS_INDICATOR;
typedef enum _ROT_BAR_TYPE
{
RB_UNSPECIFIED,
RB_SQUARE_CELLS,
RB_PROGRESS_BAR
} ROT_BAR_TYPE;
/*
* BitBltAligned() alignments
*/
typedef enum _BBLT_VERT_ALIGNMENT
{
AL_VERTICAL_TOP = 0,
AL_VERTICAL_CENTER,
AL_VERTICAL_BOTTOM
} BBLT_VERT_ALIGNMENT;
typedef enum _BBLT_HORZ_ALIGNMENT
{
AL_HORIZONTAL_LEFT = 0,
AL_HORIZONTAL_CENTER,
AL_HORIZONTAL_RIGHT
} BBLT_HORZ_ALIGNMENT;
/*
* Enable this define when Inbv will support rotating progress bar.
*/
#define INBV_ROTBAR_IMPLEMENTED
static KSPIN_LOCK BootDriverLock;
static KIRQL InbvOldIrql;
static INBV_DISPLAY_STATE InbvDisplayState = INBV_DISPLAY_STATE_DISABLED;
BOOLEAN InbvBootDriverInstalled = FALSE;
static BOOLEAN InbvDisplayDebugStrings = FALSE;
static INBV_DISPLAY_STRING_FILTER InbvDisplayFilter = NULL;
static ULONG ProgressBarLeft = 0, ProgressBarTop = 0;
static ULONG ProgressBarWidth = 0, ProgressBarHeight = 0;
static BOOLEAN ShowProgressBar = FALSE;
static INBV_PROGRESS_STATE InbvProgressState;
static BT_PROGRESS_INDICATOR InbvProgressIndicator = {0, 25, 0};
static INBV_RESET_DISPLAY_PARAMETERS InbvResetDisplayParameters = NULL;
static ULONG ResourceCount = 0;
static PUCHAR ResourceList[1 + IDB_MAX_RESOURCE]; // First entry == NULL, followed by 'ResourceCount' entries.
#ifdef INBV_ROTBAR_IMPLEMENTED
/*
* Change this to modify progress bar behaviour
*/
#define ROT_BAR_DEFAULT_MODE RB_PROGRESS_BAR
/*
* Values for PltRotBarStatus:
* - PltRotBarStatus == 1, do palette fading-in (done elsewhere in ReactOS);
* - PltRotBarStatus == 2, do rotation bar animation;
* - PltRotBarStatus == 3, stop the animation thread.
* - Any other value is ignored and the animation thread continues to run.
*/
typedef enum _ROT_BAR_STATUS
{
RBS_FADEIN = 1,
RBS_ANIMATE,
RBS_STOP_ANIMATE,
RBS_STATUS_MAX
} ROT_BAR_STATUS;
static BOOLEAN RotBarThreadActive = FALSE;
static ROT_BAR_TYPE RotBarSelection = RB_UNSPECIFIED;
static ROT_BAR_STATUS PltRotBarStatus = 0;
static UCHAR RotBarBuffer[24 * 9];
static UCHAR RotLineBuffer[SCREEN_WIDTH * 6];
#endif
/*
* Headless terminal text colors
*/
#ifdef INBV_HEADLESS_COLORS
// Conversion table CGA to ANSI color index
static const UCHAR CGA_TO_ANSI_COLOR_TABLE[16] =
{
0, // Black
4, // Blue
2, // Green
6, // Cyan
1, // Red
5, // Magenta
3, // Brown/Yellow
7, // Grey/White
60, // Bright Black
64, // Bright Blue
62, // Bright Green
66, // Bright Cyan
61, // Bright Red
65, // Bright Magenta
63, // Bright Yellow
67 // Bright Grey (White)
};
#define CGA_TO_ANSI_COLOR(CgaColor) \
CGA_TO_ANSI_COLOR_TABLE[CgaColor & 0x0F]
#endif
// Default colors: text in white, background in black
static ULONG InbvTerminalTextColor = 37;
static ULONG InbvTerminalBkgdColor = 40;
/* FADING FUNCTION ***********************************************************/
/** From include/psdk/wingdi.h **/
typedef struct tagRGBQUAD
{
UCHAR rgbBlue;
UCHAR rgbGreen;
UCHAR rgbRed;
UCHAR rgbReserved;
} RGBQUAD,*LPRGBQUAD;
/*******************************/
static RGBQUAD MainPalette[16];
#define PALETTE_FADE_STEPS 12
#define PALETTE_FADE_TIME (15 * 1000) /* 15 ms */
/** From bootvid/precomp.h **/
//
// Bitmap Header
//
typedef struct tagBITMAPINFOHEADER
{
ULONG biSize;
LONG biWidth;
LONG biHeight;
USHORT biPlanes;
USHORT biBitCount;
ULONG biCompression;
ULONG biSizeImage;
LONG biXPelsPerMeter;
LONG biYPelsPerMeter;
ULONG biClrUsed;
ULONG biClrImportant;
} BITMAPINFOHEADER, *PBITMAPINFOHEADER;
/****************************/
//
// Needed prototypes
//
VOID NTAPI InbvAcquireLock(VOID);
VOID NTAPI InbvReleaseLock(VOID);
static VOID
BootLogoFadeIn(VOID)
{
UCHAR PaletteBitmapBuffer[sizeof(BITMAPINFOHEADER) + sizeof(MainPalette)];
PBITMAPINFOHEADER PaletteBitmap = (PBITMAPINFOHEADER)PaletteBitmapBuffer;
LPRGBQUAD Palette = (LPRGBQUAD)(PaletteBitmapBuffer + sizeof(BITMAPINFOHEADER));
ULONG Iteration, Index, ClrUsed;
LARGE_INTEGER Delay;
Delay.QuadPart = -(PALETTE_FADE_TIME * 10);
/* Check if we are installed and we own the display */
if (!InbvBootDriverInstalled ||
(InbvDisplayState != INBV_DISPLAY_STATE_OWNED))
{
return;
}
/*
* Build a bitmap containing the fade-in palette. The palette entries
* are then processed in a loop and set using VidBitBlt function.
