mirror of
https://github.com/reactos/reactos.git
synced 2024-11-04 05:43:30 +00:00
527f2f9057
* Create a branch for some evul shell experiments. svn path=/branches/shell-experiments/; revision=61927
203 lines
6.3 KiB
C
203 lines
6.3 KiB
C
|
|
/*
|
|
* Mesa 3-D graphics library
|
|
* Version: 6.5
|
|
*
|
|
* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person obtaining a
|
|
* copy of this software and associated documentation files (the "Software"),
|
|
* to deal in the Software without restriction, including without limitation
|
|
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
|
* and/or sell copies of the Software, and to permit persons to whom the
|
|
* Software is furnished to do so, subject to the following conditions:
|
|
*
|
|
* The above copyright notice and this permission notice shall be included
|
|
* in all copies or substantial portions of the Software.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
|
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
|
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
|
|
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
|
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
|
*
|
|
* Authors:
|
|
* Keith Whitwell <keith@tungstengraphics.com>
|
|
*/
|
|
|
|
/* Helper for drivers which find themselves rendering a range of
|
|
* indices starting somewhere above zero. Typically the application
|
|
* is issuing multiple DrawArrays() or DrawElements() to draw
|
|
* successive primitives layed out linearly in the vertex arrays.
|
|
* Unless the vertex arrays are all in a VBO, the OpenGL semantics
|
|
* imply that we need to re-upload the vertex data on each draw call.
|
|
* In that case, we want to avoid starting the upload at zero, as it
|
|
* will mean every draw call uploads an increasing amount of not-used
|
|
* vertex data. Worse - in the software tnl module, all those
|
|
* vertices will be transformed and lit.
|
|
*
|
|
* If we just upload the new data, however, the indices will be
|
|
* incorrect as we tend to upload each set of vertex data to a new
|
|
* region.
|
|
*
|
|
* This file provides a helper to adjust the arrays, primitives and
|
|
* indices of a draw call so that it can be re-issued with a min_index
|
|
* of zero.
|
|
*/
|
|
|
|
#include <precomp.h>
|
|
|
|
#define REBASE(TYPE) \
|
|
static void *rebase_##TYPE( const void *ptr, \
|
|
GLuint count, \
|
|
TYPE min_index ) \
|
|
{ \
|
|
const TYPE *in = (TYPE *)ptr; \
|
|
TYPE *tmp_indices = malloc(count * sizeof(TYPE)); \
|
|
GLuint i; \
|
|
\
|
|
for (i = 0; i < count; i++) \
|
|
tmp_indices[i] = in[i] - min_index; \
|
|
\
|
|
return (void *)tmp_indices; \
|
|
}
|
|
|
|
|
|
REBASE(GLuint)
|
|
REBASE(GLushort)
|
|
REBASE(GLubyte)
|
|
|
|
/* Adjust primitives, indices and vertex definitions so that min_index
|
|
* becomes zero. There are lots of reasons for wanting to do this, eg:
|
|
*
|
|
* Software tnl:
|
|
* - any time min_index != 0, otherwise unused vertices lower than
|
|
* min_index will be transformed.
|
|
*
|
|
* Hardware tnl:
|
|
* - if ib != NULL and min_index != 0, otherwise vertices lower than
|
|
* min_index will be uploaded. Requires adjusting index values.
|
|
*
|
|
* - if ib == NULL and min_index != 0, just for convenience so this doesn't
|
|
* have to be handled within the driver.
|
|
*
|
|
* Hardware tnl with VBO support:
|
|
* - as above, but only when vertices are not (all?) in VBO's.
|
|
* - can't save time by trying to upload half a vbo - typically it is
|
|
* all or nothing.
