reactos/win32ss/gdi/ntgdi/gdiobj.h
James Tabor 970344bd16 [Win32SS|GDI] Implement seldom used API and update types for local DC's.
Two working in house application require these API. Known as FolCOL and Reach.
2021-09-25 11:57:26 -05:00

201 lines
3.5 KiB
C

/*
* GDI object common header definition
*
*/
#pragma once
#define GDI_OBJECT_STACK_LEVELS 20
/* The first 10 entries are never used in windows, they are empty */
static const unsigned RESERVE_ENTRIES_COUNT = 10;
typedef struct _GDI_HANDLE_TABLE
{
/* The table must be located at the beginning of this structure so it can be
* properly mapped!
*/
//////////////////////////////////////////////////////////////////////////////
GDI_TABLE_ENTRY Entries[GDI_HANDLE_COUNT];
DEVCAPS DevCaps; // Device Capabilities.
FLONG flDeviceUniq; // Device settings uniqueness.
PVOID pvLangPack; // Language Pack.
CFONT cfPublic[GDI_CFONT_MAX]; // Public Fonts.
DWORD dwCFCount;
} GDI_HANDLE_TABLE, *PGDI_HANDLE_TABLE;
extern PGDI_HANDLE_TABLE GdiHandleTable;
typedef PVOID PGDIOBJ;
typedef VOID (NTAPI *GDICLEANUPPROC)(PVOID ObjectBody);
typedef VOID (NTAPI *GDIOBJDELETEPROC)(PVOID ObjectBody);
/* Every GDI Object must have this standard type of header.
* It's for thread locking. */
typedef struct _BASEOBJECT
{
HGDIOBJ hHmgr;
union {
ULONG ulShareCount; /* For objects without a handle */
DWORD dwThreadId; /* Exclusive lock owner */
};
USHORT cExclusiveLock;
USHORT BaseFlags;
EX_PUSH_LOCK pushlock;
#if DBG_ENABLE_GDIOBJ_BACKTRACES
PVOID apvBackTrace[GDI_OBJECT_STACK_LEVELS];
#endif
#if DBG_ENABLE_EVENT_LOGGING
SLIST_HEADER slhLog;
#endif
} BASEOBJECT, *POBJ;
enum BASEFLAGS
{
BASEFLAG_LOOKASIDE = 0x80,
/* ReactOS specific: */
BASEFLAG_READY_TO_DIE = 0x1000
};
typedef struct _CLIENTOBJ
{
BASEOBJECT BaseObject;
} CLIENTOBJ, *PCLIENTOBJ;
enum _GDIOBJLAGS
{
GDIOBJFLAG_DEFAULT = 0x00,
GDIOBJFLAG_IGNOREPID = 0x01,
GDIOBJFLAG_IGNORELOCK = 0x02
};
CODE_SEG("INIT")
NTSTATUS
NTAPI
InitGdiHandleTable(VOID);
BOOL
NTAPI
GreIsHandleValid(
HGDIOBJ hobj);
BOOL
NTAPI
GreDeleteObject(
HGDIOBJ hObject);
ULONG
NTAPI
GreGetObjectOwner(
HGDIOBJ hobj);
BOOL
NTAPI
GreSetObjectOwner(
HGDIOBJ hobj,
ULONG ulOwner);
BOOL
NTAPI
GreSetObjectOwnerEx(
HGDIOBJ hobj,
ULONG ulOwner,
ULONG Flags);
INT
NTAPI
GreGetObject(
IN HGDIOBJ hobj,
IN INT cbCount,
OUT PVOID pvBuffer);
POBJ
NTAPI
GDIOBJ_AllocateObject(
UCHAR objt,
ULONG cjSize,
FLONG fl);
VOID
NTAPI
GDIOBJ_vDeleteObject(
POBJ pobj);
POBJ
NTAPI
GDIOBJ_ReferenceObjectByHandle(
HGDIOBJ hobj,
UCHAR objt);
VOID
NTAPI
GDIOBJ_vReferenceObjectByPointer(
POBJ pobj);
VOID
NTAPI
GDIOBJ_vDereferenceObject(
POBJ pobj);
PGDIOBJ
NTAPI
GDIOBJ_LockObject(
HGDIOBJ hobj,
UCHAR objt);
PGDIOBJ
NTAPI
GDIOBJ_TryLockObject(
HGDIOBJ hobj,
UCHAR objt);
VOID
NTAPI
GDIOBJ_vUnlockObject(
POBJ pobj);
VOID
NTAPI
GDIOBJ_vSetObjectOwner(
POBJ pobj,
ULONG ulOwner);
BOOL
NTAPI
GDIOBJ_bLockMultipleObjects(
ULONG ulCount,
HGDIOBJ* ahObj,
PGDIOBJ* apObj,
UCHAR objt);
HGDIOBJ
NTAPI
GDIOBJ_hInsertObject(
POBJ pobj,
ULONG ulOwner);
VOID
NTAPI
GDIOBJ_vFreeObject(
POBJ pobj);
VOID
NTAPI
GDIOBJ_vSetObjectAttr(
POBJ pobj,
PVOID pvObjAttr);
PVOID
NTAPI
GDIOBJ_pvGetObjectAttr(
POBJ pobj);
BOOL NTAPI GDIOBJ_ConvertToStockObj(HGDIOBJ *hObj);
BOOL NTAPI GDIOBJ_ConvertFromStockObj(HGDIOBJ *phObj);
POBJ NTAPI GDIOBJ_AllocObjWithHandle(ULONG ObjectType, ULONG cjSize);
PGDIOBJ NTAPI GDIOBJ_ShareLockObj(HGDIOBJ hObj, DWORD ObjectType);
PVOID NTAPI GDI_MapHandleTable(PEPROCESS Process);