*/
ClrUsed = RTL_NUMBER_OF(MainPalette);
RtlZeroMemory(PaletteBitmap, sizeof(BITMAPINFOHEADER));
PaletteBitmap->biSize = sizeof(BITMAPINFOHEADER);
PaletteBitmap->biBitCount = 4;
PaletteBitmap->biClrUsed = ClrUsed;
/*
* Main animation loop.
*/
for (Iteration = 0; Iteration <= PALETTE_FADE_STEPS; ++Iteration)
{
for (Index = 0; Index < ClrUsed; Index++)
{
Palette[Index].rgbRed = (UCHAR)
(MainPalette[Index].rgbRed * Iteration / PALETTE_FADE_STEPS);
Palette[Index].rgbGreen = (UCHAR)
(MainPalette[Index].rgbGreen * Iteration / PALETTE_FADE_STEPS);
Palette[Index].rgbBlue = (UCHAR)
(MainPalette[Index].rgbBlue * Iteration / PALETTE_FADE_STEPS);
}
/* Do the animation */
InbvAcquireLock();
VidBitBlt(PaletteBitmapBuffer, 0, 0);
InbvReleaseLock();
/* Wait for a bit */
KeDelayExecutionThread(KernelMode, FALSE, &Delay);
}
}
static VOID
BitBltPalette(
IN PVOID Image,
IN BOOLEAN NoPalette,
IN ULONG X,
IN ULONG Y)
{
LPRGBQUAD Palette;
RGBQUAD OrigPalette[RTL_NUMBER_OF(MainPalette)];
/* If requested, remove the palette from the image */
if (NoPalette)
{
/* Get bitmap header and palette */
PBITMAPINFOHEADER BitmapInfoHeader = Image;
Palette = (LPRGBQUAD)((PUCHAR)Image + BitmapInfoHeader->biSize);
/* Save the image original palette and remove palette information */
RtlCopyMemory(OrigPalette, Palette, sizeof(OrigPalette));
RtlZeroMemory(Palette, sizeof(OrigPalette));
}
/* Draw the image */
InbvBitBlt(Image, X, Y);
/* Restore the image original palette */
if (NoPalette)
{
RtlCopyMemory(Palette, OrigPalette, sizeof(OrigPalette));
}
}
static VOID
BitBltAligned(
IN PVOID Image,
IN BOOLEAN NoPalette,
IN BBLT_HORZ_ALIGNMENT HorizontalAlignment,
IN BBLT_VERT_ALIGNMENT VerticalAlignment,
IN ULONG MarginLeft,
IN ULONG MarginTop,
IN ULONG MarginRight,
IN ULONG MarginBottom)
{
PBITMAPINFOHEADER BitmapInfoHeader = Image;
ULONG X, Y;
/* Calculate X */
switch (HorizontalAlignment)
{
case AL_HORIZONTAL_LEFT:
X = MarginLeft - MarginRight;
break;
case AL_HORIZONTAL_CENTER:
X = MarginLeft - MarginRight + (SCREEN_WIDTH - BitmapInfoHeader->biWidth + 1) / 2;
break;
case AL_HORIZONTAL_RIGHT:
X = MarginLeft - MarginRight + SCREEN_WIDTH - BitmapInfoHeader->biWidth;
break;
default:
/* Unknown */
return;
}
/* Calculate Y */
switch (VerticalAlignment)
{
case AL_VERTICAL_TOP:
Y = MarginTop - MarginBottom;
break;
case AL_VERTICAL_CENTER:
Y = MarginTop - MarginBottom + (SCREEN_HEIGHT - BitmapInfoHeader->biHeight + 1) / 2;
break;
case AL_VERTICAL_BOTTOM:
Y = MarginTop - MarginBottom + SCREEN_HEIGHT - BitmapInfoHeader->biHeight;
break;
default:
/* Unknown */
return;
}
/* Finally draw the image */
BitBltPalette(Image, NoPalette, X, Y);
}
/* FUNCTIONS *****************************************************************/
CODE_SEG("INIT")
PVOID
NTAPI
FindBitmapResource(IN PLOADER_PARAMETER_BLOCK LoaderBlock,
IN ULONG ResourceId)
{
UNICODE_STRING UpString = RTL_CONSTANT_STRING(L"ntoskrnl.exe");
UNICODE_STRING MpString = RTL_CONSTANT_STRING(L"ntkrnlmp.exe");
PLIST_ENTRY NextEntry, ListHead;
PLDR_DATA_TABLE_ENTRY LdrEntry;
PIMAGE_RESOURCE_DATA_ENTRY ResourceDataEntry;
LDR_RESOURCE_INFO ResourceInfo;
NTSTATUS Status;
PVOID Data = NULL;
/* Loop the driver list */
ListHead = &LoaderBlock->LoadOrderListHead;
NextEntry = ListHead->Flink;
while (NextEntry != ListHead)
{
/* Get the entry */
LdrEntry = CONTAINING_RECORD(NextEntry,
LDR_DATA_TABLE_ENTRY,
InLoadOrderLinks);
/* Check for a match */
if (RtlEqualUnicodeString(&LdrEntry->BaseDllName, &UpString, TRUE) ||
RtlEqualUnicodeString(&LdrEntry->BaseDllName, &MpString, TRUE))
{
/* Break out */
break;
}
}
/* Check if we found it */
if (NextEntry != ListHead)
{
/* Try to find the resource */
ResourceInfo.Type = 2; // RT_BITMAP;
ResourceInfo.Name = ResourceId;