|
|
*/
|
|
void vbo_rebase_prims( struct gl_context *ctx,
|
|
const struct gl_client_array *arrays[],
|
|
const struct _mesa_prim *prim,
|
|
GLuint nr_prims,
|
|
const struct _mesa_index_buffer *ib,
|
|
GLuint min_index,
|
|
GLuint max_index,
|
|
vbo_draw_func draw )
|
|
{
|
|
struct gl_client_array tmp_arrays[VBO_ATTRIB_MAX];
|
|
const struct gl_client_array *tmp_array_pointers[VBO_ATTRIB_MAX];
|
|
|
|
struct _mesa_index_buffer tmp_ib;
|
|
struct _mesa_prim *tmp_prims = NULL;
|
|
void *tmp_indices = NULL;
|
|
GLuint i;
|
|
|
|
assert(min_index != 0);
|
|
|
|
if (0)
|
|
printf("%s %d..%d\n", __FUNCTION__, min_index, max_index);
|
|
|
|
|
|
if (ib) {
|
|
/* Unfortunately need to adjust each index individually.
|
|
*/
|
|
GLboolean map_ib = ib->obj->Name && !ib->obj->Pointer;
|
|
void *ptr;
|
|
|
|
if (map_ib)
|
|
ctx->Driver.MapBufferRange(ctx, 0, ib->obj->Size, GL_MAP_READ_BIT,
|
|
ib->obj);
|
|
|
|
|
|
ptr = ADD_POINTERS(ib->obj->Pointer, ib->ptr);
|
|
|
|
/* Some users might prefer it if we translated elements to
|
|
* GLuints here. Others wouldn't...
|
|
*/
|
|
switch (ib->type) {
|
|
case GL_UNSIGNED_INT:
|
|
tmp_indices = rebase_GLuint( ptr, ib->count, min_index );
|
|
break;
|
|
case GL_UNSIGNED_SHORT:
|
|
tmp_indices = rebase_GLushort( ptr, ib->count, min_index );
|
|
break;
|
|
case GL_UNSIGNED_BYTE:
|
|
tmp_indices = rebase_GLubyte( ptr, ib->count, min_index );
|
|
break;
|
|
}
|
|
|
|
if (map_ib)
|
|
ctx->Driver.UnmapBuffer(ctx, ib->obj);
|
|
|
|
tmp_ib.obj = ctx->Shared->NullBufferObj;
|
|
tmp_ib.ptr = tmp_indices;
|
|
tmp_ib.count = ib->count;
|
|
tmp_ib.type = ib->type;
|
|
|
|
ib = &tmp_ib;
|
|
}
|
|
else {
|
|
/* Otherwise the primitives need adjustment.
|
|
*/
|
|
tmp_prims = (struct _mesa_prim *)malloc(sizeof(*prim) * nr_prims);
|
|
|
|
for (i = 0; i < nr_prims; i++) {
|
|
/* If this fails, it could indicate an application error:
|
|
*/
|
|
assert(prim[i].start >= min_index);
|
|
|
|
tmp_prims[i] = prim[i];
|
|
tmp_prims[i].start -= min_index;
|
|
}
|
|
|
|
prim = tmp_prims;
|
|
}
|
|
|
|
/* Just need to adjust the pointer values on each incoming array.
|
|
* This works for VBO and non-vbo rendering and shouldn't pesimize
|
|
* VBO-based upload schemes. However this may still not be a fast
|
|
* path for hardware tnl for VBO based rendering as most machines
|
|
* will be happier if you just specify a starting vertex value in
|
|
* each primitive.
|
|
*
|
|
* For drivers with hardware tnl, you only want to do this if you
|
|
* are forced to, eg non-VBO indexed rendering with start != 0.
|
|
*/
|
|
for (i = 0; i < VBO_ATTRIB_MAX; i++) {
|
|
tmp_arrays[i] = *arrays[i];
|
|
tmp_arrays[i].Ptr += min_index * tmp_arrays[i].StrideB;
|
|
tmp_array_pointers[i] = &tmp_arrays[i];
|
|
}
|
|
|
|
/* Re-issue the draw call.
|
|
*/
|
|
draw( ctx,
|
|
tmp_array_pointers,
|
|
prim,
|
|
nr_prims,
|
|
ib,
|
|
GL_TRUE,
|
|
0,
|
|
max_index - min_index);
|
|
|
|
if (tmp_indices)
|
|
free(tmp_indices);
|
|
|
|
if (tmp_prims)
|
|
free(tmp_prims);
|
|
}
|
|
|
|
|
|
|