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https://github.com/reactos/reactos.git
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5f2bebf7a5
With this commit, we now use a forked version of MESA which only supports OpenGL 1.1, like the windows implementation does. It exposes : - The same pixel formats - The same set of extensions - Nothing more All of this without taking 10% of your build time. If you need a more modern option, look at the MESA package from Rapps, which is (and must be) maintained outside of this code tree. CORE-7499
542 lines
19 KiB
C
542 lines
19 KiB
C
/* $Id: pointers.c,v 1.20 1997/10/29 01:29:09 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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* Version: 2.5
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* Copyright (C) 1995-1997 Brian Paul
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the Free
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* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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/*
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* $Log: pointers.c,v $
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* Revision 1.20 1997/10/29 01:29:09 brianp
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* added GL_EXT_point_parameters extension from Daniel Barrero
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*
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* Revision 1.19 1997/09/27 00:16:30 brianp
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* added GL_EXT_paletted_texture extension
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*
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* Revision 1.18 1997/07/24 01:23:44 brianp
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* changed precompiled header symbol from PCH to PC_HEADER
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*
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* Revision 1.17 1997/06/20 02:50:55 brianp
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* added Color4ubv API pointer
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*
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* Revision 1.16 1997/05/28 03:26:02 brianp
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* added precompiled header (PCH) support
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*
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* Revision 1.15 1997/05/24 12:08:25 brianp
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* broke gl_init_api_function_pointers() into sub-functions
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*
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* Revision 1.14 1997/04/24 01:50:53 brianp
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* optimized glColor3f, glColor3fv, glColor4fv
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*
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* Revision 1.13 1997/04/21 01:22:27 brianp
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* added gl_save_Rectf()
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*
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* Revision 1.12 1997/04/20 20:28:49 brianp
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* replaced abort() with gl_problem()
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*
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* Revision 1.11 1997/04/20 16:18:15 brianp
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* added glOrtho and glFrustum API pointers
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*
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* Revision 1.10 1997/04/16 23:55:33 brianp
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* added optimized glTexCoord2f code
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*
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* Revision 1.9 1997/04/14 22:18:23 brianp
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* added optimized glVertex3fv code
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*
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* Revision 1.8 1997/04/14 02:00:39 brianp
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* #include "texstate.h" instead of "texture.h"
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*
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* Revision 1.7 1997/04/12 12:33:12 brianp
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* added #include "rect.h"
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*
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* Revision 1.6 1997/04/07 02:57:13 brianp
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* added API.Vertex[23] functions
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*
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* Revision 1.5 1997/04/01 04:25:18 brianp
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* added pointer for LoadIdentity, changed #include's
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*
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* Revision 1.4 1997/02/10 19:49:29 brianp
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* added glResizeBuffersMESA() code
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*
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* Revision 1.3 1997/02/09 18:50:42 brianp
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* added GL_EXT_texture3D support
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*
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* Revision 1.2 1996/10/16 00:52:22 brianp
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* gl_initialize_api_function_pointers() now gl_init_api_function_pointers()
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*
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* Revision 1.1 1996/09/13 01:38:16 brianp
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* Initial revision
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*
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*/
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#ifdef PC_HEADER
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#include "all.h"
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#else
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include "accum.h"
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#include "alpha.h"
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#include "attrib.h"
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#include "bitmap.h"
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#include "blend.h"
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#include "clip.h"
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#include "context.h"
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#include "colortab.h"
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#include "copypix.h"
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#include "depth.h"
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#include "drawpix.h"
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#include "enable.h"
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#include "eval.h"
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#include "feedback.h"
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#include "fog.h"
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#include "get.h"
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#include "light.h"
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#include "lines.h"
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#include "dlist.h"
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#include "logic.h"
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#include "macros.h"
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#include "masking.h"
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#include "matrix.h"
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#include "misc.h"
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#include "pixel.h"
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#include "points.h"
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#include "polygon.h"
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#include "rastpos.h"
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#include "readpix.h"
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#include "rect.h"
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#include "scissor.h"
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#include "stencil.h"
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#include "teximage.h"
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#include "texobj.h"
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#include "texstate.h"
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#include "types.h"
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#include "varray.h"
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#include "vbfill.h"
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#endif
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/*
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* For debugging
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*/
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static void check_pointers( struct gl_api_table *table )
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{
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void **entry;
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int numentries = sizeof( struct gl_api_table ) / sizeof(void*);
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int i;
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entry = (void **) table;
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for (i=0;i<numentries;i++) {
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if (!entry[i]) {
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printf("found uninitialized function pointer at %d\n", i );
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gl_problem(NULL, "Missing pointer in pointers.c");
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/*abort()*/
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}
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}
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}
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/*
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* Assign all the pointers in 'table' to point to Mesa's immediate-mode
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* execution functions.