ResourceInfo.Language = 0;
Status = LdrFindResource_U(LdrEntry->DllBase,
&ResourceInfo,
RESOURCE_DATA_LEVEL,
&ResourceDataEntry);
if (NT_SUCCESS(Status))
{
/* Access the resource */
ULONG Size = 0;
Status = LdrAccessResource(LdrEntry->DllBase,
ResourceDataEntry,
&Data,
&Size);
if ((Data) && (ResourceId < 3))
{
KiBugCheckData[4] ^= RtlComputeCrc32(0, Data, Size);
}
if (!NT_SUCCESS(Status)) Data = NULL;
}
}
/* Return the pointer */
return Data;
}
CODE_SEG("INIT")
BOOLEAN
NTAPI
InbvDriverInitialize(IN PLOADER_PARAMETER_BLOCK LoaderBlock,
IN ULONG Count)
{
PCHAR CommandLine;
BOOLEAN ResetMode = FALSE; // By default do not reset the video mode
ULONG i;
/* Quit if we're already installed */
if (InbvBootDriverInstalled) return TRUE;
/* Initialize the lock and check the current display state */
KeInitializeSpinLock(&BootDriverLock);
if (InbvDisplayState == INBV_DISPLAY_STATE_OWNED)
{
/* Reset the video mode in case we do not have a custom boot logo */
CommandLine = (LoaderBlock->LoadOptions ? _strupr(LoaderBlock->LoadOptions) : NULL);
ResetMode = (CommandLine == NULL) || (strstr(CommandLine, "BOOTLOGO") == NULL);
}
/* Initialize the video */
InbvBootDriverInstalled = VidInitialize(ResetMode);
if (InbvBootDriverInstalled)
{
/* Find bitmap resources in the kernel */
ResourceCount = min(Count, RTL_NUMBER_OF(ResourceList) - 1);
for (i = 1; i <= ResourceCount; i++)
{
/* Do the lookup */
ResourceList[i] = FindBitmapResource(LoaderBlock, i);
}
/* Set the progress bar ranges */
InbvSetProgressBarSubset(0, 100);
}
/* Return install state */
return InbvBootDriverInstalled;
}
VOID
NTAPI
InbvAcquireLock(VOID)
{
KIRQL OldIrql;
/* Check if we're at dispatch level or lower */
OldIrql = KeGetCurrentIrql();
if (OldIrql <= DISPATCH_LEVEL)
{
/* Loop until the lock is free */
while (!KeTestSpinLock(&BootDriverLock));
/* Raise IRQL to dispatch level */
KeRaiseIrql(DISPATCH_LEVEL, &OldIrql);
}
/* Acquire the lock */
KiAcquireSpinLock(&BootDriverLock);
InbvOldIrql = OldIrql;
}
VOID
NTAPI
InbvReleaseLock(VOID)
{
KIRQL OldIrql;
/* Capture the old IRQL */
OldIrql = InbvOldIrql;
/* Release the driver lock */
KiReleaseSpinLock(&BootDriverLock);
/* If we were at dispatch level or lower, restore the old IRQL */
if (InbvOldIrql <= DISPATCH_LEVEL) KeLowerIrql(OldIrql);
}
VOID
NTAPI
InbvEnableBootDriver(IN BOOLEAN Enable)
{
/* Check if we're installed */
if (InbvBootDriverInstalled)
{
/* Check for lost state */
if (InbvDisplayState >= INBV_DISPLAY_STATE_LOST) return;
/* Acquire the lock */
InbvAcquireLock();
/* Cleanup the screen if we own it */
if (InbvDisplayState == INBV_DISPLAY_STATE_OWNED) VidCleanUp();
/* Set the new display state */
InbvDisplayState = Enable ? INBV_DISPLAY_STATE_OWNED :
INBV_DISPLAY_STATE_DISABLED;
/* Release the lock */
InbvReleaseLock();
}
else
{
/* Set the new display state */
InbvDisplayState = Enable ? INBV_DISPLAY_STATE_OWNED :
INBV_DISPLAY_STATE_DISABLED;
}
}
VOID
NTAPI
InbvAcquireDisplayOwnership(VOID)
{
/* Check if we have a callback and we're just acquiring it now */
if ((InbvResetDisplayParameters) &&
(InbvDisplayState == INBV_DISPLAY_STATE_LOST))
{
/* Call the callback */
InbvResetDisplayParameters(80, 50);
}
/* Acquire the display */
InbvDisplayState = INBV_DISPLAY_STATE_OWNED;
}
VOID
NTAPI
InbvSetDisplayOwnership(IN BOOLEAN DisplayOwned)
{
/* Set the new display state */
InbvDisplayState = DisplayOwned ? INBV_DISPLAY_STATE_OWNED :
INBV_DISPLAY_STATE_LOST;
}
BOOLEAN
NTAPI
InbvCheckDisplayOwnership(VOID)
{
/* Return if we own it or not */
return InbvDisplayState != INBV_DISPLAY_STATE_LOST;
}
INBV_DISPLAY_STATE
NTAPI
InbvGetDisplayState(VOID)
{
/* Return the actual state */
return InbvDisplayState;
}
BOOLEAN
NTAPI
