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184 lines
8.2 KiB
Text
184 lines
8.2 KiB
Text
Native Development Kit README
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NDK 1.00
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-----------------------------
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0. PREAMBLE
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0.1 COPYRIGHT
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The NDK is Copyright © 2005 Alex Ionescu.
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0.2 CONTACT INFORMATION
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The author, Alex Ionescu, may be reached through the following means:
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Email: alexi@tinykrnl.org
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Mail: 2246, Duvernay. H3J 2Y3. Montreal, QC. CANADA.
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Phone: (514)581-7156
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1. LICENSE
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1.1 OPEN SOURCE USAGE
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Open Source Projects may choose to use the following licenses:
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GNU GENERAL PUBLIC LICENSE Version 2, June 1991
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OR
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GNU LESSER GENERAL PUBLIC LICENSE Version 2.1, February 1999
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OR
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EITHER of the aforementioned licenses AND (at your option)
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any later version of the above said licenses
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1.2 LICENSE LIMITATIONS
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The choice is yours to make based on the license which is most compatible with your
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software.
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You MUST read GPL.TXT or LGPL.TXT after your decision. Violating your chosen license
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voids your usage rights of the NDK and will lead to legal action on the part of the
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author. Using this software with any later version of the GNU GPL or LGPL in no way
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changes your obligations under the versions listed above. You MUST still release the
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NDK and its changes under the terms of the original licenses (either GPLv2 or LGPLv2.1)
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as listed above. This DOES NOT AFFECT the license of a software package released under
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a later version and ONLY serves to clarify that using the NDK with a later version is
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permitted provided the aforementioned terms are met.
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If your Open Source product does not use a license which is compatible with the ones
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listed above, please contact the author to reach a mutual agreement to find a better
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solution for your product. Alternatively, you may choose to use the Proprietary Usage
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license displayed below in section 1.3
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If you are unsure of whether or not your product qualifies as an Open Source product,
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please contact the Free Software Foundation, or visit their website at www.fsf.org.
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1.3 PROPRIETARY USAGE
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Because it may be undesirable or impossible to adapt this software to your commercial
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and/or proprietary product(s) and/or service(s) using a (L)GPL license, proprietary
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products are free to use the following license:
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NDK LICENSE Version 1, November 2005
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You MUST read NDK.TXT for the full text of this license. Violating your chosen license
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voids your usage rights of the NDK, constitutes a copyright violation, and will lead to
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legal action on the part of the author.
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If you are unsure of have any questions about the NDK License, please contact the
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author for further clarification.
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2. ORIGINS OF NDK MATERIAL, AND ADDING YOUR OWN
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2.1 CONTRIBUTIONS AND SOURCES
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The NDK could not exist without the various contributions made by a variety of people
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and sources. The following public sources of information were lawfully used:
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- GNU NTIFS.H, Revision 43
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- W32API, Version 2.5
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- Microsoft Windows Driver Kit
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- Microsoft Driver Development Kit 2003 SP1
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- Microsoft Driver Development Kit 2000
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- Microsoft Driver Development Kit NT 4
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- Microsoft Driver Development Kit WinME
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- Microsoft Installable File Systems Kit 2003 SP1
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- Microsoft Windows Debugger (WinDBG) 6.5.0003.7
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- Microsoft Public Symbolic Data
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- Microsoft Public Windows Binaries (strings)
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- OSR Technical Articles
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- Undocumented windows 2000 Secrets, a Programmer's Cookbook
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- Windows NT/2000 Native API Reference
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- Windows NT File System Internals
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- Windows Internals I - II
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- Windows Internals 4th Edition
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If the information contained in these sources was copyrighted, the information was not
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copied, but simply used as a basis for developing a compatible and identical definition.
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No information protected by a patent or NDA was used. All information was publically
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located through the Internet or purchased or licensed for lawful use.
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Additionally, the following people contributed to the NDK:
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- Art Yerkes
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- Eric Kohl
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- Filip Navara
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- Steven Edwards
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2.2 BECOMING A CONTRIBUTOR
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To contribute information to the NDK, simply contact the author with your new structure,
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definition, enumeration, or prototype. Please make sure that your addition is:
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1) Actually correct!
