mirror of
https://github.com/reactos/reactos.git
synced 2024-11-01 12:26:32 +00:00
5f2bebf7a5
With this commit, we now use a forked version of MESA which only supports OpenGL 1.1, like the windows implementation does. It exposes : - The same pixel formats - The same set of extensions - Nothing more All of this without taking 10% of your build time. If you need a more modern option, look at the MESA package from Rapps, which is (and must be) maintained outside of this code tree. CORE-7499
100 lines
3.8 KiB
C
100 lines
3.8 KiB
C
/* $Id: asm-386.h,v 1.1 1997/12/15 03:39:14 brianp Exp $ */
|
|
|
|
/*
|
|
* Mesa 3-D graphics library
|
|
* Version: 2.6
|
|
* Copyright (C) 1995-1997 Brian Paul
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Library General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Library General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Library General Public
|
|
* License along with this library; if not, write to the Free
|
|
* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
|
*/
|
|
|
|
|
|
/*
|
|
* $Log: asm-386.h,v $
|
|
* Revision 1.1 1997/12/15 03:39:14 brianp
|
|
* Initial revision
|
|
*
|
|
*/
|
|
|
|
|
|
#ifndef ASM_386_H
|
|
#define ASM_386_H
|
|
|
|
|
|
#include "GL/gl.h"
|
|
|
|
|
|
/*
|
|
* Prototypes for assembly functions.
|
|
*/
|
|
|
|
|
|
extern void asm_transform_points3_general( GLuint n, GLfloat d[][4],
|
|
GLfloat m[16], GLfloat s[][4] );
|
|
|
|
extern void asm_transform_points3_identity( GLuint n, GLfloat d[][4],
|
|
GLfloat s[][4] );
|
|
|
|
extern void asm_transform_points3_2d( GLuint n, GLfloat d[][4],
|
|
GLfloat m[16], GLfloat s[][4] );
|
|
|
|
extern void asm_transform_points3_2d_no_rot( GLuint n, GLfloat d[][4],
|
|
GLfloat m[16], GLfloat s[][4] );
|
|
|
|
extern void asm_transform_points3_3d( GLuint n, GLfloat d[][4], GLfloat m[16],
|
|
GLfloat s[][4] );
|
|
|
|
extern void asm_transform_points4_general( GLuint n, GLfloat d[][4],
|
|
GLfloat m[16], GLfloat s[][4] );
|
|
|
|
extern void asm_transform_points4_identity( GLuint n, GLfloat d[][4],
|
|
GLfloat s[][4] );
|
|
|
|
extern void asm_transform_points4_2d( GLuint n, GLfloat d[][4], GLfloat m[16],
|
|
GLfloat s[][4] );
|
|
|
|
extern void asm_transform_points4_2d_no_rot( GLuint n, GLfloat d[][4],
|
|
GLfloat m[16], GLfloat s[][4] );
|
|
|
|
extern void asm_transform_points4_3d( GLuint n, GLfloat d[][4], GLfloat m[16],
|
|
GLfloat s[][4] );
|
|
|
|
extern void asm_transform_points4_ortho( GLuint n, GLfloat d[][4],
|
|
GLfloat m[16], GLfloat s[][4] );
|
|
|
|
extern void asm_transform_points4_perspective( GLuint n, GLfloat d[][4],
|
|
GLfloat m[16], GLfloat s[][4] );
|
|
|
|
extern void asm_project_and_cliptest_general( GLuint n, GLfloat d[][4],
|
|
GLfloat m[16],
|
|
GLfloat s[][4], GLubyte clipmask[],
|
|
GLubyte *ormask, GLubyte *andmask );
|
|
|
|
extern void asm_project_and_cliptest_identity( GLuint n, GLfloat d[][4],
|
|
GLfloat s[][4], GLubyte clipmask[],
|
|
GLubyte *ormask, GLubyte *andmask );
|
|
|
|
extern void asm_project_and_cliptest_ortho( GLuint n, GLfloat d[][4],
|
|
GLfloat m[16],
|
|
GLfloat s[][4], GLubyte clipmask[],
|
|
GLubyte *ormask, GLubyte *andmask );
|
|
|
|
extern void asm_project_and_cliptest_perspective( GLuint n, GLfloat d[][4],
|
|
GLfloat m[16],
|
|
GLfloat s[][4], GLubyte clipmask[],
|
|
GLubyte *ormask, GLubyte *andmask );
|
|
|
|
#endif
|