InbvDisplayString(IN PCHAR String)
{
/* Make sure we own the display */
if (InbvDisplayState == INBV_DISPLAY_STATE_OWNED)
{
/* If we're not allowed, return success anyway */
if (!InbvDisplayDebugStrings) return TRUE;
/* Check if a filter is installed */
if (InbvDisplayFilter) InbvDisplayFilter(&String);
/* Acquire the lock */
InbvAcquireLock();
/* Make sure we're installed and display the string */
if (InbvBootDriverInstalled) VidDisplayString((PUCHAR)String);
/* Print the string on the EMS port */
HeadlessDispatch(HeadlessCmdPutString,
String,
strlen(String) + sizeof(ANSI_NULL),
NULL,
NULL);
/* Release the lock */
InbvReleaseLock();
/* All done */
return TRUE;
}
/* We don't own it, fail */
return FALSE;
}
BOOLEAN
NTAPI
InbvEnableDisplayString(IN BOOLEAN Enable)
{
BOOLEAN OldSetting;
/* Get the old setting */
OldSetting = InbvDisplayDebugStrings;
/* Update it */
InbvDisplayDebugStrings = Enable;
/* Return the old setting */
return OldSetting;
}
VOID
NTAPI
InbvInstallDisplayStringFilter(IN INBV_DISPLAY_STRING_FILTER Filter)
{
/* Save the filter */
InbvDisplayFilter = Filter;
}
BOOLEAN
NTAPI
InbvIsBootDriverInstalled(VOID)
{
/* Return driver state */
return InbvBootDriverInstalled;
}
VOID
NTAPI
InbvNotifyDisplayOwnershipLost(IN INBV_RESET_DISPLAY_PARAMETERS Callback)
{
/* Check if we're installed */
if (InbvBootDriverInstalled)
{
/* Acquire the lock and cleanup if we own the screen */
InbvAcquireLock();
if (InbvDisplayState != INBV_DISPLAY_STATE_LOST) VidCleanUp();
/* Set the reset callback and display state */
InbvResetDisplayParameters = Callback;
InbvDisplayState = INBV_DISPLAY_STATE_LOST;
/* Release the lock */
InbvReleaseLock();
}
else
{
/* Set the reset callback and display state */
InbvResetDisplayParameters = Callback;
InbvDisplayState = INBV_DISPLAY_STATE_LOST;
}
}
BOOLEAN
NTAPI
InbvResetDisplay(VOID)
{
/* Check if we're installed and we own it */
if (InbvBootDriverInstalled &&
(InbvDisplayState == INBV_DISPLAY_STATE_OWNED))
{
/* Do the reset */
VidResetDisplay(TRUE);
return TRUE;
}
/* Nothing to reset */
return FALSE;
}
VOID
NTAPI
InbvSetScrollRegion(IN ULONG Left,
IN ULONG Top,
IN ULONG Right,
IN ULONG Bottom)
{
/* Just call bootvid */
VidSetScrollRegion(Left, Top, Right, Bottom);
}
VOID
NTAPI
InbvSetTextColor(IN ULONG Color)
{
HEADLESS_CMD_SET_COLOR HeadlessSetColor;
/* Set color for EMS port */
#ifdef INBV_HEADLESS_COLORS
InbvTerminalTextColor = 30 + CGA_TO_ANSI_COLOR(Color);
#else
InbvTerminalTextColor = 37;
#endif
HeadlessSetColor.TextColor = InbvTerminalTextColor;
HeadlessSetColor.BkgdColor = InbvTerminalBkgdColor;
HeadlessDispatch(HeadlessCmdSetColor,
&HeadlessSetColor,
sizeof(HeadlessSetColor),
NULL,
NULL);
/* Update the text color */
VidSetTextColor(Color);
}
VOID
NTAPI
InbvSolidColorFill(IN ULONG Left,
IN ULONG Top,
IN ULONG Right,
IN ULONG Bottom,
IN ULONG Color)
{
HEADLESS_CMD_SET_COLOR HeadlessSetColor;
/* Make sure we own it */
if (InbvDisplayState == INBV_DISPLAY_STATE_OWNED)
{
/* Acquire the lock */
InbvAcquireLock();
/* Check if we're installed */
if (InbvBootDriverInstalled)
{
/* Call bootvid */
VidSolidColorFill(Left, Top, Right, Bottom, (UCHAR)Color);
}
/* Set color for EMS port and clear display */
#ifdef INBV_HEADLESS_COLORS
InbvTerminalBkgdColor = 40 + CGA_TO_ANSI_COLOR(Color);
#else
InbvTerminalBkgdColor = 40;
#endif
HeadlessSetColor.TextColor = InbvTerminalTextColor;
HeadlessSetColor.BkgdColor = InbvTerminalBkgdColor;
HeadlessDispatch(HeadlessCmdSetColor,
&HeadlessSetColor,
sizeof(HeadlessSetColor),
NULL,
NULL);
HeadlessDispatch(HeadlessCmdClearDisplay,
NULL, 0,
NULL, NULL);
/* Release the lock */
InbvReleaseLock();
}
}
CODE_SEG("INIT")
VOID
NTAPI
InbvUpdateProgressBar(IN ULONG Progress)
{
ULONG FillCount, BoundedProgress;
