reactos/subsystems/win32/win32k/include/painting.h
Timo Kreuzer 9ea495ba33 Create a branch for header work.
svn path=/branches/header-work/; revision=45691
2010-02-26 22:57:55 +00:00

15 lines
553 B
C

#pragma once
#include <include/class.h>
#include <include/msgqueue.h>
#include <include/window.h>
BOOL FASTCALL
co_UserRedrawWindow(PWINDOW_OBJECT Wnd, const RECTL* UpdateRect, HRGN UpdateRgn, ULONG Flags);
VOID FASTCALL
IntInvalidateWindows(PWINDOW_OBJECT Window, HRGN hRgn, ULONG Flags);
BOOL FASTCALL
IntGetPaintMessage(PWINDOW_OBJECT Window, UINT MsgFilterMin, UINT MsgFilterMax, PTHREADINFO Thread,
MSG *Message, BOOL Remove);
INT FASTCALL UserRealizePalette(HDC);
INT FASTCALL co_UserGetUpdateRgn(PWINDOW_OBJECT, HRGN, BOOL);