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*/
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static void init_exec_pointers( struct gl_api_table *table )
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{
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table->Accum = gl_Accum;
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table->AlphaFunc = gl_AlphaFunc;
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table->AreTexturesResident = gl_AreTexturesResident;
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table->ArrayElement = gl_ArrayElement;
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table->Begin = gl_Begin;
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table->BindTexture = gl_BindTexture;
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table->Bitmap = gl_Bitmap;
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table->BlendFunc = gl_BlendFunc;
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table->CallList = gl_CallList;
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table->CallLists = gl_CallLists;
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table->Clear = gl_Clear;
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table->ClearAccum = gl_ClearAccum;
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table->ClearColor = gl_ClearColor;
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table->ClearDepth = gl_ClearDepth;
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table->ClearIndex = gl_ClearIndex;
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table->ClearStencil = gl_ClearStencil;
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table->ClipPlane = gl_ClipPlane;
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table->Color3f = gl_Color3f;
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table->Color3fv = gl_Color3fv;
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table->Color4f = gl_Color4f;
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table->Color4fv = gl_Color4fv;
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table->Color4ub = gl_Color4ub;
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table->Color4ubv = gl_Color4ubv;
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table->ColorMask = gl_ColorMask;
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table->ColorMaterial = gl_ColorMaterial;
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table->ColorPointer = gl_ColorPointer;
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table->ColorTable = gl_ColorTable;
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table->ColorSubTable = gl_ColorSubTable;
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table->CopyPixels = gl_CopyPixels;
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table->CopyTexImage1D = gl_CopyTexImage1D;
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table->CopyTexImage2D = gl_CopyTexImage2D;
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table->CopyTexSubImage1D = gl_CopyTexSubImage1D;
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table->CopyTexSubImage2D = gl_CopyTexSubImage2D;
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table->CullFace = gl_CullFace;
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table->DeleteLists = gl_DeleteLists;
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table->DeleteTextures = gl_DeleteTextures;
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table->DepthFunc = gl_DepthFunc;
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table->DepthMask = gl_DepthMask;
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table->DepthRange = gl_DepthRange;
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table->Disable = gl_Disable;
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table->DisableClientState = gl_DisableClientState;
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table->DrawArrays = gl_DrawArrays;
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table->DrawBuffer = gl_DrawBuffer;
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table->DrawElements = gl_DrawElements;
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table->DrawPixels = gl_DrawPixels;
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table->EdgeFlag = gl_EdgeFlag;
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table->EdgeFlagPointer = gl_EdgeFlagPointer;
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table->Enable = gl_Enable;
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table->EnableClientState = gl_EnableClientState;
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table->End = gl_End;
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table->EndList = gl_EndList;
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table->EvalCoord1f = gl_EvalCoord1f;
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table->EvalCoord2f = gl_EvalCoord2f;
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table->EvalMesh1 = gl_EvalMesh1;
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table->EvalMesh2 = gl_EvalMesh2;
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table->EvalPoint1 = gl_EvalPoint1;
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table->EvalPoint2 = gl_EvalPoint2;
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table->FeedbackBuffer = gl_FeedbackBuffer;
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table->Finish = gl_Finish;
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table->Flush = gl_Flush;
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table->Fogfv = gl_Fogfv;
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table->FrontFace = gl_FrontFace;
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table->Frustum = gl_Frustum;
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table->GenLists = gl_GenLists;
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table->GenTextures = gl_GenTextures;
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table->GetBooleanv = gl_GetBooleanv;
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table->GetClipPlane = gl_GetClipPlane;
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table->GetColorTable = gl_GetColorTable;
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table->GetColorTableParameteriv = gl_GetColorTableParameteriv;
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table->GetDoublev = gl_GetDoublev;
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table->GetError = gl_GetError;
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table->GetFloatv = gl_GetFloatv;
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table->GetIntegerv = gl_GetIntegerv;
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table->GetPointerv = gl_GetPointerv;
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table->GetLightfv = gl_GetLightfv;
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table->GetLightiv = gl_GetLightiv;
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table->GetMapdv = gl_GetMapdv;
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table->GetMapfv = gl_GetMapfv;
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table->GetMapiv = gl_GetMapiv;
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table->GetMaterialfv = gl_GetMaterialfv;
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table->GetMaterialiv = gl_GetMaterialiv;
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table->GetPixelMapfv = gl_GetPixelMapfv;
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table->GetPixelMapuiv = gl_GetPixelMapuiv;
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table->GetPixelMapusv = gl_GetPixelMapusv;
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table->GetPolygonStipple = gl_GetPolygonStipple;
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table->GetString = gl_GetString;
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table->GetTexEnvfv = gl_GetTexEnvfv;
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table->GetTexEnviv = gl_GetTexEnviv;