/* Make sure the progress bar is enabled, that we own and are installed */
if (ShowProgressBar &&
InbvBootDriverInstalled &&
(InbvDisplayState == INBV_DISPLAY_STATE_OWNED))
{
/* Compute fill count */
BoundedProgress = (InbvProgressState.Floor / 100) + Progress;
FillCount = ProgressBarWidth * (InbvProgressState.Bias * BoundedProgress) / 1000000;
/* Acquire the lock */
InbvAcquireLock();
/* Fill the progress bar */
VidSolidColorFill(ProgressBarLeft,
ProgressBarTop,
ProgressBarLeft + FillCount,
ProgressBarTop + ProgressBarHeight,
BV_COLOR_WHITE);
/* Release the lock */
InbvReleaseLock();
}
}
VOID
NTAPI
InbvBufferToScreenBlt(IN PUCHAR Buffer,
IN ULONG X,
IN ULONG Y,
IN ULONG Width,
IN ULONG Height,
IN ULONG Delta)
{
/* Check if we're installed and we own it */
if (InbvBootDriverInstalled &&
(InbvDisplayState == INBV_DISPLAY_STATE_OWNED))
{
/* Do the blit */
VidBufferToScreenBlt(Buffer, X, Y, Width, Height, Delta);
}
}
VOID
NTAPI
InbvBitBlt(IN PUCHAR Buffer,
IN ULONG X,
IN ULONG Y)
{
/* Check if we're installed and we own it */
if (InbvBootDriverInstalled &&
(InbvDisplayState == INBV_DISPLAY_STATE_OWNED))
{
/* Acquire the lock */
InbvAcquireLock();
/* Do the blit */
VidBitBlt(Buffer, X, Y);
/* Release the lock */
InbvReleaseLock();
}
}
VOID
NTAPI
InbvScreenToBufferBlt(OUT PUCHAR Buffer,
IN ULONG X,
IN ULONG Y,
IN ULONG Width,
IN ULONG Height,
IN ULONG Delta)
{
/* Check if we're installed and we own it */
if (InbvBootDriverInstalled &&
(InbvDisplayState == INBV_DISPLAY_STATE_OWNED))
{
/* Do the blit */
VidScreenToBufferBlt(Buffer, X, Y, Width, Height, Delta);
}
}
CODE_SEG("INIT")
VOID
NTAPI
InbvSetProgressBarCoordinates(IN ULONG Left,
IN ULONG Top,
IN ULONG Width,
IN ULONG Height)
{
/* Update the coordinates */
ProgressBarLeft = Left;
ProgressBarTop = Top;
ProgressBarWidth = Width;
ProgressBarHeight = Height;
/* Enable the progress bar */
ShowProgressBar = TRUE;
}
CODE_SEG("INIT")
VOID
NTAPI
InbvSetProgressBarSubset(IN ULONG Floor,
IN ULONG Ceiling)
{
/* Sanity checks */
ASSERT(Floor < Ceiling);
ASSERT(Ceiling <= 100);
/* Update the progress bar state */
InbvProgressState.Floor = Floor * 100;
InbvProgressState.Ceiling = Ceiling * 100;
InbvProgressState.Bias = (Ceiling * 100) - Floor;
}
CODE_SEG("INIT")
VOID
NTAPI
InbvIndicateProgress(VOID)
{
ULONG Percentage;
/* Increase progress */
InbvProgressIndicator.Count++;
/* Compute new percentage */
Percentage = min(100 * InbvProgressIndicator.Count /
InbvProgressIndicator.Expected,
99);
if (Percentage != InbvProgressIndicator.Percentage)
{
/* Percentage has moved, update the progress bar */
InbvProgressIndicator.Percentage = Percentage;
InbvUpdateProgressBar(Percentage);
}
}
PUCHAR
NTAPI
InbvGetResourceAddress(IN ULONG ResourceNumber)
{
/* Validate the resource number */
if (ResourceNumber > ResourceCount) return NULL;
/* Return the address */
return ResourceList[ResourceNumber];
}
NTSTATUS
NTAPI
NtDisplayString(IN PUNICODE_STRING DisplayString)
{
NTSTATUS Status;
UNICODE_STRING CapturedString;
OEM_STRING OemString;
ULONG OemLength;
KPROCESSOR_MODE PreviousMode;
PAGED_CODE();
PreviousMode = ExGetPreviousMode();
/* We require the TCB privilege */
if (!SeSinglePrivilegeCheck(SeTcbPrivilege, PreviousMode))
return STATUS_PRIVILEGE_NOT_HELD;
/* Capture the string */
Status = ProbeAndCaptureUnicodeString(&CapturedString, PreviousMode, DisplayString);
if (!NT_SUCCESS(Status))
return Status;
/* Do not display the string if it is empty */
if (CapturedString.Length == 0 || CapturedString.Buffer == NULL)
{
Status = STATUS_SUCCESS;
goto Quit;
}
/*
* Convert the string since INBV understands only ANSI/OEM. Allocate the
* string buffer in non-paged pool because INBV passes it down to BOOTVID.