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2) Present in Windows NT 5, 5.1, 5.2 and/or 6.0
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3) Not already accessible through another public header in the DDK, IFS, WDK and/or PSDK.
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4) From a publically verifiable source. The author needs to be able to search for your
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addition in a public information location (book, Internet, etc) and locate this definition.
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5) Not Reversed. Reversing a type is STRONGLY discouraged and a reversed type will more then likely
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not be accepted, due to the fact that functionality and naming will be entirely guessed, and things
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like unions are almost impossible to determine. It can also bring up possible legal ramifications
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depending on your location. However, using a tool to dump the strings inside an executable
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for the purpose of locating the actual name or definition of a structure (sometimes possible due
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to ASSERTs or debugging strings) is considered 'fair use' and will be a likely candidate.
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If your addition satsfies these points, then please submit it, and also include whether or not
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you would like to be credited for it.
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3. USAGE
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3.1 ORGANIZATION
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* The NDK is organized in a main folder (include/ndk) with arch-specific subfolders (ex: include/ndk/i386).
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* The NDK is structured by NT Subsystem Component (ex: ex, ps, rtl, etc).
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* The NDK can either be included on-demand (#include <ndk/xxxxx.h>) or globally (#include <ndk/ntndk.h>).
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The former is recommended to reduce compile time.
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* The NDK is structured by function and type. Every Subsystem Component has an associated "xxfuncs.h" and
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"xxtypes.h" header, where "xx" is the Subsystem (ex: iofuncs.h, iotypes.h)
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* The NDK has a special file called "umtypes.h" which exports to User-Mode or Native-Mode Applications the
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basic NT types which are present in ntdef.h. This file cannot be included since it would conflict with
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winnt.h and/or windef.h. Thus, umtypes.h provides the missing types. This file is automatically included
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in a User-Mode NDK project.
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* The NDK also includes a file called "umfuncs.h" which exports to User-Mode or Native-Mode Applications
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undocumented functions which can only be accessed from ntdll.dll.
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* The NDK has another special file called "ifssupp.h", which exports to Kernel-Mode drivers a few types which
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are only documented in the IFS kit, and are part of some native definitions. It will be deprecated next year
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with the release of the WDK.
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3.2 USING IN YOUR PROJECT
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* User Mode Application requiring Native Types:
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#define WIN32_NO_STATUS /* Tell Windows headers you'll use ntstatus.s from NDK */
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#include "windows.h" /* Declare Windows Headers like you normally would */
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#include "ntndk.h" /* Declare the NDK Headers */
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* Native Mode Application:
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#include "windows.h" /* Declare Windows Headers for basic types. NEEDED UNTIL NDK 1.5 */
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#include "ntndk.h" /* Declare the NDK Headers */
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* Kernel Mode Driver:
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#include "ntddk.h" /* Declare DDK Headers like you normally would */
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#include "ntndk.h" /* Declare the NDK Headers */
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* You may also include only the files you need (example for User-Mode application):
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#define WIN32_NO_STATUS /* Tell Windows headers you'll use ntstatus.s from NDK */
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#include "windows.h" /* Declare Windows Headers like you normally would */
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#include "rtlfuncs.h" /* Declare the Rtl* Functions */
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3.3 CAVEATS
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* winternl.h: This header, part of the PSDK, was released by Microsoft as part of one of the governmen
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lawsuits against it, and documents a certain (minimal) part of the Native API and/or types. Unfortunately,
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Microsoft decided to hack the Native Types and to define them incorrectly, replacing real members by "reserved"
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ones. As such, you 'cannot include winternl.h in any project that uses the NDK. Note however, that the NDK fully
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replaces it and retains compatibility with any project that used it.
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* Native programs: Native programs must include "windows.h" until the next release of the NDK (1.5). The upcoming
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version will automatically detect the lack of missing types and include them. Note however that you will still
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need to have the PSDK installed.
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