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table->GetTexGendv = gl_GetTexGendv;
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table->GetTexGenfv = gl_GetTexGenfv;
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table->GetTexGeniv = gl_GetTexGeniv;
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table->GetTexImage = gl_GetTexImage;
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table->GetTexLevelParameterfv = gl_GetTexLevelParameterfv;
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table->GetTexLevelParameteriv = gl_GetTexLevelParameteriv;
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table->GetTexParameterfv = gl_GetTexParameterfv;
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table->GetTexParameteriv = gl_GetTexParameteriv;
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table->Hint = gl_Hint;
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table->Indexf = gl_Indexf;
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table->Indexi = gl_Indexi;
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table->IndexMask = gl_IndexMask;
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table->IndexPointer = gl_IndexPointer;
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table->InitNames = gl_InitNames;
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table->InterleavedArrays = gl_InterleavedArrays;
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table->IsEnabled = gl_IsEnabled;
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table->IsList = gl_IsList;
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table->IsTexture = gl_IsTexture;
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table->LightModelfv = gl_LightModelfv;
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table->Lightfv = gl_Lightfv;
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table->LineStipple = gl_LineStipple;
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table->LineWidth = gl_LineWidth;
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table->ListBase = gl_ListBase;
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table->LoadIdentity = gl_LoadIdentity;
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table->LoadMatrixf = gl_LoadMatrixf;
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table->LoadName = gl_LoadName;
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table->LogicOp = gl_LogicOp;
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table->Map1f = gl_Map1f;
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table->Map2f = gl_Map2f;
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table->MapGrid1f = gl_MapGrid1f;
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table->MapGrid2f = gl_MapGrid2f;
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table->Materialfv = gl_Materialfv;
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table->MatrixMode = gl_MatrixMode;
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table->MultMatrixf = gl_MultMatrixf;
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table->NewList = gl_NewList;
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table->Normal3f = gl_Normal3f;
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table->NormalPointer = gl_NormalPointer;
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table->Normal3fv = gl_Normal3fv;
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table->Ortho = gl_Ortho;
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table->PassThrough = gl_PassThrough;
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table->PixelMapfv = gl_PixelMapfv;
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table->PixelStorei = gl_PixelStorei;
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table->PixelTransferf = gl_PixelTransferf;
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table->PixelZoom = gl_PixelZoom;
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table->PointSize = gl_PointSize;
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table->PolygonMode = gl_PolygonMode;
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table->PolygonOffset = gl_PolygonOffset;
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table->PolygonStipple = gl_PolygonStipple;
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table->PopAttrib = gl_PopAttrib;
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table->PopClientAttrib = gl_PopClientAttrib;
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table->PopMatrix = gl_PopMatrix;
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table->PopName = gl_PopName;
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table->PrioritizeTextures = gl_PrioritizeTextures;
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table->PushAttrib = gl_PushAttrib;
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table->PushClientAttrib = gl_PushClientAttrib;
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table->PushMatrix = gl_PushMatrix;
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table->PushName = gl_PushName;
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table->RasterPos4f = gl_RasterPos4f;
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table->ReadBuffer = gl_ReadBuffer;
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table->ReadPixels = gl_ReadPixels;
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table->Rectf = gl_Rectf;
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table->RenderMode = gl_RenderMode;
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table->Rotatef = gl_Rotatef;
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table->Scalef = gl_Scalef;
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table->Scissor = gl_Scissor;
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table->SelectBuffer = gl_SelectBuffer;
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table->ShadeModel = gl_ShadeModel;
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table->StencilFunc = gl_StencilFunc;
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table->StencilMask = gl_StencilMask;
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table->StencilOp = gl_StencilOp;
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table->TexCoord2f = gl_TexCoord2f;
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table->TexCoord4f = gl_TexCoord4f;
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table->TexCoordPointer = gl_TexCoordPointer;
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table->TexEnvfv = gl_TexEnvfv;
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table->TexGenfv = gl_TexGenfv;
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table->TexImage1D = gl_TexImage1D;
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table->TexImage2D = gl_TexImage2D;
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table->TexSubImage1D = gl_TexSubImage1D;
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table->TexSubImage2D = gl_TexSubImage2D;
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table->TexParameterfv = gl_TexParameterfv;
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table->Translatef = gl_Translatef;
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table->Vertex2f = gl_vertex2f_nop;
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table->Vertex3f = gl_vertex3f_nop;
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table->Vertex4f = gl_vertex4f_nop;
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table->Vertex3fv = gl_vertex3fv_nop;
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table->VertexPointer = gl_VertexPointer;
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table->Viewport = gl_Viewport;
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}
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/*
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* Assign all the pointers in 'table' to point to Mesa's display list
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* building functions.