* We cannot perform the allocation using RtlUnicodeStringToOemString()
* since its allocator uses PagedPool.
*/
OemLength = RtlUnicodeStringToOemSize(&CapturedString);
if (OemLength > MAXUSHORT)
{
Status = STATUS_BUFFER_OVERFLOW;
goto Quit;
}
RtlInitEmptyAnsiString((PANSI_STRING)&OemString, NULL, (USHORT)OemLength);
OemString.Buffer = ExAllocatePoolWithTag(NonPagedPool, OemLength, TAG_OSTR);
if (OemString.Buffer == NULL)
{
Status = STATUS_NO_MEMORY;
goto Quit;
}
RtlUnicodeStringToOemString(&OemString, &CapturedString, FALSE);
/* Display the string */
InbvDisplayString(OemString.Buffer);
/* Free the string buffer */
ExFreePoolWithTag(OemString.Buffer, TAG_OSTR);
Status = STATUS_SUCCESS;
Quit:
/* Free the captured string */
ReleaseCapturedUnicodeString(&CapturedString, PreviousMode);
return Status;
}
#ifdef INBV_ROTBAR_IMPLEMENTED
static
VOID
NTAPI
InbvRotationThread(
_In_ PVOID Context)
{
ULONG X, Y, Index, Total;
LARGE_INTEGER Delay = {{0}};
InbvAcquireLock();
if (RotBarSelection == RB_SQUARE_CELLS)
{
Index = 0;
}
else
{
Index = 32;
}
X = ProgressBarLeft + 2;
Y = ProgressBarTop + 2;
InbvReleaseLock();
while (InbvDisplayState == INBV_DISPLAY_STATE_OWNED)
{
/* Wait for a bit */
KeDelayExecutionThread(KernelMode, FALSE, &Delay);
InbvAcquireLock();
/* Unknown unexpected command */
ASSERT(PltRotBarStatus < RBS_STATUS_MAX);
if (PltRotBarStatus == RBS_STOP_ANIMATE)
{
/* Stop the thread */
InbvReleaseLock();
break;
}
if (RotBarSelection == RB_SQUARE_CELLS)
{
Delay.QuadPart = -800000; // 80 ms
Total = 18;
Index %= Total;
if (Index >= 3)
{
/* Fill previous bar position */
VidSolidColorFill(X + ((Index - 3) * 8), Y, (X + ((Index - 3) * 8)) + 8 - 1, Y + 9 - 1, BV_COLOR_BLACK);
}
if (Index < Total - 1)
{
/* Draw the progress bar bit */
if (Index < 2)
{
/* Appearing from the left */
VidBufferToScreenBlt(RotBarBuffer + 8 * (2 - Index) / 2, X, Y, 22 - 8 * (2 - Index), 9, 24);
}
else if (Index >= Total - 3)
{
/* Hiding to the right */
VidBufferToScreenBlt(RotBarBuffer, X + ((Index - 2) * 8), Y, 22 - 8 * (4 - (Total - Index)), 9, 24);
}
else
{
VidBufferToScreenBlt(RotBarBuffer, X + ((Index - 2) * 8), Y, 22, 9, 24);
}
}
Index++;
}
else if (RotBarSelection == RB_PROGRESS_BAR)
{
Delay.QuadPart = -600000; // 60 ms
Total = SCREEN_WIDTH;
Index %= Total;
/* Right part */
VidBufferToScreenBlt(RotLineBuffer, Index, SCREEN_HEIGHT-6, SCREEN_WIDTH - Index, 6, SCREEN_WIDTH);
if (Index > 0)
{
/* Left part */
VidBufferToScreenBlt(RotLineBuffer + (SCREEN_WIDTH - Index) / 2, 0, SCREEN_HEIGHT-6, Index - 2, 6, SCREEN_WIDTH);
}
Index += 32;
}
InbvReleaseLock();
}
PsTerminateSystemThread(STATUS_SUCCESS);
}
CODE_SEG("INIT")
VOID
NTAPI
InbvRotBarInit(VOID)
{
PltRotBarStatus = RBS_FADEIN;
/* Perform other initialization if needed */
}
#endif
CODE_SEG("INIT")
VOID
NTAPI
DisplayBootBitmap(IN BOOLEAN TextMode)
{
PVOID BootCopy = NULL, BootProgress = NULL, BootLogo = NULL, Header = NULL, Footer = NULL;
#ifdef INBV_ROTBAR_IMPLEMENTED
UCHAR Buffer[24 * 9];
PVOID Bar = NULL, LineBmp = NULL;
ROT_BAR_TYPE TempRotBarSelection = RB_UNSPECIFIED;
NTSTATUS Status;
HANDLE ThreadHandle = NULL;
#endif
#ifdef REACTOS_SKUS
PVOID Text = NULL;
#endif
#ifdef INBV_ROTBAR_IMPLEMENTED
/* Check if the animation thread has already been created */
if (RotBarThreadActive)
{
/* Yes, just reset the progress bar but keep the thread alive */
InbvAcquireLock();
RotBarSelection = RB_UNSPECIFIED;
InbvReleaseLock();
}
#endif
ShowProgressBar = FALSE;
/* Check if this is text mode */
if (TextMode)
{
/*
* Make the kernel resource section temporarily writable,
* as we are going to change the bitmaps' palette in place.
*/
MmChangeKernelResourceSectionProtection(MM_READWRITE);
/* Check the type of the OS: workstation or server */
if (SharedUserData->NtProductType == NtProductWinNt)
{
/* Workstation; set colors */
InbvSetTextColor(BV_COLOR_WHITE);
InbvSolidColorFill(0, 0, SCREEN_WIDTH-1, SCREEN_HEIGHT-1, BV_COLOR_DARK_GRAY);
InbvSolidColorFill(0, VID_FOOTER_BG_TOP, SCREEN_WIDTH-1, SCREEN_HEIGHT-1, BV_COLOR_RED);
/* Get resources */
Header = InbvGetResourceAddress(IDB_WKSTA_HEADER);
Footer = InbvGetResourceAddress(IDB_WKSTA_FOOTER);
}
else
{
/* Server; set colors */
InbvSetTextColor(BV_COLOR_LIGHT_CYAN);
InbvSolidColorFill(0, 0, SCREEN_WIDTH-1, SCREEN_HEIGHT-1, BV_COLOR_CYAN);
InbvSolidColorFill(0, VID_FOOTER_BG_TOP, SCREEN_WIDTH-1, SCREEN_HEIGHT-1, BV_COLOR_RED);
/* Get resources */
Header = InbvGetResourceAddress(IDB_SERVER_HEADER);
Footer = InbvGetResourceAddress(IDB_SERVER_FOOTER);
}
/* Set the scrolling region */
InbvSetScrollRegion(VID_SCROLL_AREA_LEFT, VID_SCROLL_AREA_TOP,
VID_SCROLL_AREA_RIGHT, VID_SCROLL_AREA_BOTTOM);
/* Make sure we have resources */
if (Header && Footer)
{
/* BitBlt them on the screen */
BitBltAligned(Footer,
TRUE,
AL_HORIZONTAL_CENTER,
AL_VERTICAL_BOTTOM,
0, 0, 0, 59);
BitBltAligned(Header,
FALSE,
AL_HORIZONTAL_CENTER,
AL_VERTICAL_TOP,
0, 0, 0, 0);
}
/* Restore the kernel resource section protection to be read-only */
MmChangeKernelResourceSectionProtection(MM_READONLY);
}
else
{
/* Is the boot driver installed? */
if (!InbvBootDriverInstalled) return;
/*
* Make the kernel resource section temporarily writable,
* as we are going to change the bitmaps' palette in place.
*/
MmChangeKernelResourceSectionProtection(MM_READWRITE);
/* Load boot screen logo */
BootLogo = InbvGetResourceAddress(IDB_LOGO_DEFAULT);
#ifdef REACTOS_SKUS
Text = NULL;
if (SharedUserData->NtProductType == NtProductWinNt)
{
#ifdef INBV_ROTBAR_IMPLEMENTED
/* Workstation product, use appropriate status bar color */
Bar = InbvGetResourceAddress(IDB_BAR_WKSTA);
#endif
}
else
{
/* Display correct branding based on server suite */
if (ExVerifySuite(StorageServer))
{
/* Storage Server Edition */
Text = InbvGetResourceAddress(IDB_STORAGE_SERVER);
}
else if (ExVerifySuite(ComputeServer))
{
/* Compute Cluster Edition */
Text = InbvGetResourceAddress(IDB_CLUSTER_SERVER);
}
else
{
/* Normal edition */
Text = InbvGetResourceAddress(IDB_SERVER_LOGO);
}
#ifdef INBV_ROTBAR_IMPLEMENTED
/* Server product, use appropriate status bar color */
Bar = InbvGetResourceAddress(IDB_BAR_DEFAULT);
#endif
}
#else
/* Use default status bar */
Bar = InbvGetResourceAddress(IDB_BAR_WKSTA);
#endif
/* Make sure we have a logo */
if (BootLogo)
{
/* Save the main image palette for implementing the fade-in effect */
PBITMAPINFOHEADER BitmapInfoHeader = BootLogo;
LPRGBQUAD Palette = (LPRGBQUAD)((PUCHAR)BootLogo + BitmapInfoHeader->biSize);
RtlCopyMemory(MainPalette, Palette, sizeof(MainPalette));
/* Draw the logo at the center of the screen */
BitBltAligned(BootLogo,
TRUE,
AL_HORIZONTAL_CENTER,
AL_VERTICAL_CENTER,
0, 0, 0, 34);
#ifdef INBV_ROTBAR_IMPLEMENTED
/* Choose progress bar */
TempRotBarSelection = ROT_BAR_DEFAULT_MODE;
#endif
/* Set progress bar coordinates and display it */
InbvSetProgressBarCoordinates(VID_PROGRESS_BAR_LEFT,
VID_PROGRESS_BAR_TOP,
VID_PROGRESS_BAR_WIDTH,
VID_PROGRESS_BAR_HEIGHT);
#ifdef REACTOS_SKUS
/* Check for non-workstation products */
if (SharedUserData->NtProductType != NtProductWinNt)
{
/* Overwrite part of the logo for a server product */
InbvScreenToBufferBlt(Buffer, VID_SKU_SAVE_AREA_LEFT,