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*/
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static void init_dlist_pointers( struct gl_api_table *table )
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{
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table->Accum = gl_save_Accum;
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table->AlphaFunc = gl_save_AlphaFunc;
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table->AreTexturesResident = gl_AreTexturesResident;
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table->ArrayElement = gl_save_ArrayElement;
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table->Begin = gl_save_Begin;
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table->BindTexture = gl_save_BindTexture;
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table->Bitmap = gl_save_Bitmap;
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table->BlendFunc = gl_save_BlendFunc;
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table->CallList = gl_save_CallList;
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table->CallLists = gl_save_CallLists;
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table->Clear = gl_save_Clear;
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table->ClearAccum = gl_save_ClearAccum;
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table->ClearColor = gl_save_ClearColor;
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table->ClearDepth = gl_save_ClearDepth;
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table->ClearIndex = gl_save_ClearIndex;
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table->ClearStencil = gl_save_ClearStencil;
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table->ClipPlane = gl_save_ClipPlane;
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table->Color3f = gl_save_Color3f;
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table->Color3fv = gl_save_Color3fv;
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table->Color4f = gl_save_Color4f;
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table->Color4fv = gl_save_Color4fv;
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table->Color4ub = gl_save_Color4ub;
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table->Color4ubv = gl_save_Color4ubv;
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table->ColorMask = gl_save_ColorMask;
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table->ColorMaterial = gl_save_ColorMaterial;
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table->ColorPointer = gl_ColorPointer;
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table->ColorTable = gl_save_ColorTable;
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table->ColorSubTable = gl_save_ColorSubTable;
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table->CopyPixels = gl_save_CopyPixels;
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table->CopyTexImage1D = gl_save_CopyTexImage1D;
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table->CopyTexImage2D = gl_save_CopyTexImage2D;
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table->CopyTexSubImage1D = gl_save_CopyTexSubImage1D;
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table->CopyTexSubImage2D = gl_save_CopyTexSubImage2D;
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table->CullFace = gl_save_CullFace;
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table->DeleteLists = gl_DeleteLists; /* NOT SAVED */
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table->DeleteTextures = gl_DeleteTextures; /* NOT SAVED */
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table->DepthFunc = gl_save_DepthFunc;
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table->DepthMask = gl_save_DepthMask;
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table->DepthRange = gl_save_DepthRange;
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table->Disable = gl_save_Disable;
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table->DisableClientState = gl_DisableClientState; /* NOT SAVED */
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table->DrawArrays = gl_save_DrawArrays;
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table->DrawBuffer = gl_save_DrawBuffer;
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table->DrawElements = gl_save_DrawElements;
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table->DrawPixels = gl_DrawPixels; /* SPECIAL CASE */
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table->EdgeFlag = gl_save_EdgeFlag;
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table->EdgeFlagPointer = gl_EdgeFlagPointer;
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table->Enable = gl_save_Enable;
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table->EnableClientState = gl_EnableClientState; /* NOT SAVED */
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table->End = gl_save_End;
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table->EndList = gl_EndList; /* NOT SAVED */
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table->EvalCoord1f = gl_save_EvalCoord1f;
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table->EvalCoord2f = gl_save_EvalCoord2f;
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table->EvalMesh1 = gl_save_EvalMesh1;
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table->EvalMesh2 = gl_save_EvalMesh2;
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table->EvalPoint1 = gl_save_EvalPoint1;
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table->EvalPoint2 = gl_save_EvalPoint2;
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table->FeedbackBuffer = gl_FeedbackBuffer; /* NOT SAVED */
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table->Finish = gl_Finish; /* NOT SAVED */
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table->Flush = gl_Flush; /* NOT SAVED */
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table->Fogfv = gl_save_Fogfv;
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table->FrontFace = gl_save_FrontFace;
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table->Frustum = gl_save_Frustum;
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table->GenLists = gl_GenLists; /* NOT SAVED */
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table->GenTextures = gl_GenTextures; /* NOT SAVED */
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/* NONE OF THESE COMMANDS ARE COMPILED INTO DISPLAY LISTS */
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table->GetBooleanv = gl_GetBooleanv;
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table->GetClipPlane = gl_GetClipPlane;
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table->GetColorTable = gl_GetColorTable;
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table->GetColorTableParameteriv = gl_GetColorTableParameteriv;
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table->GetDoublev = gl_GetDoublev;
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table->GetError = gl_GetError;
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table->GetFloatv = gl_GetFloatv;
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table->GetIntegerv = gl_GetIntegerv;
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table->GetString = gl_GetString;
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table->GetLightfv = gl_GetLightfv;
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table->GetLightiv = gl_GetLightiv;
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table->GetMapdv = gl_GetMapdv;
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table->GetMapfv = gl_GetMapfv;
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table->GetMapiv = gl_GetMapiv;
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table->GetMaterialfv = gl_GetMaterialfv;
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table->GetMaterialiv = gl_GetMaterialiv;
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table->GetPixelMapfv = gl_GetPixelMapfv;
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table->GetPixelMapuiv = gl_GetPixelMapuiv;
|
|
table->GetPixelMapusv = gl_GetPixelMapusv;
|
|
table->GetPointerv = gl_GetPointerv;
|
|
table->GetPolygonStipple = gl_GetPolygonStipple;
|
|
table->GetTexEnvfv = gl_GetTexEnvfv;
|
|
table->GetTexEnviv = gl_GetTexEnviv;
|
|
table->GetTexGendv = gl_GetTexGendv;
|
|