VID_SKU_SAVE_AREA_TOP, 7, 7, 8);
InbvSolidColorFill(VID_SKU_AREA_LEFT, VID_SKU_AREA_TOP,
VID_SKU_AREA_RIGHT, VID_SKU_AREA_BOTTOM, BV_COLOR_BLACK);
InbvBufferToScreenBlt(Buffer, VID_SKU_SAVE_AREA_LEFT,
VID_SKU_SAVE_AREA_TOP, 7, 7, 8);
/* In setup mode, you haven't selected a SKU yet */
if (ExpInTextModeSetup) Text = NULL;
}
#endif
}
/* Load and draw progress bar bitmap */
BootProgress = InbvGetResourceAddress(IDB_PROGRESS_BAR);
BitBltAligned(BootProgress,
TRUE,
AL_HORIZONTAL_CENTER,
AL_VERTICAL_CENTER,
0, 118, 0, 0);
/* Load and draw copyright text bitmap */
BootCopy = InbvGetResourceAddress(IDB_COPYRIGHT);
BitBltAligned(BootCopy,
TRUE,
AL_HORIZONTAL_LEFT,
AL_VERTICAL_BOTTOM,
22, 0, 0, 20);
#ifdef REACTOS_SKUS
/* Draw the SKU text if it exits */
if (Text)
BitBltPalette(Text, TRUE, VID_SKU_TEXT_LEFT, VID_SKU_TEXT_TOP);
#endif
#ifdef INBV_ROTBAR_IMPLEMENTED
if ((TempRotBarSelection == RB_SQUARE_CELLS) && Bar)
{
/* Save previous screen pixels to buffer */
InbvScreenToBufferBlt(Buffer, 0, 0, 22, 9, 24);
/* Draw the progress bar bit */
BitBltPalette(Bar, TRUE, 0, 0);
/* Store it in global buffer */
InbvScreenToBufferBlt(RotBarBuffer, 0, 0, 22, 9, 24);
/* Restore screen pixels */
InbvBufferToScreenBlt(Buffer, 0, 0, 22, 9, 24);
}
/*
* Add a rotating bottom horizontal bar when using a progress bar,
* to show that ReactOS can be still alive when the bar does not
* appear to progress.
*/
if (TempRotBarSelection == RB_PROGRESS_BAR)
{
LineBmp = InbvGetResourceAddress(IDB_ROTATING_LINE);
if (LineBmp)
{
/* Draw the line and store it in global buffer */
BitBltPalette(LineBmp, TRUE, 0, SCREEN_HEIGHT-6);
InbvScreenToBufferBlt(RotLineBuffer, 0, SCREEN_HEIGHT-6, SCREEN_WIDTH, 6, SCREEN_WIDTH);
}
}
else
{
/* Hide the simple progress bar if not used */
ShowProgressBar = FALSE;
}
#endif
/* Restore the kernel resource section protection to be read-only */
MmChangeKernelResourceSectionProtection(MM_READONLY);
/* Display the boot logo and fade it in */
BootLogoFadeIn();
#ifdef INBV_ROTBAR_IMPLEMENTED
if (!RotBarThreadActive && TempRotBarSelection != RB_UNSPECIFIED)
{
/* Start the animation thread */
Status = PsCreateSystemThread(&ThreadHandle,
0,
NULL,
NULL,
NULL,
InbvRotationThread,
NULL);
if (NT_SUCCESS(Status))
{
/* The thread has started, close the handle as we don't need it */
RotBarThreadActive = TRUE;
ObCloseHandle(ThreadHandle, KernelMode);
}
}
#endif
/* Set filter which will draw text display if needed */
InbvInstallDisplayStringFilter(DisplayFilter);
}
#ifdef INBV_ROTBAR_IMPLEMENTED
/* Do we have the animation thread? */
if (RotBarThreadActive)
{
/* We do, initialize the progress bar */
InbvAcquireLock();
RotBarSelection = TempRotBarSelection;
InbvRotBarInit();
InbvReleaseLock();
}
#endif
}
CODE_SEG("INIT")
VOID
NTAPI
DisplayFilter(PCHAR *String)
{
/* Windows hack to skip first dots */
static BOOLEAN DotHack = TRUE;
/* If "." is given set *String to empty string */
if (DotHack && strcmp(*String, ".") == 0)
*String = "";
if (**String)
{
/* Remove the filter */
InbvInstallDisplayStringFilter(NULL);
DotHack = FALSE;
/* Draw text screen */
DisplayBootBitmap(TRUE);
}
}
CODE_SEG("INIT")
VOID
NTAPI
FinalizeBootLogo(VOID)
{
/* Acquire lock and check the display state */
InbvAcquireLock();
if (InbvGetDisplayState() == INBV_DISPLAY_STATE_OWNED)
{
/* Clear the screen */
VidSolidColorFill(0, 0, SCREEN_WIDTH-1, SCREEN_HEIGHT-1, BV_COLOR_BLACK);
}
/* Reset progress bar and lock */
#ifdef INBV_ROTBAR_IMPLEMENTED
PltRotBarStatus = RBS_STOP_ANIMATE;
RotBarThreadActive = FALSE;
#endif
InbvReleaseLock();
}