table->GetTexGenfv = gl_GetTexGenfv;
|
|
table->GetTexGeniv = gl_GetTexGeniv;
|
|
table->GetTexImage = gl_GetTexImage;
|
|
table->GetTexLevelParameterfv = gl_GetTexLevelParameterfv;
|
|
table->GetTexLevelParameteriv = gl_GetTexLevelParameteriv;
|
|
table->GetTexParameterfv = gl_GetTexParameterfv;
|
|
table->GetTexParameteriv = gl_GetTexParameteriv;
|
|
|
|
table->Hint = gl_save_Hint;
|
|
table->IndexMask = gl_save_IndexMask;
|
|
table->Indexf = gl_save_Indexf;
|
|
table->Indexi = gl_save_Indexi;
|
|
table->IndexPointer = gl_IndexPointer;
|
|
table->InitNames = gl_save_InitNames;
|
|
table->InterleavedArrays = gl_save_InterleavedArrays;
|
|
table->IsEnabled = gl_IsEnabled; /* NOT SAVED */
|
|
table->IsTexture = gl_IsTexture; /* NOT SAVED */
|
|
table->IsList = gl_IsList; /* NOT SAVED */
|
|
table->LightModelfv = gl_save_LightModelfv;
|
|
table->Lightfv = gl_save_Lightfv;
|
|
table->LineStipple = gl_save_LineStipple;
|
|
table->LineWidth = gl_save_LineWidth;
|
|
table->ListBase = gl_save_ListBase;
|
|
table->LoadIdentity = gl_save_LoadIdentity;
|
|
table->LoadMatrixf = gl_save_LoadMatrixf;
|
|
table->LoadName = gl_save_LoadName;
|
|
table->LogicOp = gl_save_LogicOp;
|
|
table->Map1f = gl_save_Map1f;
|
|
table->Map2f = gl_save_Map2f;
|
|
table->MapGrid1f = gl_save_MapGrid1f;
|
|
table->MapGrid2f = gl_save_MapGrid2f;
|
|
table->Materialfv = gl_save_Materialfv;
|
|
table->MatrixMode = gl_save_MatrixMode;
|
|
table->MultMatrixf = gl_save_MultMatrixf;
|
|
table->NewList = gl_save_NewList;
|
|
table->Normal3f = gl_save_Normal3f;
|
|
table->Normal3fv = gl_save_Normal3fv;
|
|
table->NormalPointer = gl_NormalPointer; /* NOT SAVED */
|
|
table->Ortho = gl_save_Ortho;
|
|
table->PassThrough = gl_save_PassThrough;
|
|
table->PixelMapfv = gl_save_PixelMapfv;
|
|
table->PixelStorei = gl_PixelStorei; /* NOT SAVED */
|
|
table->PixelTransferf = gl_save_PixelTransferf;
|
|
table->PixelZoom = gl_save_PixelZoom;
|
|
table->PointSize = gl_save_PointSize;
|
|
table->PolygonMode = gl_save_PolygonMode;
|
|
table->PolygonOffset = gl_save_PolygonOffset;
|
|
table->PolygonStipple = gl_save_PolygonStipple;
|
|
table->PopAttrib = gl_save_PopAttrib;
|
|
table->PopClientAttrib = gl_PopClientAttrib; /* NOT SAVED */
|
|
table->PopMatrix = gl_save_PopMatrix;
|
|
table->PopName = gl_save_PopName;
|
|
table->PrioritizeTextures = gl_save_PrioritizeTextures;
|
|
table->PushAttrib = gl_save_PushAttrib;
|
|
table->PushClientAttrib = gl_PushClientAttrib; /* NOT SAVED */
|
|
table->PushMatrix = gl_save_PushMatrix;
|
|
table->PushName = gl_save_PushName;
|
|
table->RasterPos4f = gl_save_RasterPos4f;
|
|
table->ReadBuffer = gl_save_ReadBuffer;
|
|
table->ReadPixels = gl_ReadPixels; /* NOT SAVED */
|
|
table->Rectf = gl_save_Rectf;
|
|
table->RenderMode = gl_RenderMode; /* NOT SAVED */
|
|
table->Rotatef = gl_save_Rotatef;
|
|
table->Scalef = gl_save_Scalef;
|
|
table->Scissor = gl_save_Scissor;
|
|
table->SelectBuffer = gl_SelectBuffer; /* NOT SAVED */
|
|
table->ShadeModel = gl_save_ShadeModel;
|
|
table->StencilFunc = gl_save_StencilFunc;
|
|
table->StencilMask = gl_save_StencilMask;
|
|
table->StencilOp = gl_save_StencilOp;
|
|
table->TexCoord2f = gl_save_TexCoord2f;
|
|
table->TexCoord4f = gl_save_TexCoord4f;
|
|
table->TexCoordPointer = gl_TexCoordPointer; /* NOT SAVED */
|
|
table->TexEnvfv = gl_save_TexEnvfv;
|
|
table->TexGenfv = gl_save_TexGenfv;
|
|
table->TexImage1D = gl_save_TexImage1D;
|
|
table->TexImage2D = gl_save_TexImage2D;
|
|
table->TexSubImage1D = gl_save_TexSubImage1D;
|
|
table->TexSubImage2D = gl_save_TexSubImage2D;
|
|
table->TexParameterfv = gl_save_TexParameterfv;
|
|
table->Translatef = gl_save_Translatef;
|
|
table->Vertex2f = gl_save_Vertex2f;
|
|
table->Vertex3f = gl_save_Vertex3f;
|
|
table->Vertex4f = gl_save_Vertex4f;
|
|
table->Vertex3fv = gl_save_Vertex3fv;
|
|
table->VertexPointer = gl_VertexPointer; /* NOT SAVED */
|
|
table->Viewport = gl_save_Viewport;
|
|
}
|
|
|
|
|
|
|
|
void gl_init_api_function_pointers( GLcontext *ctx )
|
|
{
|
|
init_exec_pointers( &ctx->Exec );
|
|
|
|
init_dlist_pointers( &ctx->Save );
|
|
|
|
/* make sure there's no NULL pointers */
|
|
check_pointers( &ctx->Exec );
|
|
check_pointers( &ctx->Save );
|
|
}
|
|
|